Heroes of Hammerwatch cover artGame file / ROGUE BY ROGUE
One more run.

Heroes of Hammerwatch

Action combatCo-op adventure

Heroes of Hammerwatch is a rogue-lite action-adventure. Explore and battle your way through procedurally generated levels on your own or with up to 3 friends.

ROGUE BY ROGUEPending

Our score

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Game filed. Review coming soon.

This game has not yet completed our five-dimension review. Explore its details and external material in the meantime.

Core gameplay25%—
Builds & strategy25%—
Replayability20%—
Randomness & fairness20%—
Polish & usability10%—
Scoring methodology ↗
YOUTUBE + BILIBILI / VIDEO

Video reviews

2 videos

Reviews and deep dives from YouTube and Bilibili, in every language. Open the original video to watch.

Review sources

Other voices, for reference.

Excluded from our score

Archived third-party reviews and community material may refer to different versions. External opinions and ratings are presented separately; consult the original videos for their full context.

Community discussion

A pixel-art, top-down action roguelite from Crackshell (published by Team17) where you push through procedurally generated dungeon floors solo or in 4-player online co-op, sending gold and ore back to a persistent town to upgrade seven (nine with DLC) heroes.

Players rate it Very Positive on Steam (about 87-88% positive, roughly 9.5k reviews in the local data; the store page shows about 4.7k English reviews, with the last 30 days sitting at Mostly Positive, 75% of 20 reviews). Metacritic has no critic reviews, and its 14 user ratings average 7.2, which is less enthusiastic than Steam. The core combat, class variety and co-op are widely liked, but the most common complaint is that the meta-progression is slow and padded, which Steam reviewers describe as grindy well beyond the norm for a roguelite. It is a finished, content-rich game with three DLC expansions (Witch Hunter, Pyramid of Prophecy, Moon Temple) and a Workshop/level editor. Reviewers still report old bugs as of late 2025, including a character-overwrite save bug and black-screen issues, so polish is uneven. Its successor Heroes of Hammerwatch II now exists, so this entry is in maintenance territory. I could not retrieve critic reviews from major outlets, so critic sentiment is essentially absent.

What players praise

  • Moment-to-moment top-down hack-and-slash/shoot combat is praised as good fun, even by reviewers who quit over grind
  • Persistent town with shopkeepers and upgrades gives a satisfying early progression loop; town unlocks carry across all heroes
  • Strong co-op: up to 4 players online, and several reviewers say it is far better with friends than solo
  • Seven distinct classes (nine with DLC) with different skill sets, plus item sets that scale builds as you collect pieces
  • Simple item model: no equipment management, pickups apply instantly, which keeps runs quick and easy to jump into
  • Risk/reward gold banking: you must send gold to town (with a random tax rate) or lose it if you die, which creates tension
  • Huge content volume: lots of floors, secrets, traps, bosses, New Game+ tiers and three expansions
  • Steam Workshop and a built-in level editor extend the game; mods are popular for speeding up or unlocking content

What players criticize

  • Grind is the dominant complaint: maxing one character reportedly takes hundreds of thousands of gold while a run earns about 10-20k before tax
  • The gold tax mechanic (more gold held means a worse rate) is called pointless padding that slows progression
  • Upgrades and town purchases are per-character in many cases, so each new hero means re-buying expensive upgrades
  • Most traps and some enemy attacks have no invincibility frames, so players can be chain-hit and killed instantly
  • Chest/key system feels random: players report holding keys with no chests, or finding locked chests with no keys, and needing 40+ of a material that does not drop
  • Build diversity is shallow; many items are flat damage or speed boosts, and late runs feel like stacking bigger numbers
  • Reused assets and enemies from the first Hammerwatch make it feel less fresh to returning fans
  • Long-standing bugs: a reported save bug that deletes a character and replaces it with a copy of the last played one, random crashes, black screens on exit or at the final boss, and lobby disconnects in co-op

Distinctive features

  • Town-building meta progression shared across a roster of heroes, rather than a single run-based unlock tree
  • Gold banking with random tax: send money home to keep it, or carry it at risk of losing everything on death
  • Item-set system with instant-apply pickups and no inventory or gear slots
  • Shortcut/skip mechanics and alternate paths through tiers, plus a huge New Game+ ladder (achievement hunters cite NG+7/NG+8 requirements)
  • Built-in level editor and Steam Workshop support, with popular mods adding classes and unlocks
  • Roguelite evolution of the original Hammerwatch's lose-it-all roguelike formula, set in the same universe

Divided opinions

  • Co-op vs solo: reviewers repeatedly say it shines with friends but the grind is hard to justify alone
  • Grind tolerance: some players love the long town-and-character progression while others call it worse than mobile gacha games
  • Difficulty and build freedom: some find it easy and relaxed, others feel underpowered without gold spent on upgrades and find traps unfair
  • Workshop mods: several players say the game is only fun with progression-speed mods, which others see as a fix for design flaws

Repetition and friction

  • Repeating the same floors to farm the same two materials (gold and ore), with progress that feels slower the further you get
  • Needing to beat every boss with every character because those clears give permanent bonuses to all heroes, even classes you dislike
  • Progression slows after roughly NG+2 as runs become numbers-only scaling, per a 112-hour solo player who stopped at NG+4
  • Small corridors and heavy ranged enemy spam make individual fights annoying for some, especially solo
  • Death resets feel punishing because runs that die before banking resources yield nothing, which one Metacritic user called a hamster-wheel design

Hoped-for improvements

  • Share more upgrades (potions, blessings, stat upgrades) across all heroes instead of per character
  • Reduce or remove the gold tax, and lower prices of items like pets (one reviewer says 25k for a pet is too much)
  • Fix the character-deletion save bug and black-screen/crash issues that players say have persisted for years
  • Give more build variety and less flat-number item design so New Game+ runs feel different
  • Raise or remove shopkeeper purchase limits in dungeons and make key/chest and material drops less random
  • Add crossplay and improve multiplayer stability and desync handling; also better controller and Steam Deck support

Released March 1, 2018 (Steam, Windows/Linux, no Mac) at $14.99, developed by Crackshell and published by Team17. The local Steam data shows a Very Positive all-time rating, and the recent window is slightly lower at Mostly Positive. Three paid expansions exist: Witch Hunter, Pyramid of Prophecy and Moon Temple. A sequel, Heroes of Hammerwatch II, exists and has its own DLC. Metacritic lists no critic reviews and only 14 user ratings (7.2), and I could not find an OpenCritic listing. I could not retrieve Reddit, news patch notes or outlet reviews because of tool limits, so launch-era critic reception and recent patch history are not verified here. The original Hammerwatch (2013) has a Metascore of 72 per Wikipedia, which is a different game. Late-2025/2026 Steam reviews still mention save-deletion, black-screen and disconnect bugs, suggesting low ongoing patch activity.

Archived creator commentary 1

Third-party summaries based on automatic captions may contain transcription or interpretation errors.

Tier list Part 1 (2023)

Heroes of Hammerwatch is a chill top-down action dungeon-crawler roguelite. PepperHead has only tried it two or three times because the trailers look exciting but reaching the bosses requires a slow grind. He finds the early game repetitive and not very engaging, though the game is cute and he may return someday. He places it in a low B tier for now.

What the creator praises

  • Looks cool and cute in trailers
  • Relaxed, chill top-down dungeon-crawler vibe
  • Promise of lots of content and cool stuff deeper in
  • He could see himself coming back to it one day

Issues raised by the creator

  • Need to grind quite a bit to get started
  • Early game is boring and very repetitive
  • Always starts in the same dungeon with the same critters
  • Moment-to-moment gameplay not very engaging early on
  • Getting to the bosses takes a long time; pacing too slow

Design observations

  • Not very unique as a game; mostly notable for its appealing look
  • Needs upfront build-up and unlocking before the fun content is reachable
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