Game file / ROGUE BY ROGUEPogo Rogue
Bounce to the top in this skill based, roguelite action-platformer! Collect powerful items, pick unique weapons, and fight off a variety of enemies while navigating around with a fun, difficult, and unique movement system. Are you up for the challenge?
Our score
Eligible for ranking after all five dimensions are reviewed
Game filed. Review coming soon.
This game has not yet completed our five-dimension review. Explore its details and external material in the meantime.
Video reviews
Reviews and deep dives from YouTube and Bilibili, in every language. Open the original video to watch.
Other voices, for reference.
Archived third-party reviews and community material may refer to different versions. External opinions and ratings are presented separately; consult the original videos for their full context.
Community discussion
A free, student-made 2D roguelite action-platformer where you ascend a factory by constantly bouncing on a pogo stick, using procedurally generated weapons, passives and active items.
Pogo Rogue is a small, free Windows-only game from Bounce Back Games, made by University of Utah Division of Games students. It has a Very Positive Steam rating (196 positive of 213 reviews, about 92%). Players praise the tight, skill-based pogo movement, the addictive one-more-run loop and the fact that it costs nothing. The main friction is a steep learning curve for the movement and early difficulty, plus modest content length. It left Early Access in November 2024 with a final content drop, and the team said most members had moved on, so only occasional bug fixes were expected. Community discussion is sparse and there are no critic reviews, so the picture rests mostly on a few hundred Steam reviews and forum posts.
What players praise
- The pogo-stick movement system is distinctive and, once learned, feels natural and very satisfying (wall jumping and speedrunning get specific mention)
- Addictive one-more-run loop; several reviewers say they lost hours unexpectedly
- Variety of weapons, passive items, active items and synergy items keeps runs different thanks to procedural generation
- Bosses are singled out as a highlight by long-time players (one reviewer with several hundred hours)
- Free to play, and reviewers say the quality is well above what a free student game should be
- Runs well on low-end hardware, Linux via Proton and Steam Deck; tiny install (around 100MB, i3 and 4GB RAM minimum)
What players criticize
- Steep, unforgiving early difficulty; one reviewer dropped after many deaths following only two boss kills
- Movement takes a long time to learn before it clicks, and the tutorial does not fully explain it
- Some players get stuck on level-navigation obstacles (for example a reviewer who could not work out how to get past a metal ceiling in the first area) and leave a negative review
- Reports of bugs on the Steam forum: a solid-box hive item breaking, and the Constructus enemy leaving its arena
- Occasional lag spikes reported on Steam Deck despite generally good performance
- Windows only on Steam (no native Mac or Linux build)
Distinctive features
- Entire movement is built around a constantly bouncing pogo stick, which makes it closer to a precision platformer than a typical combat-first roguelite
- Skill-based difficulty: player execution matters more than build luck
- Synergy items that combine active items, with free switching between a synergy item and its components
- Hub area with NPCs such as Pogosmith and a Traveling Salesman, plus unlockable characters
- Factory setting and a student-team pedigree from the University of Utah Division of Games
- Free release with no monetization
Divided opinions
- Difficulty: some find it a rewarding skill curve, others bounce off early
- Content amount: praised for depth by high-hour players but called a little short by others
- Steam Deck performance: several praise it, one recent review reports lag spikes
Repetition and friction
- Dying repeatedly while learning the movement before the game starts to feel fun
- Hitting a difficulty wall at the boss stage after the early areas
- Confusing early-level navigation without clear guidance
- Early Access-era difficulty was high enough that the developers removed bats from area 1 and raised starting health in October 2024 patches
- Bugs with certain item interactions
Hoped-for improvements
- Better onboarding and tutorials for the pogo movement and first-area obstacles
- Control scheme options and more rebinding and controller-related settings were requested on the forum
- Ability to swap active items, requested by players
- More content: at least one reviewer calls it a little short
- Balance fixes for exploits; a forum thread discusses a game-breaking strategy
- Continued bug-fix support, since active development ended with the full release
Early Access launched in April 2024, with major content updates on Oct 9, 12, 18 and 23, 2024 (new items, weapons, NPCs, characters, hub, balance changes and achievements). Full 1.0 release was on Nov 20, 2024, adding 8 passives, 4 weapons and 2 bosses. The developers stated the game is a free student project, most of the team had moved on, and future updates would be limited. The last visible forum post was June 2025, and Steam reviews continue to trickle in into 2026, so the game has a small, still-active audience. No critic coverage was found, Metacritic has a page with no critic score and too few user ratings, and there is no OpenCritic entry found. Sales data is not applicable because the game is free (SteamSpy estimates 0 to 20,000 owners). Research limitation: the web search budget was exhausted, so no Reddit or outlet reviews were found and Reddit could not be fetched; the picture relies on Steam store, reviews, forum and announcements.
Community sources
- Top helpful positive and negative English Steam reviews for Pogo Rogue (local file) ↗
- Steam appid 2870280 metadata: developer, release date, 92% Very Positive, SteamSpy owners 0-20k, no Metacritic score ↗
- Steam store page: description, student developer, tags, system requirements, review summary ↗
- Steam community top-rated reviews: free price, movement, Steam Deck performance, a little short ↗
- Steam forum topics: bugs, control requests, active-ability swapping, game-breaking strategy, title music ↗
- Developer announcements and patch history from May to Nov 2024 incl. 1.0 release and team-moved-on note ↗
- Metacritic page: exists, no critic score, user score pending (under 4 ratings) ↗
- OpenCritic search: no entry found for Pogo Rogue ↗
Archived creator commentary 1
Third-party summaries based on automatic captions may contain transcription or interpretation errors.
Tier list Part 3 (2025)
Pogo Rogue is a free action roguelike where you ride a pogo stick up through levels, using your weapon's recoil to propel yourself. He first played it in early access, found the precise controls too hard and the game too thin, and expected to give it a C. After replaying the full release he found it much more forgiving, with more roguelike content and a big hub. He places it in B tier as a small, charming game with a unique twist, and praises the developers for making it approachable.
What the creator praises
- Unique pogo-stick climbing gimmick that defines the whole game
- Full release is much more forgiving, with more room for mistakes (likely bigger levels and less annoying enemies)
- Many weapons that feel very different because each gives different propulsion
- Abilities (hat that shoots, jetpack, propeller) drastically change gameplay
- Added hub world with lots to do
- Free to play, which he finds remarkable for the quality
Issues raised by the creator
- Controls are very precise and hard to get used to, even after the difficulty reduction
- Early access version was too hard and not enthralling enough
- Many players will try it for a few minutes and drop it due to inherent pogo difficulty
- Hub world is slow to navigate on a pogo stick
- Very small and simple overall
Design observations
- Downwell-inverted concept: shoot to propel yourself upward while damaging enemies below
- Game relies heavily on its one main gimmick
- Difficulty comes from the nature of the control mechanic rather than cheap design
Updated opinion
Originally expected to give it C after early access; replaying the full release moved it up to B.


