Space Gladiators cover artGame file / ROGUE BY ROGUE
One more run.

Space Gladiators

Action combatPlatformer

Ever dreamt of being a space potato? Now’s your chance! Space Gladiators is a 2D hand-drawn roguelite platformer following a bunch of captives fighting their way out of a planet prison. Defeat hordes of aliens in the gladiatorial arenas and earn your freedom!

ROGUE BY ROGUEPending

Our score

Pending

Eligible for ranking after all five dimensions are reviewed

Pending

Game filed. Review coming soon.

This game has not yet completed our five-dimension review. Explore its details and external material in the meantime.

Core gameplay25%—
Builds & strategy25%—
Replayability20%—
Randomness & fairness20%—
Polish & usability10%—
Scoring methodology ↗
YOUTUBE + BILIBILI / VIDEO

Video reviews

2 videos

Reviews and deep dives from YouTube and Bilibili, in every language. Open the original video to watch.

Review sources

Other voices, for reference.

Excluded from our score

Archived third-party reviews and community material may refer to different versions. External opinions and ratings are presented separately; consult the original videos for their full context.

Community discussion

A 2D hand-drawn roguelite platformer by Blobfish (the studio behind Brotato) in which quirky potato-like prisoners fight through procedurally assembled gladiatorial arenas on the alien prison planet Tartarus.

Steam players rate it Very Positive (about 90% of roughly 480 reviews), and the people who stick with it praise the tight movement, the variety of characters and the tough, customisable difficulty. It is widely described as an overlooked hidden gem that never found a big audience: the SteamSpy estimate is only 20-50k owners and revenue calculators put it near $118k gross. Critic coverage is very thin. Metacritic has one critic review (But Why Tho, 70/100) and only 4 user ratings averaging 7.8, and I found no OpenCritic entry. It launched in Early Access in October 2019 and hit 1.0 on 10 March 2021, with console and mobile versions following (the Metacritic page lists a May 2023 release on PS4, Xbox One and Switch). Recent Steam reviews from 2025-26 mostly compare it to Brotato, and several ask the developer to revisit and rebalance it, mainly because of slow progression. Note: the web-search quota ran out mid-task, so this is built from Steam data, Steam store and community pages, Metacritic and a revenue estimator rather than a wide sweep of outlets and Reddit.

What players praise

  • Buttery-smooth movement and controls; you start with a dash that has i-frames plus a double jump, which players say makes platforming combat feel great
  • Each of the playable characters (eight per the store page) plays noticeably differently, with easy and hard characters
  • Large item pool (300+ weapons, pets and trinkets per the store page) with risk/reward unlocks
  • Difficulty is customisable and deep; a reviewer with dozens of hours had only cleared the second of five difficulties for most characters
  • Goofy, charming space-potato humour and hand-drawn art that contrast with grimdark roguelites
  • Strong replayability and achievement hunting (100+ achievements; some players have 70-190 hours)
  • Varied levels built from hundreds of hand-crafted rooms, with 50+ enemies and 10 bosses
  • Short-session charm: many reviewers with 70-190 hours call it a favourite and a hidden gem, with a few rating it as high as 9/10

What players criticize

  • Progression is slow: you level up and collect items so gradually that runs can feel like a slog before any build comes together
  • Items feel sparse early in a run, so the game leans heavily on the core combat being fun, which some players find merely okay
  • Some players found the movement and combat unsatisfying or unhappy-making (short negative reviews)
  • Steam community describes it as light on content overall
  • Reported technical problems in the forums: the game not launching for some and progress not saving on exit
  • The mobile version reportedly does not feel good to play compared with PC or console

Distinctive features

  • Plays as a potato-style prisoner gladiator in a space prison, with deliberately absurd cast and tone
  • Mix of arena-style combat and platforming with dash i-frames and double jump, closer to Nuclear Throne or Hollow Knight than top-down arena shooters
  • Risk/reward item unlocks and a five-tier difficulty system with extra difficulty customisation
  • Comes from the same studio as Brotato, so players frequently frame it as the less famous sibling with a very different (platformer) format
  • Room-based levels built procedurally from many hand-crafted rooms, plus treasure rooms and merchants

Divided opinions

  • Pace of runs: fans call it addictive and balanced, while others find it a slow slog
  • Comparison with Brotato: some see it as underrated, others say it is only decent next to that hit
  • Difficulty: praised as deep and challenging by veterans, but a barrier for players who want faster payoff
  • Core combat feel: described as smooth and satisfying by most, unsatisfying by a few

Repetition and friction

  • Slow levelling that makes the mid-run feel grindy and not worth the time, even for players who enjoy the game
  • Long runs before item impact is felt, described as boring by a Brotato fan who stopped after minutes
  • Hard characters and upper difficulty tiers can be punishing, even on the easy characters according to one reviewer
  • Unlock grind for items and achievements is a long haul, though some like it
  • Save and launch issues mentioned by community posters

Hoped-for improvements

  • Rebalance or speed up levelling and item acquisition so runs reach their payoff sooner (most commonly requested in recent reviews)
  • A developer revisit or content update; several recent reviewers explicitly ask Blobfish to update the game
  • Mod support to extend content, requested in the Steam community
  • More content depth, since some players say it runs out of things to do
  • Clearer explanation of how to unlock higher difficulty (danger) modes
  • Fix launch and save-progress bugs reported in discussions

Early Access in October 2019, full 1.0 on Steam on 10 March 2021 at $14.99. Steam reviews are consistently positive and the game has a small but loyal following; the critic record is almost empty. Metacritic lists a 2023 release on PS4, Xbox One and Switch where But Why Tho scored it 70/100, calling it simple yet satisfying, easy to start and hard to master. The developer Blobfish later became far better known for Brotato, and recent (2025-26) Steam reviews often reference that game and request a rebalance or update. Forum complaints mention launch and save issues and light content. I could not verify a recent patch history, and the Metacritic page may mainly reflect the console release.

Archived creator commentary 1

Third-party summaries based on automatic captions may contain transcription or interpretation errors.

Tier list Part 2 (2024)

Space Gladiators is a 2D action dungeon-crawler roguelike from the developers of Rotato, reusing many of that game's items and characters in a new genre. The gameplay is very basic (whack, dash, jump, or cast spells from range) and can feel slightly clunky, with the real focus on a large pool of items and unlockables. He finds it cute, funny and highly replayable, and thinks many players would love it, but the minimal combat got dull for him. Overall he calls it a good game that just is not for him and places it mid-B.

What the creator praises

  • Lots of content, secrets and unlockables
  • Items have varied abilities and make runs play very differently
  • Strong replayability and run-to-run variety, which he calls a massive thumbs up
  • Good item design
  • Cute, funny, flash-game-style charm
  • Solid for fans of classic dungeon-crawler roguelikes

Issues raised by the creator

  • Combat is very basic and minimalistic (whack, dash, jump)
  • Can feel a bit clunky
  • Gameplay became dull after a while
  • He is not a fan of the art style, which feels like a flash game

Design observations

  • Takes Rotato's items and characters and transplants them into an action dungeon-crawler genre
  • Prioritizes item variety over moment-to-moment gameplay depth
Watch original video ↗