Withering Rooms cover artGame file / ROGUE BY ROGUE
One more run.

Withering Rooms

Action combat

Withering Rooms is a challenging 2.5D horror RPG set in a procedurally generated Victorian mansion that changes each night. Explore Mostyn House to collect the perfect items for your build and face a huge cast of overgrown undead, invisible ghosts, devious witches, and more.

ROGUE BY ROGUEPending

Our score

Pending

Eligible for ranking after all five dimensions are reviewed

Pending

Game filed. Review coming soon.

This game has not yet completed our five-dimension review. Explore its details and external material in the meantime.

Core gameplay25%—
Builds & strategy25%—
Replayability20%—
Randomness & fairness20%—
Polish & usability10%—
Scoring methodology ↗
YOUTUBE + BILIBILI / VIDEO

Video reviews

2 videos

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Review sources

Other voices, for reference.

Excluded from our score

Archived third-party reviews and community material may refer to different versions. External opinions and ratings are presented separately; consult the original videos for their full context.

Archived creator commentary 1

Third-party summaries based on automatic captions may contain transcription or interpretation errors.

Top 10 of 2024 (#7)

Withering Rooms is a 2.5D action horror roguelike mixing stealth and soulslike mechanics in a surprisingly large adventure. You play a young girl who starts out weak and hiding from monsters, then grows into a fighter or wizard. He calls it the most surprising and interesting game on his list, feeling more like an action horror adventure than a typical roguelike. Despite UI, repetition and weak-boss complaints, he highly recommends it to anyone wanting a different roguelike experience.

What the creator praises

  • Surprising scope: keeps expanding until it feels like a massive adventure game
  • Intentionally slow, simple, clunky gameplay that supports the vulnerable start
  • Progression from helpless hiding to becoming a true fighter or wizard
  • Hardcore death system that sends you back to chapter start, making combat risky and frightening
  • Remembrance shrines let you pay to permanently keep items, an interesting player decision
  • Curse rot mechanic changes visuals, audio and gameplay, with fantastic effort put into the changes
  • Strong sense of adventure and unique monsters

Issues raised by the creator

  • Map and inventory UI could use better filters and player feedback
  • Late-game fast travel is lacking
  • Gets repetitive by the end despite its size
  • Player became so overpowered as to be near invincible
  • Many bosses look cool but are mechanically uninteresting, and infinite lives in boss fights reduce the threat

Design observations

  • Permadeath treated as a hardcore chapter-reset death system rather than a full run reset, keeping levels and permanent items
  • Curse meter that rises with horrifying events and transforms the world and mechanics
  • Roguelike elements (random loot, rings with randomized stats) serve an action horror adventure