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Astral Ascent

Combate de acciónPlataformasAventura cooperativaEstilo Hades

Texto original · InglésChoose one of four heroes and explore the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelite with lightning fast combat.

ROGUE BY ROGUEV1

Nuestra puntuación

80,0/ 100
Puesto general compartido #24
Nuestro análisis / RBR V1

¿Por qué esta puntuación?

Texto original · Chino simplificado

连续施法与黄道首领是突出优势,完整法术循环有构筑价值;普通遭遇变化及信息清晰度仍有差距。

01

Jugabilidad principal

Peso 25 %8,5 / 10
Texto original · Chino simplificado

普攻回蓝与连续施法形成流畅循环,黄道首领反馈突出;普通房间重复且部分攻击缺少冲击感。

02

Combinaciones y estrategia

Peso 25 %8,5 / 10
Texto original · Chino simplificado

四法术顺序、强化与角色技能要求考虑完整循环;低费高频打法偏强使部分法术的选择价值降低。

03

Rejugabilidad

Peso 20 %8,0 / 10
Texto original · Chino simplificado

首领组合、角色和 Destiny 难度改变应对,普通房间的新问题较少,重复价值主要集中在首领。

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04

Azar y equidad

Peso 20 %7,0 / 10
Texto original · Chino simplificado

首领动作值得学习,成长和配置支持纠错;追踪攻击、视觉混乱与奖励失去的反馈削弱可预判性。

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05

Acabado y usabilidad

Peso 10 %7,5 / 10
Texto original · Chino simplificado

快照肯定掌机表现和动画,同时指出强化解释、商人位置、提示与按键图标不清,入门阻力偏高。

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Autor del análisis
Texto original · Chino simplificado
Rogue by Rogue · AI 资料评测
Versión analizada
Texto original · Chino simplificado
具体构建未知;以所引资料描述的版本为准

Alcance y limitaciones

Texto original · Chino simplificado

基于收录资料与官方页面的主观归纳,未进行试玩。2023 年原评论属于 EA,评分主要参考后来社区反馈与现行产品机制;未覆盖全部 DLC,也未实测高刷新率故障。

Fuentes del análisis 02

  1. 01
    Material archivado
    Texto original · Chino simplificado

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 1 (2023) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。

    Ver material externo archivado ↓
  2. 02
    Fuente web
    Texto original · Chino simplificado

    Astral Ascent 官方产品说明

    2026-10-08 访问。确认基础四角色、独立武器与法术、十二黄道首领及四个世界,不按首领数量直接加分。 官方页面不单独证明平衡或稳定性。

    Ver original ↗
YOUTUBE + BILIBILI / VIDEO

Reseñas en vídeo

3 vídeos

Reseñas y análisis de YouTube y Bilibili en todos los idiomas. Abre el vídeo original para verlo.

Fuentes del análisis

Otras voces como referencia.

Fuera de nuestra puntuación

Las reseñas de terceros y los materiales de la comunidad archivados pueden corresponder a versiones diferentes. Las opiniones y notas externas se muestran por separado. Consulta los vídeos originales para conocer todo el contexto.

Resumen de la comunidad

Texto original · InglésA fast 2D action-platformer roguelite by Hibernian Workshop where you pick one of four heroes (solo or local co-op) and fight through the Garden, an astral prison, to defeat twelve Zodiac bosses using a cycling set of four spells.

Texto original · InglésAstral Ascent is very well regarded: Steam shows roughly 94.6% positive across about 8,600 reviews (Very Positive), Metacritic critic score is 86 and OpenCritic is 84 with 100% of critics recommending. Critics and players call the combat fast, responsive and satisfying, the pixel art and boss fights outstanding, and the build variety deep, often comparing it to Dead Cells (and Hades for meta-progression and cast). Complaints cluster around an overwhelming, poorly explained upgrade/meta system, a confusing hub, a derivative or cliched story with cringey dialogue, and samey non-boss rooms. Metacritic user score is lower (7.4 on few ratings), reflecting a minority who find the combat shallow. It spent about 18 months in Steam Early Access and launched 1.0 on 14 Nov 2023 (also PS4/PS5/Switch); it has kept receiving updates (2.0 Outer Reaches, Celestial Haven DLC, Dead Cells crossover).

Lo que elogian los jugadores

  • Texto original · InglésFast, fluid, responsive combat with no spell cooldowns; mana from basic attacks powers very strong spells that can melt enemies, which players find refreshing
  • Texto original · InglésZodiac boss fights are consistently called memorable, well designed and visually striking, often the highlight of a run
  • Texto original · InglésGorgeous hand-crafted pixel art, animations, anime-style cutscenes and strong music/voice work
  • Texto original · InglésHuge build variety: four equipped spells each with augments (gambits), imprints and affinities, plus a signature spell and different characters that play distinctly
  • Texto original · InglésDestiny Levels give a scalable difficulty ladder and strong endgame replay value
  • Texto original · InglésLocal co-op is praised as the best way to play; several reviewers said it only clicked in co-op
  • Texto original · InglésGood polish and Steam Deck performance, and a developer that keeps supporting the game with free and paid content
  • Texto original · InglésThe 'spells must be cast in order' system makes you think about your whole loadout rather than one favorite skill

Lo que critican los jugadores

  • Texto original · InglésUpgrade and meta-progression systems are overwhelming and poorly explained; some players say it took many runs (one said ~30) before things clicked
  • Texto original · InglésStory and dialogue are widely described as derivative of Hades, stereotypical or cringey, with wasted potential; several positive reviewers still say the writing is the weak spot
  • Texto original · InglésNon-boss rooms feel easy, samey and like filler compared to the bosses; some find the ambient music sleepy there
  • Texto original · InglésSome players find combat lacks impact/feedback: weak-feeling basic attacks, enemies that barely react, and spamming spells in order regardless of which spells are equipped
  • Texto original · InglésThe hub area and finding upgrade merchants is confusing
  • Texto original · InglésBuild depth is questioned by a minority: cheap high-hit spells outperform expensive ones and modifiers matter more than the spell itself, so characters feel less different than advertised
  • Texto original · InglésVisual busyness bothers some: screen noise, colorful enemies blending into the background, and a cluttered interface
  • Texto original · InglésA few technical issues mentioned: long first-boot load on Steam Deck, high-refresh-rate (240Hz) problems, controller prompt mismatches, tooltips needing work
  • Texto original · InglésCheap-feeling hits: some enemies and projectiles track or teleport onto you regardless of dodge timing, costing perfect-room rewards

Características distintivas

  • Texto original · InglésFour-spell rotation: spells are used one at a time in a fixed cycle, so you are only as strong as your weakest spell
  • Texto original · InglésMana-driven combat with no spell cooldowns, plus separate cooldown-based 'echo' abilities
  • Texto original · InglésZodiac-themed cast and bosses, each hero having personal storylines and a signature spell and weapon
  • Texto original · InglésPerfect-room clear rewards that push players to avoid damage, tied to rewards and progression
  • Texto original · InglésTwo-player local co-op with distinct heroes, and a scalable Destiny Level difficulty system
  • Texto original · InglésImprints and affinities layered on augmented spells (added/expanded in 2.0), and a crossover with Dead Cells

Opiniones divididas

  • Texto original · InglésCombat feel: most praise it as fast and satisfying, a vocal minority finds it shallow, low-impact and spam-heavy
  • Texto original · InglésStory and characters: some call it a surprise highlight that hooked them, others call it cringey, derivative of Hades and forgettable
  • Texto original · InglésArt direction: widely called stunning, but a few find it busy or bland/ADHD-overload
  • Texto original · InglésDifficulty: base game described as easy by some, while higher Destiny Levels and modifiers are very hard; some see that as great scaling, others as slow to ramp

Repetición y obstáculos

  • Texto original · InglésLearning the many overlapping upgrade systems and reading lots of skill text before builds make sense
  • Texto original · InglésMeta-progression with many unlocks and lots of tutorial hand-holding, which some find grindy or intrusive
  • Texto original · InglésRepeating easy, similar non-boss rooms after the first ~10 runs
  • Texto original · InglésNeeding to clear rooms without taking damage to maximize rewards, which punishes tanky or chip-damage playstyles
  • Texto original · InglésHub navigation and hunting for the right merchant or NPC
  • Texto original · InglésSome players report run length feels random because enemies scale alongside you, making progression feel weak in places
  • Texto original · InglésGrindy, repetitive loop for some: players report boredom after extended playtime (one at ~20 hours) with empty or sparse stages

Mejoras esperadas

  • Texto original · InglésA better onboarding/intro that shows combat potential early (e.g. a stronger starting experience or a companion) since the opening almost made some players quit
  • Texto original · InglésClearer tooltips and explanations for spells, gambits, imprints and how to actually finish/clear the game (Destiny system is not obvious)
  • Texto original · InglésMore meaningful differences between spells and more viable expensive spells so builds feel less homogeneous
  • Texto original · InglésMore varied room/level generation; reviewers of the Outer Reaches DLC said new lands use very similar level generation and offer little incentive beyond reward choices
  • Texto original · InglésStronger writing and deeper character interactions so the cast and Zodiac lore pay off the setup
  • Texto original · InglésMore hit feedback (knockback, enemy reactions) to make basic attacks feel punchier

Texto original · InglésLaunched in Steam Early Access in 2022 and praised early as a potential next great roguelike; 1.0 released 14 Nov 2023 on PC, Mac, Linux, PS4, PS5 and Switch to strong reviews (OpenCritic top 7% per its percentile ranking, 100% of critics recommend). Steam reviews stay very high years later. Post-launch support includes the 2.0 update with The Outer Reaches DLC (new worlds, enemies, imprint mechanic, optional Andromeda boss), a Dead Cells crossover, the Celestial Haven DLC (a critter shelter), and further character DLC. Estimated Steam revenue from third-party calculator is about 4.2M gross / 1.2M net (Boxleiter estimate, not audited); SteamSpy lists 200k-500k owners. Metacritic user score (7.4 on ~51 ratings) is noticeably lower than critics. Price is $24.99.

Comentarios archivados del creador 1

Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.

Texto original · InglésTier list Part 1 (2023)

Texto original · InglésAstral Ascent is a fast 2D action roguelite with a Hades-like structure: room-by-room runs with chosen rewards, a character-driven story and a hub world full of upgrades. It was still in early access when he recorded, which is unusual for him, but a large update drew him in. He is very enthusiastic about the animation, art, and the flashy, satisfying combat. He places it in what the ASR renders as 'an eighth', most likely A tier, just above Arcanum.

Lo que elogia el creador

  • Texto original · InglésStunning animation, visuals and art with lots of care put into characters
  • Texto original · InglésHades-style approach: attention to plot and characters alongside gameplay
  • Texto original · InglésGameplay feels awesome: quick, flashy, every spell and hit is satisfying
  • Texto original · InglésWizard/ninja power fantasy
  • Texto original · InglésRooms offer different rewards at the end, like Hades
  • Texto original · InglésBig hub world with many upgrades and new characters to talk to after each run

Problemas señalados por el creador

  • Texto original · InglésNot fully released yet, so he is unsure how the final version will turn out
  • Texto original · InglésThe volume of hub upgrades can feel overwhelming, though he dismisses this as a minor concern

Observaciones de diseño

  • Texto original · InglésHades-like structure combined with a fast ninja/wizard combat feel
  • Texto original · InglésHub world keeps unlocking new characters and upgrade paths after each run

Opinión actualizada

Texto original · InglésEarly-access game he would not normally rate; verdict is provisional pending full release.

Ver vídeo original ↗