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Astrea: Six-Sided Oracles

Construcción de mazosEstrategia por turnosDados y azar

Texto original · InglésAstrea is a DICE-deck-building roguelike that flips the script on deckbuilders by using dice instead of cards and a unique dual “damage” system: Purification vs Corruption. Build a dice pool strong enough to purify Astrea's out-of-control corruption and save the Star System.

ROGUE BY ROGUEV1

Nuestra puntuación

79,0/ 100
Puesto general compartido #31
Nuestro análisis / RBR V1

¿Por qué esta puntuación?

Texto original · Chino simplificado

生命资源和骰面编辑让随机性进入策略本身,构筑深度突出;计算负担和信息呈现是最需要留意的代价。

01

Jugabilidad principal

Peso 25 %8,0 / 10
Texto original · Chino simplificado

净化和腐化让生命也是可消费的行动资源,每回合有紧密的转化谜题;复杂角色与长回合提高疲劳感。

02

Combinaciones y estrategia

Peso 25 %9,0 / 10
Texto original · Chino simplificado

安全到高风险骰子、改面、守卫与祝福能构成不同风险路线,不理想的掷骰也可转用;部分选项的收益差距仍存在。

03

Rejugabilidad

Peso 20 %8,0 / 10
Texto original · Chino simplificado

六位角色机制差异足以要求重新学习,高难度提出新约束;敌人和事件变化较少使同一角色的局面趋同。

04

Azar y equidad

Peso 20 %7,0 / 10
Texto original · Chino simplificado

玩家可以主动选择波动并修整骰池,资料中的额外生命给试错缓冲;隐藏数值、缺少结果预览和多重随机仍会阻碍判断。

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05

Acabado y usabilidad

Peso 10 %6,5 / 10
Texto original · Chino simplificado

美术和反馈有辨识度,但大量小图标、角色专属词条与缺少结果预览形成实际信息负担,不能靠表现力抵消。

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Autor del análisis
Texto original · Chino simplificado
Rogue by Rogue · AI 资料评测
Versión analizada
Texto original · Chino simplificado
具体构建未知;以所引资料描述的版本为准

Alcance y limitaciones

Texto original · Chino simplificado

未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。

Fuentes del análisis 02

  1. 01
    Material archivado
    Texto original · Chino simplificado

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 2 (2024), Top 10 of 2024 (#5) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。

    Ver material externo archivado ↓
  2. 02
    Fuente web
    Texto original · Chino simplificado

    Astrea: Six-Sided Oracles · Steam 官方商店

    2026-10-08 访问。核对净化与腐化的双向作用、生命阈值能力和安全/平衡/高风险骰子。未据商店介绍推定性能或故障已修复。

    Ver original ↗
YOUTUBE + BILIBILI / VIDEO

Reseñas en vídeo

3 vídeos

Reseñas y análisis de YouTube y Bilibili en todos los idiomas. Abre el vídeo original para verlo.

Fuentes del análisis

Otras voces como referencia.

Fuera de nuestra puntuación

Las reseñas de terceros y los materiales de la comunidad archivados pueden corresponder a versiones diferentes. Las opiniones y notas externas se muestran por separado. Consulta los vídeos originales para conocer todo el contexto.

Resumen de la comunidad

Texto original · InglésA Slay the Spire-style roguelike deckbuilder by Little Leo Games where you build a pool of six-sided dice instead of cards, with a dual Purification/Corruption damage-and-healing system.

Texto original · InglésAstrea is well regarded: Steam shows about 4,561 reviews at roughly 92% positive (Very Positive), Metacritic critic score is 85 and OpenCritic top-critic average is 87 (all critic reviews recommend it). Critics and players praise the fresh dice-building spin, the Purification/Corruption health-as-resource idea, six distinct Oracles and the striking art. Complaints cluster around heavy RNG, information overload and unclear iconography, weak damage previews, and (from some) runs that are either too easy or too samey. It is a finished game, not early access: PC launched Sep 2023, consoles Sep 2024, mobile Jul 2025, with post-release balance passes and content still appearing on Steam into 2026. Metacritic user score (6.9 on only 14 ratings) is far lower than Steam and is too small a sample to trust.

Lo que elogian los jugadores

  • Texto original · InglésPurification vs Corruption turns your health bar into a resource: players deliberately take damage to unlock health-tied Virtues, and the risk/reward balancing is called addictive
  • Texto original · InglésSafe / Balanced / Risky dice tiers let you choose your own volatility, and die faces can be rerolled, inverted, forged or permanently converted, giving real control over the randomness
  • Texto original · InglésSix Oracles with very different playstyles, each with several viable archetypes; critics say all feel viable
  • Texto original · InglésHuge content pool for replay: 350-750+ dice (store-page vs GameGrin counts differ), 170+ Blessings, Sentinel companions and ascension-style Anomaly difficulty levels
  • Texto original · InglésDistinctive art direction with crystalline character designs and a blue/red palette; soundtrack also praised by some critics
  • Texto original · InglésThree regenerating lives forgive mathematical mistakes and encourage greedy builds
  • Texto original · InglésFresh feel in a crowded Slay the Spire-like genre; many reviewers call it one of the better recent deckbuilder variants

Lo que critican los jugadores

  • Texto original · InglésIconography and UX overload: each Oracle has its own keywords and symbols, and every die has six faces to read, so evaluating choices is mentally exhausting
  • Texto original · InglésRNG is heavy and not fully seeded (random targets, values, crits and the rolls themselves), so losses can feel undeserved and first turns differ even with identical choices
  • Texto original · InglésNo damage or outcome preview, and some corruption values are hidden, so players resort to pen and paper to avoid being blindsided
  • Texto original · InglésRuns can feel samey: fewer random encounter types and less enemy variety than Slay the Spire, with the first act reportedly identical in demo and full game
  • Texto original · InglésBalance: some critics and players say it is too easy or breakable once you find each character's best approach, while others hit brutal bosses and luck spikes at high Anomaly levels
  • Texto original · InglésSafe dice and some Blessings are called too weak or too keyword-dependent, pushing builds toward Risky dice
  • Texto original · InglésLater Oracles are very micro-heavy and slow to play, and some reviewers say too many systems make turns play themselves
  • Texto original · InglésShort runs and price: several top negative reviews say a roughly 1-hour run feels shallow for $24.99 (would be fine at a discount); Steam listing is Windows only

Características distintivas

  • Texto original · InglésDice instead of cards: each die has six faces with different effects and you can edit those faces over the run
  • Texto original · InglésDual-direction Purification/Corruption damage: purification damages enemies or heals you, corruption the reverse, so the same effect can help or hurt depending on target
  • Texto original · InglésHealth-linked Virtues: repeatable passive abilities unlocked by your current health level reward playing near the edge
  • Texto original · InglésBlack Hole Blessings (powerful with notable downsides) and Star Blessings (smaller, no downside), plus Sentinels as companions
  • Texto original · InglésRisk-tiered dice (Safe/Balanced/Risky/Epic) as the core build axis, with self-inflicted corruption dice you must play or swap

Opiniones divididas

  • Texto original · InglésDifficulty: a few players won on their first run in under an hour and called it too easy, while others find high Anomaly levels unpredictable and luck-driven
  • Texto original · InglésRNG: praised as controllable thanks to reroll, convert and invert tools by many, yet a core reason for negative reviews from others
  • Texto original · InglésDice vs cards: some feel dice add novel tension; others say face-editing is less interesting than unique cards and the dual-damage system is partly marketing
  • Texto original · InglésVisuals: widely praised, but a few players find the blue/red palette and stylized icons bland or confusing

Repetición y obstáculos

  • Texto original · InglésReading six faces on each of several dice every turn and every reward screen
  • Texto original · InglésMicro-management on later characters that makes early turns painfully slow until a build forms
  • Texto original · InglésSaving-scumming or restarts felt necessary at high Anomaly levels because of dice variance
  • Texto original · InglésShort runs (often about 1 to 1.5 hours) that some find shallow, while others say they get repetitive quickly
  • Texto original · InglésEach character starting from the same difficulty with separate progression, which some found grindy
  • Texto original · InglésPerformance and UI issues reported on handheld devices (freezes, long autosaves)

Mejoras esperadas

  • Texto original · InglésAdd a damage/effect preview (e.g. like Monster Train) and clearer surfacing of hidden corruption and damage sources
  • Texto original · InglésSimplify or clarify iconography and die-face readability; some players shelved the game waiting for a UX fix or mod
  • Texto original · InglésFully seeded or more deterministic RNG and more consistent balance across Oracles and Anomaly levels
  • Texto original · InglésMore event and encounter variety plus more enemy variety to reduce repetition between runs
  • Texto original · InglésRebalance Safe dice and underpowered Blessings, and tighten keyword clutter across characters
  • Texto original · InglésReviewers and players wished for a richer story (the narrative is short and generic) and better Japanese/Korean localization

Texto original · InglésLaunched on Steam Sep 21, 2023 at $24.99 from Little Leo Games, published by Akupara Games; released on PS4/PS5, Switch and Xbox Sep 26, 2024 and on iOS/Android Jul 17, 2025. Critics were consistently positive (OpenCritic 10 reviews, 100% recommend; Metacritic only 6 critic reviews, all positive). The Steam score is high in aggregate (about 92%), though the vaporlens aggregator shows 72% positive, implying lower sentiment in some recent or platform-specific reviews; recent Steam reviews from 2025-2026 are still mostly positive and mention updates. Post-launch the devs did balancing passes per Oracle. Steam Spy style estimates put owners around 100k-200k, and steam-revenue-calculator estimates about $2.6M gross and about $766k net (Boxleiter-style estimate, not audited). Platform notes: Steam is Windows only; handheld reports mention freezes and long autosaves.

Comentarios archivados del creador 2

Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.

Texto original · InglésTier list Part 2 (2024)

Texto original · InglésAstrea is a dice-based deck-building roguelike with six playable characters. He admires how it solves the usual strategy-versus-randomness problem of dice games: every die face has a usable effect, and the game is built around deliberately swinging your health up and down. It is very complex, with long fights and heavy keyword load, so he recommends it mainly to experienced deck-builder fans. Audiovisuals are excellent, and he places it in A tier.

Lo que elogia el creador

  • Texto original · InglésDice design keeps strategy meaningful: every face (including self-damage) can be exploited, so no roll is wasted
  • Texto original · InglésHealth-bar mechanic where low/high health thresholds unlock abilities, encouraging a constant take-damage/heal loop
  • Texto original · InglésSix characters, each with roughly ten unique, complicated keywords
  • Texto original · InglésGreat music, amazing art and strong visual effects
  • Texto original · InglésSecret final boss unlocked by beating the game with all six characters gives long-term progression motivation
  • Texto original · InglésUnique events and companion 'friends' with their own mechanics add depth

Problemas señalados por el creador

  • Texto original · InglésExtremely complicated, possibly one of the most complex deck builders he has played
  • Texto original · InglésKeywords are numerous and dice show only small icons, making it hard to remember what each does (harder to read than cards)
  • Texto original · InglésFights are very long (only about three fights per floor); final boss took him about an hour
  • Texto original · InglésBoth worlds look too similar (mostly blue), so it is hard to tell which world you are in and it is less immersive
  • Texto original · InglésThe default starting character is the least interesting one

Observaciones de diseño

  • Texto original · InglésDesigned around wanting to take damage, turning randomness into something you can always benefit from
  • Texto original · InglésHealth thresholds act as the activation system for abilities, creating a low-high-low-high health rhythm
  • Texto original · InglésSolves the common dice deck-builder issue of diluted strategy without removing the RNG
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Texto original · InglésTop 10 of 2024 (#5)

Texto original · InglésAstrea is a turn-based roguelike deckbuilder that uses dice instead of cards, with a Slay the Spire-style map of shops, events and elites. He calls it one of the most complicated deckbuilders he has played. Its core is a dual purification/corruption system where dice can heal or damage either side, and a virtue bar that only unlocks when your health is low. He finds it very rewarding when everything clicks, but would not recommend it to casual players. He ranks it fifth of the year.

Lo que elogia el creador

  • Texto original · InglésMulti-purpose dice effects and self-damage make every roll usable, which reduces the luck factor
  • Texto original · InglésEach character plays very differently, with roughly 30 unique mechanics apiece
  • Texto original · InglésTurns and fights are puzzle-like, and winning with efficient use of technical mechanics feels very satisfying
  • Texto original · InglésSentinels, dice editing/destroying/duplicating and blessings (passives) add depth to builds
  • Texto original · InglésBeautiful visuals and a fantastic soundtrack
  • Texto original · InglésMeta-progression via unlocking characters and a teased mystery locked door

Problemas señalados por el creador

  • Texto original · InglésVery complex and not suited to casual players, and hard for newcomers
  • Texto original · InglésDice symbols are small and harder to remember than card text
  • Texto original · InglésLuck still matters, and he wants more rerolling options to cut its impact
  • Texto original · InglésThe first available character is probably his least favorite
  • Texto original · InglésOne misplay can cost all your health given the low max-health cap of seven

Observaciones de diseño

  • Texto original · InglésCorruption self-damage feeds the virtue bar, then purification heals you back in a cycle
  • Texto original · InglésDice serve dual purposes, used on self or enemy, which turns RNG into decisions
  • Texto original · InglésComplex mechanics paired with complex strategy, the opposite of his usual preference for simple mechanics with deep strategy