Ficha del juego / ROGUE BY ROGUEBad North
Texto original · InglésBad North is a charming but brutal real-time tactics roguelite. Defend your idyllic island kingdom against a horde of Viking invaders, as you lead the desperate exodus of your people. Command your loyal subjects to take full tactical advantage of the unique shape of each island.
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Resumen de la comunidad
Texto original · InglésA minimalist real-time tactics roguelite by Plausible Concept (published by Raw Fury) where you command up to four squads to defend procedurally generated diorama islands from Viking raiders, with permadeath for your commanders.
Texto original · InglésBad North is widely liked by players (Steam 'Very Positive', about 93% of roughly 14.4k reviews) mainly for its striking minimalist art, readable terrain-based tactics and quick, low-stress sessions. Professional critics were more lukewarm: Metacritic sits at 72 (Switch page; PC 74, Xbox 65) and OpenCritic at 71 with only 46% of critics recommending, spanning Nintendo Life 9/10 down to Destructoid 5.5/10 and TheSixthAxis 5/10. The recurring verdict from both camps is 'brilliant core, thin content': it is short (roughly 4 to 12 hours), has few unit classes and enemy types, and little reason to replay. The free Jotunn Edition update (July 2019) added commanders, traits, items and skills and improved replayability, but the game is essentially finished and has had no major content since; newer Steam reviews still ask for more classes, a harder difficulty and a level creator.
Lo que elogian los jugadores
- Texto original · InglésMinimalist low-poly diorama art and sound: islands stained with blood as battles go on, small details like shields turning toward incoming arrows
- Texto original · InglésBroad-stroke control scheme: you position squads, not individual soldiers, so it is easy to learn in minutes yet still tactical
- Texto original · InglésTerrain matters: cliffs, ramps, chokepoints and beaches on each procedural island shape where you defend
- Texto original · InglésRock-paper-scissors between infantry (shield), pikes (anti-brute) and archers, with special skills, produce tense and satisfying last-second saves
- Texto original · InglésSlow-motion / pause-friendly flow feels more relaxed than typical RTS games
- Texto original · InglésShort, jump-in-jump-out sessions; a campaign does not overstay its welcome and suits Steam Deck / Game Pass play
- Texto original · InglésEmotional attachment to named commanders whose permadeath carries weight
- Texto original · InglésJotunn Edition's extra commanders, traits and items added welcome variety for free
Lo que critican los jugadores
- Texto original · InglésVery little content: only three troop classes with a single skill each and a limited enemy roster; many players say they saw everything in a few hours
- Texto original · InglésLow replay value for a roguelite; one campaign clears most of the content and there is no other game mode
- Texto original · InglésLate-game giant archers / ballista-like units are a common complaint because they out-range and crush most units with no clear counter
- Texto original · InglésDifficulty curve is lopsided: the early campaign is trivially easy and the late game spikes sharply
- Texto original · InglésPerceived randomness (enemy landing spots, item and commander luck) can make late losses feel unfair
- Texto original · InglésMinimal unit control leaves you unable to fix AI behaviour, such as odd target choices and chasing fleeing enemies; hard to notice squads dying
- Texto original · InglésFull price ($14.99) is often judged too high for the length; widely recommended on sale or via Game Pass
- Texto original · InglésShallow upgrade and preparation options: several reviewers say there are too few meaningful ways to spend coins, so it feels like a 'mini game' for the price
Características distintivas
- Texto original · InglésA real-time tactics game stripped to its bones: four squads, no base building, no resource micromanagement
- Texto original · InglésProcedurally generated tile-like islands where geography is the main tactical resource
- Texto original · InglésPermadeath campaign of commanders across an archipelago with a pursuing fleet, a roguelite structure applied to RTS
- Texto original · InglésHouses you can lose or save: coins come from protecting villages, tying score and economy to defense
- Texto original · InglésSerene, meditative tone contrasted with brutal, blood-stained outcomes
Opiniones divididas
- Texto original · InglésSimplicity: praised as accessible and elegant by some, called shallow and 'mini game'-like by others; one critic said it streamlines strategy into something that does not wholly satisfy either casual or veteran fans
- Texto original · InglésRandomness versus skill: some feel mastery is rewarded, others feel RNG decides late runs
- Texto original · InglésLength and value: a tight 5-10 hour campaign is a virtue to some, a dealbreaker at $14.99 to others
- Texto original · InglésJotunn Edition balance: some felt buffed archers made pikemen less needed and skewed balance
Repetición y obstáculos
- Texto original · InglésThe first quarter of a run is easy and slow, with little challenge and upgrades only after several coins are earned; restarting after a loss means replaying that stretch
- Texto original · InglésRepetition sets in after a few hours because of limited enemies and units
- Texto original · InglésAbilities must be placed the instant enemies land, which some find restrictive rather than strategic
- Texto original · InglésFeels 'like a mobile game' to several reviewers (it has iOS/Android ports), with lots of unused screen space and vague mechanics
- Texto original · InglésLosing to late-game archers after a long run, where skill cannot fully compensate
Mejoras esperadas
- Texto original · InglésMore unit classes, skills per class and enemy types, especially on higher difficulties
- Texto original · InglésA difficulty beyond Very Hard and/or a hold-out / endless style mode
- Texto original · InglésLarger unit caps (players suggest 6-8 squads instead of 4) and bigger maps
- Texto original · InglésMore meaningful upgrade and preparation options so coins buy real choices
- Texto original · InglésA counter or rebalance for the late-game heavy archer, plus more island variety
- Texto original · InglésA level creator / mod-style tooling and DLC-style content expansions
Texto original · InglésLaunched August 2018 on Switch, PS4, Xbox One and PC (Xbox Game Pass at launch; Steam store lists release as Nov 16, 2018), with iOS and Android ports about a year later. Launch critic reception was mixed (Metacritic 65-74 by platform; scores ranged widely), and the launch build was called 'bare' in retrospect. The free Jotunn Edition (July 2019) added hero traits, extra commanders, items, skills and harder content, and Steam players rate the game much higher than critics. Nominated for Strategy/Simulation Game of the Year at the 22nd D.I.C.E. Awards. Steam revenue estimate (third party, Boxleiter method) is about $8.1M gross and $2.4M net, owners roughly 500k-1M; treat as order of magnitude. Still getting positive Steam reviews in 2026 (recent ones cite 4-190 hour playtimes) though players say it deserved more content. Mac supported, no Linux build.
Fuentes de la comunidad
- Texto original · InglésTop helpful positive and negative English Steam reviews (Bad North: Jotunn Edition) ↗
- Texto original · InglésSteam store page, Very Positive, ~93% of 14.4k reviews ↗
- Texto original · InglésMetascore 72 (Switch), user 7.0, PC 74 / Xbox 65 ↗
- Texto original · InglésOpenCritic 71, 46% critics recommend, 29 reviews, score list ↗
- Texto original · InglésRelease, platforms, Jotunn Edition, Metacritic by platform, D.I.C.E. nomination ↗
- Texto original · InglésJotunn Edition review, 7/10: few classes, low replay value, short ↗
- Texto original · InglésDestructoid 5.5/10 review (via search snippets; page returned 403): dull early game, repetition ↗
- Texto original · InglésPC Gamer 78/100 (via search result; page content not retrievable) ↗
- Texto original · InglésNintendo World Report 7/10, accessible minimalist RTS (via search snippet) ↗
- Texto original · InglésGod is a Geek 6/10 (via search/OpenCritic; page returned 403) ↗
- Texto original · InglésSteam community thread on archers being overpowered after Jotunn update ↗
- Texto original · InglésEstimated Steam gross/net revenue ↗
Comentarios archivados del creador 1
Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.
Texto original · InglésTier list Part 4 (2025)
Texto original · InglésBad North is a real-time tactical roguelike where you command small armies to defend islands from Viking raids. He is drawn in by its cute visuals and vibe, and finds it visually and mechanically unique. However, he feels the core strategy is shallow and repetitive, and that it would have worked better as a non-roguelike. The roguelike layer is minimal, runs are long, and it is slow to get interesting. He still recommends it to fans of simple tactical games, but places it in C tier.
Lo que elogia el creador
- Texto original · InglésCute, slightly disturbing visuals and strong overall vibe
- Texto original · InglésSound design is incredible, including the little splash of enemies dropping into the water
- Texto original · InglésReal-time tactical roguelikes are rare, so it feels unique
- Texto original · InglésPermadeath of units makes close fights very tense
- Texto original · InglésAppealing for players who like simpler tactical games
Problemas señalados por el creador
- Texto original · InglésCore gameplay and strategy are shallow and repetitive (archers beat shields, lancers beat archers)
- Texto original · InglésRoguelike elements are too small: random islands and items barely change strategy
- Texto original · InglésVery little pre-run customization and the first islands are always the same
- Texto original · InglésTakes too long for things to get interesting, and runs are very long
- Texto original · InglésUnit level-ups are identical every run, so a fixed mission structure would have suited it better
- Texto original · InglésLosing a favorite army permanently 40 minutes in feels bad
Observaciones de diseño
- Texto original · InglésRare real-time tactical/RTS-style take on the roguelike genre
- Texto original · InglésPermadeath of army units adds tension, a double-edged pro and con given the long runs
- Texto original · InglésEach island is a self-contained small level with house-protection objectives that feed currency and upgrades


