Ficha del juego / ROGUE BY ROGUEDeck of Ashes
Texto original · InglésDeck of Ashes is an adventure game with tactical card combat. One character at a time, lead the cast of antiheroes on a quest for redemption. Explore the cursed fantasy world and hunt down powerful cards. Forge a unique Battle Deck, and crush your foes! Can you rid the world of the Ash Curse?
Nuestra puntuación
Entra en la clasificación al evaluar las cinco dimensiones
Juego registrado. Análisis próximamente.
Este juego aún no se ha evaluado en las cinco dimensiones. Mientras tanto, consulta sus datos y el material externo.
Reseñas en vídeo
Reseñas y análisis de YouTube y Bilibili en todos los idiomas. Abre el vídeo original para verlo.
Otras voces como referencia.
Las reseñas de terceros y los materiales de la comunidad archivados pueden corresponder a versiones diferentes. Las opiniones y notas externas se muestran por separado. Consulta los vídeos originales para conocer todo el contexto.
Resumen de la comunidad
Texto original · InglésA dark-fantasy deckbuilding roguelite/RPG from AYGames in which a cast of antiheroes explores a camp-and-map world fighting turn-based card battles where played cards turn to ash and must be paid back with health to reuse.
Texto original · InglésDeck of Ashes is received as a mixed-to-decent, niche deckbuilder. Steam sits at Mostly Positive (about 72 percent of roughly 1,070 reviews), while critics land in the 6-7 out of 10 band, with a Metacritic score of 66 from 4 reviews and outliers at both ends (Gamer's Palace 93/100 versus Xbox Hub 2.5/5). Nearly everyone praises the art, voice work, character writing and boss fights; nearly everyone dislikes the slow, padded combat, the housekeeping after battles, and uneven polish. It spent just over a year in Early Access (April 2019) before a full PC/Mac release on June 9, 2020, then reached Xbox One, PS4 and Switch in 2021-2022 as the Complete Edition. Recent Steam reviews (2025-2026) still complain about broken controller/menu handling, and the game is now regularly bought very cheaply on sale.
Lo que elogian los jugadores
- Texto original · InglésHand-drawn, original art direction and distinctive, instantly readable card art
- Texto original · InglésFour likeable, flawed antihero characters, each with their own mechanics and story campaign
- Texto original · InglésVoice acting, music and sound design are strong for an indie, especially Magnus and the Ash Master
- Texto original · InglésBoss fights feel epic and puzzle-like, rewarding adapting your strategy
- Texto original · InglésThe Ash Deck risk/reward system (spend health to renew used cards) creates real tactical tension
- Texto original · InglésBadlands mode offers a streamlined, Slay the Spire-style pure card-battle roguelike run
- Texto original · InglésDark, grimy tone and narrative give it more story weight than most roguelike deckbuilders
- Texto original · InglésGood value when discounted; some players report being happy with 7+ hours at a few pounds
Lo que critican los jugadores
- Texto original · InglésCombat is slow and spongy: trash fights take too many turns even on easy difficulty, and balance is conservative
- Texto original · InglésAsh (the resource that gets you new cards) is tightly limited, so card acquisition is a bottleneck; other resources feel meaningless until late
- Texto original · InglésThe node/map and camp exploration feel repetitive and boring, with repetitive events and little sense of going anywhere
- Texto original · InglésEarly chapters repeat almost identically across characters and runs, hurting roguelite variety
- Texto original · InglésPersistent bugs reported since launch: NPC upgrade failures, visual glitches, sound mixing, and debuff balance problems (one debuff reportedly distorts crafting by a large margin)
- Texto original · InglésControls are broken for many players, with controller confirm prompts getting stuck and the ESC menu sometimes impossible to close (one reviewer says the problems go away with the gamepad unplugged and mouse used)
- Texto original · InglésPresentation inconsistencies: awkward font choices, localization/translation errors, uneven voice acting and disproportionate character designs
- Texto original · InglésDodge chance and monster first-turn speed advantage feel arbitrary in an otherwise deterministic system, with no action log to review
Características distintivas
- Texto original · InglésThe titular Deck of Ashes: cards used in battle are temporarily consumed into an ash pile and must be renewed by paying life points (strain)
- Texto original · InglésA camp/survival-expedition structure with resource management layered on top of card combat, rather than a pure node-map climb
- Texto original · InglésCard recipes and crafting instead of straightforward card rewards, with persistent negative cards entering your deck
- Texto original · InglésEach character has a unique story campaign, alongside the separate Badlands roguelike mode
- Texto original · InglésVisual cues often compared to Darkest Dungeon combined with Slay the Spire mechanics, with a narrative-first angle
- Texto original · InglésOne Steam reviewer compares it to a smaller, lighter Gordian Quest (single mention, not a broad consensus)
Opiniones divididas
- Texto original · InglésThe ash/strain system is praised as a clever tactical layer by some and called a terrible, counterintuitive extra chore by others
- Texto original · InglésConservative, methodical balance: good for newcomers and slow-play fans, but experienced deckbuilder players say the fun (speed, synergy, randomness) is sucked out
- Texto original · InglésPrice: fine at a deep discount, but several players say the full price (around 16 pounds or 20 dollars) is too much
Repetición y obstáculos
- Texto original · InglésPaying to renew and housekeeping your deck after every battle is slow and laborious
- Texto original · InglésWandering around camp repeatedly gathering resources until a boss shows up
- Texto original · InglésLong trash fights and padded boss encounters that require extra map traversal
- Texto original · InglésCamp upgrade system that overwhelms with analysis paralysis
- Texto original · InglésRecipe-based rewards and unpredictable negative cards that dilute decks instead of giving the satisfaction of picking a card
- Texto original · InglésGrinding battles early because other resources are irrelevant until endgame
Mejoras esperadas
- Texto original · InglésFix and polish controller and keyboard/mouse input, menu handling and save loading
- Texto original · InglésAdd more playable characters beyond the current four and more variety in early-game encounters
- Texto original · InglésSpeed up combat and reduce spongy enemy health so ordinary fights do not drag
- Texto original · InglésMake non-Ash resources matter earlier and loosen the card acquisition bottleneck
- Texto original · InglésImprove the map/node events and camp progression so exploration feels purposeful
- Texto original · InglésAdd a combat log and clearer information about speed, dodge and debuff effects
Texto original · InglésEarly Access launched April 2019 and lasted just over a year before the 1.0 release on June 9, 2020 (PC/Mac; Steam lists Windows and Mac only). Console versions followed in 2021 and the Complete Edition reached Switch in April 2022. Launch critics called it solid but uneven, and a Turn Based Lovers review flagged lingering bugs, balance and localisation issues at release. Revenue estimates are low (Steam revenue calculator about 67.7k gross and 20k net, SteamSpy owners 50k-100k), consistent with a small niche hit. Steam currently shows about 872 recommendations and very low concurrent players; recent 2025-2026 reviews still report controller and ESC-menu bugs, and the game is commonly discounted to a few dollars. Paid DLC includes a soundtrack, artbook, skins and the Tome of Dimensions.
Fuentes de la comunidad
- Texto original · InglésLocal Steam reviews file: top helpful positive and negative English reviews (controller/menu bugs, 6/10 pros and cons list) ↗
- Texto original · InglésLocal Steam metadata: Mostly Positive, 766/304 reviews, release date, SteamSpy owners, revenue estimate ↗
- Texto original · InglésRevenue estimate (about 67.7k gross, 20k net, Boxleiter method) ↗
- Texto original · InglésOpenCritic page with 7 aggregated critic reviews (no top critic average shown) ↗
- Texto original · InglésMetascore 66 from 4 critic reviews, no user score ↗
- Texto original · InglésCorroborates Metacritic 66, price history, genres ↗
- Texto original · InglésDetailed review: Ash Deck praised, bosses and Badlands good; bugs, Ash bottleneck, balance issues ↗
- Texto original · Inglés7/10 review: fun combat and bosses, repetitive early game, inconsistent art and localisation ↗
- Texto original · Inglés2.5/5 Complete Edition review: slow post-match management, spongy enemies, recipe-based rewards ↗
- Texto original · InglésConsole release announcement and platform history ↗
- Texto original · InglésSwitch Complete Edition release date April 21, 2022 ↗
- Texto original · InglésEarly Access launch in April 2019 ↗
Comentarios archivados del creador 1
Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.
Texto original · InglésTier list Part 1 (2023)
Texto original · InglésDeck of Ashes is a deck-building roguelike where you play a single character with traditional cards, travelling a node-style map where each stop is an event or a fight. He finds nothing especially unique in it and considers the gameplay pretty basic. He dislikes the art style and the game's overly serious tone that clashes with the goofy visuals. He found it boring and places it in the bottom tier, a D as best the ASR suggests, while acknowledging some people enjoy it.
Lo que elogia el creador
- Texto original · InglésConcedes some players liked it
- Texto original · InglésOne small gimmick: cards played do not need to be restored outside of battle (though he calls it annoying)
Problemas señalados por el creador
- Texto original · InglésNothing unique; he has seen this kind of deck-builder many times
- Texto original · InglésGameplay is pretty basic: single character, traditional cards
- Texto original · InglésWorld is a simple clicking map with just an event or a fight at each point
- Texto original · InglésDislikes the art style, which reads as goofy at times
- Texto original · InglésTakes itself too seriously, clashing with the art
- Texto original · InglésFound it boring overall
Observaciones de diseño
- Texto original · InglésThe only possible gimmick is not having to restore played cards outside battle, which he finds annoying rather than clever


