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Into the Breach

Estrategia por turnosEstrategia y táctica

Texto original · InglésControl powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.

ROGUE BY ROGUEV1

Nuestra puntuación

90,3/ 100
Puesto general compartido #01
Nuestro análisis / RBR V1

¿Por qué esta puntuación?

Texto original · Chino simplificado

公开敌方意图让位置决策与复盘非常扎实,是本批随机与公平维度的高分参照;入门说明仍可改进。

01

Jugabilidad principal

Peso 25 %9,5 / 10
Texto original · Chino simplificado

推拉、挡出生点与保护建筑把每个回合压缩成高密度位置问题,少量规则能产生多种有代价的解法。

02

Combinaciones y estrategia

Peso 25 %9,0 / 10
Texto original · Chino simplificado

机甲功能、驾驶员与武器升级互相约束,目标是保护电网而非单纯堆伤,资源选择有明确意义。

03

Rejugabilidad

Peso 20 %8,5 / 10
Texto original · Chino simplificado

不同小队、任务目标与地图位置改变解题方式;长期仍围绕相同保护结构,变化有边界。

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04

Azar y equidad

Peso 20 %9,5 / 10
Texto original · Chino simplificado

官方明确预告敌方攻击,快照确认主要命中结果可预判;困难局面仍可能必须承受电网损失。

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05

Acabado y usabilidad

Peso 10 %8,0 / 10
Texto original · Chino simplificado

短战斗与暂停思考方便分段游玩,界面紧凑;教程较薄、威胁层次不易读增加新手学习成本。

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Autor del análisis
Texto original · Chino simplificado
Rogue by Rogue · AI 资料评测
Versión analizada
Texto original · Chino simplificado
具体构建未知;以所引资料描述的版本为准

Alcance y limitaciones

Texto original · Chino simplificado

基于收录资料与官方页面的主观归纳,未进行试玩。资料包含 Advanced Edition 小队与挑战,未逐一求解随机棋盘;高公平分不表示每局都能无损完成。

Fuentes del análisis 02

  1. 01
    Material archivado
    Texto original · Chino simplificado

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 2 (2024) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。

    Ver material externo archivado ↓
  2. 02
    Fuente web
    Texto original · Chino simplificado

    Into the Breach 官方产品说明

    2026-10-08 访问。确认敌方攻击预告、保护城市、机甲武器与驾驶员,以及 Advanced Edition 新任务与小队。 官方页面不单独证明平衡或稳定性。

    Ver original ↗
YOUTUBE + BILIBILI / VIDEO

Reseñas en vídeo

2 vídeos

Reseñas y análisis de YouTube y Bilibili en todos los idiomas. Abre el vídeo original para verlo.

Fuentes del análisis

Otras voces como referencia.

Fuera de nuestra puntuación

Las reseñas de terceros y los materiales de la comunidad archivados pueden corresponder a versiones diferentes. Las opiniones y notas externas se muestran por separado. Consulta los vídeos originales para conocer todo el contexto.

Resumen de la comunidad

Texto original · InglésA turn-based tactics roguelite from Subset Games (makers of FTL) where you pilot a squad of three mechs on tiny 8x8 grids to protect city buildings from insectoid Vek, with every enemy attack telegraphed in advance.

Texto original · InglésInto the Breach is treated as a modern classic of the tactics and roguelite space. Critics gave it a Metacritic score of 90 on PC (89 on Switch), and it won Best Strategy Game at The Game Awards 2018, among other awards. Steam players agree, with about 94% positive across roughly 22,400 reviews (Very Positive). The praise centres on perfect-information combat, compact puzzle-like turns and squad variety. The main dissent is from players who find it more of a rigid puzzle game than a tactics game, and from those who still feel unavoidable spawn RNG can doom a run. It is not early access or abandoned. The free Advanced Edition update shipped in July 2022 alongside the Netflix mobile release, and players still ask for more content or a sequel.

Lo que elogian los jugadores

  • Texto original · InglésEnemy attacks are telegraphed, so there are no hit-chance rolls. Losses feel like your own mistakes, which reviewers often contrast with XCOM.
  • Texto original · InglésEach turn is a self-contained micro-puzzle: pushing, pulling, blocking spawns and redirecting attacks, with depth coming from very simple rules.
  • Texto original · InglésProtecting the Power Grid (city buildings) rather than just killing everything is a fresh objective that changes how you evaluate every move.
  • Texto original · InglésLarge variety of mech squads, pilots and weapon upgrades. Each squad teaches a different way to think about the game, and squad achievements hint at how to play them.
  • Texto original · InglésShort runs and short battles (roughly 10-15 minutes each) make it easy to pick up and put down, and it works well on Steam Deck and with a gamepad.
  • Texto original · InglésEconomy of design: small maps, no filler, clean pixel art and a well-regarded soundtrack by Ben Prunty.
  • Texto original · InglésDifficulty ramps gradually, with Easy through Unfair settings, so players report steadily improving on squads that once beat them.
  • Texto original · InglésRuns are short enough that a blunder costs about 3 hours rather than a 15-hour XCOM-style campaign.

Lo que critican los jugadores

  • Texto original · InglésSome players say it plays like a rigid puzzle game rather than a tactical one, with the board state mattering more than player choice.
  • Texto original · InglésEnemy spawn positions and targeting can create situations that feel unwinnable without grid damage, especially on the first turn of a mission or in the final island.
  • Texto original · InglésLosing a run discards upgrades. Some players find the penalty harsh when a poor upgrade choice only shows up an hour later.
  • Texto original · InglésMissions share the same core puzzle despite varied objectives, and some players report repetitiveness after a while.
  • Texto original · InglésThe tutorial is thin and the legibility of threats and solutions is hard for newcomers, who often need external guides.
  • Texto original · InglésThe unlock system (squads and pilots tied to achievements) is criticised by some as an FTL-style chore.
  • Texto original · InglésSteep difficulty: several negative reviewers say even Normal wipes them out repeatedly and the game is not for players who dislike punishing roguelikes.
  • Texto original · InglésLegibility of puzzles is hard: players struggle to tell whether a bad board needs a tradeoff or was set up wrong at the start.

Características distintivas

  • Texto original · InglésFully deterministic combat with visible enemy intentions: a tactics game built like a chess puzzle.
  • Texto original · InglésHealth bar is the city Power Grid, so victory means damage mitigation rather than total elimination.
  • Texto original · InglésTime-travel framing: losing a run sends a chosen pilot back into a new timeline with their experience, giving a light meta-progression.
  • Texto original · InglésEnemy and environmental interactions such as water, ice, fire and mountains are central, and enemies can kill or block each other.
  • Texto original · Inglés8x8 boards and five-turn missions give it a compactness unlike XCOM-style or Fire Emblem-style tactics games.

Opiniones divididas

  • Texto original · InglésWhether the RNG is a problem: fans say the game is essentially deterministic, while critics say spawns and targeting can make puzzles unsolvable.
  • Texto original · InglésPuzzle versus tactics: some see it as a perfect blend, others feel it lacks the tactical freedom they wanted.
  • Texto original · InglésDifficulty: some beat Unfair, others report never finishing Normal.
  • Texto original · InglésRun length and permadeath: fans value short restarts, detractors dislike losing progress.

Repetición y obstáculos

  • Texto original · InglésRestarting entire runs after a late failure, with upgrades lost.
  • Texto original · InglésUnlocking squads and pilots via achievements, which some find grindy.
  • Texto original · InglésHaving to spend minutes planning single turns, which can feel like homework to people expecting a relaxed strategy game.
  • Texto original · InglésLearning curve where players feel they are being punished for not knowing enemy behaviour yet.
  • Texto original · InglésOnce mechanics are 'solved', some reviewers feel runs become a repeated puzzle with the same base and little novelty.

Mejoras esperadas

  • Texto original · InglésPlayers keep asking for more content or a sequel, and several recent Steam reviewers say they return hoping for an update.
  • Texto original · InglésBetter onboarding or in-game explanation of mechanics and enemy behaviour.
  • Texto original · InglésSome want more flexible undo, for example allowing a turn reset when it is the last unit's action.
  • Texto original · InglésMore build and upgrade variety, and more map or mission variety, to reduce repetition.
  • Texto original · InglésReduced luck in spawn placement, or more tools to recover from a bad spawn.

Texto original · InglésLaunched Feb 27, 2018 on Windows to acclaim and became Metacritic's best-reviewed PC game of 2018. It came to macOS and Switch in August 2018 and Linux in April 2020. The free Advanced Edition (July 19, 2022) added squads, pilots, enemies and an Unfair difficulty, and Netflix released iOS and Android versions the same day. Awards include Best Strategy Game at The Game Awards 2018, Best Design at the 2019 GDC Awards and Best Original Property at the BAFTA Games Awards. Steam Spy estimates 1-2 million owners, and steam-revenue-calculator estimates about $4.4M gross (a rough Boxleiter-method estimate, not audited). Metacritic user score of 7.8 is notably lower than the critic score, reflecting a minority who bounce off the puzzle feel and difficulty. OpenCritic score could not be retrieved (page lookup failed and the search budget was exhausted), so it is null.

Comentarios archivados del creador 1

Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.

Texto original · InglésTier list Part 2 (2024)

Texto original · InglésInto the Breach is a turn-based, board-centric tactics roguelike from the makers of FTL, where you control a small squad of mechs to defend cities from monsters. Mechanics are extremely simple, but the strategic depth is huge, to the point of spending many minutes on a single turn. He is blown away by how well designed it is and sees it as a staple of turn-based games. He places it in S tier and considers it better than FTL, possibly above Balatro.

Lo que elogia el creador

  • Texto original · InglésVery simple, easy-to-understand mechanics (shoot, jump, push) that still produce enormous strategic depth
  • Texto original · InglésMany meaningful options each turn even with only three or four mechs
  • Texto original · InglésLots of different mechs, so squad formations make every run feel different
  • Texto original · InglésUnique little events and multiple difficulty levels give a lot of content for such a simple game
  • Texto original · InglésAccessible strategy for people who like turn-based games but lack patience for complex rulesets like Civilization
  • Texto original · InglésDoes everything it sets out to do perfectly; masterful design

Problemas señalados por el creador

  • Texto original · InglésHe acknowledges others may not consider it S tier; no real design flaws are named
  • Texto original · InglésA single turn can take up to ~10 minutes of deliberation (framed as a consequence of depth)

Observaciones de diseño

  • Texto original · InglésSimple mechanics combined with simple enemy behavior yield near-limitless strategic options
  • Texto original · InglésSquad composition variety drives run-to-run freshness
  • Texto original · InglésShows that great design can achieve huge depth with minimal rules
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