Ficha del juego / ROGUE BY ROGUESlay the Spire
Texto original · InglésWe fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
¿Por qué esta puntuación?
Texto original · Chino simplificado
卡组取舍与路线风险形成紧密闭环,敌人意图支持学习,是本批策略评分的参照样本之一。
Jugabilidad principal
Peso 25 %9,0 / 10Texto original · Chino simplificado
敌人意图将每回合转成攻防与资源排序题,出牌节奏集中,卡组逐步成形的回报清楚。
Combinaciones y estrategia
Peso 25 %9,5 / 10Texto original · Chino simplificado
删牌、遗物、药水和地图路线互相牵制,多角色要求不同解题方式,构筑选择质量很高。
Rejugabilidad
Peso 20 %9,0 / 10Texto original · Chino simplificado
随机路线与遭遇、进阶难度和终局要求迫使玩家调整牌组,变化来自问题组合而非卡牌数量。
Azar y equidad
Peso 20 %8,5 / 10Texto original · Chino simplificado
意图显示有利于预判和复盘,路径选择可管理风险;坏抽牌与克制首领仍能压缩补救空间。
Acabado y usabilidad
Peso 10 %9,0 / 10Texto original · Chino simplificado
无计时、离线和短时续玩降低使用门槛,规则表达较清楚;误点击后缺少撤回是实际阻力。
- Autor del análisis
Texto original · Chino simplificado
Rogue by Rogue · AI 资料评测- Versión analizada
Texto original · Chino simplificado
具体构建未知;以所引资料描述的版本为准
Alcance y limitaciones
Texto original · Chino simplificado
基于收录资料与官方页面的主观归纳,未进行试玩。以 PC 本体及快照所述终局为范围,不给模组额外加分;未按外部玩家或媒体总分推导。
Fuentes del análisis 02
- 01Material archivadoVer material externo archivado ↓
Texto original · Chino simplificado
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 1 (2023) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。
- 02Fuente webVer original ↗
Texto original · Chino simplificado
Slay the Spire 官方产品说明
2026-10-08 访问。确认四名独立卡池角色、每局变化路线、卡牌协同、带成本的遗物与自定义模式。 官方页面不单独证明平衡或稳定性。
Reseñas en vídeo
Reseñas y análisis de YouTube y Bilibili en todos los idiomas. Abre el vídeo original para verlo.
Otras voces como referencia.
Las reseñas de terceros y los materiales de la comunidad archivados pueden corresponder a versiones diferentes. Las opiniones y notas externas se muestran por separado. Consulta los vídeos originales para conocer todo el contexto.
Resumen de la comunidad
Texto original · InglésA single-player roguelike deckbuilder by Mega Crit where you climb a three-act tower with one of four characters, building a fresh deck from card, relic and potion rewards each run.
Texto original · InglésSlay the Spire is widely treated as the genre-defining roguelike deckbuilder. Critics were near-unanimous (Metacritic PC 89 from 24 reviews, all positive; a 98% critic-recommend figure is cited via Wikipedia (OpenCritic page not re-verified)) and Steam players rate it Overwhelmingly Positive at about 97.5% across roughly 219k reviews. Praise centres on tight card design, readable decisions and enormous replayability. The recurring dissent, mostly from a small negative minority on Steam, is about RNG and loss feeling undeserved. It launched in Early Access in Nov 2017 and hit 1.0 in Jan 2019, then spread to consoles and mobile. Its sequel, Slay the Spire 2, entered Early Access in March 2026 .
Lo que elogian los jugadores
- Texto original · InglésCard and relic synergies reward experimentation; players report discovering new builds after hundreds or thousands of hours
- Texto original · InglésHighly addictive one-more-run loop: top-voted reviews show players at 150-680 hours and joking about losing sleep and study time
- Texto original · InglésFour characters (Ironclad, Silent, Defect, Watcher) play very differently and each has multiple archetypes
- Texto original · InglésBranching map with visible elites, shops, rest sites and events turns pathing into a clear risk-versus-reward decision that many later roguelikes copied
- Texto original · InglésEnemies telegraph their intents, so combat is puzzle-like and deaths can usually be traced to a decision
- Texto original · InglésAscension levels (20 of them) plus the Heart ending give a very deep difficulty curve that keeps veterans challenged
- Texto original · InglésFast, pick-up-and-stop session format: no timers, save anytime, works offline and on handhelds, and easy to play in short bursts
- Texto original · InglésReviewers say it is accessible to people with no card-game experience while still having high depth
- Texto original · InglésStrong value: frequently discounted heavily, and cited in reviews as a bargain for the hours delivered
Lo que critican los jugadores
- Texto original · InglésRNG in card rewards, relic offers and boss/elite draws can doom a run early, which is the dominant complaint in Steam negative reviews
- Texto original · InglésSome bosses and encounters hard-counter certain decks; the final act and Heart fight demand specific setups that can feel like a check against the build you drew
- Texto original · InglésLosses after long runs can feel undeserved or like gambling rather than skill, per several negative reviews
- Texto original · InglésCharacters are felt to be unevenly strong by some players, with some bosses being harsh on particular characters
- Texto original · InglésVisual style is functional rather than beautiful; even positive reviews call the art plain
- Texto original · InglésConsole and mobile versions stopped receiving updates after Humble Games' publishing arm shut down in July 2024
- Texto original · InglésNo undo button, which players say makes misclicks and misreads costly
Características distintivas
- Texto original · InglésHelped define the roguelike deckbuilder genre; its map, relic and card-reward structure was widely imitated
- Texto original · InglésEnemy intent display turns each fight into a deterministic puzzle layered on top of draw randomness
- Texto original · InglésPermanent meta progression is only unlocks, not stat upgrades, so every run starts equal
- Texto original · InglésDeck thinning and deck-size control as a core skill: adding cards is often a mistake
- Texto original · InglésA deep ascension ladder plus an optional Heart fight extend the game far beyond a first win
- Texto original · InglésHas a robust mod and Workshop scene, including large fan expansions such as Downfall
Opiniones divididas
- Texto original · InglésRNG versus skill: fans say good play mitigates bad draws, critics say randomness overwhelms the strategy
- Texto original · InglésDifficulty and ascension grind: veterans love the ceiling, newcomers find the learning curve steep
- Texto original · InglésNo run-to-run power progression: praised as pure skill, disliked as a lack of persistent reward by some reviewers
- Texto original · InglésEndgame Heart and act 4 requirements: considered a great climax by some and an annoying build check by others
Repetición y obstáculos
- Texto original · InglésRuns that blur together for some players; a few say the loop lacked the one-more-run pull after the first dozens of hours
- Texto original · InglésSlow unlock XP that gates cards per character, which some call grindy
- Texto original · InglésHigh win-rate grind to climb ascensions, with some players stuck near a 20% win rate and reporting frustration
- Texto original · InglésLosing a long run to one bad draw or burst boss attack and having to restart from floor 1
- Texto original · InglésHaving to build towards the final boss while surviving the regular fights on the way up
Mejoras esperadas
- Texto original · InglésMore randomness mitigation or reroll-type tools in normal runs (the Custom/constructed style modes are said to build decks that feel like cheating)
- Texto original · InglésAn undo or take-back option for accidental plays
- Texto original · InglésBetter balance between characters and against specific boss matchups
- Texto original · InglésLess punishing early difficulty scaling and a gentler on-ramp to ascensions for newer players
- Texto original · InglésFaster, more satisfying unlock progression, since players find unlocking cards via slow XP on each run dull
Texto original · InglésEarly Access launched Nov 2017 with slow initial sales (around 2,000 copies), then took off after a large Chinese streamer featured it; it reached Steam's second best-selling slot in Jan 2018, passed 1 million copies by June 2018 and 1.5 million by March 2019. 1.0 released Jan 23, 2019, followed by PS4 (May 2019), Switch (June 2019), Xbox One (Aug 2019), iOS (June 2020) and Android (Feb 2021). It won or was nominated for multiple 2019 awards (IGN Best Strategy Game of 2019, PC Gamer Best Design 2019). Third-party estimates put Steam gross revenue near $200M and developer net near $59M (Boxleiter-style estimate, not audited), and SteamSpy-style data puts owners at 5-10 million. Steam concurrent players still around 15k per the data file. Slay the Spire 2 entered Early Access on March 5, 2026 (co-op up to 4 players, Godot engine). Console and mobile ports stopped being updated after Humble Games' publishing division shut in July 2024.
Fuentes de la comunidad
- Texto original · InglésTop helpful positive and negative English Steam reviews (local file) ↗
- Texto original · InglésLocal Steam store data: appid 646570, release date, review totals, Metacritic 89, SteamSpy owners range ↗
- Texto original · InglésSteam store page (review summary Overwhelmingly Positive, via local data) ↗
- Texto original · InglésMetascore 89 from 24 critics, user score 7.9 from 1,478 ratings, critic consensus ↗
- Texto original · InglésReception, sales milestones, platform timeline, awards, sequel, Humble shutdown ↗
- Texto original · InglésEstimated gross (~$200M) and net (~$59M) revenue, Boxleiter method ↗
- Texto original · InglésCommunity wiki overview, four characters, coverage of STS1 and STS2 ↗
Comentarios archivados del creador 1
Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.
Texto original · InglésTier list Part 1 (2023)
Texto original · InglésSlay the Spire is the deck-building roguelike that kicked off the whole genre, and most later deck-builders descend from it. He calls it the most perfectly designed deck-builder and says it is his favorite roguelike right now, with more Steam playtime than any other game. He also thinks it is the ideal entry point to the genre because it is the simplest yet best-designed of them all. The huge modding scene adds to his love, but he says it is an S-tier masterpiece even without mods.
Lo que elogia el creador
- Texto original · InglésCards are very well balanced: none feels overpowered or useless, and each can be played several ways
- Texto original · InglésMany characters with many different builds
- Texto original · InglésRelics act as run-long passives that change how you play, so every run feels different
- Texto original · InglésUnlocking a new card pick after the first run makes runs feel unique early on
- Texto original · InglésHuge modding community adds new characters, worlds and DLC-like content; he plays almost only modded now
- Texto original · InglésSimplest and best-designed deck-builder, so ideal for introducing newcomers to the genre
- Texto original · InglésLasting appeal: he has played since release and followed every update
Problemas señalados por el creador
- Texto original · InglésVisuals are not especially impressive
- Texto original · InglésMusic is merely fine
- Texto original · InglésNo new official updates or DLC at this point
- Texto original · InglésYou cannot customize your starting deck
Observaciones de diseño
- Texto original · InglésIt pioneered the deck-building roguelike genre and inspired nearly every game in it
- Texto original · InglésModding scene is among the biggest in roguelikes, with a recent expansion built by roughly 70 modders over years
- Texto original · InglésCard and relic balance keeps variety high without any dominant or dead options


