Ficha del juego / ROGUE BY ROGUEVampire Crawlers
Texto original · InglésFrom the creators of Vampire Survivors comes a turbo-charged, turn-based roguelite deckbuilder! Deal world-ending combos, blitz through infested dungeons, and master the Turboturn to obliterate hordes of familiar foes with a chaotic hand of cards.
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Resumen de la comunidad
Texto original · InglésA first-person, turn-based roguelite deckbuilder spin-off of Vampire Survivors by poncle and Nosebleed Interactive, where playing cards in ascending mana order chains combos across grid-based dungeons.
Texto original · InglésVampire Crawlers launched on April 21, 2026 (Steam, Switch, Switch 2, PS5, Xbox) to strong reception: Steam lists Overwhelmingly Positive (about 96% of roughly 19k reviews in the local snapshot) and Metacritic critics average 82 from 26 reviews, with 24 positive and 2 mixed. Critics and players agree it is a highly addictive, polished, cheap ($9.99) numbers-go-up combo machine that captures the Vampire Survivors power fantasy. The dissent, mostly in negative Steam reviews, is that it is shallow as a deckbuilder: builds become broken within hours, the 'Play All' button can win fights, and challenge evaporates, so runs blur together. PC Gamer is a notable outlier at 50/100. It is a full release (not early access), with Steam reviews still posting into mid-2026 and requests mainly for QoL and depth patches.
Lo que elogian los jugadores
- Texto original · InglésExtremely addictive 'one more run' loop with constant unlocks (new levels, cards, gems, meta upgrades) that drip-feed progress
- Texto original · InglésThe ascending-mana combo system: chaining cards in increasing cost multiplies effects, giving a satisfying screen-filling, numbers-explode payoff
- Texto original · InglésPolish and feel: slick presentation, fast turns, PS1-style 3D visuals, and Vampire Survivors characters and items used as a fun mascot cast
- Texto original · InglésAccessible for players new to deckbuilders; Vampire Survivors knowledge helps but is not required
- Texto original · InglésBroken-build synergies and gems attached to cards let players discover absurd combos and steamroll levels that beat them before
- Texto original · InglésVery low price ($9.99) for dozens of hours; many reviewers logged 20-35+ hours and said it was a bargain
- Texto original · InglésFast pacing compared with typical deckbuilders, with a demo that hooked many players (several reviewers had 10+ demo hours)
Lo que critican los jugadores
- Texto original · InglésVery easy to break: after a few hours and some meta unlocks, builds snowball and there is little challenge or chance to lose
- Texto original · InglésShallow deckbuilding: thin card interaction, few ways to tailor a deck, and leveling up can bloat the deck with weak cards
- Texto original · InglésRepetition: every character plays similarly, enemies and encounters feel the same, and runs converge on the same permanent wild / infinite-combo builds
- Texto original · InglésContent and variety feel limited: fewer evolutions and items than Vampire Survivors and little that is exclusive beyond gems; 100% unlock reported in about 20 hours
- Texto original · InglésDesign oddities reported by some: chests that tell you to come back later when your deck is full, awkward healing (no healing in combat or short rest), and inconsistent gem quality
- Texto original · InglésCritics flagged difficulty and balance needing tweaks and repetitive/grindy late play; PC Gamer scored it 50/100
- Texto original · InglésDecisions rarely matter: several negative reviews say there is usually an obvious correct play and 'Play All' spam wins, so neither deckbuilder strategy nor zone-out fantasy fully lands
Características distintivas
- Texto original · InglésTurbo Turn / ascending-mana combo chaining, where each correctly ordered card multiplies the next, instead of the standard Slay the Spire energy model
- Texto original · InglésA deckbuilder wrapped in a first-person grid dungeon crawler, so exploration and pathing are part of the loop rather than a node map
- Texto original · InglésVampire Survivors-style power fantasy and meta-progression (unlock levels, cards, characters, gold upgrades) transplanted into turn-based cards
- Texto original · InglésBuilt-in anti-infinite system: repeating a card too often causes it to shatter and break
- Texto original · InglésGems that attach attributes to cards plus familiar Vampire Survivors evolutions and items reinterpreted as cards
Opiniones divididas
- Texto original · InglésBrainless power fantasy: fans call it the whole point (zone out, watch numbers climb), while detractors say it is neither a thoughtful deckbuilder nor a true zone-out game
- Texto original · InglésPacing of progression: some love the fast unlock curve, others say it is too fast compared with Vampire Survivors and leaves little late content
- Texto original · InglésDungeon crawling layer: adds exploration for some, but feels like tedious maze pathing to others who want either pure strategy or pure chaos
- Texto original · InglésValue: widely called a bargain at $9.99, yet some reviewers say it is addictive more than actually good, and would be ignored without the Vampire Survivors name
Repetición y obstáculos
- Texto original · InglésClicking 'Play All' or the same card sequence repeatedly once builds are broken; fights become a chore with no decisions
- Texto original · InglésHub navigation and exiting the game (quit only works from a specific village building)
- Texto original · InglésLate-floor filler: too many normal fights per stage and stalling when enemy HP scales but your build already wins
- Texto original · InglésSifting through huge unsorted hands and decks to find the key card
- Texto original · InglésSlow early metaprogression for some players, with unlocks that do not change much, and the pick-one-of-three reward loop feeling rote
Mejoras esperadas
- Texto original · InglésAdd sorting and grouping for the deck and hand (for example by mana cost); with 15-50+ card hands players say finding tomes, wilds and redraws is a manual linear search
- Texto original · InglésFix hand scrolling and selection with very large hands, where mouse-over scrolling skips or mis-selects cards
- Texto original · InglésLet players view the grimoire and their full deck during card and upgrade choice screens to check evolutions
- Texto original · InglésAdd a quick exit or quit button and a better hub menu, plus a clickable list of hub locations; players find the hub navigation confusing
- Texto original · InglésRaise difficulty and variety: more mini-bosses, special NPC fights and events, fewer trash fights, and stronger late-game scaling
- Texto original · InglésRework the infinite-prevention system and permanent wild cards and gems, which players say trivialise combo chains, and add more cards, evolutions and exclusive content
Texto original · InglésAnnounced Nov 2025 and released Apr 21, 2026 at $9.99 on PC (Windows, macOS), Switch, Switch 2, PS5 and Xbox Series X/S, with a mobile release planned; it is a finished launch, not early access. The free demo built hype, and many positive reviews cite 10+ demo hours. Critic reception was strongly positive (Metacritic PC 83, top scores like 100 from Loot Level Chill and 90s from Destructoid, DualShockers, TheGamer, Forbes, Game Rant), with PC Gamer a harsh outlier. Player sentiment has stayed high (about 94-96% positive) even months later, but the negative-review share skews toward long-playtime players (20-50 hours) who found the late game trivial. Steam reviews are also praised for price and polish. No sales figures were found. A web search budget cap prevented Reddit, OpenCritic and PC Gamer page reads, so community themes come mainly from Steam reviews and Metacritic/Wikipedia summaries; OpenCritic's 84 is from Wikipedia, not the OpenCritic page.
Fuentes de la comunidad
- Texto original · InglésLocal file of top helpful positive and negative English Steam reviews (source of most community themes) ↗
- Texto original · InglésLocal Steam metadata: appid 3265700, developers poncle and Nosebleed Interactive, release date, price, review counts ↗
- Texto original · InglésSteam store page: description, features, review summary ↗
- Texto original · InglésMetacritic: Metascore 82 from 26 critics, user score 7.8 ↗
- Texto original · InglésMetacritic critic review list with outlet scores and snippets ↗
- Texto original · InglésWikipedia: gameplay, development, release platforms, platform Metacritic scores, OpenCritic 84/93% recommend, PC Gamer 50, Destructoid 9, GameSpot 8 ↗
Comentarios archivados del creador 1
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Texto original · InglésTier list Part 5 (2026)
Texto original · InglésVampire Crawlers is a deck-building dungeon crawler from the makers of Vampire Survivors, built around a combo meter where playing cards in cost order multiplies their effects. He loves the visuals, music and sense of adventure, and respects the studio for trying a different genre. He found the early game very slow and boring, and the gameplay basic, with cards that are mostly just damage. He would still recommend it to people who like simple, big-number play, and he places it in B tier, similar to Ball Pit.
Lo que elogia el creador
- Texto original · InglésVisuals: Vampire Survivors art and audio carried into a calm 2D/3D dungeon setting
- Texto original · InglésIncredible music, as in the first game
- Texto original · InglésCombo meter system has real strategy once understood and delivers satisfying big numbers and explosions
- Texto original · InglésAdventure feel: many biomes, lots of content to explore, and meta unlocks found through exploration
- Texto original · InglésWeapon evolutions multiplied to huge values are fun to see
- Texto original · InglésRespects a franchise taking a different genre route; recommends it for simple big-number gameplay
Problemas señalados por el creador
- Texto original · InglésEarly game is very slow and boring, mostly playing 0/1/2 cost cards repeatedly
- Texto original · InglésGameplay system is enjoyable but extremely basic; many cards are just different damage numbers with little differentiation
- Texto original · InglésEasily overpowered and able to go infinite late; the anti-infinite measures do not really work
- Texto original · InglésQuality-of-life and accessibility options are weak, e.g. cannot see your deck or evolution info at key moments
- Texto original · InglésGem system with very limited card slots discourages early experimentation
- Texto original · InglésEnemies are mostly reskinned sprites; heavy reliance on meta progression for strength
Observaciones de diseño
- Texto original · InglésCombo meter: zero, one, two cost sequence duplicates and triples effects, rewarding selective card order over dumping a hand
- Texto original · InglésApplies the Vampire Survivors formula to a deck-building dungeon crawler
- Texto original · InglésIllustrates when being overpowered works and when it does not, a theme of the tier list


