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Blazing Beaks

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Оригинальный текст · АнглийскийRoguelite - where too much greediness can be fatal. A colorful world with armed birds blazing their way through piles of mutants, monsters and creepy creatures. Lots of mysteries to unravel, secrets to discover and levels to explore.

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Качество исполнения и удобство10 %—
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Обсуждения игроков

Оригинальный текст · АнглийскийA pixel-art twin-stick roguelite where armed birds fight through randomized rooms, hauling back cursed artifacts that carry debuffs, with solo, local co-op and local PvP tournament modes.

Оригинальный текст · АнглийскийBlazing Beaks is well liked but a niche, under-the-radar title: Steam sits at Very Positive (about 83.5% of roughly 2,600 reviews), and critics on Switch landed around 80-81. Reviewers and players praise the charm, art, music, tight controls and the risk/reward artifact loop, and it shines in local co-op. The main complaints are a lack of meaningful meta-progression, heavy RNG (weapons and artifacts), uneven balance, and a sense that runs get samey; many negative reviews come from players expecting Nuclear Throne or Enter the Gungeon depth. Several recent Steam reviewers describe the game as effectively left dead on PC, though a mod/Workshop scene exists and a dev Discord community is still described as alive. Steam owner estimates are low (under 20k by SteamSpy; about 13 concurrent players), and revenue estimates are modest (around $265k gross / $78k net per a Boxleiter-style calculator).

Что хвалят игроки

  • Оригинальный текст · АнглийскийCharming, clean pixel-art style with distinct, readable characters and enemies
  • Оригинальный текст · АнглийскийRisk/reward artifact system: treasures carry debuffs (for example cannot shoot while moving) and you must survive to a shop to cash them in for a big power spike
  • Оригинальный текст · АнглийскийMusic repeatedly called out as some of the best in the genre
  • Оригинальный текст · АнглийскийTight, responsive twin-stick controls and a satisfying 'nuclear throne-like' feel
  • Оригинальный текст · АнглийскийFun local co-op for two players in story mode plus a four-player local tournament mode with five sub-modes
  • Оригинальный текст · АнглийскийEight birds with distinct stats and quirks (chicken accuracy that drops when moving, platypus extra loot, penguin cloning)
  • Оригинальный текст · АнглийскийHigh replay value through randomized rooms, items and secrets, and a looping endgame that can go on indefinitely; Steam Workshop character mods
  • Оригинальный текст · АнглийскийGood value and varied enemy behaviors; bosses need specific strategies

Что критикуют игроки

  • Оригинальный текст · АнглийскийLittle or no sense of meta-progression: unlocks mostly dilute the item pool and nothing builds toward a long-term goal
  • Оригинальный текст · АнглийскийHeavy RNG: weapons are scarce and random, artifacts cannot be planned around, and some runs reach the first boss with no artifacts
  • Оригинальный текст · АнглийскийBalance is uneven: some guns and artifacts are strictly worse, many items are plain HP ups, and a couple of birds (Blue Bird, Chicken) outclass others (Duck, Seagull)
  • Оригинальный текст · АнглийскийSome enemies and rooms feel unfair (for example unclear charge-up attacks, hitboxes and momentum-based movement) while bosses can feel easier than regular rooms
  • Оригинальный текст · АнглийскийUI problems: some menus cannot be used with the mouse, gamepad aiming is called imprecise, and there are remote play/focus glitches and a launch failure report
  • Оригинальный текст · АнглийскийLevels are small and repetitive with one boss type per biome; runs feel samey after several hours
  • Оригинальный текст · АнглийскийOften viewed as a weaker clone of Nuclear Throne or Enter the Gungeon
  • Оригинальный текст · АнглийскийNo online multiplayer; it is local only, and PC is Windows only

Отличительные особенности

  • Оригинальный текст · АнглийскийCursed-artifact economy: you carry debuffs and must reach a shop to exchange them for permanent buffs, so greed can kill you
  • Оригинальный текст · АнглийскийAnthropomorphic bird cast with per-character positive and negative traits
  • Оригинальный текст · АнглийскийCampaign plus a four-player local arena tournament in the same package
  • Оригинальный текст · АнглийскийLooping endgame that can go on indefinitely
  • Оригинальный текст · АнглийскийSteam Workshop character mod support

Спорные моменты

  • Оригинальный текст · АнглийскийDifficulty: fans say it is fair and skill-based and you die from mistakes, detractors call it unforgiving and luck-driven
  • Оригинальный текст · АнглийскийNo meta-progression: a purist 'true roguelike' feature for some, a dealbreaker for others
  • Оригинальный текст · АнглийскийComparison to Nuclear Throne and Gungeon: some call it a great alternative, others call it worse in every way
  • Оригинальный текст · АнглийскийSolo versus co-op: best with friends, but solo experience is judged weaker by some

Повторы и неудобства

  • Оригинальный текст · АнглийскийRuns feel samey and repetitive after a few hours because of small levels and predictable enemies
  • Оригинальный текст · АнглийскийForced RNG reliance: a good run can feel one in a million because of unfair environments
  • Оригинальный текст · АнглийскийWeak upgrade system, for example tiny percent bonuses per coin, and filler items like plain HP ups
  • Оригинальный текст · АнглийскийSteep learning curve and unforgiving difficulty; more frustrating than fun for some
  • Оригинальный текст · АнглийскийSolo play is seen by some as much less fun than co-op
  • Оригинальный текст · АнглийскийFrustration and rage moments: even fans say it can make you rage out, and players note the game depends on overcoming frustration

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийAdd real meta-progression or goals (for example a relic checklist or a good ending for collecting everything)
  • Оригинальный текст · АнглийскийMake artifact drops more consistent, and rebalance weapons, artifacts and the weaker characters
  • Оригинальный текст · АнглийскийAdd online play or better remote-play support
  • Оригинальный текст · АнглийскийFix UI: full mouse support in menus and better gamepad aiming
  • Оригинальный текст · АнглийскийGive more control over builds or weapon upgrading rather than pure RNG
  • Оригинальный текст · АнглийскийImprove boss difficulty curve and late-game power scaling, and add more boss and level variety per biome

Оригинальный текст · АнглийскийCritic scores (Metacritic 80 from 9 reviews on Switch, OpenCritic 81 from 11 reviews, mostly Nintendo-focused outlets) come from the console release; Metacritic user score was 7.4 from 56 ratings on the page fetched (a search snippet showed 7.9 from 37, so it may have shifted). Steam lists a May 10, 2019 release (the game had earlier 2017 roots; the Steam date was not verified as early access). Early Steam community threads show Applava promising boss and artifact rebalancing and a weapons review, but recent Steam reviewers (2026) describe the game as dead/left without updates while still praising a dev Discord. It has Steam Workshop mod support, Steam trading cards, and is also on Switch, PS4 and Epic. Price is $14.99 and it is often on sale. Note that Metacritic and OpenCritic pages could not be confirmed from Steam, which lists no Metacritic score.

Архив мнений автора 1

Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.

Оригинальный текст · АнглийскийTier list Part 1 (2023)

Оригинальный текст · АнглийскийBlazing Beaks is a top-down shooter roguelike where you play as birds with guns. Its hook is that enemies drop cursed items with only downsides, and you choose how many to carry to the shop, where they can be swapped for beneficial items. He loves the concept, art and sound design, but finds the actual game suffers from design and balance problems. He never feels powerful, dies often on first visits to new areas, and puts it in D while respecting it.

Что хвалит автор

  • Оригинальный текст · АнглийскийCursed-item-for-shop-exchange mechanic is a really cool concept and gimmick
  • Оригинальный текст · АнглийскийArt style is appealing
  • Оригинальный текст · АнглийскийSound design is amazing and very cute
  • Оригинальный текст · АнглийскийSome cursed items have unique, interesting negative effects
  • Оригинальный текст · АнглийскийHe respects the idea and says it is fine if others like it

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийNever feels powerful or satisfying when progressing through a run
  • Оригинальный текст · АнглийскийShop items are random and often not game-changing, sometimes all useless
  • Оригинальный текст · АнглийскийOnly two to three health, so new areas usually kill you until you learn enemy attacks
  • Оригинальный текст · АнглийскийLearning patterns per new area forces restarts
  • Оригинальный текст · АнглийскийRuns feel not very impactful between characters or weapons
  • Оригинальный текст · АнглийскийCurse design got more effort than the rewards, which were underwhelming

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийEnemies drop downside-only cursed items that you trade in at the shop for useful ones
  • Оригинальный текст · АнглийскийThe push-your-luck question of how many curses to grab before the shop
  • Оригинальный текст · АнглийскийDesign effort seemed concentrated on the curses rather than the rewards
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