Карточка игры / ROGUE BY ROGUECaptain Forever Remix
Оригинальный текст · АнглийскийCan you create the raddest spaceship? Captain Forever Remix is the spaceship builder roguelike. Voyage across the Solar System and blast apart randomly-generated enemies for spare parts. This is an officially-licensed re-imagining of the indie classic Captain Forever.
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Обсуждения игроков
Оригинальный текст · АнглийскийA spaceship-builder arcade roguelike (officially licensed re-imagining of the browser classic Captain Forever) where you blast randomly generated enemy ships, graft their parts onto your own, and push through the Solar System to beat King Kevin.
Оригинальный текст · АнглийскийCritics at launch (June 2016) were warm: PC Gamer called it a stately, affectionate overhaul of the original with more structure and customization, and Rock Paper Shotgun was positive but noted the campaign can feel like a grind and suits short sessions. Steam players are Very Positive (about 80% of roughly 380 reviews), with the loudest praise for the chaotic build-as-you-fight loop and the art and music. Negative reviews cluster on the forced post-fight build timer, brutal late sectors where a stronger enemy wipes your hard-built ship, and lack of persistent progression or difficulty options. Recent Steam reviews (2025-2026) show the game is effectively static: long-time fans say it needs balancing, more content, even multiplayer, and the developer appears unlikely to add much. Not early access; a physical Collector's Edition also exists.
Что хвалят игроки
- Оригинальный текст · АнглийскийBuild-while-fighting ship construction feels improvisational and creative; every piece you attach changes movement, armor and firepower
- Оригинальный текст · АнглийскийScavenging parts from randomly generated enemy ships keeps each encounter a new puzzle (PC Gamer: improvisational, gleeful and brutal; Retromation: action-FTL meets Legos)
- Оригинальный текст · АнглийскийWeapon variety (ScatterBlasters, MegaBoom rockets, RipSaw blades, lasers, a healing module) and unlockable Power Bulkheads give room to experiment
- Оригинальный текст · АнглийскийBright 90s Saturday-morning-cartoon art style and sibling-rivalry framing (girl as Captain Forever vs little brother King Kevin) are charming
- Оригинальный текст · АнглийскийMellow electropop soundtrack is singled out by reviewers and sold separately as an OST
- Оригинальный текст · АнглийскийEasy to pick up, strangely addictive, with a sandbox mode and Steam Workshop support for free-play ships
Что критикуют игроки
- Оригинальный текст · АнглийскийTimed build phase after a fight: leftover parts vanish when the teleport timer ends, so you arrive at the next sector half built
- Оригинальный текст · АнглийскийBrutal difficulty spikes: a much stronger enemy can shred your ship in seconds, making effort feel pointless (reviewers describe one-tap deaths even with a shield)
- Оригинальный текст · АнглийскийDying loses everything from the run, with no resource saving or meta progression to soften it
- Оригинальный текст · АнглийскийCombat reads as shallow: mostly orbiting an enemy with clunky controls; many weapons just get outranged by lasers
- Оригинальный текст · АнглийскийEnemy parts are always a tier above what you can build, so farming and scaling feels futile
- Оригинальный текст · АнглийскийSeen by fans of the original as more restrictive than the seamless Captain Forever; some say to buy the Trilogy or Reassembly instead
- Оригинальный текст · АнглийскийReported as needing keyboard and mouse for best control
- Оригинальный текст · АнглийскийBuilds feel pointless: after a long build, a random much stronger enemy can wreck the ship, so the creativity is rarely rewarded
Отличительные особенности
- Оригинальный текст · АнглийскийReal-time modular ship building on the fly in the middle of a roguelike run, rather than menu-based upgrades
- Оригинальный текст · АнглийскийLicensed re-imagining of a cult indie classic by a different developer (Pixelsaurus with Future Crayon) than the original Farbs trilogy
- Оригинальный текст · АнглийскийTen-sector trip across the Solar System with a sibling-rivalry story wrapper and cartoon tone
- Оригинальный текст · АнглийскийTeleport after killing the highest-tier enemy makes each sector a fight-then-scavenge-and-rebuild cycle
- Оригинальный текст · АнглийскийSteam Workshop and sandbox mode let you reuse constructed ships outside the campaign
- Оригинальный текст · АнглийскийPhysical Collector's Edition on USB cartridge with manual, soundtrack CD, watch and stickers (reviewed by SLUG Magazine)
Спорные моменты
- Оригинальный текст · АнглийскийThe build timer: some see it as the tension that defines the game, others call it the main flaw
- Оригинальный текст · АнглийскийArt and humor: praised as nostalgic and charming by some, criticized as plain immature by others
- Оригинальный текст · АнглийскийRemix vs the original trilogy: Remix is more structured and accessible, while purists prefer the seamless, slower original ship-building
Повторы и неудобства
- Оригинальный текст · АнглийскийRushing to attach parts before the timer expires, often with little time to build anything usable
- Оригинальный текст · АнглийскийRepeatedly restarting after losing a long run with nothing carried over
- Оригинальный текст · АнглийскийFine-motor precision needed to attach parts while under fire (Common Sense Media notes this and later-level frustration)
- Оригинальный текст · АнглийскийHarvesting parts from the same kinds of enemies becomes repetitive over a long session (RPS: can feel like a grind, best in short bursts)
- Оригинальный текст · АнглийскийDevs' standard advice to find time-extension components is seen by some as not addressing the complaint
Ожидаемые улучшения
- Оригинальный текст · АнглийскийOption to shorten, lengthen or disable the build timer
- Оригинальный текст · АнглийскийLet players store higher-tier parts or carry some resources between runs so the start is less punishing
- Оригинальный текст · АнглийскийSelectable difficulty or a balance pass on enemy tier jumps and one-shot deaths
- Оригинальный текст · АнглийскийMore content and goals (quests, objectives) because killing ships and grabbing parts gets old by the time all characters are unlocked
- Оригинальный текст · АнглийскийMultiplayer, requested by a long-time player
- Оригинальный текст · АнглийскийBetter controls and less obstructive dialogue
Оригинальный текст · АнглийскийLaunched June 3, 2016 on Windows, Mac and Linux at $9.99 with quotes from PC Gamer, Rock Paper Shotgun and Retromation. Metacritic has only two critic reviews so no Metascore is shown; the user score is 8.0 from just 5 ratings. Steam Revenue Calculator estimates about $61.7k gross and about $18.2k net, and SteamSpy owner range is 50,000 to 100,000 (estimates, not audited). The negative reviews from 2024 to 2026 show the timer complaint is long-standing and unaddressed. No evidence of a major controversy or recent big patches. Steam data lists the release as 2016 even though the ranking lists 2015.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийSteam store page: features, quoted critic blurbs, review summary ↗
- Оригинальный текст · АнглийскийMetacritic: no Metascore yet, user score 8.0 of 5 ratings, PC Gamer 80 ↗
- Оригинальный текст · АнглийскийPC Gamer review (quotes via Steam/Metacritic; page body not retrievable) ↗
- Оригинальный текст · АнглийскийSLUG Magazine review of the Collector's Edition: art, soundtrack, physical contents ↗
- Оригинальный текст · АнглийскийCommon Sense Media: 10 levels, pros/cons, frustrating later levels, fine motor demands ↗
- Оригинальный текст · АнглийскийSteam discussion on Remix vs the Captain Forever Trilogy ↗
- Оригинальный текст · АнглийскийRevenue estimate (Boxleiter method) ↗
- Оригинальный текст · АнглийскийSteam appid, SteamSpy owner range, tags, review counts ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 1 (2023)
Оригинальный текст · АнглийскийCaptain Forever Remix is an older space game where you build your own ship, fight other ships, salvage their parts, and move through different universes. He found the concept unique and kept returning to it, but never got into it. Long runs, no pause, and losing parts with no way to recover made it feel bad to him as a single-player experience. He places it in D tier.
Что хвалит автор
- Оригинальный текст · АнглийскийThe core concept of building your own ship from salvaged parts is unique and fun
- Оригинальный текст · АнглийскийCollecting parts from defeated ships is an appealing loop
- Оригинальный текст · АнглийскийProgressing through different universes gives a sense of journey
- Оригинальный текст · АнглийскийHe thinks it might be interesting as a multiplayer game
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийNo pause, so you can be attacked while trying to grab dropped parts
- Оригинальный текст · АнглийскийRuns are long, up to around 45 minutes
- Оригинальный текст · АнглийскийLosing parts or a favorite weapon leaves you at a big disadvantage for the rest of the run
- Оригинальный текст · АнглийскийNo real progression system within a run, so losing parts returns you to starting strength
- Оригинальный текст · АнглийскийLevel layouts are basically empty space with random ship encounters, which gets tiring quickly
- Оригинальный текст · АнглийскийPacing feels odd
Наблюдения о дизайне
- Оригинальный текст · АнглийскийBuilding a ship out of parts taken from enemy ships is an unusual roguelike build mechanism
- Оригинальный текст · АнглийскийDesign lesson: if power lives only in collectible parts, losing them with no fallback progression feels punishing


