Карточка игры / ROGUE BY ROGUECrypt of the Necrodancer
Оригинальный текст · АнглийскийCrypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
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Обсуждения игроков
Оригинальный текст · АнглийскийA hardcore roguelike dungeon crawler where every move and attack must be made on the beat of the music, by Brace Yourself Games with a soundtrack by Danny Baranowsky.
Оригинальный текст · АнглийскийCritics and players both treat it as an inventive genre fusion and a modern indie classic: 87 on Metacritic and OpenCritic, and 95.5% positive across about 26.5k Steam reviews (Overwhelmingly Positive). The soundtrack, tight beat-based movement and the amount of unlockable characters and items get near-universal praise. Reception is tempered by a steep learning curve, a brutal late game (only about 8% of Steam players finish the final zone) and complaints about a long tail of paid DLC. It left Early Access in April 2015 and has been supported since with the Amplified expansion (2017) and the Synchrony DLC (online multiplayer and modding), so it is not abandoned.
Что хвалят игроки
- Оригинальный текст · АнглийскийSoundtrack by Danny Baranowsky is called one of the best in games; reviewers say there is no weak track, and you can also play to your own MP3s
- Оригинальный текст · АнглийскийThe rhythm-plus-roguelike fusion is seen as genuinely innovative, turning turn-based dungeon crawling into something frantic and tactile
- Оригинальный текст · АнглийскийEnemy movement patterns are learnable, giving a Souls-like mastery loop: players say it is deeply satisfying once it clicks into a flow state
- Оригинальный текст · АнглийскийLarge roster of characters with different rules (Aria, Bolt, Dove, Coda and others) and many modes gives huge replay value
- Оригинальный текст · АнглийскийGood value at $14.99 for a game with a huge roster of characters and modes; the Amplified expansion is described by fans as adding a lot of content
- Оригинальный текст · АнглийскийClever, inventive bosses and enemy design; clean, readable pixel art
- Оригинальный текст · АнглийскийGood for short sessions and quick runs; some players with ADHD say it suits brief bursts
- Оригинальный текст · АнглийскийNo Beat Mode and broad accessibility options give an on-ramp for people unsure about rhythm play
Что критикуют игроки
- Оригинальный текст · АнглийскийVery steep difficulty spike: early enemies and mini-bosses can kill in one or two hits, and Zone 4 and All Zones are a wall for many players
- Оригинальный текст · АнглийскийThe beat system is rigid and leaves little room for flexibility, so one mistake can cascade into death
- Оригинальный текст · АнглийскийSome reviewers find the roguelike layer repetitive: the loop wears thin and enemy variety is low (many reskinned skeleton variants)
- Оригинальный текст · АнглийскийBosses are sometimes called gimmicky rather than threatening
- Оригинальный текст · АнглийскийHeavy 100% completion demands: a few achievements and harder characters are described as near-impossible
- Оригинальный текст · АнглийскийSome players report desync between visuals, audio and input that makes timing feel off on certain setups
- Оригинальный текст · АнглийскийItem and inventory UI can be unclear: items are hard to identify by name and weapon damage is not shown
- Оригинальный текст · АнглийскийDamage feels inconsistent and unforgiving: a perfect run can collapse to a single ranged hit that removes half your health
Отличительные особенности
- Оригинальный текст · АнглийскийEverything moves on the beat: enemies, traps and the player are all locked to the soundtrack, with a beating-heart UI
- Оригинальный текст · АнглийскийScore multiplier system tied to staying on beat, with coins rewarding rhythm consistency
- Оригинальный текст · АнглийскийBring your own music: custom MP3s generate beats for levels
- Оригинальный текст · АнглийскийNo Beat Mode and several characters that change the rules (for example single-heart or bard-style restrictions), so it is effectively many games in one
- Оригинальный текст · АнглийскийComposed by the Super Meat Boy and Binding of Isaac composer, making music the core mechanic rather than decoration
- Оригинальный текст · АнглийскийSpawned crossovers and spinoffs (Cadence of Hyrule, Rift of the NecroDancer) and a large modding scene
Спорные моменты
- Оригинальный текст · АнглийскийRhythm mechanic itself: some call it the best part of the game while others find it only neat for ten minutes or feel it is more a roguelike than a rhythm game
- Оригинальный текст · АнглийскийDifficulty: fans see it as rewarding mastery; others call it exclusionary and poor design in late zones
- Оригинальный текст · АнглийскийSynchrony DLC value: praised for rollback online multiplayer and modding, but criticised as thin content for its price and with a low online population
Повторы и неудобства
- Оригинальный текст · АнглийскийDying repeatedly in the first zone for new players before the timing becomes instinctive
- Оригинальный текст · АнглийскийRepeating zones 1-3 just to get a fresh attempt at Zone 4, then relearning them at 3 hearts in All Zones mode
- Оригинальный текст · АнглийскийCompletionist grind: a handful of very hard achievements, and 100% is described as a huge time sink
- Оригинальный текст · АнглийскийConstant DLC upsells: some longtime owners are annoyed by repeated DLC promotion and the count of paid add-ons
- Оригинальный текст · АнглийскийMusic can wear on some players, and a few find the rhythm requirement stressful or ill-suited to ADHD or weak rhythm
- Оригинальный текст · АнглийскийFrequent in-game popups and prompts pushing tips and DLC, which some players find annoying
Ожидаемые улучшения
- Оригинальный текст · АнглийскийBetter explanation of items, scrolls and weapon stats in the UI and a gentler onboarding for non-rhythm players
- Оригинальный текст · АнглийскийMore enemy variety and less reliance on palette-swapped skeleton and shield enemies
- Оригинальный текст · АнглийскийMore meaningful hub/shop unlocks beyond mostly new loot in chests
- Оригинальный текст · АнглийскийRebalance the hardest characters and the late-game zones, which many players call a wall
- Оригинальный текст · АнглийскийMake online multiplayer and mod support part of the base game instead of paywalling them in Synchrony
- Оригинальный текст · АнглийскийSmaller, cheaper DLC bundling; reviewers dislike the number of separate paid add-ons
Оригинальный текст · АнглийскийLaunched from Early Access around 23-24 April 2015 to very strong reviews (early Steam score around 99% positive per community comments). Metacritic: 87 from 45 critic reviews (Generally Favorable) with a user score of 7.8 from about 310 ratings; OpenCritic: 87 top critic average, 96% of critics recommend, 47 reviews, 98th percentile. Steam owner estimates are 1-2 million, and steam-revenue-calculator estimates about 16.8M USD gross and about 5.0M net (Boxleiter-method estimate, not audited; no exact copies figure found). Amplified (2017) was well received as a content doubling; Synchrony (online co-op, modding) drew mixed feelings over price and paywalled features. Available on PC, PS4, PS5, Switch, Xbox One, Vita and iOS.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийSteam appid 247080 data: 95.5% positive, 26.5k reviews, Metacritic 87, SteamSpy owners, revenue estimate ↗
- Оригинальный текст · АнглийскийMetascore 87 (45 reviews) and user score 7.8 ↗
- Оригинальный текст · АнглийскийOpenCritic 87, 96% recommend, 47 reviews, outlet scores ↗
- Оригинальный текст · АнглийскийCritical review: repetition, enemy variety, gimmicky bosses, shop rewards ↗
- Оригинальный текст · АнглийскийShacknews 8/10: innovative, steep learning curve, rigid beat system, divisive ↗
- Оригинальный текст · АнглийскийEarly Access exit and launch community reaction ↗
- Оригинальный текст · АнглийскийSynchrony DLC review summary: paywalled multiplayer/mods, thin content, dead online ↗
- Оригинальный текст · АнглийскийEstimated gross and net revenue (Boxleiter method) ↗
- Оригинальный текст · АнглийскийSteam community discussion on DLC order and Amplified reception (via search summary) ↗
Архив мнений автора 1
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Оригинальный текст · АнглийскийTier list Part 1 (2023)
Оригинальный текст · АнглийскийCrypt of the NecroDancer is a top-down dungeon crawler roguelike where every action must be made on the beat of the music. PepperHead, a drummer himself, was excited to play it but admits he is bad at it after three separate attempts over the years. He respects the design and is glad a rhythm roguelike became so successful, but it is too demanding and skill-based for him personally. He lands it at low B, explicitly refusing to drop it to C.
Что хвалит автор
- Оригинальный текст · АнглийскийRhythm-driven core concept is well designed and he respects it
- Оригинальный текст · АнглийскийPhenomenal soundtrack that carries the experience
- Оригинальный текст · АнглийскийGood variety of playable characters
- Оригинальный текст · АнглийскийGreat that a rhythm-based roguelike became so popular and successful
- Оригинальный текст · АнглийскийRewards mastery: knowing enemy patterns lets you act precisely to the music
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийVery hard for a random person to pick up; fast-paced with many things to track at once
- Оригинальный текст · АнглийскийNew areas bring new enemies with new patterns that must be memorised or progress is hard
- Оригинальный текст · АнглийскийNot a huge number of items, and runs rarely produce crazy builds
- Оригинальный текст · АнглийскийNever feels overpowered; purely skill-based mastery rather than build power
Наблюдения о дизайне
- Оригинальный текст · АнглийскийAll actions tied to the music beat, making it a rhythm game fused with roguelike dungeon crawling
- Оригинальный текст · АнглийскийProgression comes from player skill and pattern knowledge more than from builds or synergies


