Карточка игры / ROGUE BY ROGUECult of the Lamb
Оригинальный текст · АнглийскийStart your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland Followers and spread your Word to become the one true cult.
Наша оценка
Игра попадёт в рейтинг после оценки по всем пяти критериям
Игра в каталоге. Обзор готовится.
Эта игра ещё не оценена по всем пяти критериям. Пока можно изучить сведения об игре и внешние материалы.
Видеообзоры
Обзоры и разборы на YouTube и Bilibili на любых языках. Откройте оригинал, чтобы посмотреть видео.
Другие мнения для справки.
Архивные сторонние обзоры и материалы сообщества могут относиться к разным версиям. Внешние мнения и оценки представлены отдельно. Полный контекст доступен в исходных видео.
Обсуждения игроков
Оригинальный текст · АнглийскийA cute-but-macabre action roguelite from Massive Monster (published by Devolver Digital, 2022) where you play a sacrificed lamb who founds a cult, alternating between dungeon runs and managing a village of followers.
Оригинальный текст · АнглийскийCult of the Lamb is received as a highly successful, charming genre blend: critics sit at Metacritic 82 (88 reviews) and OpenCritic 84 (143 reviews, 88% recommend), and Steam players rate it Overwhelmingly Positive (about 96% of 130k reviews). Praise centres on art, music, tone and the addictive loop between combat and cult management; criticism centres on thin combat depth, limited run variety and management that can turn into micromanagement. It has been supported for years with free updates and paid DLC (Sinful Pack, Pilgrim Pack, and the large Woolhaven expansion in January 2026), and is not early access or abandoned. A minority of players find both halves shallow or repetitive, and Woolhaven launch brought some save-corruption and bug complaints.
Что хвалят игроки
- Оригинальный текст · АнглийскийDistinctive cute-meets-dark art style, humour and tone; very widely praised
- Оригинальный текст · АнглийскийCatchy, memorable soundtrack that players mention repeatedly
- Оригинальный текст · АнглийскийCombat is responsive, fast and easy to pick up, with short, satisfying dungeon runs
- Оригинальный текст · АнглийскийThe loop of running dungeons to feed cult management, then returning to build, is called addictive and cozy
- Оригинальный текст · АнглийскийEmotional attachment to followers (naming, marrying, reviving them, grieving deaths) creates stories players love
- Оригинальный текст · АнглийскийStrong accessibility and difficulty options let players with disabilities or different skill levels enjoy it
- Оригинальный текст · АнглийскийGenerous free post-launch content and later DLC; co-op on the Steam version
- Оригинальный текст · АнглийскийRich lore, hidden quests and steady new unlocks keep progression engaging for fans (though some find the ending and final boss underwhelming)
Что критикуют игроки
- Оригинальный текст · АнглийскийCombat is shallow compared with Hades or Binding of Isaac: few real builds, limited weapon/curse variety and little run-to-run difference
- Оригинальный текст · АнглийскийDungeons start to feel samey once you have cleared several; repetition sets in over time
- Оригинальный текст · АнглийскийThe two halves do not fully integrate and some critics call it two genres each done competently but not deeply
- Оригинальный текст · АнглийскийVague or unexplained mechanics and building descriptions, which the game then punishes you for missing
- Оригинальный текст · АнглийскийBugs and technical issues: performance on some platforms, menu pause not stopping the village simulation, and save corruption reports around DLC
- Оригинальный текст · АнглийскийEnemy bullets and clutter can be hard to read, and healing items are rare, so early damage can ruin a run
- Оригинальный текст · АнглийскийEndgame does not go as far as other roguelites for players wanting huge replayability
Отличительные особенности
- Оригинальный текст · АнглийскийFuses an action roguelite with a cult-running colony sim (Animal Crossing/Stardew style) in one loop
- Оригинальный текст · АнглийскийAdorable woodland-animal aesthetic used to tell a dark, sacrificial cult story with black humour
- Оригинальный текст · АнглийскийFollowers have traits, loyalty and lives; you can indoctrinate, marry, sacrifice or revive them
- Оригинальный текст · АнглийскийChoose moral direction of your cult through doctrines, rituals and sermons, with real tradeoffs
- Оригинальный текст · АнглийскийSide activities like fishing, farming, gambling and decorating plus a large cosmetic/customisation set
- Оригинальный текст · АнглийскийWoolhaven adds winter, animal husbandry and new enemies as a second campaign-scale layer
Спорные моменты
- Оригинальный текст · АнглийскийDifficulty and roguelike elements: developers said they are core, while some players want them softened; others find Normal just right and praise the difficulty options
- Оригинальный текст · АнглийскийWhether the management half is relaxing and cozy or stressful micromanagement
- Оригинальный текст · АнглийскийWhether the game-of-two-halves structure is a strength or means neither half is excellent
- Оригинальный текст · АнглийскийWhether the game is a masterpiece or merely a charming, repetitive game carried by style
Повторы и неудобства
- Оригинальный текст · АнглийскийConstant follower needs (feeding, cleaning waste, curing illness, sermons, quests) can feel like chores or laundry rather than fun
- Оригинальный текст · АнглийскийDay/night pressure and timed follower quests add stress and a sense of maintenance over achievement
- Оригинальный текст · АнглийскийUnlock pace slows sharply after the first ~6 hours, with long unlock animations and grindy costs, so progress feels slower over time
- Оригинальный текст · АнглийскийLosing part of your haul on death and rare healing feels punishing to players who came for base building
- Оригинальный текст · АнглийскийGrinding resources and travelling between activities (for example fishing just to support base management) feels like busywork to some
- Оригинальный текст · АнглийскийIn co-op, the village management phase leaves one player bored or left out
- Оригинальный текст · АнглийскийFollowers age and die quickly, and naming or bonding with them makes deaths and forced sacrifices feel bad for some players
Ожидаемые улучшения
- Оригинальный текст · АнглийскийAdd more combat depth: parry mechanics, more build-defining weapon and curse synergies and more run variety
- Оригинальный текст · АнглийскийExplain systems, quests and building effects better in-game
- Оригинальный текст · АнглийскийSplit-screen or independent village play in co-op so the second player is not tethered and idle during management
- Оригинальный текст · АнглийскийFix save corruption and pause behavior; clearer timers that do not punish absences
- Оригинальный текст · АнглийскийMore variety between dungeon layouts and more endgame replay incentives
- Оригинальный текст · АнглийскийClearer readability of enemies and projectiles
Оригинальный текст · АнглийскийLaunched Aug 11 2022 on PC, consoles and later iOS to strong critic scores and big sales (Steam Revenue Calculator estimates roughly $116M gross, about $34M net to the developer; SteamSpy owners 2-5M; estimates only, not audited). Steam price $24.99 and it is often discounted. The game kept receiving free updates and paid content; Woolhaven (Jan 22 2026) reportedly sold over 60,000 copies on Steam at launch and outsold earlier add-ons, though some players reported save corruption and bugs, especially when adding or removing DLC. Steam and OpenCritic user scores are high, while Metacritic user score (7.9, 70% positive) is notably lower than Steam, suggesting more mixed sentiment there. Available on Windows and macOS on Steam, not Linux.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийSteam app data, review summary, SteamSpy owners, revenue estimate ↗
- Оригинальный текст · АнглийскийMetascore 82 from 88 critics, user score 7.9 ↗
- Оригинальный текст · АнглийскийOpenCritic 84, 143 reviews, 88% recommend, player rating 80 ↗
- Оригинальный текст · Английский9/10 review with pros and cons ↗
- Оригинальный текст · АнглийскийSteam discussion on roguelike difficulty and developer response ↗
- Оригинальный текст · АнглийскийCritical review cited in search for repetition and shallow combat (found via search snippet, page fetch returned 403) ↗
- Оригинальный текст · АнглийскийCritical essay on dungeon runs being brief and the two-half structure (search snippet) ↗
- Оригинальный текст · АнглийскийNME review on the roguelike/management mishmash (search snippet) ↗
- Оригинальный текст · АнглийскийWoolhaven sales and Steam reception (search snippet) ↗
- Оригинальный текст · АнглийскийRevenue estimate via Boxleiter method ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 1 (2023)
Оригинальный текст · АнглийскийCult of the Lamb is a management sim fused with an action roguelite: you tend a cult village between short dungeon runs. He feels combining two very different design approaches leaves both halves underdeveloped, with minimal building and underwhelming combat. He nonetheless got invested thanks to the art and characters and recommends it, placing it just above Children of Morta rather than naming a letter tier.
Что хвалит автор
- Оригинальный текст · АнглийскийArt style and visuals are superb and drew him into the cult and its characters
- Оригинальный текст · АнглийскийLooking forward to returning to the village to check on followers
- Оригинальный текст · АнглийскийFinding new map locations felt rewarding and built the world
- Оригинальный текст · АнглийскийBuilding, though minimalistic, was enjoyable
- Оригинальный текст · АнглийскийAmbitious attempt to merge two genres is respected
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийManagement/building side feels underwhelming
- Оригинальный текст · АнглийскийAction gameplay feels underwhelming
- Оригинальный текст · АнглийскийRuns are super short (around three rooms), so strong build combinations rarely matter
- Оригинальный текст · АнглийскийFew distinct map locations
- Оригинальный текст · АнглийскийLow replay value once the village is built and the game finished
Наблюдения о дизайне
- Оригинальный текст · АнглийскийCombines a village management sim with an action roguelite, splitting time between the two
- Оригинальный текст · АнглийскийShort runs are dictated by the need to tend the village, which some players like


