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Dead Estate

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Оригинальный текст · АнглийскийCornered with nowhere else to turn, can you escape the monster-filled mansion? Dead Estate is a gory, fast-paced, challenging roguelike shooter with a heavy emphasis on horror.

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Обсуждения игроков

Оригинальный текст · АнглийскийA gory, horror-themed isometric twin-stick roguelike shooter by Milkbar Lads (published by 2 Left Thumbs) where you climb the floors of a monster-filled mansion with no persistent stat upgrades, so progress is pure skill.

Оригинальный текст · АнглийскийDead Estate is a cult-favourite indie on Steam (Very Positive, about 94.6% of roughly 6,660 reviews) and is widely described as a hidden gem with huge replay value, strong art and music, and a large pile of unlockables (200 achievements, 10 characters, hundreds of items and weapons). Players who click with it play dozens or even 100+ hours. Detractors, often with short playtimes, bounce off the isometric perspective (hard-to-read projectiles and flying enemies), visual clutter, RNG-heavy runs and, for some, crashes. Professional coverage is very thin: only two critic reviews exist (Video Chums 4/5, Nindie Spotlight 7.9/10), both positive, from the Switch release. It is not early access; the original 2020 itch.io build was relaunched on Steam in Oct 2021 and has received large free content updates since, including a Halloween 2024 update that players credit for a big content expansion. Its Steam popularity is partly fuelled by the playable witch Cordelia and the character art, which many reviews joke about.

Что хвалят игроки

  • Оригинальный текст · АнглийскийPlayable-character appeal: the most-upvoted positive reviews are overwhelmingly about Cordelia the witch and the rest of the cast (Jeff, Jules), with many buyers saying they came for the characters and stayed for the gameplay
  • Оригинальный текст · АнглийскийDistinctive art style, strong character design and a well-liked soundtrack, frequently called out as the top strengths
  • Оригинальный текст · АнглийскийHuge amount of content for a small indie: 10 playable characters each with their own ending and playstyle, hundreds of items and weapons, run modifiers, curses and a separate challenge mode
  • Оригинальный текст · АнглийскийHunting the roughly 200 medals/achievements is called addictive, with many unlocking 15 in a single run
  • Оригинальный текст · АнглийскийSkill-based design: no persistent power upgrades, so every run tests you equally and you feel yourself improving
  • Оригинальный текст · АнглийскийRun modifiers, curses and challenges add variety; one critical reviewer says the modifiers are the one thing it does better than Enter the Gungeon
  • Оригинальный текст · АнглийскийItems can be busted and build-defining, giving satisfying power-fantasy runs
  • Оригинальный текст · АнглийскийAssignment Anya, a separate Resident Evil-style survival-horror campaign, is praised as a cool bonus game by critics and many players
  • Оригинальный текст · АнглийскийQuirky characters, lore and humor; bite-sized runs that are easy to pick up
  • Оригинальный текст · АнглийскийHidden and secret content (shrines, alternate floors) reportedly goes far beyond what a small indie would be expected to have

Что критикуют игроки

  • Оригинальный текст · АнглийскийIsometric 3D-in-2D perspective makes lobbed projectiles, flying enemies and verticality hard to judge; the most common complaint, with players saying they die without knowing what hit them
  • Оригинальный текст · АнглийскийVisual clutter and screen effects (one reviewer wrote about it emphatically) make fights hard to read in busy rooms
  • Оригинальный текст · АнглийскийHitboxes described as janky or inconsistent, and enemies can hit you right on room entry
  • Оригинальный текст · АнглийскийCrashes, freezes and lag in some setups; multiple recent Steam reviews report crashes mid-run, plus Steam Deck issues such as cloud save and playtime problems per a review aggregator summary
  • Оригинальный текст · АнглийскийHeavy RNG dependence: bad weapon or item rolls can snowball into a failure spiral
  • Оригинальный текст · АнглийскийMenu and UI complaints: oversized text that grows on hover, no accessibility options, shop layout shifting
  • Оригинальный текст · АнглийскийSome rooms feel samey and cramped, with enemies lacking distinct movement patterns in the eyes of critical players

Отличительные особенности

  • Оригинальный текст · АнглийскийTime-pressure mechanic: lingering too long in an area summons a strong creature that hunts you, pushing a fast pace
  • Оригинальный текст · АнглийскийNo dedicated dodge button and no persistent upgrades; only a jump to avoid projectiles, making it purely skill-based
  • Оригинальный текст · АнглийскийHorror and Halloween theming with a cartoonish Scott Pilgrim meets Invader Zim look
  • Оригинальный текст · АнглийскийAssignment Anya, a fixed-camera survival-horror mode in the style of old Resident Evil, bundled inside a roguelike shooter
  • Оригинальный текст · АнглийскийEach of the 10 characters has a distinct playstyle and ending, plus curses and run modifiers layered on top
  • Оригинальный текст · АнглийскийNo gun reloads, which keeps the action continuous (a pro for some, a source of dullness for others)

Спорные моменты

  • Оригинальный текст · АнглийскийIsometric perspective: some find it charming and readable after practice, others call it fundamentally bad for a bullet-dodging game
  • Оригинальный текст · АнглийскийDifficulty and skill-based design: praised as fair and rewarding by fans, called unforgiving and impossible to parse by others; difficulty tiers are felt by one reviewer to barely differ
  • Оригинальный текст · АнглийскийComparison with Enter the Gungeon: some call it more bite-sized and charming, others say there is no reason to pick it over EtG at similar price
  • Оригинальный текст · АнглийскийCharacter art and fan service: a big draw for many buyers, dismissed by others as the only reason the game is hyped
  • Оригинальный текст · АнглийскийAssignment Anya mode: seen as a great bonus by critics and fans, while at least one 59-hour reviewer did not care for it

Повторы и неудобства

  • Оригинальный текст · АнглийскийPerspective and projectile-reading problems that make the core fights frustrating for some players
  • Оригинальный текст · АнглийскийEarly difficulty wall: several positive reviewers almost quit before something clicked, and one took a year to get past floor one
  • Оригинальный текст · АнглийскийCompletionist grind: 200 achievements and some punishing challenges are seen as a slog by some, though others love it
  • Оригинальный текст · АнглийскийSpecial floors, UFO pickups, looped runs and fire-rate-lowering items reported as infuriating by a 43-hour player
  • Оригинальный текст · АнглийскийSameness of rooms and enemy patterns in the eyes of critical reviewers, who call it generic versus Enter the Gungeon
  • Оригинальный текст · АнглийскийRNG-heavy item and weapon drops that can doom a run early

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийBetter readability of projectiles and verticality (clearer shadows, indicators, or reduced effect clutter)
  • Оригинальный текст · АнглийскийAbility to discard or sell items that do not fit a build, and a confirmation prompt to avoid accidentally swapping the single secondary weapon
  • Оригинальный текст · АнглийскийRebalancing of a few unfair challenges (one reviewer singles out Fuji's challenges, especially Bulking Up, and Death from Above in the shrine with the jetpack)
  • Оригинальный текст · АнглийскийStability and performance fixes, including Steam Deck support and crash/mouse-capture problems after recent updates
  • Оригинальный текст · АнглийскийMenu and UI redesign with scalable text and accessibility settings
  • Оригинальный текст · АнглийскийMore distinct room layouts and enemy behaviours to reduce sameness

Оригинальный текст · АнглийскийOriginally a free/pay-what-you-want itch.io game (Dead Estate Classic, with a 2020 Halloween update) that was relaunched with much more content on Steam on 19 Oct 2021 at $14.99; it is regularly discounted deeply (around 4 euros at times). Steam-revenue-calculator estimates roughly $2.6M gross and $0.78M net, and SteamSpy gives 200k to 500k owners (estimates only, not audited). Steam sentiment has stayed Very Positive while recent reviews from 2025-2026 remain active, with some reporting crashes after latest updates. Metacritic lists PC, Nintendo Switch and PS5 (release date July 10, 2026) with only two critic reviews so far, so no Metascore or user score is shown yet (needs 4 of each); OpenCritic shows just two reviews and no average. Windows only on PC; Steam Deck verified per Notebookcheck.

Архив мнений автора 1

Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.

Оригинальный текст · АнглийскийTier list Part 1 (2023)

Оригинальный текст · АнглийскийA goofy, deliberately Flash-game-styled action roguelike inspired by old Newgrounds animation and art, with a third-person 3D view where you can jump. He finds it fun, cute and full of secrets, and respects that it does not take itself seriously. The jumping in 3D feels awkward even after 10+ hours, the weapons feel random, and he dislikes its pixel art. He places it in C tier, stressing that C is not bad, just a game he is less likely to replay. Note: the transcript description does not clearly match the chapter title, so the identification relies on the chapter label.

Что хвалит автор

  • Оригинальный текст · АнглийскийFlash/Newgrounds-inspired art style and vibe executed on purpose
  • Оригинальный текст · АнглийскийDoes not take itself seriously; fun, goofy tone
  • Оригинальный текст · АнглийскийLots of secrets, so constant discovery across random play sessions
  • Оригинальный текст · АнглийскийCute and fun overall; the developers did exactly what they set out to do
  • Оригинальный текст · АнглийскийWide variety of different weapons

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийJumping in the 3D environment feels awkward even after 10+ hours
  • Оригинальный текст · АнглийскийGameplay is very minimalistic and he struggles with it
  • Оригинальный текст · АнглийскийWeapons feel random and you can only hold one or two
  • Оригинальный текст · АнглийскийNot a fan of the pixel art element
  • Оригинальный текст · АнглийскийLow replay pull compared with his favorites

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийFlash-game / Newgrounds animation aesthetic as a deliberate identity
  • Оригинальный текст · АнглийскийSecret-heavy design that rewards random experimentation
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