Обложка игры Death Must DieКарточка игры / ROGUE BY ROGUE
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Death Must Die

В духе SurvivorsДинамичные сраженияВ духе Hades

Оригинальный текст · АнглийскийDescend the nether in search of Death himself! Choose from God-given powers to slay his hordes of minions. Unlock new heroes, collect powerful items and create game-breaking synergies in this roguelite hack and slash survivors game.

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Основной игровой процесс25 %—
Сборки и стратегия25 %—
Реиграбельность20 %—
Случайность и справедливость20 %—
Качество исполнения и удобство10 %—
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Обсуждения игроков

Оригинальный текст · АнглийскийA pixel-art roguelite action RPG 'bullet heaven' from Realm Archive that mixes Vampire Survivors-style horde survival with Hades-style god blessings and a Diablo-style loot and talent system, in Steam Early Access since November 2023.

Оригинальный текст · АнглийскийPlayers rate it highly overall: Steam shows about 90% positive (roughly 21.8k reviews, Very Positive) at a low price (about $7), and the art, combat feel and build crafting get consistent praise. Recent sentiment is noticeably worse, because the last substantial content update (Act 3, April 2025) is more than a year old, developer communication is sparse, and the team announced a large rebuild of core systems. Many negative reviews come from players with many hours who say they enjoyed it but cannot recommend it until updates resume, while positive reviewers keep defending it as not abandoned. Professional coverage is mostly promotional or news-style (Act 3 and roadmap pieces), and no Metacritic or OpenCritic scores exist.

Что хвалят игроки

  • Оригинальный текст · АнглийскийPolished, detailed pixel art and strong sound design, praised as remarkable for a very small team
  • Оригинальный текст · АнглийскийSmooth, responsive combat ('smooth as butter'); reviewers also report it running well on low-end PCs and on Linux
  • Оригинальный текст · АнглийскийHades-style god blessings let runs snowball into distinct synergy builds (lightning storms, crit executions, etc.)
  • Оригинальный текст · АнглийскийDiablo-like gear with affixes plus per-character talent trees gives a satisfying loot and build-crafting loop
  • Оригинальный текст · АнглийскийHeroes play differently (Druid shapeshifting, summoner-style options), giving replay value across characters
  • Оригинальный текст · АнглийскийShort, intense runs that deliver an empowered 'high-level ARPG character' feeling quickly, good for limited play time
  • Оригинальный текст · АнглийскийStrong value: many reviewers report 50-150+ hours for about $7
  • Оригинальный текст · АнглийскийHub with unlockable characters, vendor and skill trees gives a sense of long-term progression

Что критикуют игроки

  • Оригинальный текст · АнглийскийContent drought: last big update (Act 3, The Darkmoor) came in April 2025, and content is limited to three acts/maps with repeating enemy variety
  • Оригинальный текст · АнглийскийPoor and infrequent developer communication; many reviews cite six months or more of silence and abandonment fears
  • Оригинальный текст · АнглийскийMissed original release window; Early Access has run since 2023 with updates taking a year or more each
  • Оригинальный текст · АнглийскийHeavily RNG-dependent loot and god-blessing rolls, so runs can feel luck-gated
  • Оригинальный текст · АнглийскийBalance issues: between patches dominant god combos emerge while other gods are nearly useless, and the game gets too easy after the early stages
  • Оригинальный текст · АнглийскийTerrain and map problems, with reports of getting stuck on terrain while taking attacks that are hard to avoid
  • Оригинальный текст · АнглийскийSome players say the game does neither survivors nor ARPG well and lacks a clear creative direction
  • Оригинальный текст · АнглийскийLoss of identity: several reviewers say recent updates made it feel like 'yet another survivors-like' and forgettable, and object to the announced rebuild/about-face of the gameplay

Отличительные особенности

  • Оригинальный текст · АнглийскийHybrid of Vampire Survivors-style auto-fire horde survival, Hades-style gods and Diablo-style gear and talent trees
  • Оригинальный текст · АнглийскийPersistent hub that upgrades over time with new characters, vendor trading and skill trees
  • Оригинальный текст · АнглийскийItem affix and loadout system deeper than typical survivors-likes, letting gear define the build
  • Оригинальный текст · АнглийскийOlympian-style pantheon with personality-filled gods and a light, optional lore layer
  • Оригинальный текст · АнглийскийPlanned five-act structure, with Act 4 announced alongside a rework of core systems such as terrain generation and sprites

Спорные моменты

  • Оригинальный текст · АнглийскийWhether the game is abandoned or just slow: positive reviewers point to blog posts and a rebuild in progress, negatives say the last year showed almost nothing
  • Оригинальный текст · АнглийскийThe planned rebuild toward more handmade, less procedural content: some see ambition and a fix for staleness, others see scrapping the game's identity mid Early Access
  • Оригинальный текст · АнглийскийWhether it succeeds as a blend of survivors-like and ARPG, or is unfocused
  • Оригинальный текст · АнглийскийDifficulty and balance: some find it easy after early stages, others hit walls at high darkness levels

Повторы и неудобства

  • Оригинальный текст · АнглийскийLoot-hunting for affixes can mean collecting lots of useless items, and reviewers call the RNG loot system bloated
  • Оригинальный текст · АнглийскийRepetition sets in once the three acts are cleared (about 10 hours to beat the final act per one reviewer), because enemy variety does not change with difficulty
  • Оригинальный текст · АнглийскийPaying a reset cost to re-spec talents after a misplaced point
  • Оригинальный текст · АнглийскийSome players find a few gods' voice lines cringey
  • Оригинальный текст · АнглийскийGetting stuck on terrain while being hit by attacks that are hard to avoid (one of the most upvoted negative reviews)

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийRegular progress updates and roadmap communication (devs have said they dislike weekly posts, but fans want more than silence)
  • Оригинальный текст · АнглийскийMore maps, acts, enemies and unique items to reduce repetition
  • Оригинальный текст · АнглийскийA talent tree preview or calculator so players can plan without paying the reset cost each time
  • Оригинальный текст · АнглийскийBetter in-game tutorials and clearer progression explanations, since many players rely on wikis
  • Оригинальный текст · АнглийскийLoot and progression tweaks such as reroll or more deterministic options to reduce RNG frustration; balance pass on overpowered gods and builds

Оригинальный текст · АнглийскийLaunched into Early Access on 14 Nov 2023 at roughly $7 with Mostly Positive reviews, which rose to Very Positive (around 90-94% in press coverage). Roadmap after launch promised Act II (Q1 2024), more heroes, gods, duo blessings, loadouts, localisation and Act III; Act 3 (The Darkmoor, with the Druid, Aegir and summons) shipped 27 April 2025. Since then Steam reviewers report little content, a rebuild of core systems and an announced Act 4, and recent reviews have turned mixed on abandonment concerns, though the lifetime score stays high. Platforms: Windows and Mac on Steam (no Linux build, though a reviewer reports it running smoothly on Linux); Steam Deck plays well; Metacritic page shows scores as unavailable, and no OpenCritic entry was found.

Архив мнений автора 1

Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.

Оригинальный текст · АнглийскийTier list Part 2 (2024)

Оригинальный текст · АнглийскийDeath Must Die is a top-down horde-survivor (Vampire Survivors-style) game that openly borrows Hades' structure, with gods offering boons and duo combinations. He considers it one of the better entries in a flood of low-quality clones. He likes the boon synergies, the explorable map and the readable art. He is let down by bloated, boring stat-stick loot, near-identical characters, and runs that repeat the same enemies and bosses. He places it in high B tier.

Что хвалит автор

  • Оригинальный текст · АнглийскийHades-style gods offering boons with keywords that combine, including duo boons, are unique and change how you play
  • Оригинальный текст · АнглийскийCombining gods for different effects is enjoyable
  • Оригинальный текст · АнглийскийEffectively infinite map with random events and upgrades rewards exploring instead of only killing for XP
  • Оригинальный текст · АнглийскийArt style is simple but fits the theme, and screen clutter stays readable (e.g. big red Nova attacks are clearly visible)
  • Оригинальный текст · АнглийскийGood humor and personality in character dialogue
  • Оригинальный текст · АнглийскийLoot/equipment layer persisting between runs is a cool roguelite element

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийMost equipment is boring stat bonuses; 20+ items per run and a stash of 60 makes sorting annoying
  • Оригинальный текст · АнглийскийCharacters feel nearly identical (swipe vs stab vs swirl), with only one minor unique attribute each; Mage is the exception
  • Оригинальный текст · АнглийскийRuns are repetitive: same enemies, waves and bosses at the same times in a roughly 20-minute run
  • Оригинальный текст · АнглийскийExploration events are hard to find and not unique enough

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийHades-like boon system grafted onto the horde-survivor formula
  • Оригинальный текст · АнглийскийExploration of a huge open level yields character upgrades, an alternative to pure grinding for XP
  • Оригинальный текст · АнглийскийLoot layer with per-character equipment persisting between runs
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