Обложка игры Everything is CrabКарточка игры / ROGUE BY ROGUE
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Everything is Crab

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Оригинальный текст · АнглийскийThe Animal Evolution Roguelite. Hunt, Flee, Scavenge and Thrive in a living ecosystem. Choose from 125+ Evolutions and Specialisations for unique creature combinations in every run. Adapt to survive the natural curve in order to beat carcinisation... or get Darwin'd trying!

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Оригинальный текст · АнглийскийA Spore-creature-stage-meets-survivors-like action roguelite (Odd Dreams Digital / Secret Mode, PC, $9.99) where you eat prey to level up and pick evolutions that visibly mutate your creature over roughly 20-minute runs.

Оригинальный текст · АнглийскийPlayers and critics agree the core loop (eat, evolve, bonk, one-more-run) is charming, addictive and great value for $10, with an adorable art style and funny animal flavour. The recurring complaint is thin content: one map, repeating biomes, a small enemy roster, about five bosses, and a few dominant builds, so many players felt they had seen everything after 5-10 runs, especially if they had played the demo. Steam sits at Mostly Positive (about 76.6%, 7.4k reviews at snapshot) while Metacritic shows a Metascore of 74 from 11 critics and OpenCritic a 78 top-critic average (60% recommend). It launched May 8 2026 as a 1.0 (not Early Access) and has since sold 500k+ and received free updates (1.1 June 2026, 1.2 Aug 2026 with mid-run saves), so it is actively supported, not abandoned.

Что хвалят игроки

  • Оригинальный текст · АнглийскийIntuitive, accessible core loop: eat prey, level up, choose evolutions; short ~20-minute runs make 'one more run' easy
  • Оригинальный текст · АнглийскийVery charming pixel art and the visual mutation of your creature, plus a feature to save your creature as a GIF to share
  • Оригинальный текст · АнглийскийHumour, animal facts and puns, and strong Spore nostalgia for the creature stage
  • Оригинальный текст · АнглийскийSeveral playstyles exist on paper (tank/damage, charm-army, pacifist/dodge-and-survive), though many reviewers say only about three builds actually work
  • Оригинальный текст · Английский20 pressure difficulty levels plus challenge modes give a skill ceiling for dedicated players
  • Оригинальный текст · АнглийскийGreat price/value at $10; runs fine on Steam Deck and has full controller support and adjustable difficulty
  • Оригинальный текст · АнглийскийDeveloper is responsive: free content updates, Twitch integration, mid-run saves, new Tracker archetype added post-launch

Что критикуют игроки

  • Оригинальный текст · АнглийскийLow variety: effectively one map with three similar biomes that blur together, a handful of regular enemies and about five bosses that repeat every run
  • Оригинальный текст · АнглийскийBuilds converge: most winning runs stack physical/plating/size/food-speed upgrades, so 'different' animals end up looking and playing alike
  • Оригинальный текст · АнглийскийHigher pressure levels mostly add enemy HP/damage and player debuffs rather than new content, so progression feels like a number change
  • Оригинальный текст · АнглийскийBiomes barely matter: hazards like cold and heat damage only the player, and there is little incentive to leave the plains or invest in resistances
  • Оригинальный текст · АнглийскийCharm/ally, ranged and pacifist builds are widely seen as weaker than big bulky physical builds
  • Оригинальный текст · АнглийскийBosses are seen as damage sponges with predictable patterns; late-run difficulty swings between snowballing to near invincibility and losing early
  • Оригинальный текст · АнглийскийReleased as 1.0 but includes 'coming soon' placeholders and feels like Early Access to many; paid DLC on the roadmap while base content is thin annoyed some buyers
  • Оригинальный текст · АнглийскийDemo players felt the full game added too little beyond the demo
  • Оригинальный текст · АнглийскийMost upgrades show up within a single run and the between-run progression does not unlock new biomes or change gameplay, so runs feel samey after 5-10 attempts

Отличительные особенности

  • Оригинальный текст · АнглийскийSpore creature-stage fantasy fused with a survivors-like/action roguelite structure
  • Оригинальный текст · АнглийскийYour creature visibly changes with each evolution; a run ends as an eldritch chimera you can export as a GIF
  • Оригинальный текст · АнглийскийWin by killing the boss or simply by surviving until the timer or cataclysm ends, so dodging and pacifism are real strategies
  • Оригинальный текст · АнглийскийCharm/social builds let you play like a summoner with an army of charmed critters
  • Оригинальный текст · АнглийскийEcosystem framing: predators, prey, alphas, points of interest, day-night cycles and mutually exclusive evolutions (e.g. antlers vs horns, tentacles vs legs)
  • Оригинальный текст · АнглийскийTwitch integration lets viewers vote on evolutions and appear as named enemies

Спорные моменты

  • Оригинальный текст · АнглийскийWhether 76% Mostly Positive and a Metascore of 74 mean a 'good short-session indie' or an under-contented game: many reviewers recommend it while listing the same content complaints
  • Оригинальный текст · АнглийскийValue: at $10 many say it is a steal, while others feel it ran out of content in under 10 hours and should not have DLC planned yet
  • Оригинальный текст · АнглийскийBuild variety: fans praise 125+ evolutions and distinct archetypes, critics and many players say a few builds dominate and runs feel samey
  • Оригинальный текст · АнглийскийDifficulty/balance: some find it challenging but fair, others see the post-pressure-10 balance as broken or the early game as too easy

Повторы и неудобства

  • Оригинальный текст · АнглийскийRepeating the same map, enemies and five bosses at ever-higher pressure levels
  • Оригинальный текст · АнглийскийRestarting runs at high pressure to roll a good early attack and scaling ability, since early rolls predict the whole run
  • Оригинальный текст · АнглийскийLate-run hordes and chaos where balance reportedly breaks down after about pressure 10; some argue the game wrongly tries to be a survivors-like
  • Оригинальный текст · АнглийскийInvulnerable turtle-shell enemies that are best avoided rather than fought
  • Оригинальный текст · АнглийскийEnvironmental damage over time that affects only the player, making resistance upgrades feel like wasted slots
  • Оригинальный текст · АнглийскийSlow unlock rate and a limited ability pool noted by critics

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийMore biomes, maps and enemy types, ideally with biome-specific enemies and rewards that give a reason to travel and adapt
  • Оригинальный текст · АнглийскийRandomised or mutated enemies/alphas so the evolution theme applies to the world, not only the player
  • Оригинальный текст · АнглийскийMore and more varied bosses beyond the current basic set
  • Оригинальный текст · АнглийскийRebalance so ranged, charm and pacifist builds compete with physical tanks; nerf the dominant bulky physical build
  • Оригинальный текст · АнглийскийMore meaningful meta-progression and higher-pressure modifiers that change gameplay rather than inflate stats
  • Оригинальный текст · АнглийскийQuality-of-life asks: ability to banish evolutions, more UI customisation (damage numbers, enemy HP), mod support, seeded run sharing and more social/multiplayer features

Оригинальный текст · АнглийскийLaunched May 8 2026 at $9.99 on Windows only (no Mac/Linux); a well-played demo and playtest built hype, and streamer coverage (one reviewer cites NL) drove sales. Early Steam reviews were high but slid as players hit the content ceiling, leaving a Mostly Positive rating at snapshot (a search snippet quoted 87% Very Positive, likely an earlier or different window). Controversies: 1.0 release with 'coming soon' placeholders and a paid DLC announced on the roadmap before the base game felt full. The studio has sold 500k+ copies and shipped free updates: 1.1 (late June 2026: Tracker archetype, Lick Wounds ability, Twitch integration) and 1.2 (Aug 2026: mid-run saving, Jet dash evolution); a community-designed update and premium DLC are planned for autumn. Metacritic user score discrepancy: fetched page showed 8.4 from 18 ratings while a search snippet said 9.0; 8.4 used. Metacritic critic count was 11 and OpenCritic 15 reviews.

Архив мнений автора 1

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Оригинальный текст · АнглийскийTier list Part 5 (2026)

Оригинальный текст · АнглийскийEverything is Crab is a cute evolution simulator where you eat food, evolve a creature (Darwin) by picking passives and actives, and watch it visually change while the world around it evolves too. He loves its simplicity, visuals and vibe, and finds it addictive and replayable. He is held back by thin content (few events, few bosses, one final boss), repetitive runs, tiny-range attacks that feel alike, and unlocks gated behind challenge modes. He sees big potential if the roadmap adds content, but rates it a solid B for now.

Что хвалит автор

  • Оригинальный текст · АнглийскийVery simple, accessible core loop: walk, eat, evolve, fight a bit
  • Оригинальный текст · АнглийскийVisual evolution of the creature makes builds feel immersive and unique each run
  • Оригинальный текст · АнглийскийGreat visuals and vibe
  • Оригинальный текст · АнглийскийLiving world where other creatures evolve and fight each other
  • Оригинальный текст · АнглийскийMultiple build paths: aggressive, sneaky/vegetarian, social with allies
  • Оригинальный текст · АнглийскийGood pacing and replayability, some survivor-like feel without bullet hell
  • Оригинальный текст · АнглийскийHas a roadmap and active updates

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийCan get repetitive; runs differ mostly by small stat variations beyond the main paths
  • Оригинальный текст · АнглийскийNot enough events and bosses; the final boss is always the same
  • Оригинальный текст · АнглийскийUnlocking evolutions pushes you into challenge modes, which he dislikes as non-main content
  • Оригинальный текст · АнглийскийAttack range is tiny and attacks all feel the same, making controls awkward
  • Оригинальный текст · АнглийскийHe feels he has already seen most of what the game offers

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийThe creature visually evolves with the chosen mutations
  • Оригинальный текст · АнглийскийThe surrounding ecosystem evolves and lives its own life alongside you
  • Оригинальный текст · АнглийскийFeels like a canvas where simplicity is the appeal; he does not want the core changed
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