Карточка игры / ROGUE BY ROGUEExit The Gungeon
Оригинальный текст · АнглийскийExit the Gungeon is a small, spin-off 'dungeon climber' immediately following the adventures of the misfit Gungeoneers.
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Обсуждения игроков
Оригинальный текст · АнглийскийA 2D vertical bullet-hell platformer spin-off of Enter the Gungeon where the Gungeoneers ride a collapsing elevator upward, with a blessed gun that keeps morphing into random weapons.
Оригинальный текст · АнглийскийExit the Gungeon is received as a competent but clearly lesser spin-off: critics land in mixed-to-decent territory (Metacritic 68 Switch / 67 PC, about 45% of OpenCritic critics recommending) and Steam players are Mostly Positive at about 74% across roughly 3,800 reviews. Most praise the chaotic arcade energy, art, humor and bosses, while criticising the forced random gun-swapping, cramped arenas and reduced depth versus Enter the Gungeon. It began life as an Apple Arcade mobile title (Sept 2019) before reaching Switch/PC (Mar 2020), and many negative reviews are really 'this is not Enter the Gungeon' complaints. A late content update (Hello to Arms, adding an Arsenal Mode with normal weapon pickups) softened the biggest complaint, but a Meowitzer boss softlock bug is still reported in recent Steam reviews. It is a cheap, often-discounted short-session game rather than a long-term roguelite.
Что хвалят игроки
- Оригинальный текст · АнглийскийFrantic, nonstop arcade bullet-hell action with very little downtime and short runs that suit quick sessions
- Оригинальный текст · АнглийскийSame Gungeon charm: humor, weapon designs, pixel art and animation, soundtrack and sound design
- Оригинальный текст · АнглийскийBoss fights that remix the original's bosses into fusion bosses with new attack patterns
- Оригинальный текст · АнглийскийPer-character elevator routes and a new vertical structure give it a distinct feel from the first game
- Оригинальный текст · АнглийскийUnlockable hats, new costumes and small extras (Winchester and Loblina minigames, robot hearts now useful, Cultist playable without co-op) that completionists enjoy
- Оригинальный текст · АнглийскийCheap price and frequent sales make it decent value as a pickup-and-play game
Что критикуют игроки
- Оригинальный текст · АнглийскийConstantly changing blessed gun means you rarely build toward anything; combo-based weapon quality still delivers junk guns at bad moments
- Оригинальный текст · АнглийскийMeowitzer boss bug (boss turns invisible, softlocks or kills the run) is reported by many reviewers and persists years later
- Оригинальный текст · АнглийскийElevator arenas are small, flat and cramped, leaving little room for dodging or platforming; enemies spawn constantly
- Оригинальный текст · АнглийскийMuch less content and depth than Enter the Gungeon: no synergies, little new enemy/gun/music content, runs feel repetitive quickly
- Оригинальный текст · АнглийскийJump-immunity and dodge-roll spam can trivialise bullets and some bosses instead of rewarding skillful movement
- Оригинальный текст · АнглийскийStiff/odd controls and sometimes disorienting camera, cluttered visuals that hide hazards, and moving shooting platforms in later stages
- Оригинальный текст · АнглийскийFeels like a simplified, mobile-origin spin-off rather than a true sequel; the most upvoted negative reviews are fans saying it is not Enter the Gungeon and forces blessed-style runs on them
Отличительные особенности
- Оригинальный текст · АнглийскийVertical elevator-climb structure instead of exploring a branching dungeon
- Оригинальный текст · АнглийскийWeapon auto-morphs every ~30 seconds, with quality tied to a hitless kill combo (0-20)
- Оригинальный текст · АнглийскийJumping grants airborne invulnerability, making jump a core defensive tool alongside rolling
- Оригинальный текст · АнглийскийBosses are fusions of Enter the Gungeon bosses
- Оригинальный текст · АнглийскийHub (Underbreach) with NPCs and small minigames like Angry-Birds-style and pachinko-style games
- Оригинальный текст · АнглийскийBegan as an Apple Arcade exclusive and was designed as an arcade-style bite-sized spin-off
Спорные моменты
- Оригинальный текст · АнглийскийBlessed/random weapon system: some find it chaotic fun, many find it the game's biggest flaw
- Оригинальный текст · АнглийскийComparison to Enter the Gungeon: defenders say it should be judged as a different arcade game, detractors call it a creative failure and letdown for fans
- Оригинальный текст · АнглийскийDifficulty: some say it is very hard (bosses, tiny arenas), others find it easy once jump-dodging is discovered
- Оригинальный текст · АнглийскийValue: cheap sale price seen as fair for what it is, but others feel even that is too much
Повторы и неудобства
- Оригинальный текст · АнглийскийForced elevator waves in early levels feel tedious and repetitive
- Оригинальный текст · АнглийскийRandom weapon swaps at bad moments, and combo reset on any hit, feel punishing rather than fun
- Оригинальный текст · Английский100%-ing the game becomes grindy; reviewers describe it as dragging after the main content is done
- Оригинальный текст · АнглийскийRepeated boss and enemy reuse and small gun pool make runs feel samey after a few characters
- Оригинальный текст · АнглийскийGetting Meowitzer repeatedly and needing to restart runs because of the bug
- Оригинальный текст · АнглийскийLevels feel flat and compact, with little platforming space, making later runs a grind of dodging spawn waves
Ожидаемые улучшения
- Оригинальный текст · АнглийскийFix the Meowitzer softlock and other audio/visual bugs
- Оригинальный текст · АнглийскийOffer more freedom over weapons by default (normal pickups/synergies) instead of relying on blessed guns; Arsenal Mode only partially addresses this
- Оригинальный текст · АнглийскийLarger, more varied arenas with real platforming space and less spawn spam
- Оригинальный текст · АнглийскийMore new content (guns, enemies, characters, music) rather than recycled assets from Enter the Gungeon
- Оригинальный текст · АнглийскийTuning of blanks, hazards and weapon rolls so randomness feels less unfair
Оригинальный текст · АнглийскийLaunched Sept 2019 on Apple Arcade, then Mac/Windows/Switch in March 2020, PS4/Xbox One in Nov 2020, and separate iOS/Android releases in Aug 2025 per Wikipedia. Critics were mixed (71% of Metacritic Switch reviews rated Mixed, none Negative); the random-gun mechanic and loss of depth were the main sticking points. Steam is Mostly Positive (about 74%), with negative reviews heavily focused on the Meowitzer softlock, forced blessed-style runs and disappointment versus Enter the Gungeon. Final update Hello to Arms added Arsenal Mode for normal weapon pickups per a Steam reviewer. Steam has roughly 200k-500k owners (SteamSpy) and an estimated $1.17M gross / $345k net revenue (steam-revenue-calculator.com, Boxleiter-method estimate, not audited). Price $9.99, often on deep sale. Windows only on Steam, no Mac/Linux listing there. Steam recent reviews continue through 2026, indicating an ongoing trickle of players and a still-present boss bug. Caveat: live web search budget was exhausted, so Reddit was not reachable and community themes come mainly from Steam reviews, Metacritic, Wikipedia and the Steam discussions page.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийSteam store data: review summary, Metacritic 67, owners and revenue estimates ↗
- Оригинальный текст · АнглийскийMetacritic overview: Switch 68 from 21 critics, user 6.4, consensus and platform scores ↗
- Оригинальный текст · АнглийскийMetacritic PC/Switch page with review breakdown and critic consensus ↗
- Оригинальный текст · АнглийскийIndividual critic scores from IGN, Nintendo Life, Switch Player and others ↗
- Оригинальный текст · АнглийскийGameplay, release history and reception including OpenCritic 45% recommended ↗
- Оригинальный текст · АнглийскийDestructoid 7/10 review: bite-sized arcade spin-off, lost depth ↗
- Оригинальный текст · АнглийскийSteam community discussions showing Meowitzer and other bug threads ↗
- Оригинальный текст · АнглийскийEstimated gross and net revenue ↗
- Оригинальный текст · АнглийскийSteam store page (review counts, price, release) ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 1 (2023)
Оригинальный текст · АнглийскийExit the Gungeon is the spin-off follow-up to Enter the Gungeon, originally built with mobile in mind, so it is far more minimalistic. It is a side-on 2D bullet hell with cramped space, fast runs and randomly swapping guns. He finds the gameplay boring and dislikes the RNG design, and he beat it on his first run. Its gorgeous remodeled Gungeon art and characters save it from a low placement, and he puts it above Enter the Gungeon on the board.
Что хвалит автор
- Оригинальный текст · АнглийскийArt style is straight Gungeon and looks awesome
- Оригинальный текст · АнглийскийCharacters were remodeled rather than reusing sprites
- Оригинальный текст · АнглийскийNostalgic to see the Gungeon cast alive again
- Оригинальный текст · АнглийскийRuns are much faster than the original
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийGameplay is not really fun and feels kind of boring
- Оригинальный текст · АнглийскийVery minimalistic compared to Enter the Gungeon, disappointing as a follow-up
- Оригинальный текст · АнглийскийMuch less space to dodge bullets in the side-on view, which feels awkward
- Оригинальный текст · АнглийскийRandom gun swapping with no gun collection; snowballing when you get strong guns
- Оригинальный текст · АнглийскийToo easy: he beat it on his first run
Наблюдения о дизайне
- Оригинальный текст · АнглийскийGuns switch randomly after a few seconds instead of being collected
- Оригинальный текст · АнглийскийSide-on 2D perspective rather than top-down for a bullet hell
- Оригинальный текст · АнглийскийStrong guns make better guns more likely, creating a snowball effect


