Карточка игры / ROGUE BY ROGUENeon Abyss
Оригинальный текст · АнглийскийNeon Abyss is a frantic, roguelite action-platformer where you run ‘n’ gun your way into the Abyss. Featuring unlimited item synergies and a unique dungeon evolution system, each run diversifies the experience and every choice alters the ruleset.
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Обсуждения игроков
Оригинальный текст · АнглийскийA fast run-and-gun 2D action-platformer roguelite from Veewo Games (published by Team17) where you descend a neon-soaked Greek-myth-meets-cyberpunk dungeon collecting hundreds of items, hatching pets and stacking synergies.
Оригинальный текст · АнглийскийNeon Abyss is Very Positive on Steam (about 86% of roughly 23.6k reviews) and Mixed-to-Average with critics (Metacritic PC 74 from 12 reviews, user score 6.6). Players and critics agree it is a fun, colourful, chaotic Binding of Isaac / Enter the Gungeon-style shooter with a huge item pool and a great soundtrack, and that it is cheap and often on deep sale. The recurring complaints are visual clutter (enemy bullets hard to tell from yours), items that are mostly shallow 'chance to do X when Y' effects, clunky controls with no dodge, and long-standing bugs including some reports of lost saves. Support has effectively stopped: DLC landed in 2021 (Alter Ego) plus later cosmetic/character packs, Veewo moved on to Neon Abyss 2 (Early Access from July 2025), and recent Steam reviews (last 30 days) are Mixed at about 68%, with reviewers noting bugs are years old and the game has not been updated for a very long time.
Что хвалят игроки
- Оригинальный текст · АнглийскийFast, fluid run-and-gun gameplay that is immediately fun and works well in short sessions (one reviewer calls it a go-to when they have 30 minutes)
- Оригинальный текст · АнглийскийHuge pool of weapons, items and abilities (500-600+) that gives runs a different feel, with some strong build-defining combos that make you feel invincible
- Оригинальный текст · АнглийскийStriking neon/cyberpunk pixel art and a high-energy soundtrack that many reviewers single out
- Оригинальный текст · АнглийскийPet hatching and evolution system and the quirky mini-games/shops add personality and extra ways to power up
- Оригинальный текст · АнглийскийVaried bosses and dungeon evolution system (choices change the ruleset of later runs), plus a progression/unlock tree that keeps you coming back
- Оригинальный текст · АнглийскийDistinct playable characters, including DLC characters like the katana-wielding Saya whose melee playstyle is well liked
- Оригинальный текст · АнглийскийVery good value: frequently discounted to about 5-7 USD and players report 20-80+ hours
Что критикуют игроки
- Оригинальный текст · АнглийскийHard to distinguish your own bullets from enemy projectiles; enemy bullets are layered under the player's, so late-game screens become unreadable
- Оригинальный текст · АнглийскийMany items are shallow 'chance to do X when you do Y' effects or simple damage/key/coin conversions, with few creative interactions despite the advertised unlimited synergies
- Оригинальный текст · АнглийскийItem descriptions are hidden unless you use a specific character or find a specific item, so you pick among 500+ items by name and icon alone
- Оригинальный текст · АнглийскийLong-standing bugs (some reported as 6+ years old): falling through platforms stops working, broken menu/controller input, collection or progression blocked
- Оригинальный текст · АнглийскийReports of save data being wiped or progression lost, including after cloud/Epic versions
- Оригинальный текст · АнглийскийClunky controls and aiming: no dedicated dodge button, awkward default controller layout, inconsistent hitboxes, movement described as slow by some
- Оригинальный текст · АнглийскийUneven economy: rooms give few coins while keys cost about 30, so a poor early luck stretch leaves you weak for the rest of the run
- Оригинальный текст · АнглийскийProcedural generation is repetitive with limited room and environment variety, and the English translation is described as weak by some
Отличительные особенности
- Оригинальный текст · АнглийскийDungeon evolution system in which choices alter the ruleset of the dungeon in later runs, plus the hub bar that modifies runs
- Оригинальный текст · АнглийскийPet egg hatching and evolution as a core power-up loop alongside guns and items
- Оригинальный текст · АнглийскийGreek-mythology gods reimagined with a neon cyberpunk aesthetic
- Оригинальный текст · АнглийскийWisdom/violence mechanic tied to certain characters, where taking damage converts charge and can ruin builds
- Оригинальный текст · АнглийскийCasino-style slot and mini-game gates for chests and doors, plus a card/gacha-style cheat system
- Оригинальный текст · АнглийскийA 'thriving, not surviving' design ethos praised by PC Invasion: a platformer-shooter blend of Isaac-style items with run-and-gun movement
Спорные моменты
- Оригинальный текст · АнглийскийSynergies: fans say builds get wild, critics and many negative reviewers say most items are dull and rarely combine
- Оригинальный текст · АнглийскийDifficulty: some find it about the right challenge, others find it easy once patterns are learned, while item RNG swings runs between overpowered and hopeless
- Оригинальный текст · АнглийскийControls and feel: described as tight by some and clunky or slow by others
- Оригинальный текст · АнглийскийComparison to Enter the Gungeon / Binding of Isaac: a fresh platformer take to some, a weaker imitation to others
Повторы и неудобства
- Оригинальный текст · АнглийскийRuns grow long (around an hour, more with mini-games) as deeper levels unlock, and reviewers find the repeated levels and bosses repetitive after a while
- Оригинальный текст · АнглийскийMini-games and challenge rooms that sometimes break or bar access to loot feel like small inconveniences stacked on the run
- Оригинальный текст · АнглийскийAll enemies spawning at once on room entry overwhelms players, and screens fill with effects
- Оригинальный текст · АнглийскийAchievements such as die 99 times or enter a room 999 times are called grindy and poorly designed; the upgrade accumulation was called a long slog in early press
- Оригинальный текст · АнглийскийNo way to save and resume mid-run (raised in the top-voted Steam review) makes hour-long runs awkward for players with limited time
Ожидаемые улучшения
- Оригинальный текст · АнглийскийAdd a dodge/dash button and more precise aiming and hitbox behaviour
- Оригинальный текст · АнглийскийRender enemy projectiles over player bullets or make them visually distinct to fix readability
- Оригинальный текст · АнглийскийShow item descriptions to all players by default (or via an in-game codex) instead of gating them behind a character or item
- Оригинальный текст · АнглийскийMake items interact more meaningfully and cut filler 'chance to' effects; make different characters matter more
- Оригинальный текст · АнглийскийFix the old platform-drop, menu-input and save-loss bugs and optimize performance (lag spikes reported)
- Оригинальный текст · АнглийскийRebalance the coin/key economy and improve achievement design; players also asked for mod support and the ability to save and resume runs
Оригинальный текст · АнглийскийNote the data file lists 2022 but the game launched July 14, 2020 on PC, Switch, PS4 and Xbox One (Windows only on Steam). Launch press was broadly positive (Metacritic PC 74, top scores 85 CD-Action, 81 Hooked Gamers, 80 from Hardcore Gamer, The Indie Game Website and The Games Machine; lows 70 PC Games and Multiplayer.it, and a 40 from Screen Rant). Critics praised item variety and presentation while noting repetitive procedural levels, visual chaos, PS4 performance issues and lack of a dodge button. Steam revenue estimates (steam-revenue-calculator, Boxleiter method) are about 4.7M gross / 1.4M net, and SteamSpy estimates 2-5 million owners; treat as order-of-magnitude. Post-launch: the Alter Ego pack (2021) and further DLC (Lovable Rogues Pack, Chrono Trap) were added, but recent reviewers say no meaningful update in a very long time and some bugs persist; it was also given away on Epic Games Store at one point, which reviewers mention. Neon Abyss 2 entered Early Access on July 17, 2025 and a reviewer said it is not recommended; the Steam forum shows 677 problem-report threads covering controller mapping, PS5 controller, resolution and platform-drop bugs.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийSteam appid, review totals, SteamSpy owners and revenue estimate (local file) ↗
- Оригинальный текст · АнглийскийSteam store page: all-time and recent review summaries, tags, DLC ↗
- Оригинальный текст · АнглийскийMetascore 74 (12 critics), user score 6.6 (99 ratings) ↗
- Оригинальный текст · АнглийскийIndividual critic review scores and summaries ↗
- Оригинальный текст · АнглийскийDevelopment, release, platform scores, OpenCritic 76% recommend, DLC and Neon Abyss 2 EA date ↗
- Оригинальный текст · АнглийскийSteam forum categories and recurring problem reports ↗
- Оригинальный текст · АнглийскийEstimated gross and net revenue ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 1 (2023)
Оригинальный текст · АнглийскийNeon Abyss is a 2D action dungeon-crawler roguelike with an 80s neon aesthetic. He finds it visually fun with great music and bosses, but says the gameplay concept is not unique compared to similar games. He calls it the most basic, solid baseline on the board and recommends it to dungeon-crawler fans, without stating a tier letter.
Что хвалит автор
- Оригинальный текст · АнглийскийFun neon, 80s-flavoured visuals
- Оригинальный текст · АнглийскийGreat music
- Оригинальный текст · АнглийскийCool bosses and some cool secret bosses
- Оригинальный текст · АнглийскийSome weapons and passives are genuinely fun
- Оригинальный текст · АнглийскийDoes everything pretty well overall, a solid experience for dungeon-crawler fans
- Оригинальный текст · АнглийскийLight grind for unlocks that is not too hard
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийNo particularly unique concept compared to other games in the genre
- Оригинальный текст · АнглийскийMany weapons are not that fun despite the trailer making them look crazy
- Оригинальный текст · АнглийскийCharacters do not feel very different from one another
- Оригинальный текст · АнглийскийPassives and abilities are uneven in how fun they are
- Оригинальный текст · АнглийскийRequires a bit of grinding
Наблюдения о дизайне
- Оригинальный текст · АнглийскийIts notable trait is polish and presentation rather than novel design
- Оригинальный текст · АнглийскийServes as the baseline for a competent, generic dungeon-crawler roguelike
Обновлённое мнение
Оригинальный текст · АнглийскийHe muses about placing it slightly over Moonlighter, then backtracks because he had a better experience with Moonlighter.


