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Paper Planet

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Оригинальный текст · АнглийскийPaper Planet is a planet-defender, arcade roguelike with a doodley, Flash-inspired artstyle. Battle through waves of unique enemies and bosses. Combine items with strange and wacky effects for insanely overpowered runs. Play with 1-4 players, for some chaotic co-op fun!

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Основной игровой процесс25 %—
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Реиграбельность20 %—
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Качество исполнения и удобство10 %—
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Обсуждения игроков

Оригинальный текст · АнглийскийA planet-defender arcade roguelike from Doodlegames (published by 2 Left Thumbs) where you fend off waves and bosses from a stationary circular planet with a hand-drawn, Flash-style look, using wildly synergistic items, in 1-4 player local co-op.

Оригинальный текст · АнглийскийPaper Planet is a small, niche Steam roguelite rated Very Positive (about 84% of roughly 530 reviews, per Steam data pulled locally; the store page shows 89% of 380 for one filter). Players like the doodle art, the chaotic item synergies and the couch co-op, and several say it is fun on sale. Complaints are about luck-dependent balance where you need a broken build or boss fights drag, a short content loop (one reviewer says they finished everything in about 2 hours), and achievements that have stayed broken for years. Critic coverage is essentially nonexistent: Metacritic has a page with no critic reviews and only one user rating, and no OpenCritic entry was found. Community threads include a 'Game abandoned?' topic, and a player review from 2026 says some achievements have been broken for over 2 years, so it reads as lightly supported since launch (Aug 2023). I could not retrieve patch notes, so update cadence is unconfirmed.

Что хвалят игроки

  • Оригинальный текст · АнглийскийHand-drawn, notebook-doodle, Flash-game art style that is coherent and charming
  • Оригинальный текст · АнглийскийItem synergies are wacky and build-defining (bee-bullet swarms, electric walls, teleporting rocket bombs, bullet recycling)
  • Оригинальный текст · Английский1-4 player local couch co-op with Remote Play Together, good for chaotic party play
  • Оригинальный текст · АнглийскийLots of unlockable planets/characters, modes, modifiers and visuals tied to achievements
  • Оригинальный текст · АнглийскийOption to skip the metaprogression grind and unlock everything immediately (praised by a 21-hour reviewer)
  • Оригинальный текст · АнглийскийFast, pick-up-and-play arcade runs with enough variety to be 'highly addictive' for a few hours

Что критикуют игроки

  • Оригинальный текст · АнглийскийBalance is lopsided: runs depend on getting a broken build, and without one boss fights become minutes of low-damage waiting
  • Оригинальный текст · АнглийскийMost stats feel nearly meaningless; bullet count, fire rate and bullet recycling dominate while raw damage does little
  • Оригинальный текст · АнглийскийAt least 8 achievements reported broken for over 2 years, and '100% is bugged' is repeated in multiple reviews
  • Оригинальный текст · АнглийскийHeavily luck-based, leaving little room for player skill according to some reviewers
  • Оригинальный текст · АнглийскийItem upgrades lack descriptions, so players can't tell what they are picking (one review and a Steam discussion about item descriptions not showing)
  • Оригинальный текст · АнглийскийContent runs out fast for some, with the loop feeling repetitive after an hour or two
  • Оригинальный текст · АнглийскийPerformance issues such as FPS drops in boss fights and lag from heavy bullet counts
  • Оригинальный текст · АнглийскийSeen as too pricey for its content at $14.99 by at least one reviewer, even on discount

Отличительные особенности

  • Оригинальный текст · АнглийскийYou defend a fixed circular planet that cannot move, described by one reviewer as Asteroids without movement
  • Оригинальный текст · АнглийскийBlend of arcade bullet-hell shooter and tower-defense style planet defense
  • Оригинальный текст · АнглийскийFlash/doodle aesthetic with a school-notebook vibe, cartoony and family friendly
  • Оригинальный текст · АнглийскийItems combine freely with each other, leading to absurd overpowered runs
  • Оригинальный текст · АнглийскийLocal co-op for up to four players on one screen
  • Оригинальный текст · АнглийскийA switch to unlock all metaprogression immediately, unusual for the genre

Спорные моменты

  • Оригинальный текст · АнглийскийRandomness: some love wild, chaotic build luck; others find it too luck-driven with too little skill
  • Оригинальный текст · АнглийскийValue: some call it a great casual game, others say it is too expensive and too short for the price
  • Оригинальный текст · АнглийскийChaos level: fun mayhem for some, unreadable for others who bounced in under an hour

Повторы и неудобства

  • Оригинальный текст · АнглийскийBoss fights that take minutes when your build is weak and you deal little damage
  • Оригинальный текст · АнглийскийWaves of high-health enemies that become boring without good items
  • Оригинальный текст · АнглийскийAchievement hunting blocked by bugs
  • Оригинальный текст · АнглийскийRepetitive feeling after the first hour or two for some players
  • Оригинальный текст · АнглийскийChaotic screen with no item descriptions, making it hard to read what is happening

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийFix the long-broken achievements so 100% completion is possible
  • Оригинальный текст · АнглийскийRebalance damage vs. fire rate/bullet count so that stats matter and weak runs are not a slog
  • Оригинальный текст · АнглийскийShow clear item and upgrade descriptions in-game
  • Оригинальный текст · АнглийскийFix boss-fight FPS drops and raise the damage-counter integer cap (requested in Steam threads)
  • Оригинальный текст · АнглийскийAdd more content and variety to extend replay beyond a few hours
  • Оригинальный текст · АнглийскийVisible developer communication and updates, since players ask whether the game is abandoned

Оригинальный текст · АнглийскийReleased Aug 21, 2023 on Windows only (no Mac/Linux), $14.99. Launch reception was positive among Steam players and it has stayed Very Positive, but it never drew critic coverage (Metacritic lists 0 critic reviews and a single 7/10 user rating from March 2024, with both scores 'tbd'). Steam discussions show user concern about abandonment, unlockable achievements that never worked, and FPS drops during bosses; a 2026 review says achievements have been broken for over 2 years, suggesting sparse post-launch support. I could not fetch patch notes or Reddit (Reddit blocked, WebSearch budget exhausted), so the update history is unverified. Revenue and owner figures are third-party estimates, not audited numbers.

Архив мнений автора 1

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Оригинальный текст · АнглийскийTier list Part 3 (2025)

Оригинальный текст · АнглийскийPaper Planet is a cute, hand-drawn, paper-styled bullet-hell roguelike where you defend a small planet with a turret that slides left and right and teleports to the opposite side. Runs are extremely chaotic and usually end with the screen flooded with bullets. He enjoys the vibe, the simple core loop and the boss fights, but finds runs too samey, the meta progression weak, and the game too easily overpowered. He calls it a fun mess worth a few runs and places it in B tier for now.

Что хвалит автор

  • Оригинальный текст · АнглийскийCute hand-drawn paper visuals with a Flash-game vibe
  • Оригинальный текст · АнглийскийSimple, straightforward core gameplay: move, teleport, aim with cursor, dodge yellow bullets, block red ones
  • Оригинальный текст · АнглийскийRoguelike items create chaos that looks different every run
  • Оригинальный текст · АнглийскийBosses have interesting mechanics and require attention and care
  • Оригинальный текст · АнглийскийDifferent planets play drastically differently (moving planet, spaceship orbiting), giving the best replayability

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийRuns feel repetitive: same biomes and same few bosses every time
  • Оригинальный текст · АнглийскийRegular enemies are one-shot so only bosses pose a threat
  • Оригинальный текст · АнглийскийBeing overpowered almost every run makes it feel less rewarding and less unique
  • Оригинальный текст · АнглийскийMeta progression is weak: a shop with random unknown items (others vanish when you pick one) and minimal, situational upgrades
  • Оригинальный текст · АнглийскийWants more bosses and more in-run content; unsure he will return to it

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийThe game shows an error message when too many bullets fill the screen and need to be removed
  • Оригинальный текст · АнглийскийUnlockable planets change the playstyle radically, such as a moving planet or a spaceship not on the planet
  • Оригинальный текст · АнглийскийSimple extra block mechanic for red bullets used sparingly
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