Карточка игры / ROGUE BY ROGUETiny Rogues
Оригинальный текст · АнглийскийTiny Rogues is a challenging fantasy rogue-lite bullet-hell dungeon crawler with rpg elements. Build a new unique character each run and fight one monster-infested room after another! Discover unique weapons, collect magical items and level up to become more and more powerful!
Почему такая оценка?
Оригинальный текст · Упрощённый китайский
动作门槛低而装备协同丰富,角色试验是主要乐趣;后期可读性、引导和长局保存问题限制完成度。
Основной игровой процесс
Вес 25 %8,5 / 10Оригинальный текст · Упрощённый китайский
简单走位和闪避配合房间战斗,资料肯定操作响应与首领节奏;部分首领被过快击杀,成型后互动会减少。
Сборки и стратегия
Вес 25 %8,5 / 10Оригинальный текст · Упрощённый китайский
职业、武器、装备与升级特质的联动能改变输出方式,选门奖励也影响发展;部分职业仍收敛到相似的远程路线。
Реиграбельность
Вес 20 %8,0 / 10Оригинальный текст · Упрощённый китайский
随机首领、不同职业和装备条件推动重新组合打法;房间推进结构较单一,长期仍可能重复同样的清敌过程。
Случайность и справедливость
Вес 20 %7,0 / 10Оригинальный текст · Упрощённый китайский
可选难度与成长减少被迫刷取,操作规则也易于掌握;后期弹幕遮挡以及进度关键机制解释不清削弱可学习性。
- Автор обзора
Оригинальный текст · Упрощённый китайский
Rogue by Rogue · AI 资料评测- Оценённая версия
Оригинальный текст · Упрощённый китайский
具体构建未知;以所引资料描述的版本为准
Область оценки и ограничения
Оригинальный текст · Упрощённый китайский
未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。
Источники обзора 02
- 01Архивные материалыОткрыть архив внешних материалов ↓
Оригинальный текст · Упрощённый китайский
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 1 (2023), Tier list Part 2 (2024) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。
- 02Интернет-источникОткрыть оригинал ↗
Оригинальный текст · Упрощённый китайский
Tiny Rogues · Steam 官方商店
2026-10-08 访问。核对抢先体验状态、选门奖励、职业被动、武器装备和升级特质,以及当前已有首领和楼层结构。未据商店介绍推定性能或故障已修复。
Видеообзоры
Обзоры и разборы на YouTube и Bilibili на любых языках. Откройте оригинал, чтобы посмотреть видео.
Другие мнения для справки.
Архивные сторонние обзоры и материалы сообщества могут относиться к разным версиям. Внешние мнения и оценки представлены отдельно. Полный контекст доступен в исходных видео.
Обсуждения игроков
Оригинальный текст · АнглийскийA solo-developed (RubyDev) pixel-art action rogue-lite with bullet-hell combat, RPG-style stats and an enormous pool of weapons, equipment and traits, played in roughly 30-minute runs down 20+ floors.
Оригинальный текст · АнглийскийPlayers love it: Steam shows Overwhelmingly Positive (about 96 percent of roughly 10,800 reviews), and many reviewers call it one of their favourite roguelites, praising build depth and value at $9.99. Metacritic has a page but no critic or user reviews, and no OpenCritic entry was found, so critic coverage is essentially absent and reception is almost entirely community-driven. The game is still in Early Access after launching in September 2022. The last big content update was around late 2023, which produced a steady stream of 'is it abandoned?' complaints, though the developer posts monthly devblogs through 2026 and is doing a near-total rewrite (new hub, dual wielding, consumable rework, mid-run saving, localization promised). The most repeated practical complaints are no mid-run save, late-floor screen clarity, and occasional freezes.
Что хвалят игроки
- Оригинальный текст · АнглийскийExtreme build variety: hundreds of weapons, 500+ equipment items and 100+ traits combine into 'fireworks' synergies, and many reviewers say learning them is the core joy
- Оригинальный текст · АнглийскийSnappy, smooth combat and dodging with a strong 'one more run' loop; a run takes about 30 minutes, which busy players like
- Оригинальный текст · АнглийскийPrice-to-content ratio: repeatedly described as underpriced ('price of a fast food meal') for the amount of content
- Оригинальный текст · АнглийскийLarge roster of unlockable classes (34 per the store page) that change playstyle, with unlocks that keep coming without watering down the game
- Оригинальный текст · АнглийскийResponsive, passionate solo developer with human, transparent devblogs; several reviewers cite this as a reason to recommend
- Оригинальный текст · АнглийскийEasy to learn controls with deep, complex systems underneath; compared favourably to Binding of Isaac, Hades, Enter the Gungeon and Nuclear Throne
- Оригинальный текст · АнглийскийOptional difficulty scaling (Cinder system) and optional progression, so the game stays fun without forced grinding
- Оригинальный текст · АнглийскийPixel-art charm, a catchy soundtrack and memorable boss personalities that reviewers say give the game heart despite simple graphics
Что критикуют игроки
- Оригинальный текст · АнглийскийNo mid-run save or pause-and-resume: runs can last 1-1.5 hours and players with jobs or kids find this a dealbreaker; it is the single most repeated complaint
- Оригинальный текст · АнглийскийLong stagnation in Early Access: reviewers say no meaningful content update since late 2023, leading to 'abandoned' and 'dead game' talk (a 44-comment Steam thread) despite ongoing devblogs
- Оригинальный текст · АнглийскийScreen clarity on later floors: bullet-hell density and effects make it hard to see what is happening, leading to 'spray and pray' play
- Оригинальный текст · АнглийскийStability: several reviewers report hard freezes mid-boss or at floor transitions 30+ minutes into a run, plus a controller-detection bug with Wooting keyboards
- Оригинальный текст · АнглийскийWeak onboarding: most content is unlocked by default with little explanation, and the Alignment mechanic required to progress past floors 10-11 is not explained
- Оригинальный текст · АнглийскийSome classes feel too similar (ranged DPS with small gimmicks), undercutting the headline class count
- Оригинальный текст · АнглийскийNo official Chinese (or other) localization despite being requested for years; promised for the rewrite
- Оригинальный текст · АнглийскийSome boss fights are very short (seconds) or, conversely, specific bosses like the Jousting Champion are called un-fun
Отличительные особенности
- Оригинальный текст · АнглийскийGenerates a new 'character' each run by combining class, weapons, armor, traits and consumables, closer to an RPG loadout than a fixed character
- Оригинальный текст · АнглийскийBullet-hell dodging mixed with stat-driven, dungeon-crawler build-crafting; tagged as a blend of Isaac-style item synergy with Nuclear Throne-like speed
- Оригинальный текст · АнглийскийExtremely fast rooms and bosses when the build works: several reviewers say encounters are a 'test' of whether you understood the systems
- Оригинальный текст · АнглийскийSheer content scale for a solo dev: 40+ bosses, 400+ weapons, 20+ themed floors, random events and NPCs
- Оригинальный текст · АнглийскийPlanned rewrite introduces a Rogue Hideout hub for informed floor selection, dual wielding instead of weapon swap, and PoE-style crafting orbs and scrolls
Спорные моменты
- Оригинальный текст · АнглийскийComplexity: praised as deep build-crafting by fans, but called both 'too simple and too complex' and keyword soup by critics
- Оригинальный текст · АнглийскийDifficulty curve: some find it too easy early and brutal late, others say it is never unfair
- Оригинальный текст · АнглийскийPassive versus active feel: a few reviewers feel build effects are passive (enemies burn) so the game feels closer to an autobattler than Noita or Roboquest, while fans praise the combos
- Оригинальный текст · АнглийскийThe upcoming rewrite: fans are excited, while some worry that adding pillars and pitfalls could break the rhythmic looping movement feel they currently love
Повторы и неудобства
- Оригинальный текст · АнглийскийEarly floors (first ten) are too easy for experienced players, so they go on autopilot for about 40 minutes before real difficulty starts
- Оригинальный текст · АнглийскийFloor 10 onward is a sharp difficulty spike with bullet-heavy chaos that some players cannot get past, blocking character unlocks
- Оригинальный текст · АнглийскийLong, unskippable animations (for example the loot sequence after floor bosses)
- Оригинальный текст · АнглийскийTrait and loot selection RNG and the need to reroll around starter items; choices tend to repeat across runs
- Оригинальный текст · АнглийскийGrind to unlock later characters feels samey for some, and playstyles run out of steam
- Оригинальный текст · АнглийскийKeyword and effect overload makes builds feel hard to parse
Ожидаемые улучшения
- Оригинальный текст · АнглийскийAdd a mid-run save/suspend function (promised in the 2026 rewrite announcement)
- Оригинальный текст · АнглийскийShip the long-delayed big update with real new content and endgame progression, and give a clearer release timeline
- Оригинальный текст · АнглийскийImprove visual clarity on late floors (readability of projectiles and effects)
- Оригинальный текст · АнглийскийAdd endgame or post-unlock progression: one reviewer was stuck after unlocking the first 16 characters, and there are requests for an endless mode
- Оригинальный текст · АнглийскийBetter tutorialisation of mechanics such as Alignment, keywords and trait interactions
- Оригинальный текст · АнглийскийMake classes and early-unlock characters more mechanically distinct; fix freezes and input bugs; add localization
Оригинальный текст · АнглийскийLaunched in Early Access on Sep 23, 2022 at $9.99 (Windows only, no Mac/Linux) and built its audience through word of mouth; the developer stated the game would get pricier with each major expansion. The original plan was to leave Early Access around December 2024 or later, which has slipped. Content updates slowed after late 2023, the community's main frustration. In Feb 2026 the developer announced a full rewrite with a 67-page design doc, promising localization, mid-run saving, performance gains and modding support; devblogs from March to September 2026 show the rewrite largely done and content production in progress, with a new programmer and artist joining and a delay from the developer's gallbladder surgery in June 2026. No date for the big update was found. Note: web search was unavailable (budget exhausted), so no professional press reviews were found; Metacritic's page exists but has zero reviews, and OpenCritic could not be confirmed.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийSteam app data: review summary, tags, SteamSpy owners, revenue estimate ↗
- Оригинальный текст · АнглийскийSteam store page: Early Access statement, content counts, planned content, pricing plan ↗
- Оригинальный текст · АнглийскийSteam news feed: 2026 devblogs on rewrite, hub, dual wielding, consumables, dev health delay ↗
- Оригинальный текст · АнглийскийSteam community discussions: controller bug, endless mode requests, 'Dead game' thread, balance talk ↗
- Оригинальный текст · АнглийскийTop-rated Steam reviews: praise for variety and optional progression, complaints about no mid-run pause, loot RNG, a boss ↗
- Оригинальный текст · АнглийскийMetacritic page: exists but no critic or user reviews ↗
- Оригинальный текст · АнглийскийOpenCritic search attempted; no entry could be confirmed ↗
- Оригинальный текст · АнглийскийRevenue estimate (Boxleiter method) ↗
Архив мнений автора 2
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 1 (2023)
Оригинальный текст · АнглийскийTiny Rogues is a cute pixel-art top-down action roguelike with bullet-hell elements. He sees it as simple and straightforward, not trying to be unique, but doing the basics very well for a cheap small game. Level-ups give impactful abilities, and many characters and weapons keep runs varied. He calls it a good game that surprised him with its fun and content, and places it in high B tier.
Что хвалит автор
- Оригинальный текст · АнглийскийLevel-up abilities are impactful, so each run feels distinct
- Оригинальный текст · АнглийскийMany characters, abilities and weapons give lots of customization
- Оригинальный текст · АнглийскийReally fun music
- Оригинальный текст · АнглийскийLots of bosses, and boss fights are the highlight
- Оригинальный текст · АнглийскийSurprising amount of content for a small, cheap game
- Оригинальный текст · АнглийскийSuccessfully delivers an old-school approach in a new game
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийMinimalistic gameplay means runs feel similar over a long time (e.g. 50 hours) despite the customization
- Оригинальный текст · АнглийскийNo level variety
- Оригинальный текст · АнглийскийEnemy designs get pretty repetitive
- Оригинальный текст · АнглийскийNothing especially unique about it
Наблюдения о дизайне
- Оригинальный текст · АнглийскийDeliberately not unique; succeeds by executing a simple, straightforward formula well
- Оригинальный текст · АнглийскийImpactful level-up picks create run variety even with minimal core gameplay
Оригинальный текст · АнглийскийTier list Part 2 (2024)
Оригинальный текст · АнглийскийTiny Rogues is a simple top-down dungeon crawler roguelike that he previously rated in an earlier tier list. A huge content update transformed it, adding a large amount of weapons, builds, characters, secrets, bosses and a full meta-progression layer. He loves the expanded game but notes it is now less approachable because items and keywords carry much more text and stats. He still recommends it, including to newcomers to the genre, and moves it up from B to A, placing it above Atomic Crops.
Что хвалит автор
- Оригинальный текст · АнглийскийEnormous amount of content added in a single update
- Оригинальный текст · АнглийскийHuge variety of weapons, builds, characters, secrets and bosses
- Оригинальный текст · АнглийскийMeta progression added that makes it feel like a new experience
- Оригинальный текст · АнглийскийCore mechanics remain simple and easy to pick up
- Оригинальный текст · АнглийскийStill very approachable and recommended for people new to roguelikes
- Оригинальный текст · АнглийскийItems and classes are very different from one another
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийItems became complicated with many new keywords and lots of text
- Оригинальный текст · АнглийскийMore stats to track than before, which raises the learning curve
- Оригинальный текст · АнглийскийUnderstanding the different builds takes more time
- Оригинальный текст · АнглийскийNo longer as approachable as the original simple version, and can be intimidating at first
Наблюдения о дизайне
- Оригинальный текст · АнглийскийMechanically simple top-down crawler layered with deep item and build complexity
- Оригинальный текст · АнглийскийA major update fundamentally reshaped the game and changed his opinion of it
- Оригинальный текст · АнглийскийItem text and keywords are secondary to gameplay; players pick them up over time
Обновлённое мнение
Оригинальный текст · АнглийскийPreviously discussed on the last tier list and rated B; after a huge content update he moves it up to A tier, placed above Atomic Crops.


