Карточка игры / ROGUE BY ROGUEVampire Hunters
Оригинальный текст · АнглийскийTo hunt vampires, you'll need guns. Lots of guns. Mow down hordes of undead creatures by stacking your guns into absurd, over-the-top builds. Unleash your firepower and survive the mayhem in this Roguelite Survivors FPS.
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Обсуждения игроков
Оригинальный текст · АнглийскийA first-person roguelite 'survivors' shooter from Gamecraft Studios where you stack up to ~14 guns and abilities while mowing down endless undead hordes across 30-minute stages.
Оригинальный текст · АнглийскийVampire Hunters is well liked by Steam players (about 90% positive across ~2,200 reviews, Very Positive, though recent reviews dip to roughly 75%). It is a cheap (about $4.49-8.99) Unity game that left Early Access on Oct 30, 2024 after an EA start in July 2023. Fans love the novelty of a survivors-like in first person with real aiming and a huge arsenal; detractors say it becomes a flat camp-in-a-corner loop with weak weapon synergy and repetitive music. Critic coverage is almost nonexistent: Metacritic has a single critic review (PlayStation Country, 80) so no aggregate score, and a 7.0 user score from only 5 ratings. Several players note updates have slowed, and one complains of no more updates, but others praise the devs for frequent content additions, and the studio lists PlayStation, Xbox and Switch versions.
Что хвалят игроки
- Оригинальный текст · АнглийскийFirst-person survivors-like concept: you actually aim, so it feels more engaging than top-down auto-fire bullet heavens (often compared to Vampire Survivors crossed with Doom, Serious Sam, Painkiller or Unreal Tournament)
- Оригинальный текст · АнглийскийHuge weapon and ability pool with absurd stacking builds (many guns at once, guns attached to guns), letting players feel very powerful
- Оригинальный текст · АнглийскийBig unlock and achievement list, multiple characters and lots of maps with different enemies and bosses
- Оригинальный текст · АнглийскийLevel design inspired by Quake/Unreal, with shortcuts and platforming routes; bosses with map-specific gimmicks
- Оригинальный текст · АнглийскийCheap price and strong value on sale; some players report 60-130+ hours
- Оригинальный текст · АнглийскийRetro PS1-style look and chaotic, silly tone, plus a story/ending some players found charming
- Оригинальный текст · АнглийскийDeveloper kept adding content in and after Early Access (one reviewer even complains about 'too much content')
Что критикуют игроки
- Оригинальный текст · АнглийскийGameplay collapses into camping in a dead end or single-direction chokepoint and holding fire for 30 minutes per stage
- Оригинальный текст · АнглийскийWeapons feel unbalanced: many are weak, small magazines, and debuffs like bleed/freeze/poison are underwhelming; a couple of guns dominate
- Оригинальный текст · АнглийскийLittle synergy between weapons; ten machine guns mostly just add raw damage rather than creating interesting builds
- Оригинальный текст · АнглийскийEnemy AI is simple (mostly melee walking straight at you) and enemy variety is limited, so aiming rarely matters
- Оригинальный текст · АнглийскийMusic is repeatedly called repetitive and grating
- Оригинальный текст · АнглийскийUnity performance issues: stutters on good hardware, described by one player as poor optimization
- Оригинальный текст · АнглийскийSome glitches such as enemies stuck in walls in Classic mode making them unkillable
- Оригинальный текст · АнглийскийDespite the huge gun count, the power fantasy feels flat to some: upgrades do not feel impactful and the game gets easy, then boring (one of the most-upvoted negative reviews)
- Оригинальный текст · АнглийскийBare-bones feel: nothing is explained, systems feel arbitrary, and only a handful of maps exist
Отличительные особенности
- Оригинальный текст · АнглийскийFirst-person shooter take on the survivors-like formula (aim yourself, not auto-fire)
- Оригинальный текст · АнглийскийTwo modes: Survivor mode (endless waves, 30-minute stages) and Classic mode (more traditional FPS pacing with rebirth levels)
- Оригинальный текст · АнглийскийStackable loadout of up to ~14 guns plus artifacts with absurd, genre-mixing arsenal (miniguns, shoulder lightsaber launcher, magic frog)
- Оригинальный текст · АнглийскийConstellation-style run modifiers where harder settings give more score/XP, with online score leaderboards
- Оригинальный текст · АнглийскийRetro Unreal/Quake-flavoured arenas and a goofy steampunk and mythology bestiary (lizards, cat people, evil trains, insect bosses)
Спорные моменты
- Оригинальный текст · АнглийскийSurvivor mode versus Classic mode: some find Classic more satisfying, others prefer the trailer-style Survivor mode
- Оригинальный текст · АнглийскийDepth: fans say build variety and player power are a strength; critics say builds do not matter and only a few weapons work
- Оригинальный текст · АнглийскийUpdate cadence: some praise frequent content, others say content stopped and only a handful of maps exist
- Оригинальный текст · АнглийскийValue: 'hidden gem worth it even at full price' versus 'get it on sale, gets repetitive'
Повторы и неудобства
- Оригинальный текст · Английский30-minute stages with long stretches of just standing and shooting before a boss appears
- Оригинальный текст · АнглийскийRepetitive loop and repetitive music after a few hours; players say they have 'seen it all' in the first 30 minutes to 10 hours
- Оригинальный текст · АнглийскийGrinding unlocks and rebirth progression, including restarting character progression, and repeating the same locations
- Оригинальный текст · АнглийскийConfusing win condition: after defeating bosses, a late objective to close enemy portals while enemies become very tanky was unforeshadowed
- Оригинальный текст · АнглийскийScore/XP tied to difficulty modifiers in Survivor mode, making safe play feel punished and leaderboards farmable through camping
Ожидаемые улучшения
- Оригинальный текст · АнглийскийMore map and mode variety, with unique mechanics or events per stage so each 30-minute run plays differently
- Оригинальный текст · АнглийскийReal weapon synergies (per-debuff scaling, cross-effects) and rebalancing so more weapons are viable
- Оригинальный текст · АнглийскийCharacters and playstyles that interact with weapons differently (movement-based or stationary-based bonuses)
- Оригинальный текст · АнглийскийBetter tutorial or in-game explanations of keywords, systems and the endgame win condition
- Оригинальный текст · АнглийскийSmarter and more varied enemy behavior (flankers, chargers, ranged) to discourage camping, plus cleaner spawn/pathing in Classic mode
- Оригинальный текст · АнглийскийMore content/updates and DLC; some players also ask for multiplayer/co-op
Оригинальный текст · АнглийскийEarly Access began July 26, 2023 and 1.0 launched Oct 30, 2024 on Steam (Windows only on Steam; studio site also lists PS4/PS5, Xbox One/Series and Switch). Steam reception has stayed Very Positive, with positive reviews continuing to come in during 2025-2026, but recent reviews are more lukewarm and a couple of reviewers say updates have stopped. Metacritic: no critic aggregate (only 1 review, 80) and 7.0 user score from 5 ratings. OpenCritic page could not be found or confirmed, treated as null. Priced around $4.49-8.99 with frequent deep discounts. The web search budget was exhausted during this task, so Reddit discussion and patch-note detail could not be retrieved; community views rely mainly on Steam reviews and forum topics.
Источники сообщества
- Оригинальный текст · АнглийскийLocal file of top helpful positive and negative English Steam reviews ↗
- Оригинальный текст · АнглийскийLocal Steam metadata: review counts, SteamSpy owners, revenue estimates, tags ↗
- Оригинальный текст · АнглийскийSteam store page: description, EA dates, review summary, requirements ↗
- Оригинальный текст · АнглийскийMetacritic page: single critic review (80, PlayStation Country), 7.0 user score from 5 ratings ↗
- Оригинальный текст · АнглийскийMetacritic user reviews: praise for 3D survivors take, complaints about weapon synergy and grind ↗
- Оригинальный текст · АнглийскийBoxleiter-method revenue estimate (gross/net) ↗
- Оригинальный текст · АнглийскийSteam community forum topics: Classic-mode rebirth, achievements, weapon questions ↗
- Оригинальный текст · АнглийскийDeveloper site listing platforms (Steam, PlayStation, Xbox, Switch) ↗
- Оригинальный текст · АнглийскийOpenCritic search attempt; no game entry could be confirmed ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 3 (2025)
Оригинальный текст · АнглийскийVampire Hunters is a first-person horde-survivor game where you collect and upgrade many weapons while dodging and shooting through swarms in 3D levels. He finds it chaotic and unique for its first-person view, and the first few hours were fun. He felt it was unfinished, with poor balance, repetitive gameplay and a broken final boss. He places it in low B.
Что хвалит автор
- Оригинальный текст · АнглийскийFirst-person perspective is rare for a horde-like and feels unique
- Оригинальный текст · АнглийскийMore mechanical variety than typical horde-likes: jumping, dashing, character-specific abilities, an ultimate
- Оригинальный текст · АнглийскийCharacters feel different from one another
- Оригинальный текст · АнглийскийMeta progression is enjoyable
- Оригинальный текст · АнглийскийDifferent environments and visually cool bosses
- Оригинальный текст · АнглийскийThe chaotic, messy weapon-collecting is fun in the first few hours
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийSerious balance problems: some weapons are roughly ten times stronger than others and some feel terrible
- Оригинальный текст · АнглийскийSome items feel unimpactful and there are few character upgrade options
- Оригинальный текст · АнглийскийRuns are repetitive: the same move-to-edge, kite a train of enemies loop regardless of character, weapon or map
- Оригинальный текст · АнглийскийUnlocks require playing one particular character a lot, and he saw all weapons and items quickly
- Оригинальный текст · АнглийскийBosses stop mattering once meta progression makes you strong, and the final boss Dracula seems broken
- Оригинальный текст · АнглийскийFeels dropped before finished; the party-like music does not fit the game
Наблюдения о дизайне
- Оригинальный текст · АнглийскийA first-person horde-like is rare and a fresh take on the subgenre
- Оригинальный текст · АнглийскийUses 3D space with jumping and dashing instead of top-down 2D movement
- Оригинальный текст · АнглийскийWeapon upgrades are fixed but you choose which weapons to prioritise


