Карточка игры / ROGUE BY ROGUEWarm Snow
Оригинальный текст · Английский'Warm Snow' is a Rogue-like action game with a background set in a dark fantasy world, where the eerie 'Warm Snow' holds sway. You will play as the Warrior 'Bi-an' on a crusade against the Five Great Clans, in order to save a world teetering on the brink of destruction.
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Обсуждения игроков
Оригинальный текст · АнглийскийA Chinese-mythology dark-fantasy action roguelite by BadMudStudio (published by bilibili) in which swordsman Bi-an fights the Five Great Clans using melee weapons plus recallable flying swords, with a deep relic/sect build system.
Оригинальный текст · АнглийскийWarm Snow is a well-liked, somewhat under-the-radar action roguelite: Steam shows about 39k reviews at roughly 93% positive (Very Positive), with the Steam store page showing a dip in recent reviews (about 79% on a small 30-day sample). Players praise build variety, the flying-sword combat and the ink-painting art style; they criticise slow meta-progression, unclear or badly translated text, a linear fixed map and fodder enemies once a build comes together. Formal critic coverage is thin: Metacritic has only two critic reviews (90 and 80), so no Metascore yet, and no OpenCritic entry was found. It is a full release (Jan 2022), not early access, with a paid DLC (The End Of Karma), a free DLC (Shao Meng / 烬梦) and console ports (Oct 2023). Commonly compared to Hades, usually as solid but a step below it in presentation and story.
Что хвалят игроки
- Оригинальный текст · АнглийскийLarge build variety: sects, relics, weapons and deities combine into many synergies, and players report late-game runs feel very flexible
- Оригинальный текст · АнглийскийDistinctive gear system: the same relic or piece of gear has a different effect depending on which slot it is placed in, and can be re-slotted at any time
- Оригинальный текст · АнглийскийFast, fluid combat built around melee plus flying swords that can be launched and recalled
- Оригинальный текст · АнглийскийStriking art direction inspired by ancient silk/ink painting, with Chinese mythology theme and a well-liked soundtrack
- Оригинальный текст · АнглийскийScalable difficulty and challenge options give high replay value; reviewers cite 30-40+ hours to unlock everything and multiple stories/endings
- Оригинальный текст · АнглийскийGood boss fights and decent enemy variety according to several positive reviewers
- Оригинальный текст · АнглийскийLots of content for the price (around $18), including a free DLC and a paid expansion
Что критикуют игроки
- Оригинальный текст · АнглийскийTranslation problems: English text overflows UI boxes, some keywords and item effects are mistranslated or unclear, and some end-of-boss text is untranslated
- Оригинальный текст · АнглийскийMeta-progression is described as very slow to upgrade, which a top-voted negative review calls the game's major flaw
- Оригинальный текст · АнглийскийFixed, linear level layouts and repeated bosses make runs feel repetitive compared with procedurally generated roguelites
- Оригинальный текст · АнглийскийMany item and relic effects reduce to 'do more damage when X', so playstyle changes less than the item count implies
- Оригинальный текст · АнглийскийEnemies become fodder with a decent build but feel like HP sponges in early runs or on weak builds
- Оригинальный текст · АнглийскийDash and movement are called clunky or slow by several reviewers; game feels dated to some
- Оригинальный текст · АнглийскийStory and characters are seen as weak or forgettable compared with Hades, with average presentation of the narrative
- Оригинальный текст · АнглийскийSome players report stuttering and performance problems on PC
- Оригинальный текст · АнглийскийWeapons lean on specific relics to reach full power, and many weapons reuse the same swing animation so they feel like stat swaps
Отличительные особенности
- Оригинальный текст · АнглийскийSlot-dependent relic effects: the same item behaves differently in each of the four slots and can be rearranged freely
- Оригинальный текст · АнглийскийFloating flying-sword projectiles alongside melee, with a recall mechanic
- Оригинальный текст · АнглийскийSect and deity choices at run start that shape the build, inside a Chinese mythology / dark wuxia setting
- Оригинальный текст · АнглийскийMultiple stories (about three) with a hidden true ending that requires collecting fragments across many runs
- Оригинальный текст · АнглийскийExtremely nuanced status-effect and condition-trigger item system (poison, bleed, burn, frost) with deep stacking rules
Спорные моменты
- Оригинальный текст · АнглийскийHades comparison: some praise it as a top-tier roguelite, others say Hades and its sequel exist so just play those
- Оригинальный текст · АнглийскийBuild depth: many praise huge variety, while critics say effects mostly boil down to more damage and do not change playstyle
- Оригинальный текст · АнглийскийDifficulty and balance: some find it hard, others find bosses and enemies trivial with a good build
- Оригинальный текст · АнглийскийChinese voice acting and translation: some see it as flavourful, others as a barrier for English speakers
Повторы и неудобства
- Оригинальный текст · АнглийскийSlow meta-progression and farming enemies for fragments to unlock all stories and the true ending
- Оригинальный текст · АнглийскийEarly runs feel repetitive before enough content is unlocked
- Оригинальный текст · АнглийскийNothing is explained well; players often have to play to learn what a keyword does
- Оригинальный текст · АнглийскийFixed maps and repeated bosses get samey over a long playthrough
- Оригинальный текст · АнглийскийCompletion is a long grind: unlocking everything means farming fragments across many runs, and some reviewers regret the hours sunk into 'unlock it all'
Ожидаемые улучшения
- Оригинальный текст · АнглийскийClearer UI, status and keyword explanations and a proper retranslation of the English text
- Оригинальный текст · АнглийскийFaster or less grindy meta-progression and unlock pacing
- Оригинальный текст · АнглийскийMore varied or procedural level layouts and more enemy types
- Оригинальный текст · АнглийскийBetter balance so that some relics/weapons are not dependent on specific relic pairings and some builds are not broken
- Оригинальный текст · АнглийскийStronger narrative delivery and more developed characters
- Оригинальный текст · АнглийскийTighter dash and movement feel
Оригинальный текст · АнглийскийReleased on Steam Jan 18, 2022 (Windows only, priced $17.99) by BadMudStudio / bilibili and never in early access. It had a strong Chinese launch and later gained an English audience; console versions (Xbox, PS, Switch) followed around Oct 2023. Post-launch content includes the free 'Shao Meng / 烬梦' DLC and the paid 'The End Of Karma' DLC. Steam-wide all-time rating stays around 93% positive, but a recent-reviews dip (about 79% on a small sample per the store page) suggests newer players are more lukewarm, mainly over translation and meta-progression. Third-party estimates (steam-revenue-calculator, Boxleiter-based, order of magnitude only) put Steam gross revenue near $30M and owners at 1-2M. Limitations of this research: the web search budget was exhausted, so no Reddit threads or major outlet reviews could be read; OpenCritic has no confirmed entry and Metacritic has only two critic reviews (no Metascore).
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийSteam store metadata: appid 1296830, review counts, tags, SteamSpy owners estimate ↗
- Оригинальный текст · АнглийскийSteam store page: review summaries (all-time and recent), DLC list, languages ↗
- Оригинальный текст · АнглийскийSteam community discussions: bugs, boss strategies, completion posts ↗
- Оригинальный текст · АнглийскийMetacritic page: no Metascore yet, user score 7.5 from 10 ratings ↗
- Оригинальный текст · АнглийскийTwo critic reviews: TheXboxHub 90, Movies Games and Tech 80 ↗
- Оригинальный текст · АнглийскийTheXboxHub console review: 4.5/5, praises art and build depth, notes difficulty and tricky achievements ↗
- Оригинальный текст · АнглийскийBoxleiter-method revenue estimate (~$30M gross) ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 1 (2023)
Оригинальный текст · АнглийскийWarm Snow is a Chinese hack-and-slash roguelike that plays its serious tone straight and pulls it off. Everything in it is wildly overpowered, both the player and the enemies, which makes it visually crazy and very fun. He admits the balance is only okay, but he has played it a lot and keeps enjoying it. The lack of boss variety holds it back from S, so he places it at the top of A and recommends it to fans of action-heavy hack and slash.
Что хвалит автор
- Оригинальный текст · АнглийскийTakes itself seriously without turning goofy, and the tone works
- Оригинальный текст · АнглийскийMakes you feel really powerful, with absurd scaling such as +300% damage passives
- Оригинальный текст · АнглийскийOverpowered enemies keep the power fantasy from getting boring across runs
- Оригинальный текст · АнглийскийStrong pre-run customization: every run starts with a boon from a different god that sets your elemental damage
- Оригинальный текст · АнглийскийA starting relic that synergizes with the boon gives character-like choice from the start
- Оригинальный текст · АнглийскийVisually impressive, with awesome-looking bosses
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийBosses are great but always the same ones every run
- Оригинальный текст · АнглийскийBalance is merely okay and not the best design
- Оригинальный текст · АнглийскийConstant overpowered state could bore players in some games, though here it mostly holds up
Наблюдения о дизайне
- Оригинальный текст · АнглийскийEverything is overpowered, enemies included, so scaling is mutually absurd rather than one-sided
- Оригинальный текст · АнглийскийStarting god boon acts like choosing a different character by fixing the elemental damage type
- Оригинальный текст · АнглийскийDesign lesson: roguelikes benefit from varied bosses, especially action-based ones


