Карточка игры / ROGUE BY ROGUEWizard of Legend 2
Оригинальный текст · АнглийскийFace perilous magical trials in the fast-paced rogue-lite follow-up to the acclaimed original, featuring co-op and vibrant new 3D visuals. Master new Arcana and elements, experiment with spell combinations, and become the next Wizard of Legend!
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Обсуждения игроков
Оригинальный текст · АнглийскийA 3D, up-to-4-player co-op action roguelite sequel to Wizard of Legend, built by a different studio (Dead Mage) in Unreal, where you mix elemental Arcana spells across runs through the Floating Lands.
Оригинальный текст · АнглийскийMixed on Steam (about 52-53% positive across roughly 2,000-2,600 reviews; recent reviews lean Mostly Negative). The moment-to-moment combat, spell variety and 4-player co-op are the consistent bright spots, but original-game fans see a stripped-down, less polished successor with far fewer spells and relics, plus buggy online co-op. Critic coverage is thin: Metacritic has only 3 PC reviews (scores 100, 80, 60) and no Metascore yet, and user score there is 5.2/10 from 15 ratings. It left Early Access (launched Oct 2024) and hit 1.0 on June 12, 2025, but many players say updates stopped around July 2025 and call the game abandoned, which heavily colours recent sentiment. The steady refrain is that it is fun with friends on a discount, while solo players are pointed back to the original.
Что хвалят игроки
- Оригинальный текст · АнглийскийFast, responsive combat and character control; several reviewers say it feels smooth and natural, with i-frame dashing
- Оригинальный текст · АнглийскийLarge mix-and-match Arcana system across six elements (fire, water, earth, lightning, air, chaos) that supports experimental builds
- Оригинальный текст · Английский4-player online co-op plus local split screen; friends describe it as chaotic fun and the best way to play it
- Оригинальный текст · АнглийскийGood-looking stylised 3D visuals, enemy variety and biomes that do not overstay their welcome
- Оригинальный текст · АнглийскийBosses are fun and have combo-style attack sets that become manageable once learned
Что критикуют игроки
- Оригинальный текст · АнглийскийContent cut versus the original: one detailed reviewer cites about 71 spells vs about 204 and about 145 relics vs about 315, with only 10 relic slots; many others note fewer Arcana and relics generally
- Оригинальный текст · АнглийскийOnline co-op bugs and netcode: desyncs, softlocks, crashes that scale with player count, and no ability to reconnect to a run
- Оригинальный текст · АнглийскийCampaign is short (reports of about 4-9 hours to beat, one claiming a very fast clear) and only a handful of biomes, so replay feels repetitive
- Оригинальный текст · АнглийскийDialogue and voice acting criticised as excessive, badly directed and miscast, with the player character lacking personality
- Оригинальный текст · АнглийскийBoss and enemy telegraphs often judged too short or unclear (few audio cues), plus knockback and fall damage frustrations
- Оригинальный текст · АнглийскийFeels soulless and less snappy than the original: several top reviews (including a 1000-hour original player) call it sluggish, derivative of Hades, and stripped of the 2D style's charm
- Оригинальный текст · АнглийскийBalance problems: lightning and some builds are far stronger than others, while many upgraded Arcana or trinkets feel weak or useless
- Оригинальный текст · Английский$24.99 price judged too high for the content and stability by many
- Оригинальный текст · АнглийскийAbandoned after 1.0: the most-upvoted recent negative reviews say updates and developer communication stopped, leaving bugs and missing content unresolved
Отличительные особенности
- Оригинальный текст · АнглийскийFull 3D take on the Wizard of Legend formula with 4-player online co-op (the original was 2-player)
- Оригинальный текст · АнглийскийArcana system where each spell has variants/enhancements and elemental mixing drives build identity
- Оригинальный текст · АнглийскийDash gives invincibility and enemy contact does not hurt you, changing the feel from the original's harsher rules
- Оригинальный текст · АнглийскийHub with a large cast of talkative NPCs and a Hades-like story framing around the Floating Lands
- Оригинальный текст · АнглийскийSpell-combo focus combined with local split-screen and Remote Play Together options, uncommon among action roguelites
Спорные моменты
- Оригинальный текст · АнглийскийDifficulty: some say it is easier than the original (easy to clear, dash immunity), others find bosses overtuned and punishing
- Оригинальный текст · АнглийскийWhether it should be judged as a standalone game or as a sequel; newcomers often rate it fairly while original fans call it a step backward
- Оригинальный текст · АнглийскийSolo vs co-op value: solo is called fine by some and not recommended by others, while co-op is the usual recommendation
- Оригинальный текст · АнглийскийArt direction: seen by some as attractive and cartoonish, by others as generic and murky versus the original's clean 2D look
Повторы и неудобства
- Оригинальный текст · АнглийскийUnlock grind: basic starting equipment and badges are locked behind repeated runs, which some find annoying compared with the first game
- Оригинальный текст · АнглийскийProgression feels unrewarding and weakly meaningful; starting strength barely grows between runs
- Оригинальный текст · АнглийскийRuns repeat the same enemy order and biome sequence, so variety fades quickly
- Оригинальный текст · АнглийскийConstant NPC chatter and lengthy, poorly voiced dialogue during hub and runs
- Оригинальный текст · АнглийскийMultiplayer clutter making it hard to read attacks, plus one-person-only event rewards that force loot negotiation
Ожидаемые улучшения
- Оригинальный текст · АнглийскийRestore cut content: more Arcana, relics, cloaks and possibly more relic slots, plus a gems-to-gold style conversion some miss from the original
- Оригинальный текст · АнглийскийFix multiplayer netcode, add reconnect/rejoin and pause options, and resolve softlocks and crashes
- Оригинальный текст · АнглийскийAdd more biomes, enemy variety and run variety to lengthen the campaign and reduce repetition
- Оригинальный текст · АнглийскийBetter tutorials and in-game explanations of spells and mechanics (flagged by reviewers as unclear)
- Оригинальный текст · АнглийскийCo-op quality-of-life: option to reduce ally skill transparency/clutter, shared loot from events, and a possible return of a PVP mode
- Оригинальный текст · АнглийскийClearer telegraphs and audio cues for attacks, and ability to bank the ultimate; fewer forced dialogue interruptions
- Оригинальный текст · АнглийскийCommunicate a roadmap and ship the promised updates, since silence from the developer is itself a top complaint
Оригинальный текст · АнглийскийEarly Access began October 3, 2024 and 1.0 shipped June 12, 2025 at $24.99 on PC (Steam; Metacritic also lists Xbox Series X, PS5 and Switch, confirmed by Metacritic's platform listing; the Steam page shows Windows only). Developer is Dead Mage, a different team from the original's Contingent99; publisher is listed as Balor Games. Launch reception was poor-to-mixed, driven by missing content, bugs and comparisons to the original. Players report the last meaningful update was around July 2025 and several reviews from late 2025 through 2026 call it abandoned, with one reviewer claiming the publisher's restructuring gutted the team (unverified, from a user review). Recent Steam reviews are negative mostly about abandonment and unresolved bugs, while a minority still recommend it cheaply for co-op. The Steam store page shows Windows only. Note: web search quota was exhausted during this research, so no Reddit threads or major-outlet articles beyond the three Metacritic-listed reviews were read; OpenCritic data could not be located.
Источники сообщества
- Оригинальный текст · АнглийскийTop helpful positive and negative English Steam reviews (local file) ↗
- Оригинальный текст · АнглийскийSteam appid, developer, release date, review counts, SteamSpy tags and owner estimate ↗
- Оригинальный текст · АнглийскийSteam store page: early access Oct 2024, 1.0 June 2025, features, review summary ↗
- Оригинальный текст · АнглийскийMetacritic: no Metascore yet, 3 critic reviews (100/80/60), user score 5.2 from 15 ratings ↗
- Оригинальный текст · АнглийскийTry Hard Guides 8/10 review: visuals, arcana variety, punishing bosses, lack of tutorials ↗
- Оригинальный текст · АнглийскийKeenGamer 6/10 review: fun spells but little to differentiate from other roguelikes ↗
- Оригинальный текст · АнглийскийEstimated revenue (about $1.08M gross, $318K net) using Boxleiter method ↗
- Оригинальный текст · АнглийскийConfirms Dead Mage developed the sequel, release June 12, 2025, announced May 2023 ↗
- Оригинальный текст · АнглийскийOfficial game page listed in Steam data (not fetched) ↗
Архив мнений автора 1
Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.
Оригинальный текст · АнглийскийTier list Part 3 (2025)
Оригинальный текст · АнглийскийWizard of Legend 2 is an early-access fast-paced hack-and-slash action roguelike where you play a wizard with a variety of elemental spells. It is a sequel, made by a different team, to a game he rated very highly. He is disappointed, feeling the new team missed what made the original special and leaned toward a Hades-like formula instead. Visuals, VFX and moment-to-moment gameplay are fine, but structure, pacing, tone, balance, clarity and meta-progression disappoint him. He places it at a low C for now, hoping updates improve it, though he doubts it will match the first game.
Что хвалит автор
- Оригинальный текст · АнглийскийVisuals look pretty good to him, despite fan complaints about departing from the original style
- Оригинальный текст · АнглийскийVFX are good
- Оригинальный текст · АнглийскийCore gameplay feel is pretty good
- Оригинальный текст · АнглийскийDevelopers patched many of the specific issues from his earlier rant
- Оригинальный текст · АнглийскийThe original Wizard of Legend is a fantastic hack-and-slash game he may rate even higher now
Проблемы, отмеченные автором
- Оригинальный текст · АнглийскийElemental masters are reduced to mini bosses; the same biome every run with a random boss at the end, losing the original's randomized-biome hook
- Оригинальный текст · АнглийскийPacing is much slower and enemies feel weaker/less interesting than the original's fast play
- Оригинальный текст · АнглийскийVoice-acted, overly serious characters constantly talk, making the game hard to take seriously
- Оригинальный текст · АнглийскийUnbalanced, inconsistent, unclear information, and buggy roguelike elements
- Оригинальный текст · АнглийскийMeta progression is not very interesting
- Оригинальный текст · АнглийскийElementalist fights are less fun and interesting than the original's
Наблюдения о дизайне
- Оригинальный текст · АнглийскийThe original's twist: each biome was randomized based on the elemental master fought at the end, making elemental masters the core point of the game
- Оригинальный текст · АнглийскийDesign lesson: a sequel that chases a more mainstream formula can lose the specific identity and speed that made the original special
Обновлённое мнение
Оригинальный текст · АнглийскийEarly-access re-evaluation: he rated the first game very highly previously and made a separate rant video on the sequel; current low C is provisional, pending updates.


