Обложка игры Wizard With a GunКарточка игры / ROGUE BY ROGUE
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Wizard With a Gun

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Оригинальный текст · АнглийскийWizard with a Gun is an online sandbox survival game for 1 - 4 players set in a magical wilderness wrought with dangerous creatures and arcane mysteries. Embark on a journey alone or with a friend to collect, craft, and outfit your wizard however you see fit as you explore the unknown.

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Обсуждения игроков

Оригинальный текст · АнглийскийAn isometric, Don't Starve-styled survival-roguelite shooter from Galvanic Games (published by Devolver Digital) in which you craft guns, elemental bullets and a wizard-tower base, then drop into procedurally generated worlds that collapse on a five-minute Chaos timer, solo or in 1-4 player co-op.

Оригинальный текст · АнглийскийPlayers rate it Very Positive on Steam (about 80 percent of roughly 4,000 reviews) and it carries a Mixed Metacritic critic score of 72 from 25 reviews, with Metacritic user score at 5.5 on a tiny sample. Nearly everyone loves the art, music and the gun-plus-bullet-plus-powder crafting system, and co-op is the best way to play. The recurring complaints are a core loop that runs out of surprises, grindy material gathering, clunky controls, weak solo balance and a thin or anticlimactic endgame. It is effectively finished: the Better Together update (May 2024) added four-player co-op and custom difficulty, and Galvanic Games closed in June 2024, so the game is not getting the extra content it hinted at.

Что хвалят игроки

  • Оригинальный текст · АнглийскийArt direction, Don't Starve-like look and soundtrack are praised by both positive and negative reviewers
  • Оригинальный текст · АнглийскийThe gun, bullet and powder crafting system is the standout: many bullet types, elements and gun classes (rifle, shotgun, Uzi, minigun, mortar, bounty weapons) that combine in fun ways
  • Оригинальный текст · АнглийскийCo-op with friends (up to four players after the May 2024 update) is where most people say it shines
  • Оригинальный текст · АнглийскийThe five-minute end-times timer, extendable by killing Chaos enemies, keeps hub-to-expedition pacing tense
  • Оригинальный текст · АнглийскийBase building and gradually unlocking crafting stations and benches gives a satisfying sense of progression
  • Оригинальный текст · АнглийскийEngaging lore and a clear cliffhanger-style setup, plus biome and boss variety with distinct mechanics
  • Оригинальный текст · АнглийскийGood value on sale; PC Gamer called it a lean roguelite that does not waste your time

Что критикуют игроки

  • Оригинальный текст · АнглийскийCore loop becomes repetitive after a handful of runs; several reviewers say they had seen everything in 7 to 15 hours
  • Оригинальный текст · АнглийскийControls and aiming feel loose or clunky on both mouse and gamepad; the camera angle makes judging distance awkward
  • Оригинальный текст · АнглийскийCombat and difficulty feel balanced for co-op, leaving solo play weaker (no self-revive) and some enemy abilities stun-lock you into losing your whole inventory
  • Оригинальный текст · АнглийскийEnemies and bosses are considered bland and unthreatening; the final boss and ending are called anticlimactic (IGN)
  • Оригинальный текст · АнглийскийLimited inventory space and having to run between 20+ chests in the base make crafting and resource logistics tedious
  • Оригинальный текст · АнглийскийSparse endgame content; gameplay feels like a mobile or tablet game to some, with Unity-related rough edges and occasional connection or performance problems
  • Оригинальный текст · АнглийскийMultiplayer progression is host-centric: some achievements and progress only count for the host, with no cross-progression for guests

Отличительные особенности

  • Оригинальный текст · АнглийскийReimagines a wizard fantasy as a gunsmith game: customizable guns fed with crafted elemental bullets and powders rather than spell lists
  • Оригинальный текст · АнглийскийMixes Don't Starve-style crafting and base building with extraction-style loot risk: die and you lose what you carry, so you must run home
  • Оригинальный текст · АнглийскийFive-minute end-of-the-world timer that progressively destroys the map and can be extended by killing Chaos beings
  • Оригинальный текст · АнглийскийBullet effects interact with the world, for example burning trees for charcoal or filling the ground to build traps
  • Оригинальный текст · АнглийскийOpen procedural worlds that you enter through a time portal, tied to rebuilding a time machine and assembling a band of wizards

Спорные моменты

  • Оригинальный текст · АнглийскийDifficulty: some call it easy and chill, others find the early timer and stun-lock deaths punishing
  • Оригинальный текст · АнглийскийCrafting depth: lauded as the best part by many, but others say many bullet and spell combos are gimmicky or go unused
  • Оригинальный текст · АнглийскийSolo versus co-op: praised as a fun co-op game, but criticized as poorly balanced for solo play
  • Оригинальный текст · АнглийскийGenre fit: some call it a survival game, others say it is really a roguelite or extraction shooter and the survival label misleads

Повторы и неудобства

  • Оригинальный текст · АнглийскийHeavy material grinding for building and upgrades, felt most strongly late in the game
  • Оригинальный текст · АнглийскийInventory management and chest-hopping in the hub
  • Оригинальный текст · АнглийскийEarly game time pressure feels rushed in a game that otherwise wants you to slow down and craft, especially on high difficulty
  • Оригинальный текст · АнглийскийOverwhelming crafting systems dumped on the player at the start
  • Оригинальный текст · АнглийскийStun-lock enemy auras and lost-inventory deaths feel unfair, particularly solo

Ожидаемые улучшения

  • Оригинальный текст · АнглийскийBetter solo balance and a revive or escape option for solo players
  • Оригинальный текст · АнглийскийClearer teaching of the crafting system and of niche mechanics (the summon-object tree, force bullets, powder combinations) which many players never use
  • Оригинальный текст · АнглийскийA better way to organize and pull materials for crafting, such as shared storage, since players resort to mods to avoid chest-running
  • Оригинальный текст · АнглийскийMore powder and synergy variety plus properly tuned harder difficulties
  • Оригинальный текст · АнглийскийTighter aiming, camera and control feel, including weapon-slot switching when out of ammo
  • Оригинальный текст · АнглийскийMore endgame content and a stronger final boss and ending; content the devs seemed to have planned (DLC, more zones) never arrived

Оригинальный текст · АнглийскийLaunched October 17, 2023 on PC, PS5 and Xbox Series (Switch port never dated) to Mixed critic reception (PC Metascore 72 from 25 critics, user score 5.5 from only 22 ratings), with wide critic spread from 95 to 40. Steam players are friendlier than critics. The Better Together update on May 13, 2024 added four-player co-op and customizable difficulty, and Galvanic Games (Seattle) shut down in June 2024 because, per a Steam review, profits were too low to continue; recent positive reviewers stress the game was not abandoned half-done though it clearly points to unbuilt content. Steam price is $24.99 with frequent deep sales; owner estimates are 100k to 200k, and third-party Boxleiter-style estimates put gross revenue near $2.3M and net near $0.68M (order-of-magnitude only). OpenCritic score could not be retrieved (web search budget exhausted; a guessed OpenCritic page fetch returned a different game), so it is left null.

Архив мнений автора 1

Сторонние пересказы на основе автоматических субтитров могут содержать ошибки расшифровки или интерпретации.

Оригинальный текст · АнглийскийTier list Part 2 (2024)

Оригинальный текст · АнглийскийWizard with a Gun is a top-down exploration and shooter with a hub base and crafting, more of an adventure campaign than a true roguelike. He was excited going in, but found the gameplay repetitive because each new biome's materials mostly just upgrade the same guns with better stats. He enjoys the art, vibe, music and sense of building toward bosses, yet got bored of the core loop. He rates it as single player only and places it in low B, saved from C by its aesthetics.

Что хвалит автор

  • Оригинальный текст · АнглийскийLove the visuals and art style
  • Оригинальный текст · АнглийскийStrong vibe and overall theme
  • Оригинальный текст · АнглийскийGreat music
  • Оригинальный текст · АнглийскийExploration and the adventure structure feel like building toward something, with exciting bosses
  • Оригинальный текст · АнглийскийEarly game is exciting as you find new guns and modifiers to try
  • Оригинальный текст · АнглийскийBelieves it is a much better experience in multiplayer

Проблемы, отмеченные автором

  • Оригинальный текст · АнглийскийRepetitive: new biomes give materials that just upgrade the same guns
  • Оригинальный текст · АнглийскийBiomes feel gameplay-wise similar, with similar enemies and goals
  • Оригинальный текст · АнглийскийBy mid game there is no reason to change loadout; you just upgrade it level after level
  • Оригинальный текст · АнглийскийBasic gameplay of move, roll and shoot
  • Оригинальный текст · АнглийскийMaterials from earlier biomes become mostly disposable scrap
  • Оригинальный текст · АнглийскийNot really a roguelike, so it was not what he expected

Наблюдения о дизайне

  • Оригинальный текст · АнглийскийHub-based crafting and base building with biome-specific materials, reminiscent of Cult of the Lamb
  • Оригинальный текст · АнглийскийCampaign-style progression rather than run-based structure
  • Оригинальный текст · АнглийскийDesign lesson: new content should change how you play, not only raise stats on the same items
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