Slay the Spire 2 cover artGame file / ROGUE BY ROGUE
One more run.

Slay the Spire 2

DeckbuilderTurn-based strategyCo-op adventure

The iconic roguelike deckbuilder returns. Craft a unique deck, encounter bizarre creatures, and discover relics of immense power in Slay the Spire 2!

ROGUE BY ROGUEV1

Our score

81.8/ 100
Tied overall #18
Our review / RBR V1

Why this score?

Original text · Simplified Chinese

卡牌和角色机制的扩展有明确价值,合作进一步增加策略;当前资料中的平衡波动与无障碍缺口限制评分。

01

Core gameplay

Weight 25%8.5 / 10
Original text · Simplified Chinese

回合攻防与卡组发展仍紧密衔接,新机制增加决策;快照指出部分精英和首领偏生硬数值检查。

02

Builds & strategy

Weight 25%9.0 / 10
Original text · Simplified Chinese

五名角色独立卡池及 Ancient 选择扩展构筑方向,合作卡还支持队伍配合;角色间平衡仍摇摆。

03

Replayability

Weight 20%8.5 / 10
Original text · Simplified Chinese

新敌人、事件与合作规则使熟悉路线出现不同解题方式;未完成内容与反复首领调整限制稳定评价。

Sources01 ↗
04

Randomness & fairness

Weight 20%7.0 / 10
Original text · Simplified Chinese

可根据卡组规划应对,快照却记录高难度前期容错窄、流派硬克和失败缺乏明显可改进点。

Sources01 ↗
05

Polish & usability

Weight 10%7.0 / 10
Original text · Simplified Chinese

动画与出牌反馈较清晰;键盘导航不完整、部分素材和成长界面未打磨,EA 状态带来使用阻力。

Sources01 ↗
Reviewer
Original text · Simplified Chinese
Rogue by Rogue · AI 资料评测
Version reviewed
Original text · Simplified Chinese
具体构建未知;以所引资料描述的版本为准

Scope and limitations

Original text · Simplified Chinese

基于收录资料与官方页面的主观归纳,未进行试玩。Steam 本次访问明确仍为 Early Access,快照涉及多轮首领和平衡改动,未确定具体补丁;不评价承诺中的真结局、后续模式或美术完善。

Review sources 02

  1. 01
    Archived material
    Original text · Simplified Chinese

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 5 (2026) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。

    View archived external material ↓
  2. 02
    Web source
    Original text · Simplified Chinese

    Slay the Spire 2 官方产品说明

    2026-10-08 访问。确认五名角色、卡牌与遗物选择、最多四人合作及合作专属卡,并确认 Early Access 状态。 官方页面不单独证明平衡或稳定性。

    View original ↗
YOUTUBE + BILIBILI / VIDEO

Video reviews

3 videos

Reviews and deep dives from YouTube and Bilibili, in every language. Open the original video to watch.

Review sources

Other voices, for reference.

Excluded from our score

Archived third-party reviews and community material may refer to different versions. External opinions and ratings are presented separately; consult the original videos for their full context.

Community discussion

Mega Crit's sequel to the genre-defining roguelike deckbuilder, adding two new characters, a redesigned Ancients/Epochs structure, and up to 4-player co-op; currently in Steam Early Access.

Slay the Spire 2 launched in Early Access on March 5, 2026 to huge hype, record concurrency and near-universal critic praise (full-marks reviews from outlets such as PCGamesN), and early Steam reviews were glowing about visuals, content volume and co-op. Since then Steam sentiment has slid to Mixed (about 61% positive across roughly 203k reviews), driven by a long run of balance patches that many players feel made enemies, elites and the Act 3 bosses more punishing and less varied, plus review-bombing waves (including heavily negative Simplified Chinese reviews). Even many negative reviewers say the core card game, art and animation are top-notch and that they are leaving thumbs-down only on the current state of balance and direction. The game is still Early Access with no Act 4 announced as of the latest update notes I could read; Mega Crit is teasing big secret features after its September break.

What players praise

  • The core deckbuilding loop stays as compelling as the original, with many reviewers saying it feels even deeper and more polished
  • New art style, animations and game feel are widely called a clear upgrade over Slay the Spire 1
  • Up to 4-player co-op that translates the single-player experience well, including multiplayer-specific cards; players use it to play with friends and family
  • Large amount of content already in Early Access: two new characters (Regent, Necrobinder), new enemies, bosses, events, lore and music
  • Ancients replacing boss relics give three-way choices each act and add build variety
  • Epochs/unlock progression and richer events with real risk make runs feel more rewarding and story-connected
  • Fair pricing ($24.99, same as the first game) with content updates promised as free rather than DLC
  • Steam Workshop mod support, Bestiary and ongoing developer communication

What players criticize

  • Repeated patches that nerf strong cards and buff enemies; many long-time fans say each update made runs harder and less fun
  • Act 3 third-boss slot has been a flashpoint: the boss was redesigned several times then replaced (Doormaker removed, Aeonglass added), with reviewers saying the fights counter whole archetypes or feel unfinished
  • Elites and bosses often feel like raw number checks (block X now, huge HP pools, regen, strength scaling) with less identity than in the first game
  • Difficulty is front-loaded and punishing at high Ascension, with little margin for error so runs can end without an obvious lesson learned
  • Balance is uneven across characters; some builds feel almost irrelevant against the third boss
  • Accessibility gaps: incomplete keyboard navigation, which a disabled player cited as a reason for a negative review
  • Some negative reviewers question Mega Crit's Early Access management and direction after rapid boss changes

Distinctive features

  • Co-op deckbuilding for up to 4 players inside a Slay the Spire framework
  • Ancients: a choice of three rewards at each act's end instead of a single boss relic
  • Epochs meta-progression and a stronger lore/story layer than the original
  • Two new characters, The Regent and The Necrobinder, alongside returning Ironclad, Silent and Defect
  • Rebuilt RNG system meant to decorrelate random elements, and a Bestiary showing enemy moves and animations
  • Shift from Unity to Godot after Unity's fee controversy, costing the team around two years of rework

Divided opinions

  • Difficulty: some critics and players find it easier than the original (PCGamesN noted easier infinites and dangers), while a large share of patched-era Steam reviewers find it harshly difficult
  • Whether the balance patches are necessary corrections to infinites and homogenised play or an over-correction that removed fun builds
  • Geographic split: English Reddit and reviews skew positive while Simplified Chinese Steam reviews skew much more negative
  • Whether the sequel is a big leap or feels like an expansion of the original (noted by some critic reviews)

Repetition and friction

  • Long, high-hour grinds through Ascension where build options get narrowed by enemy checks and infinite/engine decks feel forced
  • Enemies that chip through block or slam 30+ damage, making many fights feel like the same damage race
  • Frequent balance churn means good strategies can be invalidated between patches
  • Solo play feeling less fun to some players than co-op after recent changes
  • Perceived developer responsiveness to a few high-level streamers rather than casual players

Hoped-for improvements

  • Finish Act 4 and the remaining act variants (only Act 1 had multiple variants early on)
  • Make elite and boss fights more varied and puzzle-like instead of damage races, and stabilise the Act 3 boss pool
  • Rebalance difficulty curve and Ascension scaling so it does not hinge on a strong Act 1 or a 'god run'
  • Full keyboard and controller-style navigation/accessibility support

Launched March 5, 2026 in Early Access at $24.99 on Windows, macOS and Linux after a delay from 2025. Per Wikipedia it hit over 177,000 concurrent players on day one and passed 3 million sales within a week, with over 25 million runs played. The Metacritic page shows a pending Metascore with 9 critic reviews compiled and no user reviews yet; no OpenCritic page could be reached. Steam reception started extremely positive and declined to Mixed overall after balance patches (v0.100 through 1.0 and later betas) and several review-bombing incidents: two over balance changes, largely from China, and one in May 2026 tied to a consultant credit. Latest notes show the last major update on June 18, 2026 (v0.107.1), Steam Workshop support, a new Act 3 boss (Aeonglass), bi-weekly beta patches, and big unannounced features teased for after the September 2026 break; Act 4 is not yet announced. Steam revenue estimator sites show zero for this title, so use the Wikipedia 3M-in-a-week figure instead.

Archived creator commentary 1

Third-party summaries based on automatic captions may contain transcription or interpretation errors.

Tier list Part 5 (2026)

Slay the Spire 2 is the sequel to the game that popularized roguelike deckbuilders, reviewed here while still in early access. He has cleared Ascension 10 with every character and sees it as a proper sequel that refines the original rather than reinventing it. He calls the card design a master class and praises the variety, visuals and multiplayer. His complaints are thin content in places, unfinished art and a disliked meta-progression system. He places it in S, slightly above the first game.

What the creator praises

  • Card design is a master class: cards work across many decks and no single card is mandatory
  • Huge variety across relics, characters and cards makes every run feel very different
  • Kept what players loved from the first game and cut disliked characters and cards (the Watcher)
  • Big visual upgrade, with unique animations for many cards and every enemy, making it very satisfying to watch
  • Ancients replace boss relics, and the new relics are more niche and polarizing, with less guaranteed energy
  • Multiplayer is well integrated and fun, with real-time visibility and map drawing
  • Developers balance actively and listen to community feedback, such as cutting early infinites

Issues raised by the creator

  • Early access content is a bit light: the final boss lacks animation and much art is unfinished
  • Meta-progression (the epoch system) is visually messy, confusing and uninvolving; he wants a full revamp
  • Acts 2, 3 and 4 still need work, and he worries about a very long early access
  • Multiplayer lacks teammate deck visibility, relic exchange and unique multiplayer events
  • Harder and more complex for casual players because energy is scarcer

Design observations

  • Deliberately a straightforward sequel with no new gimmick mechanic, which he sees as the right call for the genre's originator
  • Two complete biomes on the first act, each with distinct events, enemies and bosses
  • Multiplayer chest-picking mechanic and drawing on the map
  • Builds are not locked to one archetype, unlike the poison-focused approach in the first game

Updated opinion

Places Slay the Spire 2 above Slay the Spire 1 in S tier, saying both are game of the year worthy.

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