Game file / ROGUE BY ROGUEVault of the Void
Vault of the Void is a fast-paced roguelike deckbuilder where the power is in your hands. Continuously customise your deck, crafting powerful combos and ingenious strategies. Upgrade your cards with Void Stones, infusing them with new abilities to help defeat the minions of The Void!
Why this score?
Original text · Simplified Chinese
以预览和战前改牌提高玩家主动权,构筑与回合顺序紧密相连;复杂术语与忙碌界面是主要学习阻力。
Core gameplay
Weight 25%8.5 / 10Original text · Simplified Chinese
留牌、清除换能量和延后结算威胁使出牌顺序有持续的决策价值;多种近似术语使最初几局不容易进入节奏。
Builds & strategy
Weight 25%9.0 / 10Original text · Simplified Chinese
战前换牌与虚空石改造允许针对具体敌人重新配置,构筑会随路线调整;固定牌数也限制了极薄牌库等路线。
Replayability
Weight 20%8.0 / 10Original text · Simplified Chinese
职业、起始牌组和挑战条件改变资源管理方式,战前调整让重复敌人仍可有不同解法;部分资深反馈认为遭遇惊喜不足。
Randomness & fairness
Weight 20%8.5 / 10Original text · Simplified Chinese
可预览敌人与路线,坏牌可换能量,威胁数值给出反应窗口,主动规避运气的手段充分;结算规则仍有反直觉之处。
Polish & usability
Weight 10%7.0 / 10Original text · Simplified Chinese
威胁显示和可随时换牌有助于计划,但术语拥挤、心算负担和手柄界面问题在快照中反复出现,易用性尚有明显空间。
- Reviewer
Original text · Simplified Chinese
Rogue by Rogue · AI 资料评测- Version reviewed
Original text · Simplified Chinese
具体构建未知;以所引资料描述的版本为准
Scope and limitations
Original text · Simplified Chinese
未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。
Review sources 02
- 01Archived materialView archived external material ↓
Original text · Simplified Chinese
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 1 (2023), Tier list Part 2 (2024) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。
- 02Web sourceView original ↗
Original text · Simplified Chinese
Vault of the Void · Steam 官方商店
2026-10-08 访问。核对战前换牌、敌人预览、虚空石、清除换能量和威胁延后结算机制。未据介绍推定性能或故障已修复。
Video reviews
Reviews and deep dives from YouTube and Bilibili, in every language. Open the original video to watch.
Other voices, for reference.
Archived third-party reviews and community material may refer to different versions. External opinions and ratings are presented separately; consult the original videos for their full context.
Community discussion
A roguelike deckbuilder from Spider Nest Games built around planning and player agency: fixed 20-card decks, full map vision, deck swaps between fights, and Void Stone card upgrades.
Players rate it Very Positive on Steam (about 92% of roughly 3,000 reviews locally, 93% on the store page), and a loud minority of genre veterans call it their favourite deckbuilder, often ahead of Slay the Spire and Monster Train. Praise centres on control over RNG, build variety and depth. Critics have barely covered it: Metacritic holds one listed review (God is a Geek, 70/100) and no aggregate score. The main complaint is front-loaded complexity, a weak tutorial and a busy UI, so it is seen as a deep cut for experienced players rather than an entry point. It left Early Access (Nov 2020) for 1.0 on Oct 4 2022, then added a new class and kept updating: a Nightmare update, a Halloween update mentioned by reviewers, and The Weaver DLC on Oct 30 2025 (87% positive, 62 reviews). Mobile ports (iOS, Android) and a Switch listing exist. Steam-revenue-calculator estimates about $1.5M gross and $444k net (Boxleiter-style, not audited).
What players praise
- High agency over randomness: full map visibility, intent shown before enemies act, and control over draw order and card rewards
- Swapping cards in and out of your deck between fights, so builds can be tuned and rethought constantly
- Four classes plus a DLC class, each with three distinct starting decks and spells, so runs feel different from the first fight
- Retain and purge/energy systems that reward sequencing and turn-order planning
- Large content pool: 440+ cards, 320+ artifacts, Void Stone upgrades, and 50 challenge coins with modifier-based and goofy empowered runs
- Scalable difficulty, including a customisable Impossible mode, which fans of hard Slay the Spire ascensions enjoy
- Cross-save between platforms, singled out by players as underrated
- Reviewers say it is polished and more fleshed out than a Slay the Spire clone; one calls it a quiet technical pleasure with lots of depth
- Repeatedly called an underrated hidden gem that gets buried on Steam and rarely appears on best-of-genre lists
What players criticize
- Steep learning curve: around 20 mechanics arrive at once and the tutorial explains them poorly (discard vs purge vs exhaust is a common confusion)
- Busy UI with heavy mental arithmetic, which some find hurts readability
- Mechanics feel more complicated than necessary just to be different from Slay the Spire (negative reviewers' view)
- Mandatory 20-card deck and near-mandatory starter cards prevent thin-deck strategies and make starter cards hard to drop
- Killed enemies still deal their damage until the whole fight ends, which players find counter-intuitive
- Theme, plot and art are described as generic or bog-standard, with only serviceable visuals
- Steam Deck and controller bugs reported, including missing map art, invisible portraits and audio dropouts
- Some translation, typo and crash or save-recovery threads on the Steam forum
- Several reviewers, including players past Impossible 20+, find it solid but unexciting or lacking variety, and prefer Slay the Spire or Monster Train
Distinctive features
- Fixed 20-card deck that you can restructure between every fight, instead of an ever-growing deck
- Retained cards can be deleted for energy or mana on later turns
- Full map vision plus enemy previews before battle, reducing hidden-information gambles
- Void Stones and runes inserted into cards as a customisation layer, alongside potions, relics and spells
- Reset-fight option to brute-force a puzzle or undo a mistake
- The Weaver DLC class commands a team of 25+ pets across five slots with Weave and Unravel mechanics
Divided opinions
- Complexity: fans call it depth and a rewarding puzzle, detractors call it needless and unintuitive
- Deck-swapping and heavy agency: praised as fixing RNG frustrations, disliked as removing tension and adding micromanagement
- Art and theme: some rate the art style good to great while others call the presentation generic
Repetition and friction
- Learning the dense keyword system in the first runs, which some bounced off (several recommend the free demo first)
- Constant deck micromanagement between fights, which some players find unappealing
- Mental maths and planning overhead on every turn
- Starter-card dependence makes deck-building feel less free than in Slay the Spire
- Bare Bones challenge coin called out as the one unfun piece even by a 200-hour fan
Hoped-for improvements
- A better tutorial that introduces keywords gradually and explains the core mechanics in depth
- A cleaner, less cluttered UI with clearer numbers and names
- Fixes for Steam Deck and controller compatibility bugs
- More language support and localisation fixes (forum requests)
- Clearer item and ability descriptions (forum reports on Zeal tree confusion and an equipment misrepresentation bug)
- Some fans single out the Bare Bones challenge coin as unfun, suggesting balance tuning
Early Access launched Nov 20 2020; 1.0 released Oct 4 2022 on Steam (Windows, Mac) and listed on iOS, Android and Switch. Steam user reception stayed Very Positive throughout and was 90% positive over the last 30 days (only 10 reviews, so low current volume; about 28 concurrent players in local data). Critic coverage is thin: Metacritic has one review (70/100) and no aggregate, and I found no OpenCritic page (search returned 404). The developer kept supporting it: a Nightmare update, a Halloween update players were awaiting, and The Weaver DLC (Oct 30 2025, 90+ cards, 50+ artifacts, 3 challenge coins). Note: the web search budget ran out during this task, so community detail comes from Steam reviews, the Steam forum and Steam store pages, and I could not read Reddit (fetch blocked) or the God is a Geek review text (403).
Community sources
- Top helpful positive and negative English Steam reviews (local file) ↗
- Steam appdata: review counts, SteamSpy owners, tags, revenue estimate ↗
- Steam store page: early access and release dates, review scores, tags, DLC list ↗
- The Weaver DLC page: release date, content, reviews ↗
- Metacritic page: one critic review (God is a Geek 70), no aggregate, few user ratings ↗
- Steam forum: bug, controller/Deck, localisation and mechanic-confusion threads ↗
- Estimated gross and net revenue (Boxleiter-based) ↗
- Official site: platforms (Steam, iOS, Android), Nightmare update mention ↗
- OpenCritic search attempted; returned 404, no entry found ↗
Archived creator commentary 2
Third-party summaries based on automatic captions may contain transcription or interpretation errors.
Tier list Part 1 (2023)
Vault of the Void is a deck-building roguelike with an unusual stress-meter mechanic, where managing stress matters as much as health and higher stress brings more enemies. PepperHead says plainly that he did not like it, even though it has very positive reviews and he has played a lot of deckbuilders. He found the gameplay boring and the art and environments unappealing, and felt the game did not feel alive during card fights. He played about 10 hours and concedes that more time with different card combinations might have changed his view. He places it in high D tier and stresses that D tier means not for him rather than a bad game.
What the creator praises
- Has a unique gimmick in the stress meter, which adds a resource to manage besides health
- Pretty unique design choices overall
- Acknowledges the very positive reviews and that the game may be good for others
- Concedes that discovering different card combinations might make it more interesting
Issues raised by the creator
- Gameplay felt boring to him
- Art style disliked
- Fights and the card board felt lifeless and not visually interesting
- World environment not visually pleasing
- Stress mechanic is complicated to explain and the game is complex, which contributed to it not clicking
Design observations
- Stress meter mechanic: stress is managed like health, and higher stress means more enemies to find
- Deckbuilder with unusual design choices that set it apart from other genre entries
Tier list Part 2 (2024)
Vault of the Void is a fairly standard deck-building roguelike that he re-evaluated after playing it longer. He originally tried it for a few hours, disliked it and placed it in C tier, but viewer comments and his own deck-building design video research pushed him to revisit it. He now finds it really solid, with a lot of content and replayability. He moves it up to A tier (described as low A), admitting he was wrong before.
What the creator praises
- Very solid, well-executed core deck-building loop
- Lots of small mechanical details that make moment-to-moment play interesting
- Large amount of content: many cards and artifacts
- High replayability
- Has its own vibe despite similarity to Slay the Spire
- One of the few deck builders without unique gimmicks that still succeeds just by doing the basics well
Issues raised by the creator
- Lacks really unique mechanics, which is normally risky for deck builders due to Slay the Spire comparisons
- Fairly similar to Slay the Spire in some aspects
- His first impression was poor, suggesting it may not hook players quickly (he partly blames his own mood and short playtime)
Design observations
- Succeeds through execution and content volume rather than a novel hook
- Design lesson: a game does not always need long playtime to be good, but some games reward giving them more time, and timing/mood affects judgment
Updated opinion
Re-evaluation of a past game: previously placed in C tier on his last tier list after a few hours; after playing more he moves it up to a low A tier.


