Auto-Battler Roguelikes: Build an Army in Despot's Game or Equip a Hero in He Is Coming
If you enjoy assembling a build more than executing attacks, start with what you want to assemble. Despot's Game lets you equip and arrange a band of fighters; He Is Coming centers on one hero's equipment and route toward the next boss. Both put important decisions outside the automatic fight. These recommendations concern their PC base-game loops, using documented mechanics to explain fit rather than promising effortless wins.
Where do you want to make the decisions?
Automatic combat changes when you act. Despot's Game asks you to prepare a group whose roles work together, then let it fight. He Is Coming asks you to find and combine equipment before a threatening boss arrives. The attraction is seeing a plan tested; the limitation is that combat offers less direct intervention than an action game.
Neither choice should be treated as a game that plays itself while you leave. Recruitment, equipment, routes and reward choices still need attention. If rescuing a bad plan with a precise dodge is your favorite part of a roguelike, watching an automatic resolution may remove the very interaction you enjoy.
Watch the preparation, then explain the result
When viewing ordinary gameplay, pause before combat and predict one thing the build should do well. Afterward, ask whether the result supports that prediction. Can you identify a missing defensive role, an item that never contributes, or a route decision that left preparation unfinished? This is a buying exercise, not a guaranteed winning strategy.
Compare the next decision too. Would you rather replace a fighter's equipment and reconsider the formation, or give up one useful item to fit another on a single hero? The time spent reading and revising those choices is part of the appeal. A montage of winning fights reveals little about whether you will enjoy that work.
Choose by what you enjoy
| Game | Choose it for | Consider before choosing |
|---|---|---|
| Despot's Game: Dystopian Army Builder | You want to assemble a team with complementary roles | You prepare the army but do not command each attack once combat begins |
| He is Coming | You want to build one hero around equipment and the next threat | Limited inventory and a boss schedule make every detour and replacement a trade-off |
Despot's Game: Dystopian Army Builder
You want to assemble a team with complementary roles

Despot's Game turns equipment into fighter roles and combines them with perks and class synergies. Placement gives you another way to shape the encounter before your humans fight on their own. The dungeon changes between attempts, so a plan must work with the options that appear rather than a guaranteed shopping list.
Choose it if your favorite question is what the group lacks. An extra damage dealer and a sturdier front line solve different problems; deciding which matters now is more useful than collecting units just because they look powerful. Accept that a formation is an initial plan, not continuous control over every fighter's movement.
He is Coming
You want to build one hero around equipment and the next threat

He Is Coming sends you exploring for weapons and artifacts, with a new boss hunting you every three in-game days. Its official description emphasizes studying that enemy and adapting your equipment within limited inventory space. Combat resolves automatically, while the route and loadout determine what you bring into it.
Choose it if removing an item can be as interesting as finding one. An upgrade aimed at the next boss may leave a weakness against ordinary enemies or a later threat. That tension is our reason to recommend it, not a promise that every item offer is useful. Steam still lists it as Early Access at our November 2, 2026 check, so buy for the available game rather than planned additions.
Choose the project you want to revise
Start with Despot's Game for an army and its formation, or He Is Coming for one adventurer's equipment and journey. Both suit players who enjoy diagnosing a build after seeing it perform. If you want to decide individual attacks during battle, a turn-based tactical game is a better starting point.
Frequently asked questions
Does auto-battler mean the same thing as automatic attacks in a survivors-like?
No. Automatic weapons can coexist with constant manual movement. These picks focus on preparing the combat outcome through composition or equipment, with the fight itself resolving automatically.
Are these exclusively single-player games?
No. Both have single-player play and modes involving other players' builds; He Is Coming also describes a real-time duel mode. This guide selects them for their preparation loops, not as a recommendation of their competitive balance or online population.
Is either guaranteed to be relaxing or easy?
No. Fewer combat inputs do not remove difficult resource choices or uncertain rewards. Watch both a successful fight and a failed attempt to judge whether adapting the plan feels satisfying to you.
Sources and scope
Based on the sources below, checked on the dates shown; recommendations about fit are editorial judgments, not a hands-on play report or a difficulty measurement. This guide covers the named games, not their sequels. See each game page for review evidence.