Like Risk of Rain 2? When Risk of Rain Returns is a good next game
Risk of Rain Returns is a strong candidate if your favourite part of Risk of Rain 2 is gathering items while deciding how long to stay in a stage. Be more cautious if your main attraction is moving and aiming freely in a 3D arena. Returns rebuilds the original Risk of Rain as a standalone 2D action platformer. The family resemblance is real, but your movement habits need another apprenticeship. This guide concerns core PC solo play, without story spoilers.
What carries over: growth under time pressure
Returns retains the tension between finding more items and moving on while enemies become stronger over time. Familiarity with Risk of Rain 2 gives you a useful question to ask: is the next detour likely to improve this run enough to justify staying?
That is a way to evaluate a decision, not a universal stopwatch rule. Avoid importing a fixed number of minutes per stage or assuming an item with a familiar name behaves identically. Read the current ability and item descriptions, then judge the tools you actually have.
What needs practice: platforms, landing spots and attack direction
The shift to 2D changes the routes available around a group of enemies. Instead of circling through a three-dimensional arena, you negotiate ledges, jumps and the space on either side of your survivor. Height and where you land become part of choosing when to attack.
When watching a fight, ask where the player can go after the next attack. Is there room to retreat? Does reaching another platform help, or leave an awkward return route? These are practical questions for comparing the games, not a claim that jumping is always safe or that all survivors attack in the same direction.
Check the early fight before the late-run spectacle
Watch an ordinary encounter before the character has accumulated a screen-filling collection of effects. Pay attention to movement, attack reach and recovery between ability uses. If those moments appeal to you, item stacking has a better foundation to build on than a highlight reel alone.
Returns also has Providence Trials: separate single-player challenges built around particular survivors and abilities, with many unlocking alternate skills. They give another reason to consider the game if focused challenges interest you. They are not a promise of an easy tutorial or a substitute for learning the main run.
Choose by what you enjoy
| Game | Choose it for | Consider before choosing |
|---|---|---|
| Risk of Rain Returns | For Risk of Rain 2 players curious about loot growth in a 2D action game | Liking the item combinations does not guarantee you will enjoy the platforming |
Risk of Rain Returns
For Risk of Rain 2 players curious about loot growth in a 2D action game

Returns combines the original game’s foundation with additional survivors, alternate abilities and other changes. Consider it when you want to revisit the series’ decisions in a different movement space, rather than simply add more maps to the game you already play.
It is especially worth investigating if you enjoy learning how a character’s abilities work together before a build becomes powerful. The cost is learning new routes and attack situations; recognition of names and items will not do that work for you.
If what you want most is another third-person shooter, this is a less direct match. Treat the change of perspective as the central purchase decision, not as a cosmetic difference that shared items will erase.
Follow the kind of action you want to learn
Choose Returns if familiar pressure to grow stronger sounds appealing in a new platforming framework. If you are reluctant to relearn movement, keep investigating before buying. Wanting more of Risk of Rain 2 and wanting a 2D interpretation of its appeal are different preferences.
Frequently asked questions
Is Risk of Rain Returns DLC for Risk of Rain 2?
No. It is a standalone remake of the original Risk of Rain. Buying it does not add its stages or survivors to your Risk of Rain 2 installation.
Is Returns easier because it is 2D?
A side view removes some camera management, but introduces different movement and positioning demands. We would not infer an easier game from the perspective alone. Watch a low-item fight and judge whether its controls and spatial problems look enjoyable to learn.
Sources and scope
Based on the sources below, checked on the dates shown; recommendations about fit are editorial judgments, not a hands-on play report or a difficulty measurement. This guide covers the named games, not their sequels. See each game page for review evidence.