Getting started

Hades beginner guide: boons, room rewards and the Mirror of Night

For your first Hades runs, give yourself a small objective: use one attack reliably, understand the reward you are choosing and return home knowing what ended the attempt. You do not need a complete build recipe to begin learning. This guide covers the original game's early escape attempts in normal mode, without story spoilers, Hades II systems or high-Heat strategies.

Learn the action before building around it

In the courtyard, test your weapon's Attack, Special and Cast separately, then practice moving away after attacking. These are distinct actions, and a boon affecting one does not automatically improve the others. The aim is to know which move you can land while still noticing an enemy's response; no weapon is universally the right first choice.

In an early room, watch an enemy's wind-up and decide where you want to stand after your next move. Make one deliberate attack and reposition instead of holding forward and hoping to win the exchange. This is a practice suggestion, not a safe script for every enemy. When several threats overlap, protecting an escape route may matter more than finishing the nearest target.

Choose a boon for a job you can actually use

Read which action the boon changes and how its effect triggers before looking at rarity. An Attack upgrade, a Special effect and a Dash effect solve different problems. Decide whether the current weakness is landing damage, surviving an approach or controlling distance. A rare option is only useful when its effect fits something you will do.

For example, suppose you are consistently landing your Special from a comfortable distance but barely using your Attack. Compare a Special boon with an Attack boon by how often you will trigger each, then read their actual effects and values. The Special option deserves attention; it does not win automatically. You can also deliberately practice Attack and change your plan. This is a hypothetical choice, not a universal god ranking.

Separate this escape from your next unlock

Door symbols preview room rewards. Darkness and Chthonic Keys support lasting development; boons and Charon's Obols serve the current attempt and are lost on death. Centaur Hearts increase maximum health, Poms improve eligible boons and Daedalus Hammers modify your weapon. Knowing the purpose of a reward is more useful early on than memorizing a single priority list.

Before choosing a door, name the goal. If you are gathering keys for another weapon, taking a key reward serves that plan. If you are trying to reach a new area with this build, consider what can help the current attempt survive or deal damage. Neither objective makes every corresponding door mandatory. Your health, available rewards and usable abilities still determine the choice.

Use the Mirror to address a recurring problem

Back home, Darkness buys talents at the Mirror of Night. Look at Death Defiance for a revival, Greater Reflex for an extra dash and Thick Skin for additional starting health as those options become available. Match a purchase to what is interrupting your practice rather than treating this list as an exact shopping order. Check the talent's description and cost before spending.

If you keep being caught after your first dash, an additional dash gives you another movement option to learn. If a fight ends before you can observe its next pattern, a revival or more health may buy learning time. Neither replaces recognizing attacks. Talk to people in the House as well: returning there is part of the game's character progression, not just a menu between fights.

Choose by what you enjoy

Choose by what you enjoy
GameChoose it forConsider before choosing
HadesFor turning the first few escape attempts into focused practiceNo boon or Mirror purchase guarantees a clear

Hades

For turning the first few escape attempts into focused practice

Hades cover art

For one attempt, choose a weapon and a simple question: can you land its main move and leave before the response? At the next boon, explain how your choice supports that move or fixes a problem. At a door, decide whether you are pursuing this escape or a lasting unlock. Keep the plan flexible when rewards differ from your expectations.

After a defeat, identify one cause: an unread attack, a poor landing position, an effect you rarely triggered or resources spent without helping your goal. Change one thing on the next attempt so you can notice the result. This review routine is our teaching suggestion; it does not prescribe a number of attempts in which a beginner should succeed.

Adjust the pressure when it stops helping you learn

In normal mode, God Mode is available if you want more damage resistance. Supergiant describes it as making you tougher, with further resistance after deaths while using it; it is not invulnerability. Consider it when execution pressure prevents you from learning or enjoying the story. Begin the next run with one practical adjustment, rather than waiting for an imagined perfect set of boons.

Frequently asked questions

Do I need a specific god's boon to finish my first escape?

This guide does not require one. Start by choosing effects that support moves you can use, then adapt to the offers. A missing favorite boon is a reason to reconsider your approach, not proof that the run is already lost.

Why are my boons and coins gone when I return home?

They belong to the escape attempt and disappear on death. Darkness, keys and permanent Mirror development serve a different purpose. Before chasing a reward, distinguish whether you want help now or resources for future attempts.

Sources and scope

Based on the sources below, checked on the dates shown; recommendations about fit are editorial judgments, not a hands-on play report or a difficulty measurement. This guide covers the named games, not their sequels. See each game page for review evidence.

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