Ficha del juego / ROGUE BY ROGUEArchons
Texto original · InglésArchons is a Roguelite/Survivor game where you control two characters, the Archons- simultaneously! Customize your build and abilities to fit your own unique playstyle and blast your way through enemy parasites and bosses!
¿Por qué esta puntuación?
Texto original · Chino simplificado
双角色同步控制形成独特操作乐趣,但敌人与首领变化不足,部分强化不能覆盖首领场景,长期深度有限。
Jugabilidad principal
Peso 25 %8,0 / 10Texto original · Chino simplificado
同时控制两个角色使移动和站位成为主要操作,攻击与音乐同步带来独特节奏;能否适应双手控制直接影响体验。
Combinaciones y estrategia
Peso 25 %6,5 / 10Texto original · Chino simplificado
双角色移动与能力存在配合,血符文让力量与生命取舍明确;击杀触发和弹射类能力在没有小怪的首领战中价值偏低。
Rejugabilidad
Peso 20 %5,5 / 10Texto original · Chino simplificado
双角色构筑和无尽模式提供继续练习的理由;只有少量重复关卡与首领、敌人动作近似,长期应对变化不足。
Azar y equidad
Peso 20 %7,0 / 10Texto original · Chino simplificado
评述指出受伤反馈通常能看清并可通过练习掌握;暗地图、旋转镜头和弱势首领构筑会干扰预判。
Acabado y usabilidad
Peso 10 %6,0 / 10Texto original · Chino simplificado
手柄控制获得较多肯定,但键鼠体验、镜头控制和部分重绑键位有反馈,另有优化与翻译问题,易用性存在短板。
- Autor del análisis
Texto original · Chino simplificado
Rogue by Rogue · AI 资料评测- Versión analizada
Texto original · Chino simplificado
具体构建未知;以所引资料描述的版本为准
Alcance y limitaciones
Texto original · Chino simplificado
未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。 Archons 的社区样本较小,公平性主要参考收录作者对伤害反馈的具体观察;不使用未验证的治疗掉落或 bug 断言。
Fuentes del análisis 02
- 01Material archivadoVer material externo archivado ↓
Texto original · Chino simplificado
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 3 (2025) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。
- 02Fuente webVer original ↗
Texto original · Chino simplificado
Archons · Steam 官方商店
2026-10-08 访问。核对一人双角色控制、血符文用生命换力量、主动被动构筑、本地合作和无尽模式。未据介绍推定性能或故障已修复。
Reseñas en vídeo
Reseñas y análisis de YouTube y Bilibili en todos los idiomas. Abre el vídeo original para verlo.
Otras voces como referencia.
Las reseñas de terceros y los materiales de la comunidad archivados pueden corresponder a versiones diferentes. Las opiniones y notas externas se muestran por separado. Consulta los vídeos originales para conocer todo el contexto.
Resumen de la comunidad
Texto original · InglésA short roguelite/survivor bullet-hell from BulletHell Studios in which one player controls two characters at once, one per hand/stick, with weapons that fire in time to the music.
Texto original · InglésArchons is a small, cheap indie (Steam, Windows only, Dec 6 2024) that sits at Very Positive on Steam (about 92-94% of roughly 430 reviews). Players love the two-character control hook, the tight positioning-focused combat and the music that syncs with weapon attacks. The recurring complaints are that it is short (around 3 hours for the main story, 3 bosses/levels), that content and enemy variety are thin, and that solo play is very mentally taxing while the game is clearly tuned for a controller or local co-op. It has no Metacritic or OpenCritic entry, so there is no critic consensus; reception is entirely player-driven. A few reviewers feel it is under-supported, and one said it seems abandoned, but I found no public patch notes confirming or refuting that. It is frequently discounted to about $1 (90% off the $9.99 base).
Lo que elogian los jugadores
- Texto original · InglésThe dual-character mechanic is fresh: controlling two Archons at once is hectic but 'just works' and creates a flow state
- Texto original · InglésWeapons and attack animations are synced to the soundtrack, praised as a standout (composer Oliver Orand is named in a review)
- Texto original · InglésMovement and positioning matter more than spamming abilities; you cannot stand still or circle-strafe and win
- Texto original · InglésPolished and respects your time: a short run-based experience, with endless mode and a hard mode for replay
- Texto original · InglésSpectacular boss fights and satisfying build combos when rolls line up
- Texto original · InglésGreat value at its frequent steep discounts; StarCraft references delight some players
- Texto original · InglésFull controller support and local split-screen co-op
Lo que critican los jugadores
- Texto original · InglésVery short: main story is only 3 stages/bosses, and reviewers call it short or a bit short
- Texto original · InglésLimited enemy variety; reviewers say many enemies use the same attack pattern and there are few maps
- Texto original · InglésMaps are too dark and hard to read; some players had to raise brightness
- Texto original · InglésNo camera control and a rotating camera that adds to the stress
- Texto original · InglésMouse and keyboard play is poor or problematic; a controller is strongly recommended
- Texto original · InglésWeak ability synergies and lackluster ability evolutions; the Archon ultimate is a static barrage
- Texto original · InglésPolish and optimization issues reported, plus poor translation and UI complaints in one negative review
- Texto original · InglésUltimate is hard-coded to F even after rebinding (one reviewer)
Características distintivas
- Texto original · InglésYou control two characters simultaneously, one per hand, as a survivor-style bullet hell, compared by one reviewer to It Takes Two meets Furi
- Texto original · InglésAttacks and weapons are rhythm-synced to the music
- Texto original · InglésBloodrunes let you sacrifice health for power, and there are multiple currencies to spend
- Texto original · InglésLocal split-screen co-op where each player pilots one Archon, versus solo where one player pilots both
- Texto original · InglésPositioning-first design rather than screen-filling particle chaos or auto-fire snowballing
Opiniones divididas
- Texto original · InglésSolo vs co-op: some say the game is meant to be played solo (that is the challenge), others say it is made for co-op and solo is too hectic
- Texto original · InglésPrice and length: some call it great only on discount while others say even full price is fair for the polish
- Texto original · InglésDifficulty: challenging until the two-character skill clicks, then some find builds too easy or some weapons unviable on hard mode
Repetición y obstáculos
- Texto original · InglésSolo play demands a lot of mental juice and is described as stressful; one reviewer called it the most stressful roguelike they had tried
- Texto original · InglésSome unlocks/research feel grindy ('after a few grind sessions') and one reviewer said difficulty collapsed once a certain research was unlocked
- Texto original · InglésHealing pickups are time-limited and released by breaking containers, so they get wasted when damage breaks them at random
- Texto original · InglésDark maps and lack of camera control are frustrating
- Texto original · InglésReported bugs: freezing after reroll, an ice-ground mechanic problem in Endless Hard mode, and an achievement (Heartache) not unlocking
Mejoras esperadas
- Texto original · InglésAdd a real single-character or AI-companion mode so solo players are not forced to control two characters
- Texto original · InglésMore content: more bosses/stages, maps and enemy types with distinct attacks
- Texto original · InglésGive abilities real synergies with the Archon ultimate and stronger ability evolutions
- Texto original · InglésImprove map brightness/visibility and add camera options
- Texto original · InglésFix mouse and keyboard support, rebinding bugs (ultimate on F) and UI/translation rough spots
- Texto original · InglésAdd online co-op (requested in Steam discussions) and New Game+ / quality-of-life features
- Texto original · InglésDifferentiate the two characters visually (color suggestion in discussions)
Texto original · InglésLaunched Dec 6 2024 on Steam for Windows only (no Mac/Linux listed, no console release found). Steam reviews have stayed Very Positive, with about 410-430 total and a recent-review score of 92%; it still gets positive reviews in 2026, including several by players who say they slept on it. Base price is $9.99 and it is heavily discounted to about $1 at times. Steam Community threads in early 2026 show the dev-facing asks (online co-op, mouse support, single-character mode) and some bug reports; one negative reviewer felt it was abandoned and lacked an Early Access tag, though I could not verify the update cadence from public patch notes. No professional critic reviews, Metacritic or OpenCritic pages were found; Deku Deals lists Metacritic as not yet available. Revenue and owner figures are third-party estimates (Boxleiter method), so treat them as order of magnitude only.
Fuentes de la comunidad
- Texto original · InglésTop helpful positive and negative English Steam reviews (local file) ↗
- Texto original · InglésSteam store page: description, features, review summary, price ↗
- Texto original · InglésSteam community discussion themes: co-op requests, bugs, single-character mode asks ↗
- Texto original · InglésOwners estimate, user score, tags, price history ↗
- Texto original · InglésEstimated gross and net revenue ↗
- Texto original · InglésPlatform, price, playtime range, Metacritic not available ↗
- Texto original · InglésPrice tracking and review aggregation (search result only) ↗
- Texto original · InglésDatabase entry (fetch blocked, search result only) ↗
- Texto original · InglésUser ratings page (fetch blocked, search result only) ↗
Comentarios archivados del creador 1
Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.
Texto original · InglésTier list Part 3 (2025)
Texto original · InglésArkins is a horde-like (vampire survivors / bullet heaven) game where you control two characters at once, which he says he has never seen done before. He treats the single-player two-character setup as the more interesting way to play and calls it a pleasantly amazing surprise. The music-synced sound design and slow, forgiving onboarding win him over. The main complaints are the short length (three levels, repeated bosses) and that many abilities do nothing in single-boss fights. He places it in A tier.
Lo que elogia el creador
- Texto original · InglésTwo-character control is a unique twist on the horde-like genre and feels great once it clicks
- Texto original · InglésAbilities tie into the two-character movement, so each run feels different
- Texto original · InglésEverything is synced to the electronic music beat, and this can be used strategically (e.g. timed grenades)
- Texto original · InglésGentle progression: starts simple, introduces more, slow early gameplay lets players adjust to the controls
- Texto original · InglésGood damage feedback and readability, so he usually knows why he took damage even with characters far apart
- Texto original · InglésSolid meta progression and enemy design; attractive look and feel
Problemas señalados por el creador
- Texto original · InglésGame is short: only three levels, each ending in a boss
- Texto original · InglésBosses are identical every run and the difficulty meter adds little new
- Texto original · InglésWants more content and enemy variation in levels
- Texto original · InglésOn-death and bounce-type abilities are useless against lone bosses with no adds, discouraging those boons
- Texto original · InglésThe two-character control may not click for everyone
Observaciones de diseño
- Texto original · InglésControlling two characters at once in a horde-like is a novel mechanic combined with a fitting genre
- Texto original · InglésBeat-synced damage ticks and ability triggers merge music and sound design, and enable rhythm-based strategy
- Texto original · InglésDesign lesson: give boss fights small adds so on-kill and bounce effects still trigger


