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Ballionaire

Dados y azarEstrategia y táctica

Texto original · InglésBALLIONAIRE is a fast-paced, kinetic roguelike where strategy meets physics to create outrageous wealth! Find and exploit game-breaking synergies as you theorycraft your way to victory. Welcome to the autobonker genre!

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Jugabilidad principal25 %—
Combinaciones y estrategia25 %—
Rejugabilidad20 %—
Azar y equidad20 %—
Acabado y usabilidad10 %—
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Resumen de la comunidad

Texto original · InglésA pachinko-style roguelike 'autobonker' by newobject (published by Raw Fury) where you place pegs and triggers on a board, drop a ball, and watch it chain combos to hit escalating money goals.

Texto original · InglésBallionaire is received as a fun, addictive, charming number-go-up roguelite that is well liked on Steam (Very Positive, about 84% of roughly 2,700 reviews, per local data) and generally favorable among critics (Metacritic 76, OpenCritic 74). Praise centers on satisfying combo chains, build variety and its cartoony presentation. The recurring complaints are heavy RNG with little control once the ball drops, poor balance (a few dominant builds, easy once learned), unclear item descriptions and limited long-term content with no endless mode. It launched in Early Access in December 2024 at about $12; recent negative reviews say the game has not had a meaningful update in over a year and feels abandoned, although Raw Fury reportedly had an item ban/unban feature on an experimental branch and mod support exists. Typical playtime to see everything is about 15-20 hours.

Lo que elogian los jugadores

  • Texto original · InglésAddictive 'big number go up' loop with strong audio and visual feedback when a multi-minute combo goes off
  • Texto original · InglésLarge variety of pegs, triggers, boons and boards that enable game-breaking synergies and theorycrafting
  • Texto original · InglésColorful, irreverent cartoon presentation; screen is readable despite chaos (art improved during Early Access)
  • Texto original · InglésFast, chill, pick-up-and-play sessions that suit Steam Deck and short bursts
  • Texto original · InglésMultiple difficulties, boards and starting builds; Lab and Custom modes for sandbox play; Steam Workshop/mod support
  • Texto original · InglésGood value when on sale (often under 5 dollars) for roughly 15-20 hours of fun

Lo que critican los jugadores

  • Texto original · InglésHeavy RNG: after the ball drops you have almost no agency, so runs can fail 'through no fault of your own'
  • Texto original · InglésBalance problems: a handful of builds (players often cite Dam and roughly five playstyles) dominate, making the game trivially easy once learned, even on higher difficulties
  • Texto original · InglésPerceived abandonment: several top-voted negative reviews say there has been no meaningful update or balance patch in over a year
  • Texto original · InglésMany top-voted negatives say the game feels bland or gimmicky and that most choices do not matter, so players get bored within the first hours
  • Texto original · InglésMany items do not synergize with each other, which dilutes the pool and makes building a specific strategy unreliable
  • Texto original · InglésRuns start to feel samey and repetitive; limited replay depth once everything is seen
  • Texto original · InglésSome item and peg descriptions are unclear, with a steep reading burden to understand triggers
  • Texto original · InglésTop difficulty (Ballionaire++) is seen by some as cheap and punishing rather than challenging
  • Texto original · InglésVisual chaos makes it hard to appreciate a well-built machine, and some find the dancing 3D stick-figure mascot annoying or out of place
  • Texto original · InglésReports of placeholder text and of freezing/black screens in recent reviews

Características distintivas

  • Texto original · InglésSelf-described 'autobonker' genre: you build the pachinko board and strategy, then RNG physics plays out the drop
  • Texto original · InglésPachinko board-building where pegs, triggers and food-themed combos (like pizza) chain into huge scores
  • Texto original · InglésComparisons to Peglin, Peggle, Luck Be a Landlord and Balatro, but with a more chaotic kinetic physics feel
  • Texto original · InglésTribulations and rule-bending boons that alter the rules of a run
  • Texto original · InglésLab Mode and Custom Mode sandboxes plus Workshop mod support
  • Texto original · InglésDistinctly goofy 2010s-cartoon humor and mascot

Opiniones divididas

  • Texto original · InglésRNG: some love the surprise and number-go-up dopamine, others find it too random compared with Balatro's player agency
  • Texto original · InglésDifficulty: some find it too easy once builds are figured out, others find Ballionaire++ and certain Tribulations unfairly punishing
  • Texto original · InglésContent and value: fine for 1-2 days of fun on sale for some, good for 15-20 hours for others, too thin for a full price for a few
  • Texto original · InglésWhether the large item pool adds diversity or is pointless bloat

Repetición y obstáculos

  • Texto original · InglésWatching 20-second ball drops repeat, with many players defaulting to 4x speed and finding it boring
  • Texto original · InglésUnlocking content is partly RNG-gated and some find the unlock grind (for example specific materials) annoying
  • Texto original · InglésItem pool dilution after unlocking everything, making targeted builds harder
  • Texto original · InglésRestart-scumming around bad Tribulations or a bad start
  • Texto original · InglésNeeding to read or recall how every peg works to make good placement choices
  • Texto original · InglésVery long late-game drops when a runaway combo forces you to hunt for the 'end drop' button

Mejoras esperadas

  • Texto original · InglésAdd an endless mode and higher difficulty tiers beyond Ballionaire++
  • Texto original · InglésAdd item ban/unban to fight pool dilution after everything is unlocked (Raw Fury said this existed on an experimental branch)
  • Texto original · InglésRebalance dominant builds and overpowered items, and make underused synergies viable
  • Texto original · InglésRedesign 'anti-fun' Tribulations (for example 500 damage dealt or heavy immutable object placement) that force constant restarts
  • Texto original · InglésBetter in-game explanations of pegs, triggers and how they interact
  • Texto original · InglésQuality-of-life: prompt or auto-skip when the goal is already met, and more agency beyond boons and triggers (for example better flipper/pinball board)

Texto original · InglésReleased Dec 10, 2024 on Steam (Windows only) at about $12.34 via Raw Fury, built in Godot; launched in Early Access per Rogueliker's review. Launch reception was strong, with the Steam rating around 86% in early 2025 and sliding to about 84% in later data. Critics were mostly favorable (Metacritic 76 from 9 reviews, OpenCritic 74 from 10), with GameGrin the notable dissenter ('Marmite' game). Some reviewers noted no endless mode. Later reviews complain of no update in over a year and abandonment, balance never patched; a Raw Fury rep said on the Steam forum that item ban/unban existed on an experimental branch, and Workshop mod support was added. Humble Bundle inclusion is mentioned in one review. Steam owners estimated 100k-200k with estimated gross revenue of about $843k (Boxleiter-style estimate, not audited); no official sales figures found.

Comentarios archivados del creador 1

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Texto original · InglésTier list Part 3 (2025)

Texto original · InglésBallionaire is a real-time ball-drop roguelike where you place items on a board, press a button, and watch chaotic chain reactions escalate into huge numbers. He credits it as unique, fun and well done, with good music and goofy art, but says he was more disappointed than most people because he expected more given the hype. He found it hard to follow why numbers go up, easy to break early, and bloated with overly specific synergies. He places it in B, stressing that it is not a bad game and that he might come back to it.

Lo que elogia el creador

  • Texto original · InglésUnique concept that turns a simple real-life ball-drop mechanic into an infinitely scaling roguelike
  • Texto original · InglésSatisfying and fun, especially the first time a board goes off
  • Texto original · InglésSome definite cool synergies to discover
  • Texto original · InglésDifferent maps each have their own twists
  • Texto original · InglésMusic is pretty good
  • Texto original · InglésWell done at its core and fun to play

Problemas señalados por el creador

  • Texto original · InglésLess visually satisfying than Balatro; chaos makes it hard to tell why numbers are rising
  • Texto original · InglésToo easy to get a broken board, even on his third attempt with little unlocked, so the win felt unearned
  • Texto original · InglésUnlocks bloat the item pool with highly specific synergies, making early runs with fewer items feel easier
  • Texto original · InglésMany items are useless unless you have one exact other item, and there are too few broad items usable across builds
  • Texto original · InglésMaps matter little since any board goes boom once a few pieces are placed
  • Texto original · InglésReal-time, no-input drops feel less satisfying than the turn-by-turn payoffs of Luck Be a Landlord

Observaciones de diseño

  • Texto original · InglésTakes a familiar real-life ball-drop toy and makes it a scoring-engine roguelike that can go infinite
  • Texto original · InglésYou only press a button and watch the fireworks; ball direction is automatic
  • Texto original · InglésClosest comparison in his view is Luck Be a Landlord rather than Balatro
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