Ficha del juego / ROGUE BY ROGUEBing in Wonderland
Texto original · InglésA Roguelite monster killing satisfaction galore without any exploration elements. The game is filled to the brim with exotic enemies and stages with a collection of deep and robust boons, weapons, and items plus an abundance of pointless features and useless details. (CONTROLLER SUPPORTED)
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Resumen de la comunidad
Texto original · InglésA fast-paced 2D ink-wash action-platformer roguelite by Wanba Studio where you fight wave-based stages with bows, spears, cannons, axes or harps, throw your hat, and use a signature butt slam.
Texto original · InglésBing in Wonderland has been received very warmly by players: Steam shows about 97% positive across roughly 2,160 reviews (Overwhelmingly Positive), and a long-running Steam Deck Verified status. Critics are fewer and more lukewarm: OpenCritic lists three reviews (GameGrin 8/10, Gaming Professors 8.5/10, Nindie Spotlight 6/10), and GameGrin's later Switch Power-Up Edition review gave 6.5/10, citing repetition. Metacritic has no Metascore or user score yet (only one critic review counted). The game is a small, content-limited indie that launched in Jan 2023 with a promise of updates, later received DLC skin packs and a Nintendo Switch Power-Up Edition (Feb 20, 2025). Recent Steam reviews (2025-26) still praise it but some players doubt more content is coming.
Lo que elogian los jugadores
- Texto original · InglésSimple, satisfying, addictive combat loop that is easy to pick up and hard to put down
- Texto original · InglésThe butt slam ('Big Sit') and hat-throw mechanics add a distinctive, fun, strategic layer
- Texto original · InglésWide variety of boons, weapons (bow, spear, cannon, axe, harp) and items enabling different builds
- Texto original · InglésCharming ink-wash / hand-drawn art style and quirky, absurd enemy designs
- Texto original · InglésStrong sense of humour, including funny achievements and deliberately wacky translation
- Texto original · InglésHas a clear end goal rather than endless runs, with a rewarding progression loop
- Texto original · InglésFast stages (around 10 minutes each) and good controller and Steam Deck support
- Texto original · InglésVery cheap price for the amount of playtime (low single-digit to ~$9)
Lo que critican los jugadores
- Texto original · InglésContent runs thin and gameplay becomes repetitive after several hours; levels and visuals (e.g. the desert stage) blur together
- Texto original · InglésSudden, sharp difficulty spikes in the mid-to-late game
- Texto original · InglésThe Big Sit mechanic becomes overpowered and can trivialize other weapons and options
- Texto original · InglésMeta-progression feels long and grindy, with resources consumed quickly or poorly explained
- Texto original · InglésHumour (toilet and fart jokes) and broken-English style text read as childish or hard to understand for some
- Texto original · InglésSome indie jankiness in assets and overall polish
- Texto original · InglésShort, looping menu/shop music noted as grating in the Switch review
- Texto original · InglésBasic button-mashing combat feels shallow or plain to some; the most-upvoted negative reviews call it 'kinda boring' or just a thin action-platformer
Características distintivas
- Texto original · InglésThe butt slam (Big Sit) stomp as a central combat and damage mechanic
- Texto original · InglésHat-throwing attack alongside charge shots and dashes
- Texto original · InglésSpending 'wisdom points' as an alternative currency, which one reviewer had never seen before
- Texto original · InglésDeliberately absurd Chinese-ink-painting world with surreal enemies (e.g. headbanging fish) and intentionally odd translation humour
- Texto original · InglésWave-based platform brawler structure with no exploration, unlike most roguelites
- Texto original · InglésSelf-aware 'pointless features and useless details' marketing tone
Opiniones divididas
- Texto original · InglésArt style and humour: charming and quirky to many, childish or off-putting to others
- Texto original · InglésBig Sit dominance: celebrated as the signature feature by some, criticised as a balance problem by others
- Texto original · InglésThin content versus low price: some see great value, others say to just play Brotato or Hades-likes instead
Repetición y obstáculos
- Texto original · InglésGrinding talent points and achievements between runs interrupts short-session roguelike play
- Texto original · InglésRepetitive, monotonous battles after a few hours as variety plateaus
- Texto original · InglésLooping shop/menu music during vendor stops
- Texto original · InglésPermanent stat upgrades make it feel like grind-until-strong rather than a pure roguelite (one negative reviewer's complaint)
- Texto original · InglésDifficulty spikes forcing reliance on grinding or a specific strategy like Big Sit
- Texto original · InglésPlain button-mashing combat that feels boring or shallow to some players, especially fans of the developer's earlier, more inventive Wanba Warriors
Mejoras esperadas
- Texto original · InglésMore content: new weapons, stages, enemies and DLC beyond cosmetics
- Texto original · InglésHigher difficulty modes or an infinite mode to extend late-game appeal
- Texto original · InglésClearer map and progression hints, and better explanation of upgrade resources
- Texto original · InglésA more casual or less grindy play option / rebalanced permanent upgrades
- Texto original · InglésRebalance Big Sit so other builds stay competitive
- Texto original · InglésMore varied music and stage palettes
Texto original · InglésLaunched Jan 12, 2023 on Steam at around 97% positive (447 reviews at the time per Automaton Media, with the game noted for limited content volume and a promise of updates); now ~97% across ~2,160 reviews. Released on Steam for about $8.99; DLC is cosmetic (wings and weapon looks). Nintendo Switch 'Power-Up Edition' released Feb 20, 2025 at $14.99 including all 42 skins and wings; Metacritic also lists Xbox versions. Windows only on Steam; Steam Deck Verified. Steam reviews from late 2025 to 2026 show players still enjoying it but doubting further content, suggesting development is effectively finished. No major controversies found beyond complaints about repetitiveness and the crude humour. Note: OpenCritic and Metacritic score aggregates are not displayed (too few reviews); the OpenCritic average of roughly 7.5 from three reviews is my own calculation, so opencritic field is left null.
Fuentes de la comunidad
- Texto original · InglésTop helpful positive and negative English Steam reviews (local file) ↗
- Texto original · InglésSteam store page, review summary (97%, Overwhelmingly Positive, Steam Deck Verified) ↗
- Texto original · InglésGameGrin Switch Power-Up Edition review, 6.5/10: repetition, hat throw, wisdom points ↗
- Texto original · InglésOpenCritic page: three critic reviews (8, 6, 8.5) ↗
- Texto original · InglésMetacritic page: Metascore and user score pending; GameGrin 80 ↗
- Texto original · InglésAutomaton Media launch coverage: ink-wash art, 97% positive, limited content, update promise ↗
- Texto original · InglésAggregated Steam review summary: difficulty spikes, grind, Big Sit balance, requested features ↗
- Texto original · InglésSwitch Power-Up Edition details: Feb 20 2025, $14.99, 42 skins ↗
- Texto original · InglésRevenue estimate via Boxleiter method ↗
Comentarios archivados del creador 1
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Texto original · InglésTier list Part 3 (2025)
Texto original · InglésBing in Wonderland is a traditional 2D action roguelike with a watercolor look and a goofy, flash-game vibe. He enjoys the fast, fun combat and the hat-throw dash, but finds the roguelike layer (boons, build variety) minimal and replayability low. Runs are short, about 15-20 minutes, ending in a boss, across 15+ levels. He says he is placing it above Baloner, with no tier letter stated in this segment.
Lo que elogia el creador
- Texto original · InglésWatercolor-style visuals and good-looking, varied biomes
- Texto original · InglésWeapons (bow, axe, harp) play very differently from each other
- Texto original · InglésUnique hat-throw dash that gives invincibility frames for the whole travel, longer if the hat is farther
- Texto original · InglésShield-break mechanic: stunned enemies can be jumped on for a big area-of-effect with a dramatic animation
- Texto original · InglésFast-paced, satisfying combat that feels powerful from the start of a run
- Texto original · InglésGoofy charm (for example the food/pooping mechanic) and nostalgic flash-game feel
- Texto original · InglésBosses have enjoyable mechanics
Problemas señalados por el creador
- Texto original · InglésRoguelike elements are minimal; boons only add to what you were already doing and do not change how you play
- Texto original · InglésYou do not feel very different from start to end of a run
- Texto original · InglésEnemies can feel dull, similar to each other, and sometimes confusing; some bosses are just bigger enemies
- Texto original · InglésLow replayability; the draw is finishing the levels rather than replaying runs
- Texto original · InglésSome character unlocks are gated behind beating a specific boss with a specific weapon/item, which is easy to miss
Observaciones de diseño
- Texto original · InglésHat-throw-then-dash as an invulnerable dash mechanic he has rarely seen elsewhere
- Texto original · InglésUniversal shield-break stun that feeds a jump-on AoE, central to the core loop
- Texto original · InglésMeta-progression includes unlocking and fusing characters with minor effects


