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Boneraiser Minions

Estilo SurvivorsEstrategia y táctica

Texto original · InglésAmass an army of undead to fight endless waves of heroes intent to end your boneraising ways! In this gothic auto-battler rogue-lite Survivor-like, use the bones of slain heroes to raise your minions, collect relics and spells, and unlock meta upgrades, all to survive King Gigald's crusade!

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Jugabilidad principal25 %—
Combinaciones y estrategia25 %—
Rejugabilidad20 %—
Azar y equidad20 %—
Acabado y usabilidad10 %—
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Resumen de la comunidad

Texto original · InglésA gothic pixel-art auto-battler survivors-like where you play a necromancer who raises and merges undead minions that do the fighting while you dodge and collect bones.

Texto original · InglésSteam reception is Overwhelmingly Positive (about 96% of roughly 5,400 reviews) for a $4.99 game from solo-ish studio caiysware, with praise centred on sheer content volume, minion-centric build variety, chiptune music and dark humour. Critics coverage is sparse: Metacritic lists the game with no Metascore yet (awaiting 4 critic reviews) and a 7.1 user score from only 12 ratings, and no OpenCritic entry turned up. Indie blogs (GamingOnLinux, a Substack review) were warm, with GamingOnLinux calling it a favourite and Steam Deck Verified. Negative reviews are a small minority but are highly consistent: the visuals are cluttered and hard on the eyes, and mechanics/tooltips are poorly explained. The game left early access and has kept receiving content updates well past 1.0, per player reviews.

Lo que elogian los jugadores

  • Texto original · InglésHuge amount of content for the price: many classes, minion types, relics, spells and bosses; one player reports around 85 hours to 100 percent it
  • Texto original · InglésMinion-centric gameplay feels distinct from Vampire Survivors: your army does the fighting, and combining/mutating minions is rarely seen elsewhere
  • Texto original · InglésDeep, layered meta progression with a deliberate drip-feed of unlocks that keeps runs feeling novel
  • Texto original · InglésChiptune soundtrack widely singled out as excellent
  • Texto original · InglésGothic pixel art and crude, innuendo-heavy dark humour give it a strong identity
  • Texto original · InglésSecret extra modes such as a strategy card game (Clashful Cards), Castle Conquest, Architect Mode, endless and daily challenges
  • Texto original · InglésDeveloper is passionate and keeps shipping updates after 1.0; Steam Deck Verified and runs well on Linux/Proton
  • Texto original · InglésVery low price and few bugs reported even after 90 hours

Lo que critican los jugadores

  • Texto original · InglésVisual clutter: enemies, minions, projectiles, weather and pickups blur together, making it hard to track your own character late in a run
  • Texto original · InglésColor scheme/saturation causes eye strain or headaches for some players; a few compare it to seizure-warning territory
  • Texto original · InglésPoor affordance design: no tooltips for spells, unclear meaning of gems and telegraphs, no way to re-check a class's strengths after a run starts
  • Texto original · InglésText descriptions for minions and upgrades are written for flavour rather than clarity, forcing players to read multiple sentences or use external guides
  • Texto original · InglésMinions can look like enemies and XP can look like enemy projectiles, per critical reviewers (an early comment said outlines were later added to help)
  • Texto original · InglésSparse audio feedback for much of the on-screen action, according to one reviewer
  • Texto original · InglésLimited control over minions, which only loosely follow you

Características distintivas

  • Texto original · InglésInverted fantasy: you are the necromancer under attack by heroes, and minions rather than the player deal the damage
  • Texto original · InglésBones from slain heroes are the resource used to raise the army
  • Texto original · InglésMinion combining/mutating upgrade system
  • Texto original · InglésHidden upgrade effects revealed only after acquisition, encouraging discovery
  • Texto original · InglésBundled side modes including a card game and map-hopping Castle Conquest, plus a tongue-in-cheek unlockable plumber character
  • Texto original · InglésShares a universe/tone with the developer's other game Spirits Abyss

Opiniones divididas

  • Texto original · InglésArt style: praised as charming retro pixel art by many, dismissed as ugly and unreadable by others
  • Texto original · InglésDifficulty: some find it too easy after meta progression, others find early runs unfair or unplayable
  • Texto original · InglésInfo density: some enjoy the discovery and depth, others find the mechanics opaque and exhausting

Repetición y obstáculos

  • Texto original · InglésReading dense upgrade text and puzzling out systems every level-up
  • Texto original · InglésEverything can be unlocked within a few hours for some players, after which runs feel like free wins
  • Texto original · InglésRepetitive loop once build variety is exhausted; some say if you have played one survivors-like you have played them all
  • Texto original · InglésSlow, small-feeling start and a few runs needed before options open up
  • Texto original · InglésCompletionist tasks such as the achievements monument are off-putting to some

Mejoras esperadas

  • Texto original · InglésClearer readability: stronger player/minion/enemy/pickup differentiation and options to reduce effects and saturation
  • Texto original · InglésBetter tutorial and in-run info: tooltips for spells, a class summary screen, clearer minion upgrade/merge rules
  • Texto original · InglésPlainer, more concise upgrade text instead of roleplay-style descriptions
  • Texto original · InglésMore build variety and bosses to sustain interest after the first wins
  • Texto original · InglésRebalanced difficulty curve, since meta progression makes the game far easier as you unlock everything
  • Texto original · InglésMore distinct character classes (a recurring complaint in sentiment summaries)

Texto original · InglésLaunched in early access in 2022 (GamingOnLinux wrote it up in Aug 2022 when it was about $1.99) and hit 1.0 on Mar 9, 2023 at $4.99; it was included in a Humble survivors-like bundle around then. Positive sentiment has held and steady content updates continue (Steam reviews dated into 2026 mention ongoing additions). Windows only on Steam; Steam Deck Verified and runs on Linux via Proton. A separate soundtrack DLC exists. Metacritic page exists with a 'tbd' Metascore and a 7.1 user score from 12 ratings. Players with under 2 hours are far more negative (about 10 percent positive per VaporLens), suggesting the opening and readability are the main barrier.

Comentarios archivados del creador 1

Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.

Texto original · InglésTier list Part 1 (2023)

Texto original · InglésBoneraiser Minions is a top-down, single-level roguelike where you play a weak necromancer with no abilities of your own and instead raise minions to fight for you. Despite its simple look, the hub world is packed with upgrades and things to buy, letting you customise the level, traps, enemies, minions, the necromancer and spells. He bounced off it at first because of information overload, but after sticking with it found it fun and chaotic. He places it in a solid B tier, just above 20 Minutes Till Dawn.

Lo que elogia el creador

  • Texto original · InglésHuge amount of content and customisation for a game that looks so simple
  • Texto original · InglésHub world offers many upgrades covering levels, traps, enemies, minions, the necromancer and spells
  • Texto original · InglésSeeing the wild minion builds and combinations for the first time is amazing
  • Texto original · InglésFeels like a campaign mode: a great experience while discovering everything
  • Texto original · InglésRecommends it to players who want to see some chaos
  • Texto original · InglésSurprised him positively overall

Problemas señalados por el creador

  • Texto original · InglésInitial information overload and too many things to buy made it off-putting at first
  • Texto original · InglésBuilds always converge to the same final form (vegetable, demon, zombie), so late-game builds are only novel once
  • Texto original · InglésOnce everything is seen you are done; theoretically short at roughly 15 hours
  • Texto original · InglésLooks unremarkable at first glance

Observaciones de diseño

  • Texto original · InglésPlayer has no abilities; all power comes from raised minions
  • Texto original · InglésCustomisation depth reaches even enemies, traps and level layout, unusual for this kind of game
  • Texto original · InglésReplay structure resembles a campaign: discover builds once, then you are finished
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