Ficha del juego / ROGUE BY ROGUENecrosmith
Texto original · InglésA necromancer simulator. Assemble the dead using different body parts while upgrading your tower, combine the abilities of the different fantastic races to fight your way through the hordes of enemies and overrun the ’chosen ones’. To tell the truth, the dead are pretty, uhm, dumb.
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Resumen de la comunidad
Texto original · InglésA pixel-art necromancer tower-defense/action roguelite by Alawar where you stitch together undead minions from body parts, send them out to destroy enemy lairs, and upgrade your tower to escape.
Texto original · InglésNecrosmith is a cheap (about $3) cult-ish indie that Steam players rate Very Positive (about 86% of roughly 5.4k reviews in the local Steam data), with the body-part monster-crafting hook as the near-universal draw. The main complaint is that once you build your army you have very little control: minion AI is weak, you can only directly steer one unit at a time, and the game leans on grind and difficulty spikes. Critics barely covered it: Metacritic has no critic score and only a 7.5 user score from 4 ratings, and no OpenCritic entry could be found. The Steam store page shows recent reviews slipping to Mostly Positive (about 76% on a small sample), and some recent negatives say it has not been updated in years, while a sequel, Necrosmith 2, exists and several reviewers say it fixes the first game's control problems. It is a full release (not early access).
Lo que elogian los jugadores
- Texto original · InglésThe body-part assembly system: mixing limbs, cores and weapons into odd creatures (skeleton chickens with lasers, vampires, robots, dragons) is called addictive and funny
- Texto original · InglésRecipe discovery: valid combos are saved to a book, get cheaper in mana and gain bonus stats, and can be summoned with one click
- Texto original · InglésSense of progression and learning across runs; the game speeds up and gets fun after some early upgrades
- Texto original · InglésPixel-art style, dark humor and personality; compared by reviewers to Vampire Survivors and old Flash games
- Texto original · InglésVery cheap; reviewers say it is worth a few dollars, with roughly 10-30+ hours of play reported
- Texto original · InglésLarge variety of unit types to build, which reviewers applaud
- Texto original · InglésGood for casual, low-stress 'throw parts together and see what happens' sessions
Lo que critican los jugadores
- Texto original · InglésMinion AI is poor: units wander out of the base area, into dangerous biomes, and fail to defend the tower
- Texto original · InglésDirect control is limited: only one creature at a time via WASD, and the control spell reportedly lasts only a few seconds before the camera snaps back with very sensitive scrolling
- Texto original · InglésLate-game balance: enemy lairs spawn swarms far stronger than your units, and the 15-minion cap makes that hard to overcome
- Texto original · InglésBoss/timer pressure combined with meta progression that is weak early and then near-mandatory (e.g. daily starting parts upgrade), so runs can feel walled
- Texto original · InglésPermanent upgrades can make completing the game harder according to one reviewer, and one says it takes at least 3 runs for a single upgrade
- Texto original · InglésLimited replayability and depth: short, no story, strategy reduces to picking which units to keep and casting spells
- Texto original · InglésSome players report launch crashes or black screens on old installs, and the map is not very interactive
Características distintivas
- Texto original · InglésNecromancer workshop fantasy: you build the army from harvested body parts rather than picking premade units
- Texto original · InglésHybrid of tower defense, action roguelite, light strategy and factory/automation management
- Texto original · InglésTower upgrades (assembly line, cat house, blueprints) are gathered by destroying enemy lairs, with the goal of building an escape from the world
- Texto original · InglésRecipe book that unlocks cheaper, stronger versions of discovered combos
Opiniones divididas
- Texto original · InglésShort length and low replayability: some call it fine value for $3, others call it too thin
- Texto original · InglésMeta progression: some find it a satisfying ramp, others say it swings from tangible to mandatory and can wreck a save
- Texto original · InglésUnit AI and autonomy: some enjoy the hands-off chaos, many consider it the main flaw
- Texto original · InglésVersus Necrosmith 2: several reviewers say the sequel is strictly better, while a few say the first is more forgiving than later entries
Repetición y obstáculos
- Texto original · InglésSlow, grindy start before upgrades make the game 'even out'
- Texto original · InglésMicromanaging minions or spamming the control spell because the AI cannot be trusted
- Texto original · InglésHeavy RNG on parts and repetitive late-game loops
- Texto original · InglésNeeding several runs per meta upgrade
- Texto original · InglésSome players say they do not understand how to win, and a few threads ask whether micromanagement is required
Mejoras esperadas
- Texto original · InglésBetter AI and stronger tactical commands (defend area, ranged units keep distance, hold position without being defenseless)
- Texto original · InglésMake the 'control minion' effect last until cancelled, or allow finer control of more than one unit
- Texto original · InglésAuto-craft specific units when parts are available and auto-sell surplus parts for mana
- Texto original · InglésRebalance late-game enemy lair spawns and the 15-unit cap, and smooth the jump in meta-upgrade value
- Texto original · InglésMore interactivity and variety in the map and more content/replay value
- Texto original · InglésClearer guidance on recipe discovery (a Steam thread asks how to intuit recipes)
Texto original · InglésReleased July 13, 2022 on Windows only by Alawar (developer and publisher), priced at $2.99 with frequent deep discounts; it is a full release, not early access. Steam owner estimate is 500k to 1M (SteamSpy), though that figure is imprecise; the revenue estimate is Boxleiter-based and not audited. Launch-era reception was positive on Steam, and it has stayed around 84-86% positive. Recent negative reviews mention no updates for years and note an advertisement for Necrosmith 2 placed in the main game's hub, and some recent positive reviews recommend playing it before the sequel. Critic coverage found was essentially nil: Metacritic lists no critic reviews. Note that the Steam store page fetch showed about 1.9k reviews while the local data shows about 5.4k (likely English-only versus all-language counts, unverified). Web search was unavailable (search budget exhausted) and Reddit could not be fetched, so community detail relies on Steam reviews, Steam discussions and Metacritic user reviews.
Fuentes de la comunidad
- Texto original · InglésTop helpful positive and negative English Steam reviews (local file) ↗
- Texto original · InglésSteam app data: price, review totals, tags, SteamSpy owners, revenue estimate ↗
- Texto original · InglésSteam store page: recent vs all-time ratings, tags, description ↗
- Texto original · InglésSteam community discussion topics: launch problems, difficulty, recipe discovery questions ↗
- Texto original · InglésMetacritic: no critic score, user score 7.5 from 4 ratings ↗
- Texto original · InglésMetacritic user reviews: Vampire Survivors comparison, casual-session praise ↗
- Texto original · InglésOpenCritic search: no Necrosmith entry found ↗
- Texto original · InglésEstimated gross and net revenue (Boxleiter method) ↗
Comentarios archivados del creador 1
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Texto original · InglésTier list Part 2 (2024)
Texto original · InglésNecrosmith is a base-builder where you assemble undead monsters from collected parts and send them out to fight and gather more parts. The world expands as your monsters grow stronger, unlocking new biomes and base additions. He found it immersive and fun to explore, almost a guilty pleasure. The AI is poor, it gets repetitive, and it plays more like a campaign than a roguelite. He places it in a middling tier, which he calls mid B.
Lo que elogia el creador
- Texto original · InglésImmersive look and feel
- Texto original · InglésWorld seems to expand endlessly as monsters get stronger, unlocking new biomes
- Texto original · InglésSatisfying to build monsters from parts and see their different abilities
- Texto original · InglésStrong sense of adventure and exploration
- Texto original · InglésPermanent upgrades between runs let you expand faster and go further
Problemas señalados por el creador
- Texto original · InglésMonster AI is miserable and follows few commands well
- Texto original · InglésUnits wander into enemy armies and die with no explanation or way to track them
- Texto original · InglésVery little control over what happens
- Texto original · InglésGets repetitive and boring after a while
- Texto original · InglésOnce all biomes and monsters are seen there is little left; feels like a campaign rather than a roguelite with new builds
Observaciones de diseño
- Texto original · InglésGenre-blending: base-building with a monster-crafting army, loosely like a very basic Starcraft
- Texto original · InglésRoguelite meta-progression is framed as exploration and world expansion rather than build variety


