Ficha del juego / ROGUE BY ROGUEConvoy
Texto original · InglésConvoy is a tactical roguelike-like inspired by Mad Max and FTL in which you cross a wasteland in search of parts for your broken ship. Presented in pixel art and set in a future post-apocalyptic setting, Convoy is a squad based tactical combat roguelike-like in its core.
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Resumen de la comunidad
Texto original · InglésA pixel-art tactical roguelike from Convoy Games that mixes FTL's overworld of random events with real-time, Mad Max-style vehicle combat as you cross a wasteland hunting for parts to repair your ship.
Texto original · InglésConvoy is received as a solid but flawed FTL-inspired indie. Steam users rate it Mostly Positive (about 78% of roughly 1,470 reviews), and critics land in the mixed-to-good range (Metacritic 72, OpenCritic top-critic average around 76). The concept and the vehicle-customisation loop are widely liked, but many reviewers and players say the moment-to-moment combat becomes repetitive and the difficulty can feel unfair, especially early ambushes. It was a 2015 PC release from Indietopia Games that later got console ports (PS4 at least); I found no sign of a sequel or recent major updates, and some recent Steam reviews ask for one. The developer's follow-up title Landinar: Into the Void is bundled with it on Steam.
Lo que elogian los jugadores
- Texto original · InglésThe FTL meets Mad Max pitch is delivered faithfully; several Steam reviewers call it the only FTL-like that really feels like FTL
- Texto original · InglésUpgrading and customising your vehicles and mobile base gives a strong sense of progression during a run
- Texto original · InglésRandom radio-signal encounters can turn into combat, text dialogue or chance-based role-play, which keeps runs varied
- Texto original · InglésTense risk/reward decisions around fuel, repairs and whether to fight, with permadeath adding stakes
- Texto original · InglésRuns can be short (15 minutes) or long (2 hours), so players can tell their own hardship stories (Twinfinite)
- Texto original · InglésGood replay value: extra starting vehicles unlock by completing specific tasks, and harder difficulty modes exist
- Texto original · InglésControls are easy to learn; a new player has the concepts down after a game or two (Game Informer)
- Texto original · InglésA 'chill' run-after-run feel that long-time players return to years later, often pairing it with FTL
- Texto original · InglésFits its $14.99 price point; Steam reviewers call it simple but lots of fun
Lo que critican los jugadores
- Texto original · InglésCombat is the core loop and repeats so much that critics call it a slog or chore (Game Informer, Critical Hit, Gamers FTW)
- Texto original · InglésSome critics say there is little real tactics beyond focus-firing and attrition, and that it lacks FTL's depth (Riot Pixels scored it 40)
- Texto original · InglésEarly game can feel brutally unfair: enemies outnumber you, hit hard, and ambushes appear suddenly and wipe out vehicles
- Texto original · InglésVisuals and music get called threadbare, uninspired or repetitive, and the soundtrack wears out its welcome
- Texto original · InglésStory and world-building are thin or annoying; narrative ambitions go unfulfilled (Games.cz)
- Texto original · InglésQuality-of-life gaps and the odd bug; one mistake can ruin an entire run
- Texto original · InglésConsole ports suffer from controls that are too slow for commanding several vehicles and from a cluttered UI with hard-to-read fonts
Características distintivas
- Texto original · InglésReal-time vehicle combat as a high-speed car chase, where you position units and use abilities, rather than FTL-style ship system management
- Texto original · InglésA central mobile command vehicle that cannot move from the middle of the screen and soaks up damage each fight
- Texto original · InglésThree competing factions that grow in strength over the run, forcing adaptation
- Texto original · InglésA procedurally generated planet with different objectives, events and consequences each playthrough
- Texto original · InglésTactical pause plus radio-signal encounters that branch into combat, dialogue or chance-based role-play
- Texto original · InglésSteam Workshop support exists, though Steam reviewers note there are very few mods
Opiniones divididas
- Texto original · InglésDifficulty: some love the challenge on harder modes, others call it janky and too hard from the start (Steam threads suggest starting on Easy and getting a third vehicle early)
- Texto original · InglésDepth vs repetition: some call it a satisfying roguelike and the only true FTL-like, others say it lacks tactics and depth compared with FTL
- Texto original · InglésMetacritic user score is much lower (5.3 from 34 ratings) than critics (72) and Steam (Mostly Positive)
- Texto original · InglésPixel art and soundtrack are charming to some and bland or repetitive to others
Repetición y obstáculos
- Texto original · InglésFights are long and similar, so many players report the game getting boring quickly
- Texto original · InglésFuel drains most of the money early, and backtracking across the wasteland is punished
- Texto original · InglésRepeated early losses: players report dying in the first ambush or first side mission and quitting
- Texto original · InglésRepair costs and losing vehicles can snowball into a dead run, which players say does not respect their time
- Texto original · InglésShop and menu handling on controller takes too many button presses
Mejoras esperadas
- Texto original · InglésMore variety in encounters and enemy types so fights stop feeling like the same exchange
- Texto original · InglésDeeper tactical options beyond positioning and focus fire, including more useful abilities and customisation
- Texto original · InglésSmoother onboarding and a fairer early game, with better warning of or counterplay to ambushes
- Texto original · InglésQuality-of-life fixes such as scrollable objective text, seeing details of unaffordable shop items, and fewer button presses in the shop on controller
- Texto original · InglésStronger story and world-building payoff, plus more polished art and audio
- Texto original · InglésAn update or sequel; recent positive and negative Steam reviews both ask for more support
Texto original · InglésLaunched April 21, 2015 on PC (Windows, Mac, Linux) via Indietopia Games at $14.99. Critic reaction was mixed to positive with the recurring repetition complaint; Metacritic lists 17 critic reviews (7 positive, 9 mixed, 1 negative), while OpenCritic shows only 38% of critics recommending it despite a mid-70s average. Steam sits at Mostly Positive, and estimates suggest 200k-500k owners and roughly $599k gross revenue (Boxleiter-style estimate, treat as order-of-magnitude). It later came to consoles; PS4 reviewers liked the game but found the controller scheme clumsy and recommended the PC version. The game has Steam Workshop support. I found no evidence of ongoing development, and recent Steam reviews (as late as 2026) are still asking for an update or sequel.
Fuentes de la comunidad
- Texto original · InglésLocal top helpful positive and negative English Steam reviews for Convoy ↗
- Texto original · InglésLocal Steam metadata: review summary, Metacritic 72, owner and revenue estimates ↗
- Texto original · InglésSteam store page: features, factions, Workshop, editions ↗
- Texto original · InglésMetacritic: Metascore 72, user score 5.3, critic outlet scores and summaries ↗
- Texto original · InglésOpenCritic: critic average and outlet-by-outlet scores ↗
- Texto original · InglésGame Informer 7/10 review: repetitive combat, bland visuals ↗
- Texto original · InglésDread Central/DreadXP review listing returned in search (page itself not retrievable) ↗
- Texto original · InglésPS4 review: praise for encounters and unlocks, criticism of controller shop UI ↗
- Texto original · InglésPS4 review 7.5/10: console controls too slow, cluttered UI, recommends PC ↗
- Texto original · InglésSteam discussion on early-game difficulty with player tips ↗
- Texto original · InglésEstimated gross and net revenue (Boxleiter method) ↗
Comentarios archivados del creador 1
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Texto original · InglésTier list Part 1 (2023)
Texto original · InglésConvoy is a real-time strategy roguelike in the FTL mold, where you lead a vehicle convoy across a big world scavenging parts and items so your ship can leave the planet. He finds the genre mix unique and respects it, but the moment-to-moment play has little strategy early on and the overworld feels empty. He beat it once, found it fun, and would rather play FTL. He would revisit it once or twice since it is quick to pick up, and settles on high C, possibly edging toward low B.
Lo que elogia el creador
- Texto original · InglésReal-time strategy plus roguelike structure is fairly unique and few games do it
- Texto original · InglésThe genre itself is distinctive and he respects the attempt
- Texto original · InglésEasy to play quickly in short sessions
- Texto original · InglésUnlockable starting layouts add some variety over time
- Texto original · InglésStrategy becomes meaningful in the late game
Problemas señalados por el creador
- Texto original · InglésLittle strategy in combat; mostly click a spot and have vehicles shoot
- Texto original · InglésFirst ~15 minutes of every run is repetitive because you always start nearly the same
- Texto original · InglésOutside world is boring, lonely and empty
- Texto original · InglésExploration events and signals are not very engaging
- Texto original · InglésLate-game strategy takes a long time to arrive
Observaciones de diseño
- Texto original · InglésReal-time convoy defence and scavenging as an FTL-style roguelike twist
- Texto original · InglésNot heavy on persistent upgrades, so nothing to remember between runs and easy to drop in


