Ficha del juego / ROGUE BY ROGUEDicey Dungeons
Texto original · InglésBecome a giant walking dice, explore dungeons and defy Lady Luck in this dice powered roguelike! Now featuring "Reunion", a free DLC with six brand-new episodes!
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Resumen de la comunidad
Texto original · InglésA dice-driven roguelike deckbuilder by Terry Cavanagh in which you play a living die in Lady Luck's game show, fighting through dungeons with equipment you slot dice into.
Texto original · InglésCritics received it warmly (Metacritic 80, OpenCritic about 82 with roughly 88% recommending), and Steam sits at Very Positive (about 89% of 11.9k reviews). The praise centres on the six characters that each rewrite the rules, the puzzle-like turns, the art and Chipzel's soundtrack. The recurring complaint is luck: players on harder episodes feel the dice decide the outcome and that the enemy gets the exact rolls it needs. The Metacritic user score is only 7.3 (Mixed, 106 ratings), and the many negative Steam reviews cite short runs and little meta-progression or build variety. It is a finished, fully released game with free DLC (Halloween Special, then Reunion in July 2022) and ports to consoles and mobile.
Lo que elogian los jugadores
- Texto original · InglésEach of the six characters (Warrior, Thief, Robot, Inventor, Witch, Jester) has its own rule set, so every character feels like a different game rather than a stat reskin
- Texto original · InglésEvery turn works like a small puzzle: you assign rolled dice to gear, and critics say losses usually felt traceable to your own choices (Destructoid's reviewer)
- Texto original · InglésCharming art, funny game-show framing with Lady Luck, and a bouncy soundtrack
- Texto original · InglésChipzel's chiptune soundtrack is praised in critic and Steam reviews
- Texto original · InglésShort runs suit play in bursts, and the game is easy to learn but hard to master
- Texto original · InglésLarge amount of content: per-character episodes with stacking handicap modes, plus the free Halloween Special and Reunion episodes
- Texto original · InglésDifficulty options and a relaxed pace make it approachable; Steam reviewers report 100+ hours and replaying after finishing
- Texto original · InglésNo grindy meta-progression: some players count this as a strength, since skill and decisions are what improve
Lo que critican los jugadores
- Texto original · InglésRNG dominates at higher difficulty; many reviewers feel enemies roll exactly what they need while they fall one point short
- Texto original · InglésSome characters and episodes (Robot, Thief, Witch episodes are named on Steam forums) are seen as near-impossible without a long lucky streak
- Texto original · InglésEnemy statuses such as freeze, curse, blind and lock can wipe out a whole turn, and several reviews call freeze too strong
- Texto original · InglésArmor is weak because it expires after your turn, and healing cards are said to be poor value
- Texto original · InglésLow build variance: reviewers say most characters' runs feel alike, with few items that reshape a strategy
- Texto original · InglésGimmick rules of some episodes are not explained up front and have to be discovered by losing
- Texto original · InglésCritics such as USgamer felt the game does not expand enough on its early hours, and some said runs get short and repetitive
- Texto original · InglésSome find the $14.99 price high for what they consider a shallow roguelike
- Texto original · InglésTop-upvoted negative review (42 votes) says lack of meta-progression makes the game feel hollow over time
Características distintivas
- Texto original · InglésDice are the core resource: you slot rolled dice into equipment with conditions (for example 'needs 4 or under' or 'needs an even number')
- Texto original · InglésEach character is effectively its own rule set, for example the Witch's four slots with six spells and the Robot's cap on total dice value
- Texto original · InglésStealing enemy equipment is possible as the Thief
- Texto original · InglésA rigged-game-show premise makes the unfair dice a deliberate theme
- Texto original · InglésStructured as episodes per character with handicap-stacked replays rather than one open-ended run
- Texto original · InglésMade by Terry Cavanagh of VVVVVV and Super Hexagon, with a soundtrack by Chipzel
Opiniones divididas
- Texto original · InglésSkill versus luck: fans say you can manipulate dice and plan around variance, detractors say the game is about waiting to get lucky
- Texto original · InglésLack of meta-progression is praised by some and is the main reason others quit
- Texto original · InglésUnfairness is thematic (a rigged game show) for some critics but feels cheap to some players
- Texto original · InglésWhether the game suits veterans: some call it a great on-ramp for newcomers to roguelikes, others find it too simple
Repetición y obstáculos
- Texto original · InglésDying repeatedly to bad rolls on the same episode, with reports of ten losses in a row as Witch
- Texto original · InglésReplays after the base difficulty force you to play under debuffs that feel like random punishment
- Texto original · InglésRepetitive enemy attacks and sticking to the same strategy once you have seen all characters
- Texto original · InglésTop-reviewed negative theme: after the first few characters runs feel repetitive, with the same enemy attacks and the same strategy (several upvoted reviews)
- Texto original · InglésThe 'Loud Bird' complaint: players feel the enemy's dice streaks are unfair, with enemies hitting 70%+ odds over and over
Mejoras esperadas
- Texto original · InglésAdd meta-progression or longer-term structure, which is the top complaint from veteran deckbuilder players
- Texto original · InglésAdd more build options, events or relics, since upgrades are limited to learning a skill and upgrading it once
- Texto original · InglésGive players more ways to mitigate RNG so bad rolls can still be turned around
- Texto original · InglésRebalance freeze, healing and armor, and episodes with punishing handicaps
- Texto original · InglésExplain each character's special mechanic in-game instead of leaving it to trial and error
- Texto original · InglésCommunity mods that cut enemy HP by about 25% and buff defences are cited as a fix for balance
Texto original · InglésReleased Aug 13, 2019 on PC (Steam, itch), then Switch and Xbox, with iOS/Android arriving alongside the free Reunion DLC on July 7, 2022. Launch reviews were strong, with OpenCritic placing it in roughly the 89th percentile. Halloween Special and Reunion added substantial free episodes, and Reunion reworked the identity of each character. Steam estimates: 200k-500k owners (SteamSpy) and about $5.4M gross / $1.6M net revenue (steam-revenue-calculator, an order-of-magnitude Boxleiter estimate, not audited). Recent Steam reviews show the same split as at launch: praise for content and charm, negatives about luck and lack of meta-progression. No major controversies or abandonment.
Fuentes de la comunidad
- Texto original · InglésTop helpful positive and negative English Steam reviews (local file) ↗
- Texto original · InglésSteam app data: 89.1% positive, Metacritic 80, SteamSpy owners, revenue estimate ↗
- Texto original · InglésMetascore 80 from 16 critics, user score 7.3 from 106 ratings, review excerpts ↗
- Texto original · InglésOpenCritic score about 82, 88% recommend, outlet scores ↗
- Texto original · InglésPC Gamer review, 81/100 (via search snippet; page fetch returned no text) ↗
- Texto original · InglésGaming Trend review listed in search results (snippet only) ↗
- Texto original · InglésCritical take: unfair RNG and uneven difficulty despite appealing design ↗
- Texto original · InglésSteam forum thread on difficulty, RNG and hardest episodes, with mod suggestion ↗
- Texto original · InglésReunion DLC review (4.5/5) and content description ↗
- Texto original · InglésReunion free DLC announcement and mobile launch ↗
- Texto original · InglésRevenue estimate (Boxleiter method) ↗
Comentarios archivados del creador 1
Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.
Texto original · InglésTier list Part 2 (2024)
Texto original · InglésDicey Dungeons is a dice-based deck-building roguelike, one of the first of its kind. He is impressed by the sheer content volume and by how differently each character plays, but the heavy RNG of dice rolls undermines the strategy for him. Long runs that end in unlucky rolls feel bad. He plans to return for occasional runs and places it in high B.
Lo que elogia el creador
- Texto original · InglésEach character plays drastically differently, with its own UI and rules, so it feels like a new game each time
- Texto original · InglésHuge amount of content: many game modes, worlds and ongoing updates
- Texto original · InglésLots of strategy, and experienced players clearly do better than newcomers
- Texto original · InglésGood runs feel satisfying
- Texto original · InglésCould be a game he plays for a very long time given how much there is to do
Problemas señalados por el creador
- Texto original · InglésVery RNG-heavy: dice rolls can be six times more impactful purely by chance
- Texto original · InglésEnemy high rolls or perfect rolls can kill a good build and leave the player little recourse
- Texto original · InglésStrategy is held back by the randomness
- Texto original · InglésFew build additions such as passives or new weapons, so you mostly stick with the character's base gameplay
- Texto original · InglésRuns are long, so losing to RNG is especially unfun
Observaciones de diseño
- Texto original · InglésDice as the core mechanic of a deck-building roguelike, among the first to do so
- Texto original · InglésEach character has unique rules and UI, functioning as several games in one
- Texto original · InglésDesign lesson: high dice variance is hard to design around


