Ficha del juego / ROGUE BY ROGUEDungeon Clawer
Texto original · InglésDungeon Clawler is a Roguelike Claw Machine Deckbuilder. Build your deck, grab weapons and items from the claw machine to battle enemies, discover powerful perks that create game-changing synergies and unleash crazy combos as you fight your way through the dungeon!
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Resumen de la comunidad
Texto original · InglésA roguelike deckbuilder where your 'deck' is a pile of weapons and items in a physics-based claw machine, and you grab them turn by turn to fight through a 20-floor dungeon.
Texto original · InglésPlayers rate it Very Positive on Steam (about 89-91% positive across roughly 2.4k-4k reviews, depending on the snapshot), and the core idea of clawing your attack turn is widely called satisfying and surprisingly addictive. The 1.0 release came on April 30, 2026 after Early Access that began in November 2024, and the developer kept shipping new characters and items through and after launch. The long-running complaints are heavy RNG (where items land, which combos you draw), weak balance across a bloated item pool, a single repeating final boss, and runs that take 30-60 minutes. Critic coverage is thin: Metacritic lists only three Switch reviews (78-80 from two outlets, 60 from a third) and no final Metascore, and no OpenCritic page was confirmed. It is a niche, well-liked indie with a dedicated following rather than a critical darling.
Lo que elogian los jugadores
- Texto original · InglésThe claw itself is fun and tactile: grabbing a cluster of items for a huge damage turn, or fumbling a grab, produces a constant dopamine-and-frustration loop
- Texto original · InglésStrong 'one more run' pull, with some long-time roguelite fans comparing playtime to Balatro, Slay the Spire and Monster Train
- Texto original · InglésLarge cast of characters with distinct playstyles and many viable build archetypes (poison, frost, fire, melee and strength, gold/money builds)
- Texto original · InglésCute, charming art and animations (bunny protagonist, strong intro and ending animations) that give it a distinct identity
- Texto original · InglésEasy to pick up; cheap price and a lot of hours for the money, with a cheap Steam price noted by several reviewers
- Texto original · InglésToken system that lets you nudge the odds of getting certain item types
- Texto original · InglésFrequent free updates adding new characters, items, pachinko/slot style minigames and difficulty changes during Early Access and after 1.0
- Texto original · InglésRelaxing enough to play casually or while watching something; full controller support
Lo que critican los jugadores
- Texto original · InglésHeavy RNG in both item drops and physics: key items land in corners, get stuck out of reach, or get flung out of the machine, and a run can be lost before your build comes together
- Texto original · InglésBalance is poor: many items are niche or never used, some characters are near-automatic wins while others need very specific pieces, and several builds (fire vs poison, water items with little water support) are seen as redundant or weak
- Texto original · InglésItem pool bloat from each update's new characters makes builds more RNG-dependent; some players say it now feels like a slot machine rather than a claw machine
- Texto original · InglésOnly one final boss regardless of character or difficulty, and limited enemy and boss variety, so runs feel repetitive after the first few wins
- Texto original · InglésDifficulty spikes: enemies that are trivial and then one-shot you, and a last boss that floods the machine with debuffs and counters some builds outright
- Texto original · InglésLong runs (about 30-60 minutes even on the fastest speed) with mundane early fights; some say time-to-fun is poor
- Texto original · InglésShallow meta-progression: unlocks are mostly tied to winning runs with each character, and higher 'Debt' difficulties mostly raise enemy damage
- Texto original · InglésBasic, unattractive map navigation screen
- Texto original · InglésLosses often feel unearned: enemies that are easy until they suddenly one-shot you, so a run can end on a bad grab or bad item spawn rather than a decision (top-voted negative Steam review)
Características distintivas
- Texto original · InglésCombines a real physics claw machine with deckbuilder and roguelike structure, so your 'hand' is whatever the claw manages to hold
- Texto original · InglésItems can be given different materials (for example floating or buffed ones) that change how they behave in the machine
- Texto original · InglésPachinko, slot and other gamble-style minigames and mystery locations mix into the dungeon route
- Texto original · InglésClaw-specific 'paws' per character and escalating difficulty levels (reviewers mention 'anger' levels; the store/dev term may be 'Debt') that add handicaps
- Texto original · InglésRare genre mix: very few games make a claw machine the central mechanic, and it also exists on mobile/Switch/consoles
Opiniones divididas
- Texto original · InglésLuck versus skill: some reviewers say the later updates added real strategy and it is not luck based, while others say it is now pure lottery
- Texto original · InglésDifficulty: some call it one of the hardest roguelites they have played, while others say experienced roguelite players can 'moonwalk' to victory or win on the first run
- Texto original · InglésContent and value: fans with 100-200 hours call it a must-buy at its price, while others say the content runs out after 10 hours and is not worth $14.99
- Texto original · InglésFrequent content updates are praised by most but seen by some as bloating the item pool and breaking balance
Repetición y obstáculos
- Texto original · InglésStalemates where a scaling item is stuck in an unreachable corner, the enemy cannot kill you, and the battle drags on
- Texto original · InglésHaving to win a run with every character before unlocking their paws/items for others, which slows experimentation
- Texto original · InglésRelearning the game after updates that add characters or rework the difficulty system, particularly for completionists chasing achievements
- Texto original · InglésSlot machine minigame and long fights in early floors that get skipped or endured
- Texto original · InglésRepetitive runs after the first win: once a combo is set around floors 7-9, the remaining floors play out identically
Mejoras esperadas
- Texto original · InglésAdd more bosses, enemies and act variety, especially alternate final bosses
- Texto original · InglésLet unlocked claws/paws be used by other characters immediately instead of requiring a winning run with each character first
- Texto original · InglésAdd claw-machine-level modifiers or tools (extra grabs, bigger claws, a shake/jostle to reset a stuck board, swappable claws) to reduce dead runs from bad item placement
- Texto original · InglésRebalance the item pool and trim dead items; give materials/alchemy/transmutation and water-themed items real payoff
- Texto original · InglésStronger meta-progression and more customization, plus more music and layout variety
- Texto original · InglésRespect player time with a faster-than-fastest speed setting, shorter run option, or skippable long minigames (slot machine minigame repeatedly called too slow); also requested: modding support, a short opt-in tutorial, and mobile cross-platform progression
Texto original · InglésEarly Access launched November 21, 2024 and 1.0 shipped April 30, 2026 on Windows, macOS and Linux, with ports to iOS, Switch, Xbox Series and PS5 listed on Metacritic (a mobile version also exists, and one reviewer mentions Play Pass on the app store). Reception during Early Access was already strongly positive; post-1.0 reviews split more, with criticism about balance, a bloated item pool and repetition, while recent reviews sit around 81% positive. Metacritic currently lists only three Switch critic reviews (avg about 73; 80, 78, 60) and shows both Metascore and user score as pending until 4 reviews/ratings; I could not confirm an OpenCritic listing. Revenue estimate from a Boxleiter-style tool: about $701k gross and $207k net on Steam, with SteamSpy owners at 200k-500k (order-of-magnitude only; actual copies not published). Price $14.99 at launch, with a Supporter Pack and Soundtrack DLC (one reviewer questioned the supporter pack). WebSearch budget was exhausted in this session, so no Reddit threads or outlet reviews beyond Metacritic's summaries could be read.
Fuentes de la comunidad
- Texto original · InglésTop helpful positive and negative English Steam reviews (local file), main source for pros, cons and player opinion ↗
- Texto original · InglésLocal Steam metadata: developer, release date, review counts, SteamSpy owners, tags, revenue estimate ↗
- Texto original · InglésSteam store page: description, Early Access to 1.0 dates, all/recent review summary ↗
- Texto original · InglésMetacritic game page: platforms, tbd Metascore, three Switch critic reviews, critical consensus ↗
- Texto original · InglésCritic review list: Nintendo World Report 80, Nindie Spotlight 78, Nintendo News PL 60 ↗
- Texto original · InglésBoxleiter-style revenue estimate: $701k gross, $207k net ↗
- Texto original · InglésAttempted OpenCritic lookup; page content not usable, no score confirmed ↗
- Texto original · InglésDeveloper site (Stray Fawn Studio), listed on Steam data ↗
Comentarios archivados del creador 1
Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.
Texto original · InglésTier list Part 3 (2025)
Texto original · InglésDungeon Clawer is a turn-based claw-machine roguelike in early access, where you fill a claw machine with items and grab them to drop onto enemies. He finds it very enjoyable and charming, and it does what it sets out to do well. His main gripes are that the base claw never improves, that missed grabs feel wasteful, and that the fixed final boss is too specific. He places it at a high B tier and is curious to see it after early access.
Lo que elogia el creador
- Texto original · InglésClaw-machine premise is fun, with a clever pun title and a stop-motion trailer
- Texto original · InglésCharacters have unique abilities and suggest different item builds for the machine
- Texto original · InglésItems added to the machine synergize with each other
- Texto original · InglésUnique claws are very satisfying, if slightly overpowered
- Texto original · InglésSound design, especially the claw machine movement, is ASMR-like and satisfying
- Texto original · InglésMusic is good and relics/upgrades are pretty good
- Texto original · InglésWorks well on Steam Deck
Problemas señalados por el creador
- Texto original · InglésA good grab feels great but a miss feels terrible and wastes a lot of time
- Texto original · InglésLimited strategy in how to grab; items are loose and easily dropped
- Texto original · InglésThe normal claw is always identical with no way to upgrade it
- Texto original · InglésFinal boss is always the same with a specific mechanic, so it can be too punishing or too easy depending on build
- Texto original · InglésCore gameplay could be more sophisticated
Observaciones de diseño
- Texto original · InglésA claw machine turned into a turn-based roguelike, with two claws per turn grabbing items to drop on enemies
- Texto original · InglésBuild around adding item types (e.g. metal) to the machine itself, varying by character
Opinión actualizada
Texto original · InglésFirst early access game on the list; he reviews it in its current state and notes the rating may improve after full release.


