Portada de DungeonmansFicha del juego / ROGUE BY ROGUE
Una partida más.

Dungeonmans

Roguelike tradicionalEstrategia por turnos

Texto original · InglésCrush monsters and get loots in the classic turn-based style of deep dungeons and high adventure! Grow the Dungeonmans Academy, a bastion of learning that expands as you play. Serious gameplay with a light-hearted atmosphere, combining the feel of history's great RPGs and dice-slinging adventures around the tabletop.

ROGUE BY ROGUEPendiente

Nuestra puntuación

Pendiente

Entra en la clasificación al evaluar las cinco dimensiones

Pendiente

Juego registrado. Análisis próximamente.

Este juego aún no se ha evaluado en las cinco dimensiones. Mientras tanto, consulta sus datos y el material externo.

Jugabilidad principal25 %—
Combinaciones y estrategia25 %—
Rejugabilidad20 %—
Azar y equidad20 %—
Acabado y usabilidad10 %—
Método de evaluación ↗
YOUTUBE + BILIBILI / VIDEO

Reseñas en vídeo

2 vídeos

Reseñas y análisis de YouTube y Bilibili en todos los idiomas. Abre el vídeo original para verlo.

Fuentes del análisis

Otras voces como referencia.

Fuera de nuestra puntuación

Las reseñas de terceros y los materiales de la comunidad archivados pueden corresponder a versiones diferentes. Las opiniones y notas externas se muestran por separado. Consulta los vídeos originales para conocer todo el contexto.

Resumen de la comunidad

Texto original · InglésA turn-based, grid-based traditional roguelike from Adventurepro Games in which each dead hero feeds a persistent Dungeonmans Academy hub that strengthens future characters, wrapped in a light, joke-heavy fantasy tone.

Texto original · InglésPlayers rate it Very Positive on Steam (about 91% of roughly 1,230 reviews), and the recurring verdict is that it is an unusually welcoming traditional roguelike with real depth and a clever meta-progression loop. Critical coverage is thin: only two critic reviews sit on Metacritic (RPG Fan 85, Twinfinite 40), so no Metascore exists, and the six-rating user score of 6.5 is too small to mean much. It is not abandoned: it had a 2013 Kickstarter, Early Access, a full release in Dec 2014, and still draws praise for updates more than a decade later, including new classes and a daily challenge mentioned in 2026 reviews. The player base is now small (a few concurrent users per Steam data, and one reviewer jokes that only a handful of players remain) and the game is Windows-only. Criticism centers on tiny UI text, clunky inventory and controls, divisive humor, and difficulty spikes around the early-to-mid game.

Lo que elogian los jugadores

  • Texto original · InglésAcademy meta-progression: fallen heroes leave gear, experience and deeds that permanently upgrade the hub, so every death still feels like progress
  • Texto original · InglésUnusually accessible for a traditional roguelike while keeping permadeath and tactical depth, praised by both newcomers and genre veterans
  • Texto original · InglésFlexible mastery/skill system that lets you mix skills across classes, with special Master's Programs for effective combinations and lots of fun build experiments
  • Texto original · InglésHumor and personality: silly names, corny jokes, enemy sound barks, battle poultry; many reviewers say it never takes itself too seriously
  • Texto original · InglésLarge open, persistent world with many monsters, dungeon and battlefield types and hidden discoveries (Steam lists 75+ abilities, 50+ enemy types, 12 dungeon types)
  • Texto original · InglésSoundtrack and charming sprite art, with RPG Fan singling out the PS1-era Final Fantasy-style music
  • Texto original · InglésLong-running developer support: multiple reviewers credit patches, new content and responsive bug fixing over 12+ years
  • Texto original · InglésStrong long-term hook: reviewers with 100-270 hours describe a 'one more dungeon' pull and a game that keeps getting better with updates

Lo que critican los jugadores

  • Texto original · InglésTiny, unscalable UI text at 1080p and above; the most upvoted negative Steam review is about unreadable fonts
  • Texto original · InglésClunky controls and inventory: delayed ability firing in a turn-based game, hard-to-find potions, a small scroll button on the quick bar with a hotkey clashing with a system key
  • Texto original · InglésBugs noted in reviews: targeting cursor problems, map generation issues, inaccessible graves (RPG Fan), and misbehavior when alt-tabbing (Steam review)
  • Texto original · InglésTwinfinite scored it 40, calling gameplay stiff with unintuitive controls
  • Texto original · InglésDifficulty spikes: bosses in the second dungeon and around character level 10 can one-shot players, and triple-stacked tigers became a well-known killer
  • Texto original · InglésWindows only (no Mac or Linux) per the Steam store data
  • Texto original · InglésName and naming quirks, such as no duplicate character names and no random name option
  • Texto original · InglésSome reviewers say builds are unbalanced toward ranged combat and that replayability trails other roguelikes

Características distintivas

  • Texto original · InglésThe Academy hub is a persistent, growing base that turns every death into long-term progression instead of a pure reset
  • Texto original · InglésDead heroes leave graves, loot and deeds for successors, and legendary heroes can eventually train later characters
  • Texto original · InglésLighthearted, tabletop-RPG tone that deliberately lowers the intimidation of the traditional roguelike genre
  • Texto original · InglésMulti-mastery characters rather than fixed classes, so you can build combinations like a necro-archer
  • Texto original · InglésWhimsical extras such as battle poultry and a daily challenge that doesn't add to your graveyard
  • Texto original · InglésOpen overworld with wilderness zones, ruined strongholds and places of power alongside dungeons

Opiniones divididas

  • Texto original · InglésHumor: the top selling point for many reviewers, but a 'cringe' dealbreaker for others
  • Texto original · InglésDifficulty and accessibility: newcomers call it welcoming while others hit walls around level 10 or at early bosses even on easy
  • Texto original · InglésAcademy meta-progression: loved as a clever incremental system, but criticized as shallow or confusingly communicated by others
  • Texto original · InglésReplayability: some say it lacks replay value versus other roguelikes, others put in hundreds of hours

Repetición y obstáculos

  • Texto original · InglésPre-mid-game stretches can feel repetitive, with one reviewer finding early game slow before it opens up
  • Texto original · InglésAcademy progress is tied to dying, which some players find forced and others find it makes losses feel like a chore
  • Texto original · InglésOver-the-top humor and forced jokes grate on some players to the point of killing motivation
  • Texto original · InglésBeing one-shotted by bosses or special enemies after long runs feels unfair to some players
  • Texto original · InglésFinding the right item in a clumsy inventory takes time mid-fight
  • Texto original · InglésA gold-statue gambling mechanic was heavily nerfed, which annoyed players who enjoyed the risk and whose characters were wiped by its punishment

Mejoras esperadas

  • Texto original · InglésScalable UI and larger fonts
  • Texto original · InglésBetter inventory handling and quick-access bar, with more forgiving controls so abilities cannot misfire a turn later
  • Texto original · InglésMore build variety, more passive skills and deeper skill trees; some builds are clearly stronger than others
  • Texto original · InglésClearer feedback on what upgrading each Academy room actually gives you, since some rooms feel cosmetic or one-time
  • Texto original · InglésMore crafting, alchemy and enchanting options beyond NPC services
  • Texto original · InglésMore end-game content, requested in Steam community threads; also Steam Deck camera pan/zoom and control improvements

Texto original · InglésLaunched after a roughly $43,000 Kickstarter in 2013 and Early Access on Steam, with full release on Dec 9, 2014 at $14.99. Early press was warm: RPG Fan named it among its top games of 2014, and Kotaku and Indie Gems praised its welcoming design per the Steam store page. It has stayed Very Positive on Steam and keeps receiving new reviews in 2026, many from long-term players noting continued updates. Metacritic has only two critic reviews (no Metascore) and six user ratings at 6.5, so those numbers are not representative. Steam estimates (SteamSpy 100k-200k owners; steam-revenue-calculator gross about $553k, net about $163k) are rough. The developer also released a Pay2Lose DLC/companion listing. Steam community has roughly 270 discussion topics and a 1,800-comment bug thread. Roguebasin lists version 1.10g8 from Dec 2021 as the last documented update but reviews indicate more recent additions. No OpenCritic entry could be confirmed. Could not access Reddit or the Kotaku/Twinfinite articles directly, and web search budget was exhausted.

Comentarios archivados del creador 1

Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.

Texto original · InglésTier list Part 1 (2023)

Texto original · InglésDungeonmans is a turn-based, top-down roguelike where you explore areas and unlock different abilities. PepperHead admits he did not play it much; it felt overwhelming on first try and he never fully got into it. The minimalistic, older look put him off, and he found there was a lot to manage and keep track of. He might return to it someday but has more fun with other games in the genre, so it lands in low C.

Lo que elogia el creador

  • Texto original · InglésTurn-based top-down exploration across different areas
  • Texto original · InglésUnlocking a variety of different abilities
  • Texto original · InglésPlenty of loot and things to manage, giving depth
  • Texto original · InglésHe is open to coming back and trying it again

Problemas señalados por el creador

  • Texto original · InglésFelt overwhelming when he first started playing
  • Texto original · InglésVery minimalistic animation and an older look that he struggled with
  • Texto original · InglésPresentation felt flat, like just looking down on a map area
  • Texto original · InglésToo much loot and too many things to keep track of
  • Texto original · InglésOther games in the genre were more fun for him

Observaciones de diseño

  • Texto original · InglésHe has little to say about unique design aspects since he played it briefly; the notable trait is its heavy management and tracking load
Ver vídeo original ↗