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Going Under

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Texto original · InglésGoing Under is a satirical dungeon crawler about exploring the cursed ruins of failed tech startups. As an unpaid intern in the dystopian city of Neo-Cascadia, you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath your company campus.

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Jugabilidad principal25 %—
Combinaciones y estrategia25 %—
Rejugabilidad20 %—
Azar y equidad20 %—
Acabado y usabilidad10 %—
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Resumen de la comunidad

Texto original · InglésA satirical action roguelite from Aggro Crab (published by Team17) where an unpaid intern fights through dungeons built from failed tech startups, using office junk as breakable weapons.

Texto original · InglésPlayers rate it Very Positive on Steam (about 90% of roughly 4,175 reviews) and critics were mostly favourable (Metacritic PC 78 from 11 reviews). Almost everyone agrees the art direction, writing and corporate-satire theming are the main draw. The action roguelite gameplay is the weak point: many reviews call the combat sluggish, shallow or janky, and the content thin. Commercially it underperformed: Wikipedia says Aggro Crab cancelled a planned extra dungeon because of poor base game sales. It is a complete, 2020-released game with a post-launch 'Working from Home' update, it is frequently discounted to around $2, and a recommend-on-sale verdict is common even among lukewarm reviewers.

Lo que elogian los jugadores

  • Texto original · InglésSharp, funny satire of startup and gig-economy culture; several reviewers say it has aged well and will trigger flashbacks for anyone who worked at a startup
  • Texto original · InglésDistinctive art direction that turns corporate clip-art/Memphis-style design into something charming rather than soulless, plus a solid soundtrack
  • Texto original · InglésCharming, archetypal cast and witty dialogue; talking to coworkers between runs is a highlight
  • Texto original · InglésEverything-is-a-weapon system: you pick up desks, office supplies and more to swing, throw or shoot, with a varied weapon pool
  • Texto original · InglésGenerous accessibility and difficulty options: an Assist mode and difficulty changes at any time without disabling achievements
  • Texto original · InglésChoose-your-starting-item mechanic avoids runs ruined by a bad first pickup
  • Texto original · InglésGood length that does not overstay its welcome (roughly 10 hours for a casual clear) and runs well, including on Steam Deck
  • Texto original · InglésBoss fights and enemy/dungeon theming (three themed dungeons) praised as creative

Lo que critican los jugadores

  • Texto original · InglésCombat described as floaty, sluggish and clunky: commitment to attack animations, slow dodges, imprecise hits, and enemies able to stun-lock you
  • Texto original · InglésCluttered, cramped rooms and exploding traps can make damage feel unfair rather than hard, with off-screen enemies hard to spot
  • Texto original · InglésThin content: only three dungeons, and the second half replays them in a hard mode, so many feel they saw everything in the first section
  • Texto original · InglésWeapon durability means weapons break every few fights, which some find tedious rather than fun, and shields on many enemies make this worse late game
  • Texto original · InglésHumour leans on dated memes and references for some reviewers, and characters lack depth
  • Texto original · InglésFinal boss and late game spikes are called out as frustrating or unfair
  • Texto original · InglésKeyboard support is poor: controls cannot be rebound, and the weapon-switch keys are awkward; it plays best on controller
  • Texto original · InglésProgression and unlocks feel unimpactful; runs feel samey and skill descriptions are unclear
  • Texto original · InglésSluggish, poorly optimized menus; one top negative review also says known bugs were never patched

Características distintivas

  • Texto original · InglésDungeons are the ruins of failed tech startups, each themed on a parody of a startup archetype
  • Texto original · InglésBreakable office-supply and furniture weapons you can also throw, instead of a fixed weapon loadout
  • Texto original · InglésMentor and coworker bonding system that unlocks abilities, tied into the narrative
  • Texto original · InglésCorporate clip-art aesthetic with a mix of 2D and 3D art and gibberish-style voice work
  • Texto original · InglésNarrative-first roguelite where the satire drives the structure, and the ending is widely praised by fans
  • Texto original · InglésAssist and difficulty toggles that can be changed mid-game without penalty

Opiniones divididas

  • Texto original · InglésThe humour and writing: many find it the best part, a minority find it dated, meme-heavy or unfunny
  • Texto original · InglésCombat feel and difficulty: some call it light and accessible, others call it janky or unfair, with Assist mode the usual recommended fix
  • Texto original · InglésWhether the game is a worthwhile roguelite or mostly a narrative/satire experience: several positive reviewers say it is for people who want the theme, not the mechanics
  • Texto original · InglésArt style: praised as distinctive, but a few find it fuzzy or hard to read

Repetición y obstáculos

  • Texto original · InglésLong menu and loading sequence between death and the next run
  • Texto original · InglésConstant weapon breakage and needing to spend scarce cash on food and healing in shops
  • Texto original · InglésRepetition: hard mode repeats the same three dungeons, and runs feel similar
  • Texto original · InglésGrinding for unlocks, with many skills described as pointless or unclear, which some players only finish by beating the game before unlocking everything
  • Texto original · InglésDodge and stun-lock frustration when crowds of enemies or explosions pile on in tight rooms
  • Texto original · InglésSlow animations combined with imprecise weapons make fights feel like work

Mejoras esperadas

  • Texto original · InglésAdd rebindable controls and better keyboard/mouse defaults, including an option to stop auto-pickup on dodge
  • Texto original · InglésSpeed up the post-run flow: multiple menus and loads before you can restart a run are a frequent complaint
  • Texto original · InglésTune combat: more responsive attacks and dodges, clearer enemy telegraphs, less unavoidable off-screen damage
  • Texto original · InglésMore content and variety: a fourth or fifth dungeon (the cancelled extra dungeon is the obvious gap) and less copy-paste in the hard-mode half
  • Texto original · InglésClearer perk and skill descriptions and more meaningful unlocks
  • Texto original · InglésCamera improvements, or a locked isometric-style view, so furniture and walls do not hide threats

Texto original · InglésLaunched September 24, 2020 on PC, Switch, PS4 and Xbox One, with physical editions for Switch and PS4 from Limited Run Games. Critics were mostly favourable, with platform Metacritic scores ranging 73 to 81, praising the satire and weapon variety, while a minority such as TheGamer (2.5/5) found the combat repetitive versus Dead Cells or Hades. Post-launch the 'Working from Home' update added weapons and a hard mode, but a planned additional dungeon was cancelled because of weak base sales. Steam lists it at about $2.49 at time of data collection, with estimated 200k to 500k owners and roughly $1.8M gross (Boxleiter-style estimate, order of magnitude only). Recent Steam reviews in 2025 to 2026 remain positive, with some players finding it via Game Pass or sales. Steam is Windows only. OpenCritic score could not be retrieved because the web search budget was exhausted and direct page fetches failed.

Comentarios archivados del creador 1

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Texto original · InglésTier list Part 1 (2023)

Texto original · InglésGoing Under is an action dungeon crawler roguelite with a heavy story focus, set in a corporate workplace where you play an intern. Its signature gimmick is that you can pick up almost any object in a room and use it as a weapon. He loves the art, music and humor and had a blast, but sees it as a one-and-done campaign with little reason to return after the story ends. He mentions some bugginess. Overall he recommends it and places it at the high end of B.

Lo que elogia el creador

  • Texto original · InglésAmazing art style and great music
  • Texto original · InglésStory, NPCs and character relationships are a big draw
  • Texto original · InglésVery goofy and genuinely funny humor
  • Texto original · InglésGrab-anything-as-a-weapon gimmick (tables, computers, keyboards)
  • Texto original · InglésFun endgame with a unique and cool final boss
  • Texto original · InglésOverall a fun, good game he would recommend

Problemas señalados por el creador

  • Texto original · InglésCampaign-style roguelite with little reason to return once the story is finished
  • Texto original · InglésHas a separate roguelite mode outside the story, but it does not pull him back
  • Texto original · InglésSomewhat buggy (he went out of bounds on stream and broke things), though still enjoyable

Observaciones de diseño

  • Texto original · InglésAny object in the room can be used as a weapon, so no dedicated weapon is needed
  • Texto original · InglésStory-driven intern-in-a-corporation setting with a distinctive final boss
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