Ficha del juego / ROGUE BY ROGUEGunfire Reborn
Texto original · InglésGunfire Reborn is a level-based adventure game featuring FPS, Roguelite and RPG. Players can control heroes with various abilities to experience diverse Build gameplay, use various weapons to explore procedurally-generated levels. You can play the game alone, or join 4-player coop.
¿Por qué esta puntuación?
Texto original · Chino simplificado
枪械反馈与英雄、卷轴搭配支撑合作和单人重玩,后期平衡与说明质量限制策略的可读性。
Jugabilidad principal
Peso 25 %8,5 / 10Texto original · Chino simplificado
第一人称枪战与英雄技能配合有持续反馈,首领机制较清楚;完整长局需要较大连续投入。
Combinaciones y estrategia
Peso 25 %8,0 / 10Texto original · Chino simplificado
武器词条、卷轴和元素可组合不同输出方式,但强势付费角色与最优搭配压缩后期选择。
Rejugabilidad
Peso 20 %8,0 / 10Texto original · Chino simplificado
英雄差异及保留的赛季玩法能改变发展方向;快照也指出季节机制趋同和熟练后固定套路。
Azar y equidad
Peso 20 %7,0 / 10Texto original · Chino simplificado
可辨认首领招式帮助学习,装备与技能可互补;高难度极端伤害和角色强弱使容错不均。
Acabado y usabilidad
Peso 10 %6,5 / 10Texto original · Chino simplificado
快照指出英文描述含糊、提示翻译不一致,以及后续性能和存档问题;这些阻力直接影响理解构筑。
- Autor del análisis
Texto original · Chino simplificado
Rogue by Rogue · AI 资料评测- Versión analizada
Texto original · Chino simplificado
具体构建未知;以所引资料描述的版本为准
Alcance y limitaciones
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基于收录资料与官方页面的主观归纳,未进行试玩。以 Steam 资料为范围,不外推到更新不同步的主机版本;未实测联机或存档故障,也不把 EULA 或美术争议计入玩法分数。
Fuentes del análisis 02
- 01Material archivadoVer material externo archivado ↓
Texto original · Chino simplificado
收录评论与社区资料(2026-10-01 快照)
使用 作者观点摘要 的 Tier list Part 1 (2023) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。
- 02Fuente webVer original ↗
Texto original · Chino simplificado
Gunfire Reborn 官方产品说明
2026-10-08 访问。确认 FPS 与随机武器、独立英雄能力、随机关卡和最多四人合作。 官方页面不单独证明平衡或稳定性。
Reseñas en vídeo
Reseñas y análisis de YouTube y Bilibili en todos los idiomas. Abre el vídeo original para verlo.
Otras voces como referencia.
Las reseñas de terceros y los materiales de la comunidad archivados pueden corresponder a versiones diferentes. Las opiniones y notas externas se muestran por separado. Consulta los vídeos originales para conocer todo el contexto.
Resumen de la comunidad
Texto original · InglésA colourful first-person roguelite looter-shooter with RPG-style characters, scroll-based builds and 1-4 player co-op, made by Duoyi Games' Gunfire Reborn Studio.
Texto original · InglésPlayers love it: Steam shows about 93% positive across roughly 104k reviews (Very Positive), and Steam Spy puts owners at 2-5 million. Praise centres on satisfying gunplay, character and weapon variety, and strong co-op. Critics are more lukewarm: the Metacritic page (Xbox version) has a 75 critic score from 10 reviews and a 7.1 user score from 64 ratings. It launched in early access in May 2020, reached 1.0 in Nov 2021 and later came to consoles and mobile. It is still updated, with seasonal content and paid DLC characters about every six months. Recent Steam negatives focus on DLC power creep, machine-translated text, dead co-op matchmaking, suspected AI-generated art and an EULA change.
Lo que elogian los jugadores
- Texto original · InglésGunplay is fun and satisfying, often compared to Borderlands and Immortal Redneck, with an addictive run loop
- Texto original · InglésLarge roster of characters, each with two skills and an ultimate, that change how a run plays, especially in co-op
- Texto original · InglésWide variety of weapons and scrolls allows many build experiments, including lucky-shot and elemental builds
- Texto original · InglésBosses are distinct and fluid, each with readable mechanics
- Texto original · InglésGreat character designs, from cool to cute, in a colourful art style
- Texto original · InglésCo-op networking is smooth, and each player gets their own drops that can be traded
- Texto original · InglésSeasonal mechanics are all kept available so players avoid FOMO, and support continues years after release
Lo que critican los jugadores
- Texto original · InglésEnglish localization is widely described as machine-translated, with confusing or wrong descriptions and some text left in Chinese
- Texto original · InglésDLC characters are much stronger than base ones, making runs on the highest difficulty very easy and creating power creep
- Texto original · InglésBuild variety becomes stale, with each character reduced to a few optimal weapon and skill combos, and seasonal mechanics feel similar
- Texto original · InglésOnline co-op matchmaking is described as dead, so co-op needs friends
- Texto original · InglésBalance swings in high difficulty, where enemies either die in one hit or barely take damage
- Texto original · InglésRecent reviews cite undisclosed AI-generated art in official artwork and emotes, which drove a wave of negative reviews
- Texto original · InglésSome players report worsening performance, crashes and lost save data over time
- Texto original · InglésNew EULA added forced arbitration and deletion of data after 365 days of inactivity, drawing the most-upvoted recent negative reviews even from fans
Características distintivas
- Texto original · InglésHades-and-Borderlands-style mix: FPS shooting with hero abilities, scroll (passive) builds and Chinese mythology-inspired anthropomorphic characters
- Texto original · InglésScroll system lets players assemble synergies, with each character having a different preferred approach (cat for elements, owl for scrolls, fox for frontal assault)
- Texto original · InglésSeasons as switchable, permanently available mechanics with a free battle pass rather than limited-time FOMO
- Texto original · InglésEach co-op player has individual drops, guns and scrolls that can still be exchanged
- Texto original · InglésRuns are long, skill-based dungeon crawls where player skill and enemy knowledge matter more than level-ups
Opiniones divididas
- Texto original · InglésDLC model: some see it as fair funding for a live-service game with no FOMO, others see paid characters as power creep and pay-to-win-feeling
- Texto original · InglésDifficulty: early runs feel unfair and punishing, yet experienced players find builds trivial on the hardest difficulty
- Texto original · InglésComparison to Roboquest, Deadzone Rogue and Abyssus: some say gunplay is weaker but content is larger, others feel its builds are shallower
- Texto original · InglésUpdate cadence and nerfs: fans praise ongoing support while others call updates thin and dislike character nerfs
Repetición y obstáculos
- Texto original · InglésRuns can feel repetitive in the short term, and veterans say restarting becomes a chore once builds feel samey
- Texto original · InglésWaiting for co-op matches, or never finding one
- Texto original · InglésGetting key scrolls matters for some builds, so a run can be lost to luck of drops
- Texto original · InglésReading unclear tooltips and untranslated text to understand mechanics
- Texto original · InglésMeta-progression is quickly maxed, leaving little to chase between updates
- Texto original · InglésDodge feels awkward and the game can feel laggy even solo for some players
Mejoras esperadas
- Texto original · InglésAdd more bosses per stage and new stage areas, since current boss variety is limited
- Texto original · InglésMake updates meatier, because long-term players say a year of patches can be seen in a few hours and maxing meta progression is quick
- Texto original · InglésImprove English localization and tooltips so item and scroll interactions are clear
- Texto original · InglésRebalance DLC versus base characters and give hard difficulties a real challenge ceiling
- Texto original · InglésFix matchmaking or add a lobby or social hub for co-op players
- Texto original · InglésOffer a clearer dodge (short distance and unclear i-frames) and possible third-person or mod support, both requested by players
Texto original · InglésEarly access started May 22, 2020, with 1.0 on Nov 2021 (Steam lists Nov 17, 2021). It had passed 2 million copies by Nov 2021 per Wikipedia, and third-party estimates (Steam Spy 2-5M owners, steam-revenue-calculator about $65.7M gross and about $19.4M net, Boxleiter-method estimates) suggest a large hit. It reached mobile in May 2022, Xbox and PC Game Pass in Oct 2022 and PlayStation in June 2023. Metacritic's 75 and 7.1 come from the console-era page with few ratings. Wikipedia lists the PS and Switch releases, while Metacritic also lists Switch. The Metacritic critic score is based on only 10 reviews. OpenCritic could not be retrieved (web search budget was exhausted and guessed URLs were wrong), so it is left null. Recent Steam reviews (2025-2026) show a mix of long-time fans praising seasons and continued support, and negative reviews over alleged undisclosed AI art, a new EULA with forced arbitration and inactive-data deletion, DLC power creep and nerfs, plus a report that the game pinged a domain the developers no longer control. Steam community threads also mention crashes and data loss. Steam lists Windows only, despite other platforms.
Fuentes de la comunidad
- Texto original · InglésTop helpful positive and negative English Steam reviews (local file) ↗
- Texto original · InglésSteam app data: 93.1% positive, ~103.7k reviews, Steam Spy owners 2-5M, revenue estimate ↗
- Texto original · InglésSteam store page (review summary, price, genres, tags) ↗
- Texto original · InglésMetacritic critic score 75 (10 reviews), user 7.1 (64 ratings), critic snippets ↗
- Texto original · InglésMetacritic user review themes: co-op fun, translation, crashes, repetition ↗
- Texto original · InglésDevelopment, release timeline, 2M copies by Nov 2021, The Games Machine 8.5 ↗
- Texto original · InglésSteam community thread themes: balance, crashes, translation, matchmaking, data loss ↗
- Texto original · InglésEstimated gross and net revenue (Boxleiter method) ↗
Comentarios archivados del creador 1
Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.
Texto original · InglésTier list Part 1 (2023)
Texto original · InglésGunfire Reborn is a first-person shooter roguelike with multiple characters, weapons, passives and abilities, and it keeps receiving updates. He loves it and calls it packed with content, enjoying it in both single player and multiplayer, though he rates it as a single-player game. He nearly gave it S tier but, after comparing it with other games on the board, settled on high A. He recommends it to shooter fans and advises playing the Steam version over the stale console ones.
Lo que elogia el creador
- Texto original · InglésHuge amount of content: characters, weapons, passives, abilities, bosses, enemies and game modes
- Texto original · InglésPassive system is enormous, with passives found two to three times per floor so the player constantly feels powerful
- Texto original · InglésMany unique builds and ways to play
- Texto original · InglésConstantly updated with new characters and strong developer support
- Texto original · InglésAlso an excellent multiplayer experience with friends
- Texto original · InglésShort floors (often under five minutes) keep the pace brisk
Problemas señalados por el creador
- Texto original · InglésRuns are very long, up to about an hour and a half for a full run to the final boss
- Texto original · InglésDeath means a full restart, so it demands real commitment
- Texto original · InglésNon-Steam versions (Xbox/Microsoft) are not updated and are badly outdated
Observaciones de diseño
- Texto original · InglésOne of the first first-person roguelikes on his board
- Texto original · InglésFrequent passive drops per floor keep the power fantasy going despite long runs


