Portada de HadesFicha del juego / ROGUE BY ROGUE
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Hades

Combate de acciónEstilo Hades

Texto original · InglésDefy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.

ROGUE BY ROGUEV1

Nuestra puntuación

87,0/ 100
Puesto general compartido #03
Nuestro análisis / RBR V1

¿Por qué esta puntuación?

Texto original · Chino simplificado

动作节奏与失败后的叙事推进连接得很好,构筑易理解;长线重玩主要受固定关卡骨架限制。

01

Jugabilidad principal

Peso 25 %9,5 / 10
Texto original · Chino simplificado

快照反复肯定冲刺战斗与各武器节奏,死亡后的对话也让再开一局衔接自然。

02

Combinaciones y estrategia

Peso 25 %8,5 / 10
Texto original · Chino simplificado

武器形态、信物和神祇祝福能预设方向并组合协同;部分祝福主要改变数值,突变空间有限。

03

Rejugabilidad

Peso 20 %8,0 / 10
Texto original · Chino simplificado

热度条件和武器变化能改变应对,固定区域及首领在多次通关后仍较重复。

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04

Azar y equidad

Peso 20 %8,5 / 10
Texto original · Chino simplificado

可调整挑战和 God Mode 支持学习,祝福选择留有适应空间;后段范围攻击与奖励波动仍有压力。

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05

Acabado y usabilidad

Peso 10 %9,0 / 10
Texto original · Chino simplificado

资料肯定操作反馈及清楚的入门支持,视听表达帮助识别角色与行动;少数房间粒子拥挤是短板。

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Autor del análisis
Texto original · Chino simplificado
Rogue by Rogue · AI 资料评测
Versión analizada
Texto original · Chino simplificado
具体构建未知;以所引资料描述的版本为准

Alcance y limitaciones

Texto original · Chino simplificado

基于收录资料与官方页面的主观归纳,未进行试玩。资料为本体的归纳评测,未进行高热度全武器实测;视听评价只用于反馈与信息表达,不额外奖励制作规模。

Fuentes del análisis 02

  1. 01
    Material archivado
    Texto original · Chino simplificado

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 1 (2023) 及 玩家好评与批评 中的机制、交互、重复与易用性反馈;未将外部分数或旧等级用于计算。

    Ver material externo archivado ↓
  2. 02
    Fuente web
    Texto original · Chino simplificado

    Hades 官方产品说明

    2026-10-08 访问。确认神祇祝福、永久成长、反复逃脱与全语音角色事件,未以官方宣传证明全部构筑平衡。 官方页面不单独证明平衡或稳定性。

    Ver original ↗
YOUTUBE + BILIBILI / VIDEO

Reseñas en vídeo

3 vídeos

Reseñas y análisis de YouTube y Bilibili en todos los idiomas. Abre el vídeo original para verlo.

Fuentes del análisis

Otras voces como referencia.

Fuera de nuestra puntuación

Las reseñas de terceros y los materiales de la comunidad archivados pueden corresponder a versiones diferentes. Las opiniones y notas externas se muestran por separado. Consulta los vídeos originales para conocer todo el contexto.

Resumen de la comunidad

Texto original · InglésSupergiant Games' isometric action roguelite in which Zagreus, son of Hades, fights out of the Greek Underworld, with story and dialogue woven into the run-and-die loop.

Texto original · InglésHades is treated as a landmark of the genre by both critics and players: Metacritic 93 from 58 critic reviews with no mixed or negative ones, Steam 'Overwhelmingly Positive' at about 98% of roughly 309k reviews, and Wikipedia reports 99% of critics recommending it on OpenCritic. It swept Game of the Year at BAFTA, DICE, GDC and other ceremonies and became the first video game to win a Hugo. It spent almost two years in early access (from Dec 2018) and then launched in full in Sept 2020 to very strong sales. The main dissent comes from players who bounce off the roguelite structure itself (repetition, fixed biomes and bosses, RNG, meta-grind), not from the craft. Metacritic user score is lower than critics at 8.5, with Metacritic's summary citing RNG frustration and repetitive restarts.

Lo que elogian los jugadores

  • Texto original · InglésStory is delivered through the run loop: each death brings new hub dialogue, so failure advances the narrative and feels rewarding rather than punishing
  • Texto original · InglésFast, fluid, responsive combat with six distinct weapons and several aspects each, praised as weighty and satisfying
  • Texto original · InglésBoon system from the Olympian gods gives build variety and synergies (duo boons) while staying compact enough to understand
  • Texto original · InglésWriting, voice acting and characterisation are repeatedly singled out, including Zagreus's politeness and the gods' interplay and relationships
  • Texto original · InglésArt direction by Jen Zee and the soundtrack are near-universal praise
  • Texto original · InglésAccessible for roguelike newcomers: God Mode quietly boosts you after each death, and the hub and mirror upgrades soften early losses
  • Texto original · InglésHeat / Pact of Punishment gives scalable endgame difficulty and long replay value
  • Texto original · InglésMany reviewers who dislike the genre say this was the one that hooked them

Lo que critican los jugadores

  • Texto original · InglésOnly four biomes and a fixed set of bosses, so runs feel samey after a few dozen hours
  • Texto original · InglésFinal boss fight against Hades is a big difficulty spike, frustrating to some players on the True Ending route
  • Texto original · InglésRNG in boon and reward offers can make runs feel unfair or throttle progress
  • Texto original · InglésReviewers who want Binding of Isaac style emergent builds find boons mostly stat bonuses and percentages with few memorable or wild builds
  • Texto original · InglésReaching full narrative closure (epilogue) takes very many clears; only a small share of players get there
  • Texto original · InglésSome players find the combat button-mashy, with heavy area damage, projectile spam and particle clutter (the lava biome and its bombers are a named pain point)

Características distintivas

  • Texto original · InglésNarrative-first roguelite: dialogue, relationships and plot progress are the meta-progression alongside stat unlocks
  • Texto original · InglésGreek mythology cast reinterpreted with personality-driven, sympathetic gods
  • Texto original · InglésProtagonist who is meant to die: death returns you to a living hub home with characters who react to how you died
  • Texto original · InglésGod Mode accessibility that scales up with each failure, so the story is reachable for anyone
  • Texto original · InglésPact of Punishment and heat let you tailor difficulty with many modifiers and unlock cosmetic rewards
  • Texto original · InglésRelease-quality polish from a two-year early access that shipped with full voice acting and music

Opiniones divididas

  • Texto original · InglésRoguelite meta-progression: many find it a gentle learning curve, purists feel it hides whether they are actually improving
  • Texto original · InglésStory gating and repetition: praised as integrated and rewarding by most, but a slog by others (e.g. 70+ hours with little left to see)
  • Texto original · InglésBoon depth: fans praise clear synergies, critics say few builds are memorable compared with Isaac or Slay the Spire
  • Texto original · InglésDifficulty: hard at first, then manageable for most players, but the final boss and high heat frustrate some

Repetición y obstáculos

  • Texto original · InglésRunning the same four regions and bosses many times to reach the story's ending
  • Texto original · InglésGrinding for meta resources such as Titan Blood and diamonds late in the game, described as a chore
  • Texto original · InglésDodging heavy AoE and projectile spam in the later rooms, called monotonous by some
  • Texto original · InglésHeat-stacking runs where the added difficulty feels like restricted options rather than fresh play
  • Texto original · InglésStory interruptions and hub trips feel like hurdles to players who just want to start the next run; some later realise they are the point
  • Texto original · InglésSome users compare the loop to habit-forming or gambling-style design

Mejoras esperadas

  • Texto original · InglésMore biomes, bosses and enemy variety to reduce repetition (partly answered by Hades II)
  • Texto original · InglésStronger, more game-changing boons or build-defining items for wilder synergies
  • Texto original · InglésA less grindy route to the epilogue and to late resources such as Titan Blood
  • Texto original · InglésHeat system that adds new mechanics rather than mostly limiting options or raising numbers
  • Texto original · InglésClearer tracking of upgrade shop contents and rewards; several negative reviewers complain that remembering every god's offerings is hard
  • Texto original · InglésFiner-grained difficulty and assist options than God Mode's fixed ramp; one reviewer wanted an initial armour setting like Hades II

Texto original · InglésEarly access began 6 Dec 2018 after a Game Awards reveal; Wikipedia cites about 700k copies during nearly two years of early access and another 300k in three days after the 17 Sept 2020 full release (over 1M total then; later third-party estimates are far higher). Launch on PC (Windows, macOS) and Switch; PS4/PS5 and Xbox arrived 13 Aug 2021; a Netflix Games mobile version ran from March 2024 until it was removed in July 2025. Cross-save between Windows and Switch came via a Dec 2020 patch. Won GOTY at BAFTA, DICE, GDC, New York Game Awards and SXSW, plus a Hugo. Current Steam reviews are still highly positive, with the sequel Hades II drawing players back to the original. Note: OpenCritic's exact average was not retrievable in this session (WebSearch budget exhausted and the game page could not be located), so it is left null.

Comentarios archivados del creador 1

Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.

Texto original · InglésTier list Part 1 (2023)

Texto original · InglésHades is Supergiant's 2018 early-access-era roguelite that surprised everyone and, in his view, deserves all its hype. He has speedrun it and once placed in the top 100 of a run category. He calls it a masterpiece and probably the best roguelike on the board so far, and he places it in S tier without hesitation.

Lo que elogia el creador

  • Texto original · InglésHuge run-start customization: many boons/passes, weapons with unique abilities, keepsakes/charms, companions
  • Texto original · InglésAdjustable per-run difficulty options
  • Texto original · InglésReplayability: never gets old, he can always come back to it
  • Texto original · InglésArt style and visual effects are amazing
  • Texto original · InglésCharacters are memorable
  • Texto original · InglésEvery line of text is voice acted, with a great volume of dialogue
  • Texto original · InglésSpeedrunning scene gives it lasting depth

Problemas señalados por el creador

  • Texto original · InglésNo real criticisms; he says he wishes he could put games in S tier that are not truly S, implying Hades clearly earns it

Observaciones de diseño

  • Texto original · InglésFully voiced narrative integrated into a roguelite at massive scale
  • Texto original · InglésPer-run difficulty customization and starting-loadout variety keep runs fresh
  • Texto original · InglésStrong enough for competitive speedrunning
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