Ficha del juego / ROGUE BY ROGUEHand of Fate
Texto original · InglésDeckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
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Resumen de la comunidad
Texto original · InglésA 2015 hybrid from Defiant Development in which you play through randomly dealt card-based dungeon quests against a talking Dealer, with real-time third-person action combat whenever a fight card turns up.
Texto original · InglésHand of Fate is widely regarded as a distinctive, charming genre mash-up that predates Slay the Spire and helped seed the roguelike deckbuilder space. Steam players rate it Very Positive (about 89% of roughly 10,700 reviews), and critics landed at a Metacritic 78 on PC (79 PS4, 80 Xbox One), with user score 7.9. The Dealer, the card-driven storytelling and the unlock loop are loved; the simple Arkham-style combat, heavy RNG, repetition and a harsh final boss are the standing complaints. Many current players recommend it mainly on sale and say the sequel is the better entry, though some prefer the original's looser deckbuilding and flavor. It is a finished game (studio closed in 2019) and is not early access.
Lo que elogian los jugadores
- Texto original · InglésThe Dealer: a menacing, talkative, witty narrator whose voice acting and banter are the glue of the game and the most-praised element
- Texto original · InglésOriginal concept: a physical-feeling card table that generates the dungeon, events and shops, with the cards acting as the storytelling layer
- Texto original · InglésUnlock loop: completing encounters awards tokens that unlock new equipment and encounter cards, so each run feels like it grows your deck and gives a sense of progress
- Texto original · InglésRisk/reward encounters, where choices, dice, and gambles on the board can pay off or punish, and failure still yields unlocks
- Texto original · InglésAtmosphere and presentation: beautiful card art, dark-fantasy tone, and a thematic soundtrack that reviewers called strong for an indie budget
- Texto original · InglésOver-the-top, satisfying combat effects and slow-motion finishers for players who like a simple action layer
- Texto original · InglésAccessible deckbuilding that lets you stuff in newly found cards and experiment without heavy optimization
- Texto original · InglésGood value and a long tail for completionists (users report 20-190 hours chasing unlocks, endless mode and achievements)
Lo que critican los jugadores
- Texto original · InglésCombat is simplistic, Arkham-style button mashing with little depth, and many reviewers called it clunky, floaty or repetitive
- Texto original · InglésCamera control is restrictive; players can be stuck with an angle that hides off-screen attacks and traps, both in combat and on the board
- Texto original · InglésHeavy RNG: whether you assemble a workable kit before the boss can feel out of your control, and one reviewer alleges failed quests resurface more often
- Texto original · InglésThe final boss and final level are a sharp difficulty spike, described as a boss rush and unfair by several reviewers, and some never finished
- Texto original · InglésLimited variety of encounters and enemies means the same fights and events repeat quickly
- Texto original · InglésJank and unpolished balance: unfixed bugs, inconsistent mouse/controller handling, endless-mode glitches, and uninterruptible attacks not clearly telegraphed
- Texto original · InglésThe Dealer's long lines and the slow card dealing animation grate on repeat runs
- Texto original · InglésMarketing mismatch: several reviewers say it is an action game with cards as a storytelling layer, not a real card game or deckbuilder, so the roguelike-deckbuilder label disappoints
Características distintivas
- Texto original · InglésTwo decks: one for equipment and one for the encounters that define the dungeon, so you literally choose the events you might face
- Texto original · InglésA fusion of tabletop-style board progression with real-time action RPG combat, rare in its period
- Texto original · InglésA personified adversary Dealer who narrates, taunts and reacts to your luck as the game master
- Texto original · InglésCards that both unlock and chain into follow-up encounters, weaving side quests into the main campaign through the deck
- Texto original · InglésPredates Slay the Spire by about two years yet plays very differently from later roguelike deckbuilders, since cards are narrative and loadout rather than a combat hand
- Texto original · InglésSpawned a physical companion board game (Hand of Fate: Ordeals) and a stronger sequel, and a new spin-off in the same universe is reported in development
Opiniones divididas
- Texto original · InglésCombat: some enjoy the flashy, simple brawling as a fun counterpoint to the cards, while others call it the weakest part and overshadowing everything else
- Texto original · InglésDealer: loved by most as a charismatic villain, but a vocal minority find him an annoying over-talker
- Texto original · InglésDeckbuilding: fans like its freedom and low barrier versus sequel's stricter approach, while critics call it too limited; some also object that it is not really a card game despite the marketing
- Texto original · InglésOriginal vs sequel: many say Hand of Fate 2 is strictly better, others argue the first has more flavor and an easier, more brainless style they prefer
Repetición y obstáculos
- Texto original · InglésRepeating the same encounters several times, sometimes with specific choices, to unlock certain upgrades
- Texto original · InglésEarly-game slog: several reviewers found the first half slow before it becomes engaging
- Texto original · InglésMashing through waves of swarming enemies, which feels repetitive and mindless to some
- Texto original · InglésEndless mode after unlocking everything reduces to replaying similar runs for a better score
- Texto original · InglésLong Dealer monologues and slow dealing animations that cannot be skipped easily
- Texto original · InglésGrinding through RNG-dependent runs to land a viable build and non-crippling curses before the final boss
Mejoras esperadas
- Texto original · InglésMake combat deeper with better telegraphs and readable distinction between interruptible and non-interruptible attacks
- Texto original · InglésAdd camera control, or at least a better fixed angle in combat and on the board
- Texto original · InglésGive the player more agency over builds and RNG, with a smoother difficulty curve into the final boss
- Texto original · InglésAllow skipping or speeding up the initial deal and repeated Dealer dialogue
- Texto original · InglésMore encounter and enemy variety, and a more meaningful post-campaign/endless mode beyond repeating runs for score
- Texto original · InglésClean up the achievement list, which players say is bloated with build-specific or pure-luck entries
Texto original · InglésLaunched February 2015 to generally favorable reviews (Metacritic PC 78 from 28 critics; user score 7.9 from 213 ratings) praising the concept and Dealer while noting slow pacing, repetitive combat and a hard final level. Wikipedia cites about 400,000 copies sold across platforms plus over 1.5 million downloads from an Xbox Live giveaway; SteamSpy lists 500k-1M Steam owners and the steam-revenue-calculator Boxleiter-style estimate is about $5.7M gross and $1.7M net on Steam (order-of-magnitude only; no copies figure given). Released on Windows, macOS, Linux, PS4 and Xbox One; a Vita version was cancelled. Hand of Fate 2 (Nov 2017) improved on it and outsold it over comparable periods. Defiant Development ceased operations in July 2019. Today the game has a low player count on Steam (single-digit concurrent players in our data) but remains well regarded; recent reviews commonly say to buy it on sale. OpenCritic score could not be retrieved (search budget and site fetch failures), so it is left null.
Fuentes de la comunidad
- Texto original · InglésSteam app details: developer, release date, Very Positive 89.2%, Metacritic 78, SteamSpy owners 500k-1M, revenue estimate ↗
- Texto original · InglésTop helpful positive and negative English Steam reviews (praise for Dealer/unlocks; complaints about combat, camera, RNG, final boss) ↗
- Texto original · InglésMetacritic PC critic score 78 (28 reviews), user score 7.9 and critic consensus ↗
- Texto original · InglésMetacritic user review counts and themes (combat, RNG, repetition, Dealer) ↗
- Texto original · InglésReception, platform scores, sales (~400k plus 1.5M Xbox giveaway downloads), studio closure 2019, sequel ↗
- Texto original · InglésEstimated Steam gross (~$5.7M) and net (~$1.7M) revenue; Boxleiter-method caveat ↗
- Texto original · InglésSteam store page / user review totals (via local data) ↗
Comentarios archivados del creador 1
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Texto original · InglésTier list Part 1 (2023)
Texto original · InglésHand of Fate (2015) is a deck-building roguelite that mixes a tabletop card-and-dealer layer with real-time 3D action combat. He likes the concept and especially the narrator, but feels the two halves clash. The card sections are slow and low on visual information, while the action part feels like a generic 3D brawler. He finds the fighting underwhelming and places it in the middle of C tier.
Lo que elogia el creador
- Texto original · InglésThe narrator/dealer voice and how he verbally explains everything is really cool
- Texto original · InglésThe concept of combining deck building with 3D action is appealing
- Texto original · InglésHe respects what the developers were going for
- Texto original · InglésSome players could reasonably enjoy the contrast between the two styles
Problemas señalados por el creador
- Texto original · InglésThe card section is very slow paced
- Texto original · InglésYou see little on screen during the card part since the dealer just explains verbally
- Texto original · InglésThe action portion is a traditional 3D action game that feels like stock Unity-store assets
- Texto original · InglésThe two halves are drastically different from each other and do not blend well
- Texto original · InglésThe combat is underwhelming
Observaciones de diseño
- Texto original · InglésCard layer is presented as you sitting at a table with a narrating dealer rather than a UI of cards
- Texto original · InglésDesign lesson: games that fuse deck building with action often fall short because the two modes feel disconnected


