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Hand of Fate 2

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Texto original · InglésA new hero rises to challenge the Dealer in Hand of Fate 2! Master a living boardgame of infinitely replayable quests - unlock new cards, build your adventure, then defeat your foes in brutal real-time combat! Draw your cards, play your hand and discover your fate!

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Texto original · InglésA third-person action RPG wrapped in a roguelite deck-builder, where a mysterious Dealer lays out a card-built board-game dungeon and you fight real-time combat whenever the cards demand it.

Texto original · InglésCritics and players largely agree it is a clear, more ambitious step up from the 2015 original, with a Metacritic score of 80 and Steam 'Very Positive' (about 84% of roughly 5.8k reviews in the local data). The atmosphere, writing, narrator and the unusual card-as-dungeon loop are the main draws. The persistent complaints are combat that is serviceable but shallow and repetitive, randomness that can ruin a run, and bloat or grind in longer play. The developer Defiant stopped making new games in 2019 and only maintains the title, so the game is effectively in maintenance mode (not early access). The Steam store page showed recent reviews as only Mixed (66% of 15) against Very Positive overall, which suggests a small, aging player base with some lingering technical complaints.

Lo que elogian los jugadores

  • Texto original · InglésAtmosphere and presentation: art, music, sound design and the Dealer narrator's personality are repeatedly called out as the standout feature
  • Texto original · InglésA genuinely unusual gameplay loop: you build a hand of encounter and equipment cards, then navigate a board-game map that unfolds like a choose-your-own-adventure
  • Texto original · InglésStrong writing and story-driven scenarios (20+ campaign quests plus endless mode) with varied outcomes built from the cards you unlock
  • Texto original · InglésNew mini-game-style challenges (dice, pendulum, wheel) add skill-based variety beyond the original's card-shuffle challenge
  • Texto original · InglésCompanions with their own questlines and abilities improve both exploration and combat compared with the first game
  • Texto original · InglésUnlockable gear that levels up and token challenges give a steady reason to keep unlocking cards and equipment
  • Texto original · InglésCombat grows more satisfying in later acts once riposte and block-breaking mechanics open up (Arkham-style comparison appears in several Steam reviews)
  • Texto original · InglésCharacter customization and more diverse cast were noted as improvements

Lo que critican los jugadores

  • Texto original · InglésCombat is the weakest pillar: Arkham-lite, one-enemy-at-a-time feel, repetitive and often just spam-attack once you out-gear encounters (echoed by PC Gamer and Game Informer per Wikipedia summary)
  • Texto original · InglésRandomness and luck-based challenges can be run-killing or feel unfair in later campaigns; GameSpot noted some quests lean too heavily on luck
  • Texto original · InglésLate-game bloat: decks of 20+ cards with no search or filter make pre-run deck building a chore
  • Texto original · InglésTechnical rough edges in some Steam reviews: long loading screens before each fight, enemy AI breaking (reported fix: turn vsync on), bugged dice rerolls, an unlocked sword not appearing in equipment
  • Texto original · InglésSluggish-feeling hero evade and chaotic, hard-to-read fights in crowded encounters according to negative reviewers
  • Texto original · InglésProgression and grind: Wccftech scored it 60 citing unsatisfying progression, punishing randomness and clunky combat; some Steam reviewers call it overpriced at $30 and repetitive
  • Texto original · InglésLater campaigns spike in difficulty and feel unfair to some players, leading to frustration (and grinding for gold-token gear) before progress is possible

Características distintivas

  • Texto original · InglésThe dungeon is literally a tabletop built from cards that the Dealer lays out, and the cards you choose determine encounters, loot and events
  • Texto original · InglésA sitting-in-the-Dealer's-wagon framing with a charismatic narrator who comments on your successes and failures
  • Texto original · InglésHybrid of deckbuilding and real-time third-person action combat, often compared to Arkham-style fighting with a card-game shell
  • Texto original · InglésTarot-flavoured theming and choose-your-own-adventure storytelling rather than a pure arena roguelike
  • Texto original · InglésHand-built campaign scenarios with persistent unlocks, rather than fully random runs, plus a separate Endless mode
  • Texto original · InglésSteam tags label it a roguelike deckbuilder, but most players describe it as closer to a narrative adventure with roguelite unlock progression

Opiniones divididas

  • Texto original · InglésCombat: some find it fun and increasingly rewarding, others find it the weakest, clunkiest part of the game
  • Texto original · InglésDifficulty and RNG: some enjoy the tension and sense of accomplishment, others see late campaigns as unfair and want to uninstall
  • Texto original · InglésValue: recommended by many at full price as a unique experience, but some say wait for a sale at $15 or less
  • Texto original · InglésRoguelike label: players split on whether it satisfies roguelike cravings or plays more like a campaign-based adventure

Repetición y obstáculos

  • Texto original · InglésRepeating the same lock-on combat over many encounters; some players mash attack to get through it
  • Texto original · InglésScrolling a large card collection to build a deck before each run
  • Texto original · InglésLong loading and intro sequences each time you retry a level
  • Texto original · InglésLuck-heavy mini-games that must be passed for story progress and can be frustrating
  • Texto original · InglésGrinding the campaign to unlock the cards and gear needed for later, harder scenarios
  • Texto original · InglésEndless mode's item degradation making some weapon types feel pointless

Mejoras esperadas

  • Texto original · InglésDeeper, more varied combat: more enemy variety and more tactical options beyond attack, counter and block
  • Texto original · InglésDeck-management quality of life: a search or filter for the growing card collection and a faster way to build hands
  • Texto original · InglésShorter or skippable loading screens and intro animations when restarting encounters
  • Texto original · InglésBetter balance for Endless mode, where item degradation makes daggers nearly useless
  • Texto original · InglésLess punishing RNG or more mitigation tools so one bad draw does not sink a long run
  • Texto original · InglésBug fixes, since the studio is in maintenance mode and some bugs reported in 2025 remain

Texto original · InglésLaunched November 2017 on PC, PS4 and Xbox One to generally favourable reviews (Metacritic 80 from 27 critics; user score 7.0 from about 99 ratings). It won an AGDA Game of the Year award and was listed among Kotaku's top 10 games of 2017 per the Steam page. Defiant reported Hand of Fate 2 earned about 40% more revenue than the original in its first six months. Three story DLC packs followed (Outlands and Outsiders, The Servant and the Beast, A Cold Hearth). Defiant stopped making new games in July 2019 and moved to a caretaker mode, so the game gets no active development; in 2025 it only began publishing the spin-off Hordes of Fate. Steam's recent reviews were Mixed on the store page, driven by technical complaints like load times and bugs. Third-party estimates (Steam revenue calculator) put gross revenue around $1.67M and SteamSpy owners at 200k to 500k, but these are Boxleiter-style estimates and exclude console sales. No OpenCritic score was confirmed, so it is left null. Metacritic 80 (27 critics) and user 7.0 (99 ratings) were re-verified on the Metacritic page; individual outlet scores in 'other' were not independently re-checked and the AGDA/Kotaku award claims are unverified.

Comentarios archivados del creador 1

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Texto original · InglésTier list Part 1 (2023)

Texto original · InglésHand of Fate 2 is the sequel to Hand of Fate, a deck-building game mixed with real-time action combat. He tried it because he likes deck builders and the reviews were strong. It keeps the same vibe as the first game but improves nearly everything. He enjoyed it, yet the clash between slow strategic deck building and fast action still bothers him. He places it in low B and would not recommend it as a deck-building game.

Lo que elogia el creador

  • Texto original · InglésClearly better than the first game overall and more fun to play
  • Texto original · InglésVisuals are much more polished
  • Texto original · InglésDesign aspects are much improved across the board
  • Texto original · InglésDeck-building portion is far more extensive
  • Texto original · InglésCooler events
  • Texto original · InglésAction combat is a lot more fun and feels almost like a proper action game

Problemas señalados por el creador

  • Texto original · InglésStill super slow, which is by design
  • Texto original · InglésDeck building and action genres clash: strategy wants focus, action wants speed
  • Texto original · InglésGame fights with its own style
  • Texto original · InglésNot his favorite and he would not recommend it as a deck builder
  • Texto original · InglésSequel changed little in vibe

Observaciones de diseño

  • Texto original · InglésMerges a deck-building/event-card structure with real-time action combat
  • Texto original · InglésSequel improves on every aspect of the first without changing its core identity

Opinión actualizada

Texto original · InglésDiscussed right after the first Hand of Fate, which he put in mid C; this sequel moves up to low B as a re-evaluation of the same concept.

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