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Have A Nice Death

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Texto original · InglésHave a Nice Death is a 2D action roguelike where you play as an overworked Death, whose employees have run rampant, completely throwing off the balance of souls - and his vacation plans. In order to restore order, you'll have to grab your trusty scythe and show your employees who's boss.

ROGUE BY ROGUEV1

Nuestra puntuación

70,3/ 100
Puesto general #75
Nuestro análisis / RBR V1

¿Por qué esta puntuación?

Los combos y la retroalimentación de movimiento son puntos fuertes, pero las configuraciones se establecen temprano, los recursos de recuperación son escasos y la explicación de la información es insuficiente para limitar la experiencia a largo plazo.

Resumen traducido automáticamente. La evaluación original y sus fuentes se conservan a continuación.

Texto original · Chino simplificado

连击和动作反馈是优势,构筑早早定型、恢复资源稀缺和信息解释不足限制了长期体验。

01

Jugabilidad principal

Peso 25 %8,5 / 10
Texto original · Chino simplificado

镰刀、法术与冲刺组成快速连击,现有评述反复肯定响应和控制感;长局后半段节奏会趋同。

02

Combinaciones y estrategia

Peso 25 %7,0 / 10
Texto original · Chino simplificado

诅咒带来收益与代价,武器和法术可组合,但评述指出常在前期锁定少数强法术,后续主要强化原路线。

03

Rejugabilidad

Peso 20 %6,5 / 10
Texto original · Chino simplificado

部门和房间会变化,但敌人与房间组合重复、固定能力贯穿长局,使新一局需要重新应对的程度有限。

04

Azar y equidad

Peso 20 %6,0 / 10
Texto original · Chino simplificado

首领模式可以学习且熟练后有明显改善;高伤害、稀少治疗和遮挡角色的特效削弱风险判断。

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05

Acabado y usabilidad

Peso 10 %6,5 / 10
Texto original · Chino simplificado

动画与角色反馈得到肯定,但灰色生命、诅咒解释不清,社区另有输入延迟和崩溃报告,不能仅凭美术给高分。

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Autor del análisis
Texto original · Chino simplificado
Rogue by Rogue · AI 资料评测
Versión analizada
Texto original · Chino simplificado
具体构建未知;以所引资料描述的版本为准

Alcance y limitaciones

Texto original · Chino simplificado

未进行试玩;分数是依据已收录评述与社区具体反馈作出的主观资料评测。旧反馈跨版本、部分原始材料为不可重开的本地快照;本次 Steam 核查仅确认玩法与功能,未复测平衡、性能或报告的故障是否仍存在。

Fuentes del análisis 02

  1. 01
    Material archivado
    Texto original · Chino simplificado

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的 Tier list Part 1 (2023) 的具体优缺点,以及 玩家好评、玩家批评 与 资料核查说明;不使用旧等级、外部分数或销量反推。

    Ver material externo archivado ↓
  2. 02
    Fuente web
    Texto original · Chino simplificado

    Have A Nice Death · Steam 官方商店

    2026-10-08 访问。Steam 商店核对二维动作、可升级武器法术、随机部门和有代价的诅咒系统。未据商店介绍推定性能或故障已修复。

    Ver original ↗
YOUTUBE + BILIBILI / VIDEO

Reseñas en vídeo

2 vídeos

Reseñas y análisis de YouTube y Bilibili en todos los idiomas. Abre el vídeo original para verlo.

Fuentes del análisis

Otras voces como referencia.

Fuera de nuestra puntuación

Las reseñas de terceros y los materiales de la comunidad archivados pueden corresponder a versiones diferentes. Las opiniones y notas externas se muestran por separado. Consulta los vídeos originales para conocer todo el contexto.

Resumen de la comunidad

Texto original · InglésA 2D side-scrolling action roguelite from Magic Design Studios in which you play an overworked Death, CEO of Death Inc., fighting rogue employees across office-themed departments with scythes, spells and curses.

Texto original · InglésHave a Nice Death is well liked but not a genre-topper: Steam sits at Very Positive (about 86% of roughly 10.8k reviews), Metacritic critics at 81 (26 reviews, Generally Favorable) and Metacritic users at a lukewarm 7.3 from only 117 ratings. Nearly everyone praises the hand-drawn art, music, dark office humour and snappy combat. The recurring complaints are brutal boss and mob damage, scarce healing, slow and stingy unlock drops, and level and enemy repetition. It spent a year in Early Access (from March 2022), hit 1.0 on PC and Switch on 22 March 2023 with the Inevitable Time Department, and reached PlayStation and Xbox in December 2023. Critics tend to compare it to Dead Cells (and Hades/Hollow Knight) and call it a strong but derivative entry; Steam's recent reviews are still 81% positive, so it retains a steady but small audience (about 91 concurrent players in the snapshot).

Lo que elogian los jugadores

  • Texto original · InglésHand-drawn, muted gothic-corporate art direction with distinct, animated character designs, often compared to Hollow Knight
  • Texto original · InglésFast, precise, responsive movement and combat; some players say it plays well even with mouse and keyboard
  • Texto original · InglésDark-comedy office-culture setting with witty bosses and NPCs who trash-talk you based on how you played
  • Texto original · InglésSoundtrack that mixes elevator-music and corporate-chill hub tracks with upbeat boss themes
  • Texto original · InglésLarge build variety: 70+ weapons and spells, cloaks (cooldown-based), and risk/reward curses that act as run-long power-ups
  • Texto original · InglésBoss fights that reward pattern recognition and feel satisfying to beat
  • Texto original · InglésFast retry loop and a sense of real skill growth: players report first-difficulty runs becoming easy after practice

Lo que critican los jugadores

  • Texto original · InglésHealing is scarce, and the grey-zone (recoverable damage) health system confuses players and is called unintuitive; one Metacritic user said they could rarely find healing items
  • Texto original · InglésBosses and even regular mobs deal huge damage, creating frustrating difficulty spikes
  • Texto original · InglésBoss fights are visually cluttered: effects cover the player character, so some deaths feel cheap and artificial
  • Texto original · InglésLevels and enemies repeat: maps are rearrangements of the same rooms and the enemy roster is small, so runs feel samey over time
  • Texto original · InglésCombat depth is called shallow by some, mostly mashing attack with few real combos, and many in-run upgrades feel low-impact
  • Texto original · InglésWeapon, spell and food unlocks drop rarely, so players never see most of the content; progression feels restrictive (IGN made a similar point about progression)
  • Texto original · InglésReported bugs: crashes/freezes, input delay and achievement-tracking issues raised on Steam forums (minor relative to other complaints in top reviews)
  • Texto original · InglésSystems are explained poorly; reviewers say the UX is confusing and they never understood what half the things do
  • Texto original · InglésValue is debated: top critical reviews say it may not justify $25 at full price and suggest waiting for a sale

Características distintivas

  • Texto original · InglésPremise that satirises work culture and burnout: Death as an overworked CEO dealing with rogue employees in corporate departments
  • Texto original · InglésHollow Knight-style movement and art in a roguelite, often described as Dead Cells with more Hollow Knight-like controls
  • Texto original · InglésCurse system of risk/reward, run-long power-ups sitting alongside scythes, spells and cooldown cloaks
  • Texto original · InglésBosses that comment on your damage taken, kills and gear, making fights feel personal and funny
  • Texto original · InglésFloor structure based on office departments, with a story that concludes in the 1.0 Inevitable Time Department

Opiniones divididas

  • Texto original · InglésDifficulty: some call it punishing in a satisfying way and got much better, others call bosses unbalanced and artificially hard
  • Texto original · InglésCombat depth: praised as fluid with plentiful builds by some, and as basic button-mashing by others
  • Texto original · InglésWhether it is a true roguelike or roguelite is debated on the Steam forums, and some players find the graphic violence jarring; one Steam thread on it got 49 comments
  • Texto original · InglésPolygon objected to presenting the cruel protagonist sympathetically, while other critics loved the humour and setting

Repetición y obstáculos

  • Texto original · InglésDozens of failed runs before reaching the first ending; one 36-hour reviewer stopped caring about continuing the grind
  • Texto original · InglésFeeling of little progress because most unlocks rarely show up, so you always feel like you just started
  • Texto original · InglésSame maps and platforming sections start feeling samey; the map is simple enough that you always know where to go
  • Texto original · InglésRepeating the first-floor boss fight and the rest of the boss gauntlet; some players say the game is the same down to the end
  • Texto original · InglésHealing scarcity turning long runs into attrition between bosses

Mejoras esperadas

  • Texto original · InglésExplain the systems (curses, grey health, cloaks, unlock paths) better instead of leaving players to work them out
  • Texto original · InglésImprove enemy, room and level variety so floors stop feeling like reshuffled walls
  • Texto original · InglésMake healing and permanent unlocks more accessible and raise drop rates for weapons and food so more of the content gets seen
  • Texto original · InglésRebalance difficulty so normal rooms and bosses are closer in challenge, with better scaling across the easy and normal modes
  • Texto original · InglésReduce boss visual clutter so the player model stays readable
  • Texto original · InglésDeeper combat with more weapon interactions and combos; fix crashes and input delay

Texto original · InglésEarly Access began March 2022 (Steam store lists March 8, 2022); 1.0 launched 22 March 2023 on PC and Switch with the Inevitable Time Department (new boss, mini-boss, enemies and a story conclusion). PlayStation and Xbox versions followed 5 December 2023. Wikipedia credits Gearbox Publishing as publisher while Steam currently lists Arc Games, so the publisher changed or the sources lag. Steam is Windows-only, with no Mac or Linux build. Price $24.99. Critics were warm at launch (Metascore 81, no negative reviews, 81% positive / 19% mixed), while Metacritic users are more mixed. Current Steam sentiment is stable at Very Positive. No OpenCritic score could be retrieved: web search was out of budget and the OpenCritic page I tried was the wrong game.

Comentarios archivados del creador 1

Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.

Texto original · InglésTier list Part 1 (2023)

Texto original · InglésHave A Nice Death is a flashy, cute action roguelite with spells and abilities, which he has followed since Early Access. He loves its look, animation and moment-to-moment feel, and respects the developers for continuing to update it. His main complaint is that runs get repetitive, because you lock onto one or two good spells and stick with them. He places it in low A tier.

Lo que elogia el creador

  • Texto original · InglésArt, animation and characters look amazing and are cute and fun
  • Texto original · InglésFast, flashy gameplay with a lot of control over the character
  • Texto original · InglésMany different spells and abilities that make you feel cool
  • Texto original · InglésFirst playthroughs feel amazing
  • Texto original · InglésDevelopers keep updating the game and clearly care about keeping it alive

Problemas señalados por el creador

  • Texto original · InglésGets repetitive once you find one or two good spells and stick to them all run
  • Texto original · InglésBuilds are not very diverse within a run; you upgrade the same abilities rather than finding unique combos
  • Texto original · InglésRuns can get pretty long, which makes the repetition wear on him
  • Texto original · InglésAfter many runs and seeing all the spells, the novelty fades

Observaciones de diseño

  • Texto original · InglésVisual presentation and animation quality carry the experience and sell it on first impression
  • Texto original · InglésAbility variety exists between runs but not within a run, so a run feels locked in early
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