Portada de He is ComingFicha del juego / ROGUE BY ROGUE
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He is Coming

Construcción de mazosEstrategia y táctica

Texto original · InglésDeep in the forgotten corners of the world, a dark force stirs – the Demon King rises once more. Sharpen your wits, seek out powerful artifacts, and stand firm in the face of the apocalypse in this roguelite RPG auto battler.

ROGUE BY ROGUEV1

Nuestra puntuación

75,5/ 100
Puesto general compartido #55
Nuestro análisis / RBR V1

¿Por qué esta puntuación?

La verdadera profundidad proviene de las rutas y la elección de equipos por tiempo limitado. El combate automático reduce la carga operativa y permite que la calidad de la extracción tenga un mayor impacto en los resultados.

Resumen traducido automáticamente. La evaluación original y sus fuentes se conservan a continuación.

Texto original · Chino simplificado

真正的深度来自限时路线与装备取舍,自动战斗降低操作负担,也让抽取质量对结果有更大影响。

01

Jugabilidad principal

Peso 25 %7,5 / 10
Texto original · Chino simplificado

根据资料评估:三日追击节奏让路线探索有明确期限,短局便于连续试验;自动战斗本身的互动较少。

02

Combinaciones y estrategia

Peso 25 %8,5 / 10
Texto original · Chino simplificado

根据资料评估:装备合并、套装与有限栏位提供明确取舍,提前研究追击首领可定向调整;部分协同过度依赖凑齐指定零件。

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03

Rejugabilidad

Peso 20 %7,5 / 10
Texto original · Chino simplificado

根据资料评估:不同首领和区域机制迫使更换应对,异步对手也带来变化;地图内容和成熟环境中的固定套路限制长期复玩。

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04

Azar y equidad

Peso 20 %6,5 / 10
Texto original · Chino simplificado

根据资料评估:首领预告允许主动准备和选择路线,但物品池扩张及关键组件缺席使坏运气仍难完全化解。

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05

Acabado y usabilidad

Peso 10 %7,5 / 10
Texto original · Chino simplificado

根据资料评估:图鉴、短局与简洁像素展示便于回顾构筑;战斗表现静态及屏幕震动控制方面的反馈保留扣分。

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Autor del análisis
Texto original · Chino simplificado
Rogue by Rogue · AI 资料评测
Versión analizada
Texto original · Chino simplificado
具体构建未知;以所引资料描述的版本为准

Alcance y limitaciones

Texto original · Chino simplificado

基于收录评论与官方产品说明的主观资料评测,未试玩;原始玩家评论及所有补丁未逐条重新核验。未评价官方尚计划加入的最终首领;异步模式和震动选项体验来自快照,未作当前版本实测。

Fuentes del análisis 02

  1. 01
    Material archivado
    Texto original · Chino simplificado

    收录评论与社区资料(2026-10-01 快照)

    使用 作者观点摘要 的具体玩法优缺点(Tier list Part 4 (2025)、Top 10 of 2025 (#7))以及 玩家好评与批评;只引用这些资料的具体反馈,不采纳旧等级或外部分数。

    Ver material externo archivado ↓
  2. 02
    Fuente web
    Texto original · Chino simplificado

    He is Coming — Steam 官方商店页

    2026-10-08 访问。确认了三日首领追击、按首领能力准备装备和有限探索时间;仍标抢先体验。该页不作为实测性能或缺陷已修复的证据。

    Ver original ↗
YOUTUBE + BILIBILI / VIDEO

Reseñas en vídeo

3 vídeos

Reseñas y análisis de YouTube y Bilibili en todos los idiomas. Abre el vídeo original para verlo.

Fuentes del análisis

Otras voces como referencia.

Fuera de nuestra puntuación

Las reseñas de terceros y los materiales de la comunidad archivados pueden corresponder a versiones diferentes. Las opiniones y notas externas se muestran por separado. Consulta los vídeos originales para conocer todo el contexto.

Resumen de la comunidad

Texto original · InglésA pixel-art roguelite RPG auto-battler from Chronocle (published by Hooded Horse) where you explore a fog-and-daylight-limited map gathering and combining items, then face a new boss every three days, plus asynchronous PvP.

Texto original · InglésSteam players rate it Very Positive (about 85% of roughly 4,200 reviews at time of research) and many call it an obsessive, build-crafting favourite with short runs and surprising depth. The single critic write-up found (Try Hard Guides, early access) is also positive, praising the streamlined loop and retro look while noting static combat and thin content. The loudest recurring complaint is that item synergies depend too heavily on RNG, and that unlocking more items dilutes the pool and makes good builds rarer. It has been in Early Access since 17 July 2025 with two biomes live and a third map and Demon King content still promised; the developer is praised for frequent patches, but some players say balance is being driven by PvP at the expense of single player. Note: web search budget was exhausted in this session, so community detail is drawn mainly from the Steam reviews file, Steam store page and forum overview, not Reddit.

Lo que elogian los jugadores

  • Texto original · InglésTight, addictive core loop with short runs (roughly 10-15 minutes), so a bad-RNG run costs little
  • Texto original · InglésDeep build theorycrafting: 350+ items, set bonuses, pairing items to merge them and save inventory slots; compared by players to MtG-style triggers and to Rummy
  • Texto original · InglésSecond biome (swamp) brings new mechanics, status effects and items rather than a reskin
  • Texto original · InglésKingmaker asynchronous PvP uses ghosts of other players' builds as bosses, and a daily hall of fame drives experimentation
  • Texto original · InglésStrong retro pixel art, sound design and catchy chiptune music with a nostalgic NES feel
  • Texto original · InglésActive developer: patches weekly or sometimes daily, listens to feedback
  • Texto original · InglésLarge compendium with 100+ unlockable challenges and many achievements giving long-term goals; players report 100-300+ hours
  • Texto original · InglésPlayer agency in movement and item choices feels more direct than in Loop Hero, which some reviewers prefer

Lo que critican los jugadores

  • Texto original · InglésHeavy RNG: synergies often require several specific pieces, and runs can be dead on day one if a key piece never appears
  • Texto original · InglésUnlocking items via the compendium dilutes the pool, so the game feels harder and less synergistic the more you unlock
  • Texto original · InglésContent is thin for some players: two biomes and a PvP mode, no final Demon King fight yet, two levels cleared in 3-4 hours by some
  • Texto original · InglésAuto-battle means you feel like a spectator; decisions mostly reduce to which item to take
  • Texto original · InglésKingmaker PvP is accused of being meta-driven, sweaty and unfriendly to off-meta builds, with balance changes tilted toward PvP
  • Texto original · InglésScreen shake causes headaches for some players with no option to disable it (most-upvoted negative review)
  • Texto original · InglésCombat lacks animation, so fights look static and repetitive (critic and players)
  • Texto original · InglésPrice ($19.99 / about 9.99 euro in some regions) judged too high by some for an Early Access title with limited content
  • Texto original · InglésRuns and campaigns feel short and easy: several reviewers say combos end before you get to enjoy them, and both maps can be cleared in about 3 hours
  • Texto original · InglésGame play feels shallow to some: mostly walking around picking up good items, with little strategy beyond matching items to the boss

Características distintivas

  • Texto original · InglésDay-and-step limited exploration with darkness, watchtowers and campfires, so routing and scouting are a core skill
  • Texto original · InglésBoss every three days that you can challenge early to gain inventory slots, turning timing into a risk/reward decision
  • Texto original · InglésItems are the only progression (no levelling), with pair-merging to compress inventory
  • Texto original · InglésAsynchronous Kingmaker mode where bosses are other players' saved builds, plus a separate real-time duel (Gauntlet) mode
  • Texto original · InglésHidden objectives in the compendium that unlock items, with biome-specific item sets
  • Texto original · InglésOften compared to Loop Hero, Backpack Battles and Slay the Spire, but mixes a map-exploration layer with auto-battle

Opiniones divididas

  • Texto original · InglésRNG: some see it as the intended loop that you learn to work around, others call it slot-machine gameplay with too little control
  • Texto original · InglésAuto-battler format: a turn-off for some, the point for others who like pure build theorycrafting
  • Texto original · InglésKingmaker PvP: praised as smart asynchronous multiplayer by some, called unfun, meta-bound and a drag on single-player balance by others
  • Texto original · InglésValue: worth $20 for 100+ hours to many, overpriced for an Early Access game with two maps to others

Repetición y obstáculos

  • Texto original · InglésRestarting repeatedly until RNG cooperates, especially on Hard and Very Hard difficulties
  • Texto original · InglésOpening chests and discarding them because you cannot store, craft or manipulate items between days
  • Texto original · InglésFiller fights against ordinary enemies that pose no challenge while you wait for a build to form
  • Texto original · InglésGrinding the compendium and achievements, after which motivation drops sharply for some
  • Texto original · InglésKeeping up with the PvP meta and heavy amount of item data to learn
  • Texto original · InglésUnskippable intro and overtuned bosses mentioned in community threads

Mejoras esperadas

  • Texto original · InglésAdd more luck mitigation: rerolls, stronger banishing, more reliable ways to shape the item pool, and more useful transmutation
  • Texto original · InglésAdd an undo or confirmation for accidentally swapping weapons, and let oils and edge upgrades carry over when changing weapon
  • Texto original · InglésAdd more roguelite meta progression (permanent upgrades, better starts) to offset the item-dilution problem
  • Texto original · InglésAdd an accessibility option to disable or reduce screen shake
  • Texto original · InglésDeliver the promised third map and Demon King final boss, and more single-player content so it is not dominated by PvP
  • Texto original · InglésRework Gauntlet (real-time PvP) mode, whose path generation can be lopsided, and rebalance Kingmaker rewards and the crown system
  • Texto original · InglésQuality-of-life requests such as a paper-doll avatar showing equipment, who-killed-you info on the death screen, and a skippable intro

Texto original · InglésLaunched in Early Access on 17 July 2025 at $19.99 (Windows only) and quickly built a strong Steam score. Metacritic has a page with one critic review and scores still marked TBD, so no critic or user score exists; OpenCritic listing could not be confirmed. Developer commitment is stated as additional bosses up to the Demon King, at least one new biome and more equipment with no price change at 1.0 and no exit date. Some reviews mention a third map being expected and a single-slot backpack being added; the last-30-day Steam sentiment (73%) is lower than overall, reflecting complaints about RNG dilution and PvP-focused balance. Steam revenue estimate sources returned $0 / no data, and SteamSpy owners showed 0-20,000 (unreliable), so sales figures are unknown; 3,852 Steam recommendations is the best hard number. Limitations: web search quota ran out and Reddit, OpenCritic, Steam announcements and Wikipedia pages could not be retrieved, so no Reddit or patch-note detail was read.

Comentarios archivados del creador 2

Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.

Texto original · InglésTier list Part 4 (2025)

Texto original · InglésHe is Coming is an early-access auto-battler roguelike where you walk a forest gathering items and events across a 3-day cycle, then fight a boss, repeating until a final boss. The moment-to-moment gameplay is deliberately simple, but the item pool is full of mechanics-changing pieces that enable many wild build paths. He also loves the asynchronous PvP mode, where you face other players' saved builds and chase king status. He calls it one of his favorite games of the genre and places it in an easy A tier, above Clover Pit.

Lo que elogia el creador

  • Texto original · InglésSimple, low-effort gameplay paired with deep, complex roguelike strategy
  • Texto original · InglésHuge variety of items that alter mechanics rather than giving flat stat bumps, enabling many build paths (bomb chains, acid/armor conversion)
  • Texto original · InglésForest map is full of events, fusion, shopkeepers and unique weapons/pendants, so he still finds new things after long play
  • Texto original · InglésSpeed options, skippable trivial fights and teleporting keep pacing fast and never boring
  • Texto original · InglésBosses each have puzzle-like mechanics and you can adapt your build to the announced upcoming boss
  • Texto original · InglésAsynchronous PvP against other players' builds, with king progression, creates a meta and strong replayability
  • Texto original · InglésClear, non-overwhelming pixel art and great classic eight-bit music
  • Texto original · InglésLow barrier to entry and selectable item bundles in PvP add flexibility; achievements unlock more items

Problemas señalados por el creador

  • Texto original · InglésGameplay itself has almost nothing to do; the depth comes entirely from the roguelike elements
  • Texto original · InglésThe second map is less simple and in his view weaker than the first map
  • Texto original · InglésSome build complexity gets very intricate, though he frames this as a positive

Observaciones de diseño

  • Texto original · InglésUses a very simple exploration/auto-battler loop and puts nearly all the depth into items and builds
  • Texto original · InglésPvP is asynchronous: your dead build becomes an opponent for others, with beat-five-to-become-king and unbeaten-king goals
  • Texto original · InglésPlayers can pick item bundles for PvP instead of having every item, shaping build diversity
Ver vídeo original ↗

Texto original · InglésTop 10 of 2025 (#7)

Texto original · InglésHe is Coming is an early-access auto-battler roguelike in which you walk around a map collecting loot while fights resolve automatically. The mechanics are simple on the surface but the strategy is deep, built on item synergies. He ranks it number seven of 2025 and calls it one of the most addictive games he played this year. He keeps coming back for updates while waiting for the full release.

Lo que elogia el creador

  • Texto original · InglésSimple mechanics and gameplay that still support deep, extensive strategy
  • Texto original · InglésMost items have unique effects, so players hunt for elaborate synergies and fun builds
  • Texto original · InglésMap is full of diverse NPCs and event encounters
  • Texto original · InglésEach boss has one mechanic the player must adapt to
  • Texto original · InglésBuilds get crazier as more item slots unlock during a run
  • Texto original · InglésMultiplayer mode where you face other players' builds is among the most entertaining he has seen in a roguelike, competitive yet casual
  • Texto original · InglésShort runs with easy-to-understand but complex mechanics make it very addictive

Problemas señalados por el creador

  • Texto original · InglésNo real criticism given; he only notes he is impatiently waiting for the full release out of early access

Observaciones de diseño

  • Texto original · InglésAuto-battling where all player agency is in building and synergizing items
  • Texto original · InglésAsynchronous-feeling multiplayer against other people's builds adds a competitive layer to a roguelike
  • Texto original · InglésProgressive unlocking of item slots keeps builds escalating through the run