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Necrosmith 2

Estrategia y tácticaEstilo Survivors

Texto original · InglésLike a dead man reanimated by dark sorcery, the necromancer simulator is back! Give the undead the ability to fly over mountains and swim across rivers, explore a fully generated world at night and fend off enemy hordes during the day. Start a new, uhm, life.

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Jugabilidad principal25 %—
Combinaciones y estrategia25 %—
Rejugabilidad20 %—
Azar y equidad20 %—
Acabado y usabilidad10 %—
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Resumen de la comunidad

Texto original · InglésA real-time necromancer tower-defense/auto-battler roguelite from Alawar/Amber Jam where you stitch undead minions from monster body parts, send them out to explore a procedurally generated map, and fend off enemy hordes and bosses on a timer.

Texto original · InglésSteam players rate it Mostly Positive (about 78% of roughly 1,500 reviews, steady in recent reviews too), and most positive reviewers frame it as a cheap, chill, silly minion-builder that is worth buying on sale for 10-25 hours. The two critic reviews on Metacritic (GameGrin 8/10, Movies Games and Tech 7/10) are friendly and stress humor, Steam Deck suitability and the fun of combining parts. Negative reviews focus on a grindy meta-progression, a steep jump in difficulty between the three maps, Titans that make normal units irrelevant, weak inventory/recipe UI, no mid-run save, and late-map FPS collapse and memory problems. Many players see it as an incremental upgrade that could almost have been a big update or DLC for Necrosmith 1. It is a released 1.0 game (Mar 27, 2024, Windows/Mac) with a developer bug-report form on Steam, but several reviewers say known bugs and performance issues have gone unfixed for months.

Lo que elogian los jugadores

  • Texto original · InglésBuild-a-minion loop: mixing body parts from different fantasy races and discovering secret recipes is the hook most reviewers enjoy
  • Texto original · InglésHumor and style: sarcastic cat narrator, pop-culture/other-universe creature references, nice pixel visuals
  • Texto original · InglésImprovements over Necrosmith 1: manual control of a single unit, pause to think mid-battle, better part sorting, area-defense orders for minions, more maps/biomes
  • Texto original · InglésControllable Titans are a fun, pretty power fantasy and a big new mechanic
  • Texto original · InglésArtifacts and body-part variety allow different builds and keep runs interesting
  • Texto original · InglésChill, low-stress pacing and low PC demands; good on Steam Deck according to critics
  • Texto original · InglésGreat value: cheap base price ($7.99) and frequent deep discounts; completionists report around 17-20 hours for 100%

Lo que critican los jugadores

  • Texto original · InglésSevere performance problems in big maps: once most of a map is explored, FPS can fall to single digits or near zero and memory use balloons, sometimes making runs unplayable
  • Texto original · InglésNo save during a run; long runs mean leaving the game open, and several players report softlocks that erase ~30 minutes of progress
  • Texto original · InglésDifficulty and upgrade costs spike hard from map 1 to map 2 and 3, forcing repeated grinding (upgrades cited at 15,000-45,000 gold versus ~10,000 gold earned per run)
  • Texto original · InglésBalance: Titans trivialise or dominate fights while normal units are weak against bosses, so unit design matters less than having a Titan
  • Texto original · InglésRecipe/inventory UI is poor: no search, filter or species sorting, constantly shifting part list, and scrolling hundreds of recipes
  • Texto original · InglésBugs and unfinished details, e.g. mislabeled abilities (two different weapons named Steam Saw), reported unfixed for months
  • Texto original · InglésAudio: units spam loud ability sounds, with several Pharaohs making the game unbearable without muting

Características distintivas

  • Texto original · InglésNecromancer-simulator framing: you play the villain, reanimating monsters from parts to conquer the land
  • Texto original · InglésFive-part minion crafting with set bonuses across fantasy races and 300+ hidden recipes, discovered by experimentation
  • Texto original · InglésHybrid of tower defense, auto-battler, resource gathering and light management/idle elements, with a countdown timer that ends in a boss fight
  • Texto original · InglésDirect control of one unit at a time plus area defense orders, with giant Titan units as elite constructs
  • Texto original · InglésDay/night style exploration of a fully generated world with lairs to attack and areas to defend; three mini-worlds with story

Opiniones divididas

  • Texto original · InglésDifficulty: some players find it much more challenging than the relaxed first game and like it, others find the map-to-map jump unfair
  • Texto original · InglésValue and scope: many call it a great cheap game, others say it should have been DLC or an update to Necrosmith 1 and that Necrosmith 1 was better
  • Texto original · InglésTitans: praised as fun and controllable, criticised as overtuned and making normal minion crafting irrelevant
  • Texto original · InglésLength: some like that it does not overstay its welcome (about 10 hours), others want far more content and replayability

Repetición y obstáculos

  • Texto original · InglésMandatory meta-progression grind, described as mobile-game style, with very expensive upgrades before world 3
  • Texto original · InglésLong stretches of waiting while minions gather resources; the game can turn into an idle/clicker game
  • Texto original · InglésCrafting becomes repetitive: pick five parts and go, and random picks work nearly as well as careful builds
  • Texto original · InglésSecret recipes are hard to discover by trial and error and often feel underwhelming or pointless compared to artifacts; many players just look recipes up
  • Texto original · InglésBeing one part short of a desired recipe (also noted by critics)
  • Texto original · InglésRuns take long and cannot be paused by saving, so casual play is hard
  • Texto original · InglésGame feels small and repetitive across its few maps

Mejoras esperadas

  • Texto original · InglésAdd a mid-run save or resume, or suspend feature
  • Texto original · InglésOptimise performance and memory for large explored maps
  • Texto original · InglésAdd search, filters and sorting for body parts and recipes (including show only craftable recipes)
  • Texto original · InglésRebalance map-to-map difficulty and upgrade costs to reduce forced grinding; add a game-speed-up option
  • Texto original · InglésRebalance Titans versus normal units and make unit composition and recipes matter more than artifact stat stacking
  • Texto original · InglésMore maps, challenges/handicap modes, new buildings and upgrades, and more story content; some players want a sequel with more variation or multiplayer
  • Texto original · InglésFix sound spam and mislabeled items

Texto original · InglésLaunched Mar 27, 2024 (Windows, Mac) at $7.99 with a free demo and a separate soundtrack. Early critic coverage (Mar-Jul 2024) was positive. Steam reception settled at Mostly Positive and has stayed there, with recent 30-day reviews around 78% too. Steam reviews posted through late 2025 and 2026 still complain about FPS drops, memory leaks, lack of saving and unfixed bugs; the community forum (about 284 topics) has threads on late-game lag, OBS issues, unreliable saves, and a pinned developer bug-report form from Amber Jam, plus a fan thread asking about Necrosmith 3. Metacritic has only 2 critic reviews and 2 user ratings, so no official Metascore or user score is shown yet (needs 4). No OpenCritic entry was found. Note: the WebSearch budget was exhausted in this session, so research relied on Steam data, Steam reviews, Metacritic, the two critic reviews, the Steam store and community pages; Reddit could not be fetched.

Comentarios archivados del creador 1

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Texto original · InglésTier list Part 2 (2024)

Texto original · InglésNecrosmith 2 is the sequel to an auto-battling undead-army roguelite where you craft minions and let them fight on their own. He was looking forward to it because the first game had obvious quality-of-life fixes to make, and it does deliver better visuals, better AI and more mechanics such as the Titan. Overall he finds it a step down from the original. The separate small worlds and the overpowered Titan strip out the exploration, adventure and strategy he loved, and he beat the game far faster than the first one.

Lo que elogia el creador

  • Texto original · InglésVisuals are improved over the first game
  • Texto original · InglésBetter minion AI and more quality-of-life improvements
  • Texto original · InglésMore mechanics and more things to do with the different undead
  • Texto original · InglésTitan creation (assembling collected pieces into a huge unit) is cool and awesome to have

Problemas señalados por el creador

  • Texto original · InglésLost the sense of adventure: multiple separate worlds (only three) replace one big world to push through
  • Texto original · InglésEach world is beaten quickly; he finished the whole game in a handful of runs, about four times faster than the original
  • Texto original · InglésStarting later worlds with powerful minions makes them feel less impactful
  • Texto original · InglésMap is small and its outline is revealed very fast, so there is little exploration
  • Texto original · InglésTitans are overpowered and trivialize base defense; park one at base and ignore it for ~20 minutes, reducing strategy
  • Texto original · InglésOverall feels less free and loses the charm of the original

Observaciones de diseño

  • Texto original · InglésThe Titan mechanic: collect pieces to build a huge unit, limited to one or two
  • Texto original · InglésDesign lesson: more systems and better AI do not compensate for removing exploration and strategic tension
  • Texto original · InglésSeparate selectable worlds per run change the pacing versus one continuous expedition
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