Ficha del juego / ROGUE BY ROGUENeon Abyss
Texto original · InglésNeon Abyss is a frantic, roguelite action-platformer where you run ‘n’ gun your way into the Abyss. Featuring unlimited item synergies and a unique dungeon evolution system, each run diversifies the experience and every choice alters the ruleset.
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Resumen de la comunidad
Texto original · InglésA fast run-and-gun 2D action-platformer roguelite from Veewo Games (published by Team17) where you descend a neon-soaked Greek-myth-meets-cyberpunk dungeon collecting hundreds of items, hatching pets and stacking synergies.
Texto original · InglésNeon Abyss is Very Positive on Steam (about 86% of roughly 23.6k reviews) and Mixed-to-Average with critics (Metacritic PC 74 from 12 reviews, user score 6.6). Players and critics agree it is a fun, colourful, chaotic Binding of Isaac / Enter the Gungeon-style shooter with a huge item pool and a great soundtrack, and that it is cheap and often on deep sale. The recurring complaints are visual clutter (enemy bullets hard to tell from yours), items that are mostly shallow 'chance to do X when Y' effects, clunky controls with no dodge, and long-standing bugs including some reports of lost saves. Support has effectively stopped: DLC landed in 2021 (Alter Ego) plus later cosmetic/character packs, Veewo moved on to Neon Abyss 2 (Early Access from July 2025), and recent Steam reviews (last 30 days) are Mixed at about 68%, with reviewers noting bugs are years old and the game has not been updated for a very long time.
Lo que elogian los jugadores
- Texto original · InglésFast, fluid run-and-gun gameplay that is immediately fun and works well in short sessions (one reviewer calls it a go-to when they have 30 minutes)
- Texto original · InglésHuge pool of weapons, items and abilities (500-600+) that gives runs a different feel, with some strong build-defining combos that make you feel invincible
- Texto original · InglésStriking neon/cyberpunk pixel art and a high-energy soundtrack that many reviewers single out
- Texto original · InglésPet hatching and evolution system and the quirky mini-games/shops add personality and extra ways to power up
- Texto original · InglésVaried bosses and dungeon evolution system (choices change the ruleset of later runs), plus a progression/unlock tree that keeps you coming back
- Texto original · InglésDistinct playable characters, including DLC characters like the katana-wielding Saya whose melee playstyle is well liked
- Texto original · InglésVery good value: frequently discounted to about 5-7 USD and players report 20-80+ hours
Lo que critican los jugadores
- Texto original · InglésHard to distinguish your own bullets from enemy projectiles; enemy bullets are layered under the player's, so late-game screens become unreadable
- Texto original · InglésMany items are shallow 'chance to do X when you do Y' effects or simple damage/key/coin conversions, with few creative interactions despite the advertised unlimited synergies
- Texto original · InglésItem descriptions are hidden unless you use a specific character or find a specific item, so you pick among 500+ items by name and icon alone
- Texto original · InglésLong-standing bugs (some reported as 6+ years old): falling through platforms stops working, broken menu/controller input, collection or progression blocked
- Texto original · InglésReports of save data being wiped or progression lost, including after cloud/Epic versions
- Texto original · InglésClunky controls and aiming: no dedicated dodge button, awkward default controller layout, inconsistent hitboxes, movement described as slow by some
- Texto original · InglésUneven economy: rooms give few coins while keys cost about 30, so a poor early luck stretch leaves you weak for the rest of the run
- Texto original · InglésProcedural generation is repetitive with limited room and environment variety, and the English translation is described as weak by some
Características distintivas
- Texto original · InglésDungeon evolution system in which choices alter the ruleset of the dungeon in later runs, plus the hub bar that modifies runs
- Texto original · InglésPet egg hatching and evolution as a core power-up loop alongside guns and items
- Texto original · InglésGreek-mythology gods reimagined with a neon cyberpunk aesthetic
- Texto original · InglésWisdom/violence mechanic tied to certain characters, where taking damage converts charge and can ruin builds
- Texto original · InglésCasino-style slot and mini-game gates for chests and doors, plus a card/gacha-style cheat system
- Texto original · InglésA 'thriving, not surviving' design ethos praised by PC Invasion: a platformer-shooter blend of Isaac-style items with run-and-gun movement
Opiniones divididas
- Texto original · InglésSynergies: fans say builds get wild, critics and many negative reviewers say most items are dull and rarely combine
- Texto original · InglésDifficulty: some find it about the right challenge, others find it easy once patterns are learned, while item RNG swings runs between overpowered and hopeless
- Texto original · InglésControls and feel: described as tight by some and clunky or slow by others
- Texto original · InglésComparison to Enter the Gungeon / Binding of Isaac: a fresh platformer take to some, a weaker imitation to others
Repetición y obstáculos
- Texto original · InglésRuns grow long (around an hour, more with mini-games) as deeper levels unlock, and reviewers find the repeated levels and bosses repetitive after a while
- Texto original · InglésMini-games and challenge rooms that sometimes break or bar access to loot feel like small inconveniences stacked on the run
- Texto original · InglésAll enemies spawning at once on room entry overwhelms players, and screens fill with effects
- Texto original · InglésAchievements such as die 99 times or enter a room 999 times are called grindy and poorly designed; the upgrade accumulation was called a long slog in early press
- Texto original · InglésNo way to save and resume mid-run (raised in the top-voted Steam review) makes hour-long runs awkward for players with limited time
Mejoras esperadas
- Texto original · InglésAdd a dodge/dash button and more precise aiming and hitbox behaviour
- Texto original · InglésRender enemy projectiles over player bullets or make them visually distinct to fix readability
- Texto original · InglésShow item descriptions to all players by default (or via an in-game codex) instead of gating them behind a character or item
- Texto original · InglésMake items interact more meaningfully and cut filler 'chance to' effects; make different characters matter more
- Texto original · InglésFix the old platform-drop, menu-input and save-loss bugs and optimize performance (lag spikes reported)
- Texto original · InglésRebalance the coin/key economy and improve achievement design; players also asked for mod support and the ability to save and resume runs
Texto original · InglésNote the data file lists 2022 but the game launched July 14, 2020 on PC, Switch, PS4 and Xbox One (Windows only on Steam). Launch press was broadly positive (Metacritic PC 74, top scores 85 CD-Action, 81 Hooked Gamers, 80 from Hardcore Gamer, The Indie Game Website and The Games Machine; lows 70 PC Games and Multiplayer.it, and a 40 from Screen Rant). Critics praised item variety and presentation while noting repetitive procedural levels, visual chaos, PS4 performance issues and lack of a dodge button. Steam revenue estimates (steam-revenue-calculator, Boxleiter method) are about 4.7M gross / 1.4M net, and SteamSpy estimates 2-5 million owners; treat as order-of-magnitude. Post-launch: the Alter Ego pack (2021) and further DLC (Lovable Rogues Pack, Chrono Trap) were added, but recent reviewers say no meaningful update in a very long time and some bugs persist; it was also given away on Epic Games Store at one point, which reviewers mention. Neon Abyss 2 entered Early Access on July 17, 2025 and a reviewer said it is not recommended; the Steam forum shows 677 problem-report threads covering controller mapping, PS5 controller, resolution and platform-drop bugs.
Fuentes de la comunidad
- Texto original · InglésTop helpful positive and negative English Steam reviews (local file) ↗
- Texto original · InglésSteam appid, review totals, SteamSpy owners and revenue estimate (local file) ↗
- Texto original · InglésSteam store page: all-time and recent review summaries, tags, DLC ↗
- Texto original · InglésMetascore 74 (12 critics), user score 6.6 (99 ratings) ↗
- Texto original · InglésIndividual critic review scores and summaries ↗
- Texto original · InglésDevelopment, release, platform scores, OpenCritic 76% recommend, DLC and Neon Abyss 2 EA date ↗
- Texto original · InglésSteam forum categories and recurring problem reports ↗
- Texto original · InglésEstimated gross and net revenue ↗
Comentarios archivados del creador 1
Los resúmenes de terceros basados en subtítulos automáticos pueden contener errores de transcripción o interpretación.
Texto original · InglésTier list Part 1 (2023)
Texto original · InglésNeon Abyss is a 2D action dungeon-crawler roguelike with an 80s neon aesthetic. He finds it visually fun with great music and bosses, but says the gameplay concept is not unique compared to similar games. He calls it the most basic, solid baseline on the board and recommends it to dungeon-crawler fans, without stating a tier letter.
Lo que elogia el creador
- Texto original · InglésFun neon, 80s-flavoured visuals
- Texto original · InglésGreat music
- Texto original · InglésCool bosses and some cool secret bosses
- Texto original · InglésSome weapons and passives are genuinely fun
- Texto original · InglésDoes everything pretty well overall, a solid experience for dungeon-crawler fans
- Texto original · InglésLight grind for unlocks that is not too hard
Problemas señalados por el creador
- Texto original · InglésNo particularly unique concept compared to other games in the genre
- Texto original · InglésMany weapons are not that fun despite the trailer making them look crazy
- Texto original · InglésCharacters do not feel very different from one another
- Texto original · InglésPassives and abilities are uneven in how fun they are
- Texto original · InglésRequires a bit of grinding
Observaciones de diseño
- Texto original · InglésIts notable trait is polish and presentation rather than novel design
- Texto original · InglésServes as the baseline for a competent, generic dungeon-crawler roguelike
Opinión actualizada
Texto original · InglésHe muses about placing it slightly over Moonlighter, then backtracks because he had a better experience with Moonlighter.


