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Risk Of Rain

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Texto original · InglésRisk of Rain is an action platformer with roguelike elements. With permanent death as a primary feature, players will have to play their best to get as far as possible. Fight on a mysterious planet with randomly spawning enemies and bosses, either alone or with 3 friends in online co-op.

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Jugabilidad principal25 %—
Combinaciones y estrategia25 %—
Rejugabilidad20 %—
Azar y equidad20 %—
Acabado y usabilidad10 %—
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Resumen de la comunidad

Texto original · InglésA 2D pixel-art action platformer roguelite from Hopoo Games where up to four players fight through escalating, time-scaled waves on a hostile planet while stacking passive items.

Texto original · InglésRisk of Rain is regarded as a genre classic: Steam shows Very Positive (about 93% of roughly 29.8k reviews) and Metacritic has a 77 critic score (PC) with an 8.0 user score. Critics called it addictive and worth the struggle, while noting dated presentation and rough controls. Today many players recommend it as an important, still fun game but point newcomers to the 2023 remake Risk of Rain Returns, which fixes many of the original's rough edges. Recent Steam sentiment has been dented by a 2025-2026 EULA change (forced arbitration and a class action waiver under Take-Two/2K ownership), plus reports of crashes and poor controller support. It is a finished game, not early access.

Lo que elogian los jugadores

  • Texto original · InglésDifficulty-equals-time design creates constant risk/reward tension between looting for items and rushing the teleporter
  • Texto original · InglésItem stacking: dozens of passive pickups combine until a run turns from barely surviving to screen-clearing chaos
  • Texto original · InglésDistinct survivors with different abilities, unlocked through challenges, that change how each run plays
  • Texto original · InglésChris Christodoulou's soundtrack and lonely sci-fi atmosphere are near-universally praised
  • Texto original · InglésGritty pixel art that is readable once you adjust to the visual noise
  • Texto original · InglésFun online/local co-op for up to 4 players
  • Texto original · InglésGood value: very cheap, frequently on sale, and with a strong modding community
  • Texto original · InglésRuns escalate into a satisfying power fantasy by the late stages

Lo que critican los jugadores

  • Texto original · InglésDated presentation: PC Gamer (via Metacritic summary) criticised awful maximum resolution and tiny sprites
  • Texto original · InglésPoor controller support, especially in menus and on Steam Deck; many keyboard-rebinding complaints, including awkward diagonal jumping
  • Texto original · InglésCrashes and stutter reported by recent reviewers, including crashes during the final boss
  • Texto original · InglésCombat feels repetitive: for many survivors it is run away, fire abilities, run again, which gets old in 2D and makes melee survivors and the sniper feel weak
  • Texto original · InglésDifficulty can feel artificially inflated by the timer, with enemies that take ages to kill once you linger
  • Texto original · InglésEnemies can spawn very close to the player, and some elites (e.g. Overloading Magma Worm) kill suddenly
  • Texto original · InglésOpaque item effects and little onboarding make the first hours unintuitive
  • Texto original · InglésRecent review bombing over the EULA/arbitration terms and distrust of Take-Two

Características distintivas

  • Texto original · InglésDifficulty scales with elapsed time rather than stage count, so the player controls pacing and risk
  • Texto original · InglésEnemy spawning uses a director point system that also creates elite variants when the player gets strong
  • Texto original · InglésNear-total reliance on stackable passive items over permanent upgrades, so each run is about emergent builds
  • Texto original · InglésRoguelite platformer blending 2D movement/platforming with bullet-hell chaos and boss-rush teleporter events
  • Texto original · InglésBorn as a two-student University of Washington project that raised over $30,000 on Kickstarter (goal $7,000) and won the 2014 IGF Student Prize
  • Texto original · InglésLaunched the franchise that became Risk of Rain 2 and the 2023 remake Returns

Opiniones divididas

  • Texto original · InglésOriginal versus remake: many say Returns is strictly better, others say the original has more enemies and items, better exploits/cheese and a rawer indie charm
  • Texto original · InglésOriginal versus Risk of Rain 2: some call the sequel superior in nearly every way, while others prefer the 2D game's levels and feel that it has less punishing RNG
  • Texto original · InglésDifficulty: celebrated as fair and learnable by some, called unfair and artificially inflated by others
  • Texto original · InglésSimple mechanics: loved as tight and approachable by some, dismissed as shallow by others

Repetición y obstáculos

  • Texto original · InglésRepetitive levels and a grindy unlock structure, cited by some as getting boring after a while
  • Texto original · InglésKiting-based play that some find unengaging (run, shoot, repeat) especially with melee survivors
  • Texto original · InglésLack of permanent upgrades is a dealbreaker for some players who want meta progression
  • Texto original · InglésStressful, steep difficulty for casual players, one negative reviewer compared it to The Binding of Isaac and did not enjoy it
  • Texto original · InglésLate-run slowdowns and frame rate drops on weak hardware as the screen fills
  • Texto original · InglésHaving to accept a new EULA to keep launching a game already owned

Mejoras esperadas

  • Texto original · InglésProper controller support and menu navigation, including Steam Deck
  • Texto original · InglésHigher-resolution graphics and UI scaling (addressed by Returns)
  • Texto original · InglésBetter netcode and co-op stability (Returns reworked networking)
  • Texto original · InglésStability fixes for crashes and periodic freezes on the Steam version
  • Texto original · InglésClearer tutorialisation and item descriptions for newcomers
  • Texto original · InglésReversal of the forced-arbitration EULA that players have to accept to keep playing

Texto original · InglésLaunched on Windows in Nov 2013 after a 2013 Kickstarter; Mac/Linux followed in Oct 2014, PlayStation in 2016, Switch in Sep 2018 and Xbox One in Aug 2019; it passed 3 million copies sold by 2019 (Wikipedia). Steam-revenue-calculator estimates about $2.0M gross for the Steam PC version alone (Boxleiter-style estimate), and SteamSpy lists 500k-1M owners. Gearbox acquired the franchise in 2022 and released the Returns remake in Nov 2023, after which the original became the cheaper, rougher option. The 2025-2026 EULA/arbitration change and the Take-Two/2K ownership have triggered a wave of negative Steam reviews from otherwise fond players. OpenCritic's numeric average could not be retrieved; only the 73% recommend figure from Wikipedia was found. Note: web search quota was exhausted, so community detail relies mainly on Steam reviews plus fetched Metacritic/Wikipedia pages; Reddit and Polygon fetches were blocked.

Comentarios archivados del creador 1

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Texto original · InglésTier list Part 1 (2023)

Texto original · InglésThe original 2D side-scrolling action roguelike where each survivor has fixed abilities and runs are shaped by the items you collect. He played it years ago, including in clunky IP-based multiplayer, and recently again. He finds it flashy, satisfying and still fun today, especially for fans of Risk of Rain 2, though builds feel samey. He lands it at high B and is excited about the announced remake.

Lo que elogia el creador

  • Texto original · InglésGameplay is enjoyable, fun and flashy overall
  • Texto original · InglésCharacters each have unique abilities that stay constant across runs
  • Texto original · InglésItems found during runs are what change the gameplay
  • Texto original · InglésYou can get really overpowered with the right item combinations
  • Texto original · InglésStill holds up today; an oldie but a goodie
  • Texto original · InglésVery satisfying to play, especially for Risk of Rain 2 fans

Problemas señalados por el creador

  • Texto original · InglésBuilds don't feel unique run to run; you end up powerful with much the same kind of stuff
  • Texto original · InglésItem variation is mostly more crit, more attack, etc., nothing super unique
  • Texto original · InglésOriginal multiplayer was barely functional and required manual IP setup

Observaciones de diseño

  • Texto original · InglésFixed character abilities with all run variety coming from items
  • Texto original · InglésPower fantasy of snowballing into overpowered combinations
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